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Undocumented Changes? - Page 15

Forum Index > SC2 General
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 22 2010 07:02 GMT
#281
On September 22 2010 15:38 Live2Win wrote:
Show nested quote +
On September 22 2010 14:29 FSP.Siggy wrote:
On September 22 2010 14:28 Floophead_III wrote:
Not sure if it's been confirmed false, but nydus still make a sound when finished, it's just quieter.


No matter where you are looking on the map?

I played a PvZ earlier today and I heard the nydus worm sound, and freaked out and checked all my base and cliff (the map was LT). I later watched the rep and he had made a tunnel from his base to his far hidden expansion, and I had no vision of that area during that time.

So yea, I believe you can still hear the nydus worm globally. Not sure about the volume of sound though... I haven't played enough games with nydus worms involved to know if there was a difference.



If this is true, then it's not a good idea from Blizzard imho. It could help those who don't scout well.
jdelator
Profile Blog Joined September 2007
United States89 Posts
September 22 2010 07:12 GMT
#282
My queen was able to see a banshee up on a cliff. It was only able to make out the banshee and none of the terran.
gn1k
Profile Joined July 2010
United States441 Posts
September 22 2010 07:14 GMT
#283
Another undocumented changes is that before the patch some people who owned the collectors edition didn't get the collectors edition version of the Thor. This happened to me. There was a thread about it on the battle net forums.
I am now happy to see that I get the cooler looking version of the Thor. Now if I only played Terran or ever built them.
Creator of Street Empires and APM TD
Highwinds
Profile Joined August 2010
Canada955 Posts
September 22 2010 07:15 GMT
#284
There is now an icon to use Stimpack while inside of Bunkers that wasn't there before.

When using things like EMP they have a white Circle that goes onto all units that will be targeted by it. Like a locking on type thing that I don't remember from before. It also happened with Nuke.
Yes It's a Good Day. 저는 아이유 사랑해요!
Almania
Profile Joined September 2010
145 Posts
September 22 2010 07:21 GMT
#285
It has always been there for single player.. are you sure it wasn't there before for ladder?
Silu
Profile Joined June 2010
Finland165 Posts
September 22 2010 07:21 GMT
#286
On September 22 2010 16:15 Highwinds wrote:
There is now an icon to use Stimpack while inside of Bunkers that wasn't there before.


It was there before...
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
September 22 2010 07:26 GMT
#287
ooh thors can use 250mm cannons on their teammates now. That's actually a big help for Terran since its will make thors less vulnerable to feedback.
StanfordJanitor
Profile Joined September 2009
United States12 Posts
September 22 2010 07:33 GMT
#288
Most of the mineral patches on the 3v3 maps used to 1 block of space if they were not touching, but now the minerals are either adjacent to each other or have 2 blocks of space. I noticed this when I tried to spine crawler rush in 3v3 insane AIs. Whereas before, the AI drones will clump up and only 1 will be able to attack, now 2 AI drones can attack the spine crawler while it is morphing since there is an extra block of space in between separated minerals.

I'm not sure if this has any implications for 1v1 play, but this small change makes spine crawler usage in Co-op insane difficulty much harder to pull off, since the AI drones can actually kill the spine crawler with the extra space.
pyjamads
Profile Joined May 2010
Denmark33 Posts
September 22 2010 07:35 GMT
#289
On September 22 2010 16:15 Highwinds wrote:
There is now an icon to use Stimpack while inside of Bunkers that wasn't there before.

When using things like EMP they have a white Circle that goes onto all units that will be targeted by it. Like a locking on type thing that I don't remember from before. It also happened with Nuke.


Nah, the Icon was there before the patch as well, but you just notice it because they gave it the new graphics....
Highwinds
Profile Joined August 2010
Canada955 Posts
September 22 2010 07:36 GMT
#290
I've talked to people and they all tell me the Stimpack was never on the Bunkers not even in Campaign. Maybe it never made it to the US game? You guys are on EU im assuming since Finland. Im 99% sure there was not a Stimpack button while inside a bunker before this patch.
Yes It's a Good Day. 저는 아이유 사랑해요!
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 07:52 GMT
#291
On September 22 2010 16:36 Highwinds wrote:
I've talked to people and they all tell me the Stimpack was never on the Bunkers not even in Campaign. Maybe it never made it to the US game? You guys are on EU im assuming since Finland. Im 99% sure there was not a Stimpack button while inside a bunker before this patch.


