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Undocumented Changes? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 27 Next All
Nomak
Profile Joined March 2010
United States32 Posts
September 22 2010 00:56 GMT
#201
Check out your Build Orders after playing a game lol. Apparently I made 4 observers, 2 Nexus,a Gateway, and a ton of Twilight Councils instead of workers, pylons, forge, and cannons. (vs AI, not cheesing people). Nice bug!
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 22 2010 01:01 GMT
#202
On September 22 2010 09:41 n0xi3 wrote:
Dont know if this has been said but its not in OP.

The Production tab now has a new interface where you can see how far progressed the thing is in production. If you hover over it, it will also tell you exactly how many seconds (x/90) until completion.


Actually, that was the change I noticed that prompted me to start this thread It wasn't listed with everything else though, and was written above so I could take credit. Then I got over that and put it in the list with everything else just now, and also updated the OP and added pictures!
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Phanekim
Profile Joined April 2003
United States777 Posts
September 22 2010 01:05 GMT
#203
i learned so much from this thread lol.
i like cheese
ThirstyFroG
Profile Joined September 2010
Malaysia8 Posts
September 22 2010 01:06 GMT
#204
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]


Wow, this is OP!
;O
lolard
Profile Joined July 2010
Australia5 Posts
September 22 2010 01:08 GMT
#205
Production tab now shows a small progress bar under icon of the thing building i.e. upgrades, buildings and units
Sra
Profile Joined September 2010
Netherlands75 Posts
September 22 2010 01:08 GMT
#206
so can someone explain what the sound change is with the nydus worm?
dunno
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-09-22 01:10:20
September 22 2010 01:08 GMT
#207
Hmm....new stim graphic....I liked the previous one better, it matched with all the other icons

Edit: Regarding the nydus worm play; it seems i can still hear the scream (tested on UMS unit tester), but idk if it is different when playing against an actual player...would be interesting if they removed the noise.
smegged
Profile Joined August 2010
Australia213 Posts
September 22 2010 01:11 GMT
#208
Has repairing worker attack priority changed?
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 22 2010 01:22 GMT
#209
On September 22 2010 10:11 smegged wrote:
Has repairing worker attack priority changed?


Doesn't seem like it, given that the videos of the ultras against the PF don't show the ultras changing targets.
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Allelujah
Profile Joined September 2010
8 Posts
September 22 2010 01:28 GMT
#210
Grid for Lefties got a fix.
I can now type /'s and ?'s without it closing the chat line!
smegged
Profile Joined August 2010
Australia213 Posts
September 22 2010 01:28 GMT
#211
On September 22 2010 10:22 FSP.Siggy wrote:
Show nested quote +
On September 22 2010 10:11 smegged wrote:
Has repairing worker attack priority changed?


Doesn't seem like it, given that the videos of the ultras against the PF don't show the ultras changing targets.


If the workers were same priority as the PF then they wouldn't. Where this would show up is when you have lings surrounding a thor being repaired.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 01:29 GMT
#212
On September 22 2010 09:14 Excalibur_Z wrote:
Show nested quote +
On September 22 2010 09:10 Disastorm wrote:
On September 22 2010 09:06 vyyye wrote:
On September 22 2010 09:04 Disastorm wrote:
Hey guys does anyone know if Siege Tanks can shoot main buildings also and have the same splash effect? If this is how all splash works wouldnt it also work with siege tanks?

Nope, siege splash has a fixed radius I believe. It's also in the center of the building/unit so siege splash won't even damage anything else if you fire on a nexus.
I'm quite sure, someone correct me if I'm wrong.

Thats what people said about ultras until someone went and tried it. I thought all splash worked the same in this game supposedly.


You need to read the rest of the thread because lololol mentioned this already.

Show nested quote +
Ultra splash is different. Their damage effect has the flag "extend by unit radius", and no other units have that.


Want to buy that type of splash for Archons.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 22 2010 01:43 GMT
#213
Ok so I played a random 4v4 game and got the hot shot achievement. I didnt even win it. So anyone who went undefeated previously but didnt get hot shot achievement I suggest you play a random 4v4 and see if it activates it.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
shynee
Profile Joined April 2010
Canada180 Posts
September 22 2010 01:48 GMT
#214
On September 22 2010 08:06 Yaotzin wrote:
Show nested quote +
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


seriously? are you really missing the point? put 1 or 2 ultras against the PF, some roaches and lings.. and the PF is going down really really fast since scvs cant repair anymore.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 22 2010 01:53 GMT
#215
On September 22 2010 10:48 shynee wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


seriously? are you really missing the point? put 1 or 2 ultras against the PF, some roaches and lings.. and the PF is going down really really fast since scvs cant repair anymore.


and?


Its still gonna do alot of damage, only now its not able to defend against ANYTHING alone.
obsid
Profile Joined November 2008
United States389 Posts
September 22 2010 01:58 GMT
#216
On September 22 2010 10:53 Pekkz wrote:

and?


Its still gonna do alot of damage, only now its not able to defend against ANYTHING alone.


Correction: Its still gonna do alot of damage, only now its not able to defend against Ultralisks alone.
Bosma
Profile Joined May 2010
Canada41 Posts
September 22 2010 02:03 GMT
#217
Useless, but still an undocumented change.

Authenticator codes show up as digits, not asterisks.
pieisamazing
Profile Joined May 2009
United States1234 Posts
September 22 2010 02:04 GMT
#218
On September 22 2010 10:48 shynee wrote:
Show nested quote +
On September 22 2010 08:06 Yaotzin wrote:
On September 22 2010 08:03 shindigs wrote:
In my completely zerg biased opinion, the ultra damage should stay because PF's are effing ridiculous.

Absolutely. The thing still took out an ultra or two in that video. This just means you can't save your PF from ultras anymore, what's so horrible about that?


seriously? are you really missing the point? put 1 or 2 ultras against the PF, some roaches and lings.. and the PF is going down really really fast since scvs cant repair anymore.


As opposed to it never going down. At all. Ever. Like in every patch before this one. Like, you could not kill it with ground forces. Like, a literal, invincible, 255-kill planetary fortress and a quick box and right click of your scvs. That should kill all ground that gets in range of it. Like that's fair.

I think you're the one missing the point here. It's still going to be impossible to kill a Planetary fortress without ultralisks, so until the end of the game, feel free to do absolutely nothing and have a free, safe expo like you're so used to doing.
connoisseur
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 22 2010 02:21 GMT
#219
The production tab now displays how far along the unit is. BALLER!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 02:32:22
September 22 2010 02:28 GMT
#220
Vortex definitely seems a little different.

Edit: nvm I'd just never seen it with so many flyer helpers on... they still show through the Vortex it seems? They just look weird (as if part of the effect).

Lol bug?
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