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Undocumented Changes? - Page 12

Forum Index > SC2 General
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rockd24
Profile Joined September 2010
18 Posts
September 22 2010 02:32 GMT
#221
I noticed the observer speed has increased. I might be wrong but my last game it seemed to be noticeably faster.
Tenks
Profile Joined April 2010
United States3104 Posts
September 22 2010 02:33 GMT
#222
I can confirm with 100% certainty the Nydus still has a noise and it sounded the same to me as well. Had one used against me a few hours ago.
Wat
Canukian
Profile Joined March 2010
Canada69 Posts
September 22 2010 02:35 GMT
#223
Has sight to high ground that has been blocked by rocks (like the ramp in the main on Kulas) been completely removed unless you are on the high ground?
SC1 - Horrible, SC2beta - im less bad
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 03:02:34
September 22 2010 02:55 GMT
#224
On September 22 2010 11:32 rockd24 wrote:
I noticed the observer speed has increased. I might be wrong but my last game it seemed to be noticeably faster.


Please be right.

Edit: unless the tooltip is wrong it is the same.

Ugh, but now that you mention it it feels faster. Probably just psychology, but could be that they increased the acceleration to make dodging turrets and stuff easier.
HCastorp
Profile Blog Joined March 2010
United States388 Posts
September 22 2010 02:58 GMT
#225
Not sure if anyone has posted this yet, but the oh-so-abusable cliffs by the main have been removed from Desert Oasis. This is almost as big of a change as the rocks imo. Also, the rocks were there in my last ladder game, not sure what that is about in the OP.
AzTec
Profile Joined August 2010
Canada178 Posts
September 22 2010 02:58 GMT
#226
Here's the Zerg icons for the OP.

+ Show Spoiler +
[image loading]
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 22 2010 02:59 GMT
#227
This is more of a bug than an undocumented change, but the Build Order screen shown after a game has gone completely insane.

e.g. I played a 2v2 with a zerg partner, according to the Build Order screen he built a few dozen Greater Spires at the start of the game, then made 6 Motherships in two seconds. Meanwhile our Terran opponents were massing Engineering Bays, while I of course (Protoss) made an Ultralisk Cavern.
I am the Town Medic.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
September 22 2010 02:59 GMT
#228
- Terran buildings count as complete before their animation finishes, as opposed to after it

This is true. When my 1st rax finishes, I do 3b4a but it won't make my marine until a second later.
Official Entusman #21
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 22 2010 03:00 GMT
#229
On September 22 2010 11:58 AzTec wrote:
Here's the Zerg icons for the OP.

+ Show Spoiler +
[image loading]


Many thanks! Added to OP!
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
RaptorZ
Profile Joined August 2010
United States155 Posts
September 22 2010 03:01 GMT
#230
On September 22 2010 11:32 rockd24 wrote:
I noticed the observer speed has increased. I might be wrong but my last game it seemed to be noticeably faster.

I somewhat noticed it a bit...my observer did seem a little faster than usual.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 22 2010 03:03 GMT
#231
On September 22 2010 12:01 RaptorZ wrote:
Show nested quote +
On September 22 2010 11:32 rockd24 wrote:
I noticed the observer speed has increased. I might be wrong but my last game it seemed to be noticeably faster.

I somewhat noticed it a bit...my observer did seem a little faster than usual.


Anyone got any numbers on this one?
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 22 2010 03:05 GMT
#232
i don't know the base speed and I don't have the time, but someone should go check the editor for the obs speed.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 03:14:03
September 22 2010 03:10 GMT
#233
Its still 1.8 speed. Acceleration could be different though beyond my abilities to test.

Perhaps they gave us the upgraded acceleration with the base movement speed and now the upgrade only increases speed?
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
September 22 2010 03:12 GMT
#234
- Infestors can no longer use the NP/FG while burrowed bug (might be counted in the bugfix about using things not on the card)


GGGRRRAAAAHHHH!

Why? WhyWhyWhy? It was the only good thing about NP, the only reason i ever researched the damn thing. It was hard as hell to do and the utility was quite limited.

Prrrrfttt... I don't like the way you act, blizzard ._.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 22 2010 03:23 GMT
#235
I don't know if it was like that but i think the roach don't need tuneling claw to gain a bonus health regen, he have already he just need to burrow. Maybe he had already a better life regen and they just don't say he gain a better life regen in the tuneling claw's tip
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Ichabod
Profile Joined May 2010
United States1659 Posts
September 22 2010 03:24 GMT
#236
If the crap that the "build order" tab spews is blizzard's way to prevent people from searching for each other's build orders, the concept might merit its own thread.

I really hope they keep it like this, it can prevent a huge amount of bull#@%.
eNtitY~
Profile Joined January 2007
United States1293 Posts
September 22 2010 03:31 GMT
#237
- You can no longer right click on chat windows to close them, only minimize. (Lame...)

- If you use an authenticator your code now shows up when you type it in when before it was asterisks. (****)
http://www.starcraftdream.com
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2010-09-22 04:19:52
September 22 2010 04:19 GMT
#238
- Ctrl+F5-F8 now works to assign location to hotkeys


Greatest patch evar.
Rawenkeke
Profile Joined September 2010
Norway350 Posts
September 22 2010 04:45 GMT
#239
I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz
Belac
Profile Joined February 2010
United States26 Posts
September 22 2010 04:54 GMT
#240
On September 22 2010 13:45 Rawenkeke wrote:
I don't get why they make "purdy" icons and not focus on balancing the game, and then finally finishing it up with "fancy" cosmetics etc, durrderp blizz


Do you really think the same people that are in charge of balance decisions are the same ones doing art?
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