Undocumented Changes? - Page 4
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intrigue
Washington, D.C9931 Posts
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TheFinalWord
Australia790 Posts
On September 22 2010 07:12 lololol wrote: The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius. It is centered on the target. It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra). The damage dealt is 33% of their main damage. Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5. Thanks, so that means 3 ultras would take 3 little swipes to kill every scv on the pf? Nasty | ||
Half
United States2554 Posts
On September 22 2010 07:12 _Darwin_ wrote: No... you could cast NP & fungal underground. It was a "bug" so they just now removed it. And yes, you can still cast IT underground. Um, do you know how it worked? You first have to cast the spell then burrow. | ||
zak
Korea (South)1009 Posts
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Grend
1600 Posts
On September 22 2010 07:15 intrigue wrote: the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this. Wtf!? They killed Cade? How typical.. New icons looks sweet, and the ultra thing is cool. But Z lategame was already pretty good, so not really necessary though. | ||
Al Bundy
7257 Posts
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Sisko
United States121 Posts
On September 22 2010 07:16 Half wrote: Um, do you know how it worked? You first have to cast the spell then burrow. I used to use the bug that allowed you to do it, and its impossible now. | ||
FSP.Siggy
Canada138 Posts
On September 22 2010 07:18 AlBundy wrote: This thread definitely needs more screenshots imho I'll toss images into the OP when I'm not updating from my phone! | ||
Ryzu
United States369 Posts
Has it always been this way? | ||
EdiEdi
Italy1 Post
On September 22 2010 07:16 Half wrote: Um, do you know how it worked? You first have to cast the spell then burrow. No you could queue up commands to first burrow and then use either neural parasite or fungal growth something like- Hold shift move somewhere and press burrow before the infestor burrows press neural parasite now you have a burrowed infestor and a neural parasite "loaded" on your mouse ready to be used on an enemy unit | ||
killa_robot
Canada1884 Posts
Something Blizzard said they fixed..... | ||
bokchoi
Korea (South)9498 Posts
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Mereel
Germany895 Posts
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CheezDip
126 Posts
On September 22 2010 07:00 Sisko wrote: Ultralisks now shit all over PF like bruce lee. Tried it in a unit tester and all I can say is WOW! A single upgraded ultralisk can wipe out the entire worker line with splash and even take the planetary fortress down to 25% on its own. I'm expecting this to be nerfed, right now it's splashing 360 degrees around the center of the fortress, so all the scvs on the side opposite the ultralisk get crushed. | ||
Ancient.eu
Romania621 Posts
On September 22 2010 07:15 intrigue wrote: the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this. Patch 1.1 is a racist patch. In Blizzard's view, black people and Zergs have nothing to do with Starcraft 2. | ||
Antisocialmunky
United States5912 Posts
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Kavu
Colombia2 Posts
Yup. Ive played some games as terran and this is true | ||
lololol
5198 Posts
On September 22 2010 06:21 FSP.Siggy wrote: - Ultralisk splash radius seems to grow depending on the target (i.e. scvs repairing PFs die very quickly) That's not actually an undocumented change. The normal attack always worked like that, they just didn't use it on buildings and the removal of the ram attack is in the patch notes. | ||
Al Bundy
7257 Posts
On September 22 2010 07:19 FSP.Siggy wrote: I'll toss images into the OP when I'm not updating from my phone! Thank you very much. | ||
Khalleb
Canada1909 Posts
On September 22 2010 07:27 lololol wrote: That's not actually an undocumented change. The normal attack always worked like that, they just didn't use it on buildings and the removal of the ram attack is in the patch notes. yea btu the radius look so big, if you look at the pictur this is even the scv the other side of the PF | ||
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