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Undocumented Changes? - Page 9

Forum Index > SC2 General
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Yuka
Profile Joined June 2010
United States133 Posts
September 21 2010 23:47 GMT
#161
Just played a ladder game and noticed something pretty major:

Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes.
Race? No, I'm equally bad with all of them.
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 21 2010 23:47 GMT
#162
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.
Disastorm
Profile Joined January 2008
United States922 Posts
September 21 2010 23:49 GMT
#163
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.

i hope you mean its not as safe as pool first because hatch first is always more economic than pool first...
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 23:49 GMT
#164
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.

It isn't? Then what's the point of ever hatching first?
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
September 21 2010 23:51 GMT
#165
On September 22 2010 08:47 Yuka wrote:
Just played a ladder game and noticed something pretty major:

Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes.


This sounds like user error to me unless you can provide more concrete detail. If you are being attacked by workers and combat units, your units will distribute fire to the workers because they're actively engaged in combat. Did you not notice that Probes were attacking your DTs in addition to Stalkers?
Moderator
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 21 2010 23:53 GMT
#166
Does the mineral trick still work?
I want to fly
kAz3
Profile Joined July 2010
United States56 Posts
September 21 2010 23:53 GMT
#167
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.


Honestly, I havent used ultras that much since terrans stopped going for mech heavy builds . . muta/ling/bling works the best for me against the more popular terran builds now that include lots of barracks units.

Ultras just get killed too quickly by stimmed marauders, and with magic box mutas, thors arent that scary anymore. Not really sure why i would opt for ultras against a bio heavy terran. And now that tanks are nerfed, I would expect to see even more bio.

Imo, the only time i would go heavy ultras would be against a stalker/colossi composition.
Donger
Profile Joined October 2009
United States147 Posts
September 21 2010 23:54 GMT
#168
There was a bug where people who installed using a Non-CE edition key or used a guest pass didn't get their CE Thor when they upgraded their account.

THEY FIXED IT!!! I played a game today and my thor was super-duper looking!!!!!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 21 2010 23:55 GMT
#169
On September 22 2010 06:21 FSP.Siggy wrote:
- Ctrl+F5-F8 now works to assign location to hotkeys

I though that in sc2 we were done with keyboard handspeed factor. He we go again.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 22 2010 00:01 GMT
#170
Region picking is now integrated for SEA/US users.
Still need to add the server at battle.net first tho.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-22 00:02:57
September 22 2010 00:01 GMT
#171
Show nested quote +
Do you realize what it costs?


150/150? Less than 1 ultra.


think opportunity cost instead of upfront cost... Compared to getting an OC, you are giving up 150 gas, like 5 minerals a second for the rest of the game, and the ability to lift off.

Does the mineral trick still work?


answer is on page 2. yes
Disastorm
Profile Joined January 2008
United States922 Posts
September 22 2010 00:04 GMT
#172
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 22 2010 00:05 GMT
#173
On September 22 2010 09:01 DeCoup wrote:
Region picking is now integrated for SEA/US users.
Still need to add the server at battle.net first tho.
Yeah whats up with that, do we need to wait til tommorow to play on na? I noticed I had the client in my battlenet account.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 22 2010 00:06 GMT
#174
On September 22 2010 09:04 Disastorm wrote:
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?

Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus.
I'm quite sure, someone correct me if I'm wrong.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 22 2010 00:06 GMT
#175
On September 22 2010 06:21 FSP.Siggy wrote:
- No rocks on Desert Oasis (during ladder matches)


oh come on, seriously?

so i still have to hate that map
Kevmeister @ Dota2
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
September 22 2010 00:07 GMT
#176
Terran buildings count as complete before their animation finishes, as opposed to after it

^ i can confirm that for sure. I lower depots before the scv get's out of the depot when completed.
bleh
scrub96
Profile Joined August 2010
United States76 Posts
September 22 2010 00:07 GMT
#177
Pylons show up as Nexus in the build history after a match.
Kare
Profile Joined March 2009
Norway786 Posts
September 22 2010 00:08 GMT
#178
The new Icons are just amazing! Cant wait for it!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Disastorm
Profile Joined January 2008
United States922 Posts
September 22 2010 00:10 GMT
#179
On September 22 2010 09:06 vyyye wrote:
Show nested quote +
On September 22 2010 09:04 Disastorm wrote:
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?

Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus.
I'm quite sure, someone correct me if I'm wrong.

Thats what people said about ultras until someone went and tried it. I thought all splash worked the same in this game supposedly.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 22 2010 00:11 GMT
#180
On September 22 2010 08:01 1nfamous wrote:
you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched

You live in a perfect world? People make mistakes.
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