• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:29
CEST 01:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1429 users

Undocumented Changes? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 27 Next All
Yuka
Profile Joined June 2010
United States133 Posts
September 21 2010 23:47 GMT
#161
Just played a ladder game and noticed something pretty major:

Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes.
Race? No, I'm equally bad with all of them.
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 21 2010 23:47 GMT
#162
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.
Disastorm
Profile Joined January 2008
United States922 Posts
September 21 2010 23:49 GMT
#163
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.

i hope you mean its not as safe as pool first because hatch first is always more economic than pool first...
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 23:49 GMT
#164
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.

It isn't? Then what's the point of ever hatching first?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 21 2010 23:51 GMT
#165
On September 22 2010 08:47 Yuka wrote:
Just played a ladder game and noticed something pretty major:

Priority AI seems to be changed for dark templars. I was attacking probes (shift commanded my group to attack nexus, then a nearby probe) and even when they were being attacked by my opponent's stalkers, my DTs continued to wail away at probes.


This sounds like user error to me unless you can provide more concrete detail. If you are being attacked by workers and combat units, your units will distribute fire to the workers because they're actively engaged in combat. Did you not notice that Probes were attacking your DTs in addition to Stalkers?
Moderator
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 21 2010 23:53 GMT
#166
Does the mineral trick still work?
I want to fly
kAz3
Profile Joined July 2010
United States56 Posts
September 21 2010 23:53 GMT
#167
On September 22 2010 08:47 ohN wrote:
NP is still 15 seconds; not sure if anyone said that yet.
Ultras vs T looks sooooooooo sexy now. I think I'm going to start playing sc2 again.
And with zealot/reaper/bunker nerf, you can safely hatch first on most maps, arguably it's not as economic as pool first, but we'll see.


Honestly, I havent used ultras that much since terrans stopped going for mech heavy builds . . muta/ling/bling works the best for me against the more popular terran builds now that include lots of barracks units.

Ultras just get killed too quickly by stimmed marauders, and with magic box mutas, thors arent that scary anymore. Not really sure why i would opt for ultras against a bio heavy terran. And now that tanks are nerfed, I would expect to see even more bio.

Imo, the only time i would go heavy ultras would be against a stalker/colossi composition.
Donger
Profile Joined October 2009
United States147 Posts
September 21 2010 23:54 GMT
#168
There was a bug where people who installed using a Non-CE edition key or used a guest pass didn't get their CE Thor when they upgraded their account.

THEY FIXED IT!!! I played a game today and my thor was super-duper looking!!!!!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 21 2010 23:55 GMT
#169
On September 22 2010 06:21 FSP.Siggy wrote:
- Ctrl+F5-F8 now works to assign location to hotkeys

I though that in sc2 we were done with keyboard handspeed factor. He we go again.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 22 2010 00:01 GMT
#170
Region picking is now integrated for SEA/US users.
Still need to add the server at battle.net first tho.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-22 00:02:57
September 22 2010 00:01 GMT
#171
Show nested quote +
Do you realize what it costs?


150/150? Less than 1 ultra.


think opportunity cost instead of upfront cost... Compared to getting an OC, you are giving up 150 gas, like 5 minerals a second for the rest of the game, and the ability to lift off.

Does the mineral trick still work?


answer is on page 2. yes
Disastorm
Profile Joined January 2008
United States922 Posts
September 22 2010 00:04 GMT
#172
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 22 2010 00:05 GMT
#173
On September 22 2010 09:01 DeCoup wrote:
Region picking is now integrated for SEA/US users.
Still need to add the server at battle.net first tho.
Yeah whats up with that, do we need to wait til tommorow to play on na? I noticed I had the client in my battlenet account.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 22 2010 00:06 GMT
#174
On September 22 2010 09:04 Disastorm wrote:
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?

Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus.
I'm quite sure, someone correct me if I'm wrong.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 22 2010 00:06 GMT
#175
On September 22 2010 06:21 FSP.Siggy wrote:
- No rocks on Desert Oasis (during ladder matches)


oh come on, seriously?

so i still have to hate that map
Kevmeister @ Dota2
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
September 22 2010 00:07 GMT
#176
Terran buildings count as complete before their animation finishes, as opposed to after it

^ i can confirm that for sure. I lower depots before the scv get's out of the depot when completed.
bleh
scrub96
Profile Joined August 2010
United States76 Posts
September 22 2010 00:07 GMT
#177
Pylons show up as Nexus in the build history after a match.
Kare
Profile Joined March 2009
Norway786 Posts
September 22 2010 00:08 GMT
#178
The new Icons are just amazing! Cant wait for it!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Disastorm
Profile Joined January 2008
United States922 Posts
September 22 2010 00:10 GMT
#179
On September 22 2010 09:06 vyyye wrote:
Show nested quote +
On September 22 2010 09:04 Disastorm wrote:
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?

Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus.
I'm quite sure, someone correct me if I'm wrong.

Thats what people said about ultras until someone went and tried it. I thought all splash worked the same in this game supposedly.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 22 2010 00:11 GMT
#180
On September 22 2010 08:01 1nfamous wrote:
you really think something like that would pass through internal testing without getting noticed?
this is sure not going to be patched

You live in a perfect world? People make mistakes.
Prev 1 7 8 9 10 11 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft259
ViBE175
SpeCial 85
CosmosSc2 44
JuggernautJason34
PattyMac 12
StarCraft: Brood War
Artosis 632
NaDa 13
LancerX 8
Dota 2
syndereN440
canceldota173
capcasts110
Super Smash Bros
PPMD40
Other Games
summit1g6714
tarik_tv5362
C9.Mang0297
shahzam30
Organizations
Other Games
gamesdonequick799
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 95
• RyuSc2 83
• musti20045 33
• Response 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• RayReign 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21841
Other Games
• imaqtpie800
Upcoming Events
OSC
31m
RSL Revival
10h 31m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
16h 31m
Replay Cast
1d
RSL Revival
1d 10h
Maru vs MaxPax
BSL
1d 19h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.