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Undocumented Changes? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 25 26 27 Next All
Bloodyrock
Profile Joined March 2010
Ireland150 Posts
Last Edited: 2010-09-21 21:51:01
September 21 2010 21:50 GMT
#21
[image loading]
READYALREADY
Merikh
Profile Blog Joined June 2010
United States918 Posts
Last Edited: 2010-09-21 21:52:37
September 21 2010 21:51 GMT
#22
On September 22 2010 06:21 FSP.Siggy wrote:
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.

Found by others:
- Missile Turret Base range: 7 (8 with upgrade) (Not new)
- New, coloured icons for spells with monochrome icons
- No rocks on Desert Oasis

Unconfirmed:
- Vortex has a new graphic
- Terran buildings count as complete before their animation finishes, as opposed to after it


wtf? There are rocks on desert oasis ...

[image loading]'

nvm didn't see "during ladder matches"
G4MR | I mod day9, djwheat and GLHF's stream
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-21 21:54:55
September 21 2010 21:53 GMT
#23
I think its pretty cool that blizzard just makes these small aesthetic fixes "just because" in postgame patches. Nowadays, this is an exceptionally rare practice. As much as I hate the direction blizzard sometimes appears to be going, at least I still rest easy that they still care bout the little things <3.


The changes to icons makes a lot of sense. Very consistent. Before it seemed like they didn't know what kind of convention to adopt, switching on a case to case basis.
Too Busy to Troll!
Bloodyrock
Profile Joined March 2010
Ireland150 Posts
September 21 2010 21:53 GMT
#24
[image loading]
READYALREADY
atrocity3010
Profile Blog Joined August 2010
70 Posts
September 21 2010 21:53 GMT
#25
They've changed the AI to be much more aggressive against cheese such as cannon rush and the like.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 21:54 GMT
#26
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]

Wow that looks awesome
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2010-09-21 21:58:12
September 21 2010 21:55 GMT
#27
extra supplies, scan, cloak, 250mm, combat shield, concussive shells, stim, seeker missle, blink, charge, NP, burrow for crawlers, fungal growth, EMP, Snipe, Nuke, Yomato, Heal, graviton beam, passive ability icons for reaper colossus immortal voidrays? DTs observer mothership ultra roach broodlord, transfusion, generate creep, corruption, contaminate, vortex and mass recall all have a shiny new icon.

Now back to doing homework.
EDIT: pretty sure banelings got new icons but i just closed SC
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 21 2010 21:56 GMT
#28
why do they always not list some patch changes?
savior did nothing wrong
DTown
Profile Blog Joined April 2010
United States428 Posts
September 21 2010 21:56 GMT
#29
Please note by creating this thread, you are obligated to regularly update the OP with additions from the community. = D
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 21 2010 21:57 GMT
#30
Thats why I love Blizzard.
Ninja Changes are just cool

Those new Icons are great
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 21 2010 21:58 GMT
#31
On September 22 2010 06:56 DTown wrote:
Please note by creating this thread, you are obligated to regularly update the OP with additions from the community. = D


Been working on it! I'll try to keep it as up to date as I can!
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Sisko
Profile Joined May 2010
United States121 Posts
September 21 2010 21:59 GMT
#32
Server just came up 7% still works.

new fonts everywhere

burrow casting is gone, both for fungal and NP

roach icons are still backwards.

Thors can do the castable cannon attack on friendly units.

Game clock is using normal seconds, so it counts faster than real time.

camera buttons are now f5-f8

new icons:

contaminate, brood lord passive, Roach passive health regeneration, corruption, generate creep and stop generating creep, transfusion, fungal growth, neural parasite, uproot and root, both baneling attacks, ultralisk passive.

edit: almost everything on every race has new icons
klauz619
Profile Joined July 2010
453 Posts
September 21 2010 21:59 GMT
#33
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]



New aesthetic changes to skills hopefully means our custom maps skills no longer have those idiotic green wireframe aesthetics that make it look like I'm playing Dota-1995.

Now if only they added an option to increase the bottom UI bar size.
Nomak
Profile Joined March 2010
United States32 Posts
September 21 2010 21:59 GMT
#34
Weird, when I hover over the achievements section in my profile (not sure if this was in before), it says to earn points to unlock medals and lists 3 tiers of points necessary. I am guessing there will be Bronze/Silver/Gold medals for each Achievement section but I don't see them anywhere.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 21 2010 21:59 GMT
#35
vortex don't have a new graphic only his icon same as the mass recal icon
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Sisko
Profile Joined May 2010
United States121 Posts
Last Edited: 2010-09-21 22:01:33
September 21 2010 22:00 GMT
#36
[image loading]
Ultralisks now shit all over PF like bruce lee.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 21 2010 22:00 GMT
#37
On September 22 2010 06:54 TheFinalWord wrote:
Show nested quote +
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]

Wow that looks awesome

I didn't buy the "the game isn't ready" arguments people were making about this still feeling like beta until I saw that image. How is this not part of the original release. Anyways, please post the rest of them, they're beautiful, better late than never blizzard!
I always try to shield slam face, just to make sure it doesnt work
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-09-21 22:01:17
September 21 2010 22:00 GMT
#38
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]

wow, they look great!

edit: i like the chance of the camera hotkeys. f5-f8 is a good choice imho.
"What am I supposed to do against this?" - "Lose!" :-]
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-09-21 22:05:24
September 21 2010 22:02 GMT
#39
lovin the sexy new icons :D
On September 22 2010 06:41 KhAlleB wrote:
wow they buff terran even more :O

You cant be serious...
Absence of evidence is not evidence of absence.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 22:04:15
September 21 2010 22:03 GMT
#40
+ Show Spoiler +
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.

Hey do ultras do splash to repairing scvs? I was under the impression that splash originated from center of building and thus wouldn't effect other units.
Prev 1 2 3 4 5 25 26 27 Next All
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