|
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!
Confirmed changes: - Production tab in replays and when observing live games now shows progress bars and mouseover tooltips giving exact completion level. + Show Spoiler +- Missile Turret Base range: 7 (8 with upgrade) (Not new) - New, coloured icons for spells with monochrome icons (almost everything has shiny new icons) + Show Spoiler +- No rocks on Desert Oasis, but other layout changes are still present (during ladder matches) - Larvae spread out more around Hatcheries instead of clumping up. + Show Spoiler +- Ultralisk splash radius seems to grow depending on the target (i.e. scvs repairing PFs die very quickly) (not actually a new mechanic, just makes for some crazy effects when attacking buildings) + Show Spoiler +- Eggs can now overlap, which makes it difficult to tell the progress on them. :S (Not new, just more likely because of the new, stricter larva positioning) - Build Order screen seems severely bugged or something, just displays the wrong units (may not be new though) + Show Spoiler +- Terran buildings count as complete before their animation finishes, as opposed to after it - Thor 250mm cannons may be used on friendly units (not yet sure about neutral buildings, i.e. rocks) - Insane AI really dislikes it when you try and cannon rush them now (and probably other proxy crap, but I'm mostly making that up right now) - Worker AI has been changed; worker sliding has been removed. - PDD now counts as a building and cannot be feedbacked. - Ctrl+F5-F8 now works to assign location to hotkeys
Unconfirmed: - Vortex has a new graphic (or maybe it doesn't) - Infestors can no longer use the NP/FG while burrowed bug (might be counted in the bugfix about using things not on the card) - Nydus worms are noisier while building, but don't make a global sound when emerging. (Confirmed false) - Observers appear to move faster (Confirmed false, both speed and acceleration are exactly the same as prepatch)
|
I don't think this was documented.
Most of the non-colored upgrades/ability buttons became colored or got remade, such as stim-pack
|
On September 22 2010 06:22 Smurfz wrote: I don't think this was documented.
Most of the non-colored upgrades/ability buttons became colored or got remade, such as stim-pack
Psi Storm icon change looks goooooooood
|
no way ... i did some feedback on this ... impossible PS im talking about progress bars in the production tab in replays
|
I love the Overlord's spread creep icon now. It just looks so.... chromatic!
|
missile turret has always been 7
|
On September 22 2010 06:29 ven wrote: missile turret has always been 7
Already fixed the note!
|
Chrono Boost, Hallucination, Guardian Shield, and Force Field have different icons.
|
ooo interesting. i wonder if there's more undocumented changes
|
I love the new icons. Look so clean.
|
From what I can tell terran buildings do not make the completed sound at the right time anymore, but that is more of a bug or could have just been the one game i played
|
I can finally tell when I can chronoboost!
|
yep those new icon are epic :D
Edit:
On September 22 2010 06:36 Archerofaiur wrote: I can finally tell when I can chronoboost!
what you mean ?
|
Vortex has a different graphic in game I think (not the icon, the actual ability)
|
Russian Federation4295 Posts
Screenshots of new icons for EU players, please!
|
Before the patch I had to wait until the Barracks finished with its completed animation before I could build an OC or build a marine, but post patch I can make the OC when it finishes, but before the animation completes. Also I've noticed some funky building completion animation timings like with supply depots; the SCV leaves before the animation can finish. It's like before this patch Terran buildings took slightly longer to complete.
|
So they are colored when active and grayscale when inactive?
|
wow they buff terran even more :O
|
Larva now spreads out evenly around the Hatchery, instead of forming a pile like before.
|
On September 22 2010 06:36 KhAlleB wrote:yep those new icon are epic :D Edit: Show nested quote +On September 22 2010 06:36 Archerofaiur wrote: I can finally tell when I can chronoboost! what you mean ? the chrono boost icon is more vivid. easier on the eyes. although I don't know why hes looking down there when the purple bar already shows how much energy you have.... -.-
|
|
|
|