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Undocumented Changes? - Page 13

Forum Index > SC2 General
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Bosma
Profile Joined May 2010
Canada41 Posts
September 22 2010 04:55 GMT
#241
On September 22 2010 13:45 Rawenkeke wrote:
I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz


Hardly relevant in this thread.

The reason is, is that Blizzard has different teams working on different tasks at different paces. The people balancing the game are not the same people who make the "fancy" cosmetics. Unless you want them to wait for everything to be absolutely finished before they release it? These cosmetics weren't essential to the release, so they didn't delay release for them.
Ancient.eu
Profile Joined July 2010
Romania621 Posts
September 22 2010 05:09 GMT
#242
On September 22 2010 13:45 Rawenkeke wrote:
I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz

Improving the game all around is a good thing. Improving icons, units designs, animations, etc, there's nothing wrong with that.

Balance changes should are a different thing and has nothing to do with these improvements.
Grond
Profile Blog Joined June 2010
599 Posts
September 22 2010 05:14 GMT
#243
I had this dream that I woke up and checked out the patch and there were no additional changes from the situation report. What a nightmare!

The new icons look much better. Some do take a while to get used to though, they look so different.
Hamlet
Profile Joined May 2010
United States27 Posts
September 22 2010 05:17 GMT
#244
Not sure if this matters since it doesn't affect multiplayer but: The Insane AI cheats now to stop cheese. I'll try to post a replay, but it's trivial to test. Start a game against Insane, place a Pylon anywhere in the computer's base clearly out of their vision range (e.g. right at the top of their ramp). A bunch of SCV's will immediately come kill it.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 22 2010 05:22 GMT
#245
Has anyone else noticed a change in the larva spawn location.

Previously naturally spawning larva would spread out and kinda do their own thing. Tonight I've been noticing that I'll get 'double' eggs A LOT early on. A double egg being when you have 2 eggs inside/on top of each other. One game I watched the larva coming out of the hatchery and noticed that it'd always plop down in the exact same spot (middle of hatchery on bottom side). Maybe it was like this before, but I don't remember it. It used to have a much greater spread. I know that multiple times tonight my 11, 12 & 13th drone have been all inside of one another.

Is it just bad rolls of the dice or has anyone else noticed this?
Logo
Ancient.eu
Profile Joined July 2010
Romania621 Posts
Last Edited: 2010-09-22 05:24:08
September 22 2010 05:23 GMT
#246
On September 22 2010 14:22 Logo wrote:
Has anyone else noticed a change in the larva spawn location.

Previously naturally spawning larva would spread out and kinda do their own thing. Tonight I've been noticing that I'll get 'double' eggs A LOT early on. A double egg being when you have 2 eggs inside/on top of each other. One game I watched the larva coming out of the hatchery and noticed that it'd always plop down in the exact same spot (middle of hatchery on bottom side). Maybe it was like this before, but I don't remember it. It used to have a much greater spread. I know that multiple times tonight my 11, 12 & 13th drone have been all inside of one another.

Is it just bad rolls of the dice or has anyone else noticed this?

Did you not read the first post ? What's the point of writing a reply if you't even read the first post if the thread ?
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 22 2010 05:26 GMT
#247
eggs could always overlap... that is what led me to make more overlords than intended! arrgh. everytime.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 22 2010 05:28 GMT
#248
On September 22 2010 13:45 Rawenkeke wrote:
I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz


Ya, move over balance/design, the art team is gona demonstrate how it's done!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 22 2010 05:28 GMT
#249
Not sure if it's been confirmed false, but nydus still make a sound when finished, it's just quieter.
Half man, half bear, half pig.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 22 2010 05:29 GMT
#250
On September 22 2010 14:28 Floophead_III wrote:
Not sure if it's been confirmed false, but nydus still make a sound when finished, it's just quieter.


No matter where you are looking on the map?
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
jungle
Profile Joined July 2010
United States31 Posts
September 22 2010 05:30 GMT
#251
so obs really move faster? that was nice of blizz
"nice dolphin nigga"
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 06:02:51
September 22 2010 05:40 GMT
#252
250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit. Edit: okay went back and it can be. So get rid of that energy on rocks and perhaps statues to make sure thors cant get feedbacked!

Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.

EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?

The AI is also vastly improved. I think specifically to help newer players. Toss mixes in Void Rays at late game, for example.
nam nam
Profile Joined June 2010
Sweden4672 Posts
September 22 2010 05:53 GMT
#253
On September 22 2010 14:40 Ndugu wrote:
250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.

Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.

EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?


I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 05:56 GMT
#254
On September 22 2010 14:53 nam nam wrote:
Show nested quote +
On September 22 2010 14:40 Ndugu wrote:
250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.

Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.

EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?


I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.


Can you confirm that thats actually new?
Fullish
Profile Joined September 2010
Australia6 Posts
September 22 2010 05:58 GMT
#255
Just got the hot shot feat of strength
http://us.battle.net/sc2/en/profile/2127729/1/Fullish/
2vs2 random.
Hmm
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
September 22 2010 06:00 GMT
#256
Already have a brilliant idea for friendly fire heat-seeking missile...

Get a raven and target one of your own flying units or w/e near a person's drones and fly your unit into the drones....will make for some exciting drone explosion-fests.
Hark!
sadyque
Profile Joined April 2010
Romania251 Posts
September 22 2010 06:01 GMT
#257
On September 22 2010 14:56 Ndugu wrote:
Show nested quote +
On September 22 2010 14:53 nam nam wrote:
On September 22 2010 14:40 Ndugu wrote:
250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.

Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.

EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?


I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.


Can you confirm that thats actually new?

Not new. You could cast HSM on your helion and run it in a clump of units and the HSM would explode at the target's death location.
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
September 22 2010 06:02 GMT
#258
umm my desert oasis has rocks in it when i ladder O_o
JD, need I say more? :D
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 06:03 GMT
#259
On September 22 2010 15:01 sadyque wrote:
Show nested quote +
On September 22 2010 14:56 Ndugu wrote:
On September 22 2010 14:53 nam nam wrote:
On September 22 2010 14:40 Ndugu wrote:
250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.

Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.

EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?


I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.


Can you confirm that thats actually new?

Not new. You could cast HSM on your helion and run it in a clump of units and the HSM would explode at the target's death location.


Rofl. Way to disappoint me pro Terrans who never use this ability!
Angra
Profile Blog Joined May 2009
United States2652 Posts
September 22 2010 06:06 GMT
#260
Instead of touching up and sneak-adding things like new icons, I wish they would do things like add new better sounds to units and change some unit animations (like the hydra attack, sooo bad) instead. I don't mind these little upgrades to the interface but I really think they could be changing so many better things for the game in terms of the visual/audio department.
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