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Undocumented Changes? - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 27 Next All
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:06 GMT
#121
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
September 21 2010 23:06 GMT
#122
On September 22 2010 07:23 Ancient.eu wrote:
Show nested quote +
On September 22 2010 07:15 intrigue wrote:
the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this.

Patch 1.1 is a racist patch.

In Blizzard's view, black people and Zergs have nothing to do with Starcraft 2.

Fuck, I'm a black Zerg. T____T
R.I.P. 우정호 || Do probes dream of psionic sheep?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 23:06 GMT
#123
On September 22 2010 08:03 Chriamon wrote:
Show nested quote +
On September 22 2010 08:01 1nfamous wrote:
On September 22 2010 08:00 SpaceYeti wrote:
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.


you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched

Lots of buggy things made it through internal testing.
Build Order screen is messed up, Eggs stack now (makes it hard to know progress of a specific egg), D Oasis ladder map isn't the correct map, etc.



That's why they have all of us participating in this open beta te..... WAIT A MINUTE
Fredz
Profile Joined March 2010
Canada36 Posts
September 21 2010 23:06 GMT
#124
On September 22 2010 07:23 Ancient.eu wrote:
Show nested quote +
On September 22 2010 07:15 intrigue wrote:
the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this.

Patch 1.1 is a racist patch.

In Blizzard's view, black people and Zergs have nothing to do with Starcraft 2.


Win. but imho zergs supremacy is just starting.
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
September 21 2010 23:06 GMT
#125
Omg those new icons are so sexy! And I love the fact that they added the camera keys ctrl + F5 ~ F8 too! I missed them because I loved to use the camera keys in SC:BW.
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
sooch
Profile Joined April 2010
Canada299 Posts
September 21 2010 23:08 GMT
#126
Yeah the egg stacking is super annoying...it was already hard before to check to see if you've built something (i.e. overlords pre-40 food), and now it can actually be impossible if they stack just right

SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 23:08 GMT
#127
On September 22 2010 08:01 1nfamous wrote:
Show nested quote +
On September 22 2010 08:00 SpaceYeti wrote:
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

+ Show Spoiler +
http://www.youtube.com/watch?v=6_ApCtDpvg0
Zomg. this video is even more ridiculous than the other one. Definitely not intended. Will be patched.

lol. epic win blizzard.


you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched

Given their recent track record....yes. Definitely. Without a doubt.

It's like saying they indended DKs to be absurdly OP in WoW arena for the first full season after the release of WotLK.

I don't have a lot of faith in the rigor of Blizzards internal testing.
Behavior is a function of its consequences.
Grummler
Profile Joined May 2010
Germany743 Posts
September 21 2010 23:09 GMT
#128
On September 22 2010 07:54 Shifft wrote:
THIS IS A FUCKING TRAVESTY

You can't lift neutral animals anymore with phoenixes. I demand a refund.


If protoss were terran, zerg would say, protoss got a HUGE buff (lololol). Cause now you cant accidentally waste energy on critters anymore.

No, seriously, i guess thats the reason why they changed it.
workers, supply, money, workers, supply, money, workers, ...
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
September 21 2010 23:11 GMT
#129
On September 22 2010 08:06 Yaotzin wrote:
Show nested quote +
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


It SHOULD take out ATLEAST that many ultras. Do you realize what it costs? Do you realize it's STATIONARY DEFENSE?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
SeeDLiNg
Profile Joined January 2010
United States690 Posts
September 21 2010 23:13 GMT
#130
Omg. I used and loved the burrowed np/fg bug x.x

Go die plz blizz.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 21 2010 23:13 GMT
#131
On September 22 2010 08:11 gillon wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


It SHOULD take out ATLEAST that many ultras.

OK, so it does. We're agreed then, it's fine.

Do you realize what it costs?

150/150? Less than 1 ultra.

Do you realize it's STATIONARY DEFENSE?

Should my photon cannons become super duper awesome because I can't move them?

Terrans are so spoilt.
Lucius2
Profile Joined June 2010
Germany548 Posts
September 21 2010 23:14 GMT
#132
On September 22 2010 08:11 gillon wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


It SHOULD take out ATLEAST that many ultras. Do you realize what it costs? Do you realize it's STATIONARY DEFENSE?



lol, mad?

User was temp banned for this post.
obsid
Profile Joined November 2008
United States389 Posts
September 21 2010 23:15 GMT
#133
having lost 4000+ mins and gas (a whole army) in units trying to take out a single PF, having something (other then air) to fight it effectivly is good.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 23:15 GMT
#134
On September 22 2010 08:11 gillon wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


It SHOULD take out ATLEAST that many ultras. Do you realize what it costs? Do you realize it's STATIONARY DEFENSE?

Yeah, stationary defence should > T3 zerg units. Great logic you got going there.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 21 2010 23:18 GMT
#135
On September 22 2010 07:56 Brutallus wrote:
I made a little video showing the new uber ultralisk splash damage on a PF. 2 Ultras non upgraded vs a PF with armor and range upgrade and ~20 SCVs

http://www.youtube.com/watch?v=6_ApCtDpvg0

This is ridiculous lol.
Head Coach Park: "They should buff tanks!"
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 21 2010 23:18 GMT
#136
On September 22 2010 07:48 Guiltfeeder wrote:
Has no one mentioned the jumbled up build order screen?

[image loading]

Uploaded with ImageShack.us


rofl, yeah.

Apparently the Zerg I just played made about 25 Greater Spires within the first 5 mins of the game.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-09-21 23:22:32
September 21 2010 23:18 GMT
#137
On September 22 2010 07:47 SpaceYeti wrote:
Show nested quote +
On September 22 2010 07:43 Thoreezhea wrote:
can some1 please post EVERY icon?

and finally, zerg counter to PF

and no way in hell it could be OP, it's late tech anyway

TBH,it sounds like the Ultra splash radius phenomenon is unintended (as they did not originally intend ultras to do splash on buildings in design) and will likely be changed in the future. Dun get your hopes up.

uh i thought they said they specifically got rid of ram because the regular ultra attack on buildings + splash damage is better than ram, which makes it sound like they want the splash damage on buildings.

heres the quote from the actual blog post:

"When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target."


which clearly states they are aware of the splash damage on buildings.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Tennet
Profile Joined January 2010
United States1458 Posts
September 21 2010 23:19 GMT
#138
Blings don't seem to pop when air units fly over them.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
RoK Ot7Er
Profile Joined June 2010
United States219 Posts
September 21 2010 23:21 GMT
#139
The production tab now has progress bars for everything. You can also hover over the icons and see the exact xx/yy time
Devlin
Profile Joined August 2010
Sweden91 Posts
September 21 2010 23:22 GMT
#140
On September 22 2010 08:11 gillon wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


It SHOULD take out ATLEAST that many ultras. Do you realize what it costs? Do you realize it's STATIONARY DEFENSE?


It costs 150/150 and you can get it after an engineering bay, whereas ultras require hive, ultralisk cavern (duh) and the ultras themselves for 300/200. Don't even try comparing costs/effectiveness. PF's are still really strong against other ground units.

I am a bit concerned though about ultras being too strong against other buildings, such as barracks or factories. Pretty much nothing can be saved by scvs repairing now if ultras are on the field. Then again, could they really be saved before?

Haven't received the patch here in eu so haven't been able to test it. Yes, I'm zerg.
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
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