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On September 22 2010 13:45 Rawenkeke wrote: I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz
Hardly relevant in this thread.
The reason is, is that Blizzard has different teams working on different tasks at different paces. The people balancing the game are not the same people who make the "fancy" cosmetics. Unless you want them to wait for everything to be absolutely finished before they release it? These cosmetics weren't essential to the release, so they didn't delay release for them.
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On September 22 2010 13:45 Rawenkeke wrote: I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz Improving the game all around is a good thing. Improving icons, units designs, animations, etc, there's nothing wrong with that.
Balance changes should are a different thing and has nothing to do with these improvements.
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I had this dream that I woke up and checked out the patch and there were no additional changes from the situation report. What a nightmare!
The new icons look much better. Some do take a while to get used to though, they look so different.
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Not sure if this matters since it doesn't affect multiplayer but: The Insane AI cheats now to stop cheese. I'll try to post a replay, but it's trivial to test. Start a game against Insane, place a Pylon anywhere in the computer's base clearly out of their vision range (e.g. right at the top of their ramp). A bunch of SCV's will immediately come kill it.
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Has anyone else noticed a change in the larva spawn location.
Previously naturally spawning larva would spread out and kinda do their own thing. Tonight I've been noticing that I'll get 'double' eggs A LOT early on. A double egg being when you have 2 eggs inside/on top of each other. One game I watched the larva coming out of the hatchery and noticed that it'd always plop down in the exact same spot (middle of hatchery on bottom side). Maybe it was like this before, but I don't remember it. It used to have a much greater spread. I know that multiple times tonight my 11, 12 & 13th drone have been all inside of one another.
Is it just bad rolls of the dice or has anyone else noticed this?
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On September 22 2010 14:22 Logo wrote: Has anyone else noticed a change in the larva spawn location.
Previously naturally spawning larva would spread out and kinda do their own thing. Tonight I've been noticing that I'll get 'double' eggs A LOT early on. A double egg being when you have 2 eggs inside/on top of each other. One game I watched the larva coming out of the hatchery and noticed that it'd always plop down in the exact same spot (middle of hatchery on bottom side). Maybe it was like this before, but I don't remember it. It used to have a much greater spread. I know that multiple times tonight my 11, 12 & 13th drone have been all inside of one another.
Is it just bad rolls of the dice or has anyone else noticed this? Did you not read the first post ? What's the point of writing a reply if you't even read the first post if the thread ?
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eggs could always overlap... that is what led me to make more overlords than intended! arrgh. everytime.
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On September 22 2010 13:45 Rawenkeke wrote: I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz
Ya, move over balance/design, the art team is gona demonstrate how it's done!
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Not sure if it's been confirmed false, but nydus still make a sound when finished, it's just quieter.
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On September 22 2010 14:28 Floophead_III wrote: Not sure if it's been confirmed false, but nydus still make a sound when finished, it's just quieter.
No matter where you are looking on the map?
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so obs really move faster? that was nice of blizz
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250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit. Edit: okay went back and it can be. So get rid of that energy on rocks and perhaps statues to make sure thors cant get feedbacked!
Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.
EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?
The AI is also vastly improved. I think specifically to help newer players. Toss mixes in Void Rays at late game, for example.
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On September 22 2010 14:40 Ndugu wrote: 250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.
Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.
EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug?
I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.
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On September 22 2010 14:53 nam nam wrote:Show nested quote +On September 22 2010 14:40 Ndugu wrote: 250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.
Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.
EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug? I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm.
Can you confirm that thats actually new?
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Already have a brilliant idea for friendly fire heat-seeking missile...
Get a raven and target one of your own flying units or w/e near a person's drones and fly your unit into the drones....will make for some exciting drone explosion-fests.
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On September 22 2010 14:56 Ndugu wrote:Show nested quote +On September 22 2010 14:53 nam nam wrote:On September 22 2010 14:40 Ndugu wrote: 250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.
Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.
EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug? I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm. Can you confirm that thats actually new? Not new. You could cast HSM on your helion and run it in a clump of units and the HSM would explode at the target's death location.
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umm my desert oasis has rocks in it when i ladder O_o
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On September 22 2010 15:01 sadyque wrote:Show nested quote +On September 22 2010 14:56 Ndugu wrote:On September 22 2010 14:53 nam nam wrote:On September 22 2010 14:40 Ndugu wrote: 250mm cannon can be used on friendly buildings as well. Forgot to check neutral structures like rocks, dammit.
Also, seeker missile can be cast at friendly units-- wasn't sure if that was the case before now. (Don't play Terran just testing everything) Wonder if shooting it at a hellion and running the Hellion into a mineral line would go.
EDit: just went to start a custom game vs AI-- had to wait for the 30 second timer. Bug? I'm looking forward to the first miss-click and seing a bunch of vikings getting blow to pieces with hsm. Can you confirm that thats actually new? Not new. You could cast HSM on your helion and run it in a clump of units and the HSM would explode at the target's death location.
Rofl. Way to disappoint me pro Terrans who never use this ability!
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Instead of touching up and sneak-adding things like new icons, I wish they would do things like add new better sounds to units and change some unit animations (like the hydra attack, sooo bad) instead. I don't mind these little upgrades to the interface but I really think they could be changing so many better things for the game in terms of the visual/audio department.
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