Undocumented Changes? - Page 2
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Bloodyrock
Ireland150 Posts
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Merikh
United States918 Posts
On September 22 2010 06:21 FSP.Siggy wrote: Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others! The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything. Found by others: - - New, coloured icons for spells with monochrome icons - No rocks on Desert Oasis Unconfirmed: - Vortex has a new graphic - Terran buildings count as complete before their animation finishes, as opposed to after it wtf? There are rocks on desert oasis ... ' nvm didn't see "during ladder matches" | ||
Half
United States2554 Posts
The changes to icons makes a lot of sense. Very consistent. Before it seemed like they didn't know what kind of convention to adopt, switching on a case to case basis. | ||
Bloodyrock
Ireland150 Posts
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atrocity3010
70 Posts
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TheFinalWord
Australia790 Posts
On September 22 2010 06:53 Bloodyrock wrote: Wow that looks awesome | ||
Tennet
United States1458 Posts
Now back to doing homework. EDIT: pretty sure banelings got new icons but i just closed SC | ||
EleanorRIgby
Canada3923 Posts
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DTown
United States428 Posts
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ch4ppi
Germany802 Posts
Ninja Changes are just cool Those new Icons are great | ||
FSP.Siggy
Canada138 Posts
On September 22 2010 06:56 DTown wrote: Please note by creating this thread, you are obligated to regularly update the OP with additions from the community. = D Been working on it! I'll try to keep it as up to date as I can! | ||
Sisko
United States121 Posts
new fonts everywhere burrow casting is gone, both for fungal and NP roach icons are still backwards. Thors can do the castable cannon attack on friendly units. Game clock is using normal seconds, so it counts faster than real time. camera buttons are now f5-f8 new icons: contaminate, brood lord passive, Roach passive health regeneration, corruption, generate creep and stop generating creep, transfusion, fungal growth, neural parasite, uproot and root, both baneling attacks, ultralisk passive. edit: almost everything on every race has new icons | ||
klauz619
453 Posts
On September 22 2010 06:53 Bloodyrock wrote: New aesthetic changes to skills hopefully means our custom maps skills no longer have those idiotic green wireframe aesthetics that make it look like I'm playing Dota-1995. Now if only they added an option to increase the bottom UI bar size. | ||
Nomak
United States32 Posts
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Khalleb
Canada1909 Posts
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Sisko
United States121 Posts
Ultralisks now shit all over PF like bruce lee. | ||
MoreFaSho
United States1427 Posts
I didn't buy the "the game isn't ready" arguments people were making about this still feeling like beta until I saw that image. How is this not part of the original release. Anyways, please post the rest of them, they're beautiful, better late than never blizzard! | ||
Black Gun
Germany4482 Posts
On September 22 2010 06:53 Bloodyrock wrote: wow, they look great! edit: i like the chance of the camera hotkeys. f5-f8 is a good choice imho. | ||
R0YAL
United States1768 Posts
On September 22 2010 06:41 KhAlleB wrote: wow they buff terran even more :O You cant be serious... | ||
TheFinalWord
Australia790 Posts
On September 22 2010 07:00 Sisko wrote: Ultralisks now shit all over PF like bruce lee. Hey do ultras do splash to repairing scvs? I was under the impression that splash originated from center of building and thus wouldn't effect other units. | ||
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