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Undocumented Changes? - Page 6

Forum Index > SC2 General
Post a Reply
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 22:45 GMT
#101
So ultras just became gigantically monstrous? Sweet.

Love those icons!
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 22:47 GMT
#102
On September 22 2010 07:43 Thoreezhea wrote:
can some1 please post EVERY icon?

and finally, zerg counter to PF

and no way in hell it could be OP, it's late tech anyway

TBH,it sounds like the Ultra splash radius phenomenon is unintended (as they did not originally intend ultras to do splash on buildings in design) and will likely be changed in the future. Dun get your hopes up.
Behavior is a function of its consequences.
Guiltfeeder
Profile Joined August 2010
United States9 Posts
Last Edited: 2010-09-21 22:56:10
September 21 2010 22:48 GMT
#103
Has no one mentioned the jumbled up build order screen?

[image loading]

Uploaded with ImageShack.us
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 22:50 GMT
#104
Those are some fast HTs!
Behavior is a function of its consequences.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 21 2010 22:50 GMT
#105
Weapon Refit Protoss!!!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Guiltfeeder
Profile Joined August 2010
United States9 Posts
Last Edited: 2010-09-21 22:52:35
September 21 2010 22:51 GMT
#106
On September 22 2010 07:50 SpaceYeti wrote:
Those are some fast HTs!



I know right!? Wish I'd taken the cap with it scrolled up so you get see my Observer as my first unit produced. haha. Also that "weapon refit" is op
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-21 22:53:37
September 21 2010 22:51 GMT
#107
hell yes carrier have yamato canon finaly as i was hoping for
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
corpsepose
Profile Blog Joined August 2010
1678 Posts
September 21 2010 22:52 GMT
#108
On September 22 2010 07:48 Guiltfeeder wrote:
Has no one mentioned the jumbled up build order screen?

[image loading]

Uploaded with ImageShack.us


i want to play this game, where can i buy it
http://www.twitch.tv/corpsep0se
Toadily
Profile Blog Joined April 2010
United States837 Posts
September 21 2010 22:54 GMT
#109
On September 22 2010 07:28 Dental Floss wrote:
Can you auto-cast detonate on burrowed banelings? I couldn't figure it out while playing around against an AI, but I never did it before the patch so maybe you have to do more than right click on detonate while the bane is underground?


Right click on the unburrow icon, it'll unburrow automatically if anyone moves over it


On September 22 2010 07:48 Guiltfeeder wrote:
Has no one mentioned the jumbled up build order screen?

+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


direct link when you're putting up an image please >_>

aka

+ Show Spoiler +
[image loading]

Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 21 2010 22:54 GMT
#110
THIS IS A FUCKING TRAVESTY

You can't lift neutral animals anymore with phoenixes. I demand a refund.
=O
Brutallus
Profile Joined May 2010
United States6 Posts
September 21 2010 22:56 GMT
#111
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

phfantunes
Profile Joined April 2010
Brazil170 Posts
September 21 2010 22:58 GMT
#112
They fixed the number of achievement points of the single player campaing, from 1600 to 1590.
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2010-09-21 23:00:18
September 21 2010 23:00 GMT
#113
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.
Behavior is a function of its consequences.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:01 GMT
#114
On September 22 2010 07:58 phfantunes wrote:
They fixed the number of achievement points of the single player campaing, from 1600 to 1590.

My OCD approves of this.
1nfamous
Profile Joined October 2009
107 Posts
September 21 2010 23:01 GMT
#115
On September 22 2010 08:00 SpaceYeti wrote:
Show nested quote +
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.


you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
September 21 2010 23:01 GMT
#116
On September 22 2010 08:00 SpaceYeti wrote:
Show nested quote +
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.


99% sure blizzard knew exactly what they were doing when they changed this. Especially if they read forums at all.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
PTZ.
Profile Joined September 2010
72 Posts
September 21 2010 23:02 GMT
#117
On September 22 2010 06:22 Smurfz wrote:
I don't think this was documented.

Most of the non-colored upgrades/ability buttons became colored or got remade, such as stim-pack


Wow, if this is a true then that's awesome! I actually had a fair amount of trouble quickly distinguishing between some of the icons and some of the abilities that can be set to autocast are very hard to see if they are or are not on autocast.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 21 2010 23:03 GMT
#118
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.
Photographer@shindags || twitch.tv/shindigs
Chriamon
Profile Joined April 2010
United States886 Posts
September 21 2010 23:03 GMT
#119
On September 22 2010 08:01 1nfamous wrote:
Show nested quote +
On September 22 2010 08:00 SpaceYeti wrote:
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.


you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched

Lots of buggy things made it through internal testing.
Build Order screen is messed up, Eggs stack now (makes it hard to know progress of a specific egg), D Oasis ladder map isn't the correct map, etc.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 21 2010 23:05 GMT
#120
I'm a zerg player, I think the repair of the pf was too much before, but this just doesn't visually look right. The building at least needs to glow or shake or something when the ultras hit it, it doesn't LOOK like those scvs should be getting hit, it's not the most important thing, but it matters a little, I don't like random damage that I can't see, just like I don't like how the damage from the colossus doesn't get done if you try to micro it 90% the way through the animation, it should just delay the move until the animation is done.
I always try to shield slam face, just to make sure it doesnt work
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