It was there. Just monochrome.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 07:56:31
September 22 2010 07:55 GMT
#292
On September 22 2010 15:59 SpaceAnt wrote:
Not sure if that has been said already, thor 250 mm cannons could always target own or friendly units, with always i refer to beta. Thus not new. keep the good work up


"
The thor cannot attack friendly or neutral units or structures (such as destructible rocks) with this ability. "

From SCII wiki-- which needs to be updated to reflect patch 1.1. 250mm cannon can be used on everything. All the little destructible gimmicks and rocks on every map.

I can def see this being the nudge needed to get Thors into TvP lategame. Research 250mm cannon, by the time its done you can sink all your Thors energy into a static structure at the same time, or kill one marine. If a push comes before you're ready, you'll have to waste an EMP. You can use medivacs to keep Thors with your army-- keeping it almost as mobile as before.

You will have a few periods when the Thor has enough energy, but a feedback usually means a missed psi-storm.

No one smart enough to check if observer acceleration is different?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-09-22 07:59:51
September 22 2010 07:59 GMT
#293
It's kind of weird how some of the inherent ability icons kept the unbracketed monochrome look while others (like colossus/DT/Reaper) got colors.
The ones that are still monochrome are the disguise, detector, and the sensor tower thing (maybe some more too?).
..and then I would, ya know, check em'. (Aka SpoR)
Gulzt
Profile Joined August 2009
Netherlands275 Posts
Last Edited: 2010-09-22 08:03:12
September 22 2010 08:02 GMT
#294
I read through about half the pages so sorry if this is already mentioned. EU is down so I can't test this right now (editor & game can't authorize because of the patch so offline is no option).

I'm wondering if these things changed:
- On metalopolis one of the 2 geysers is (was?) slightly in the wrong position, so that there was a small delay when 3 workers are mining it. Is the positioning fixed?
- Can SCV's still repair while inside a bunker?
- Did the Drone AI improve?
- is the bonus pool bug fixed?
- Are the roach upgrade icons switched back? (during one of the last beta patches move-speed and claws had accidentally been swapped).
leviathan20
Profile Joined April 2010
United Kingdom193 Posts
September 22 2010 08:03 GMT
#295
On September 22 2010 16:36 Highwinds wrote:
I've talked to people and they all tell me the Stimpack was never on the Bunkers not even in Campaign. Maybe it never made it to the US game? You guys are on EU im assuming since Finland. Im 99% sure there was not a Stimpack button while inside a bunker before this patch.


It was there. Pic from an unpatched US client running offline:

+ Show Spoiler +
[image loading]


Note the old icon.
"We better get that boy a waffle NOW or he gon' DIE!"
Raikynn
Profile Joined July 2010
41 Posts
September 22 2010 08:44 GMT
#296
The confine mouse cursor option in gameplay is new and very handy
debeuker
Profile Joined August 2010
Netherlands33 Posts
September 22 2010 08:54 GMT
#297
On September 22 2010 16:12 jdelator wrote:
My queen was able to see a banshee up on a cliff. It was only able to make out the banshee and none of the terran.


Is it so that you can see flyers up a cliff if they shoot you? I was once able to see collosi up a cliff and always wondered if it was a bug or not.

Btw, does the ultralisk dmg units behind destructable rocks since it uses its splash att now? (sry if that was already answered)
Draken
Profile Joined May 2010
Canada61 Posts
September 22 2010 08:58 GMT
#298
- Nydus worms are noisier while building, but don't make a global sound when emerging.

If true, i don't like it. Nydus are like nukes, you need to hear them because they can totally spin a game. We want a strategy game not a coin flipper right?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2010 09:00 GMT
#299
On September 22 2010 17:58 Draken wrote:
Show nested quote +
- Nydus worms are noisier while building, but don't make a global sound when emerging.

If true, i don't like it. Nydus are like nukes, you need to hear them because they can totally spin a game. We want a strategy game not a coin flipper right?


Um how would it be a coin flipper? You have pylons/supply depos/overlords all around your base for vision and as long as you keep watching your mini map and stuff you should see something popping up... don't see how not having a global sound makes it a coin flipper
When I think of something else, something will go here
Kinmaul
Profile Joined March 2010
United States104 Posts
September 22 2010 09:00 GMT
#300
On September 22 2010 17:54 debeuker wrote:
Btw, does the ultralisk dmg units behind destructable rocks since it uses its splash att now? (sry if that was already answered)

At the moment yes it would. The ultra's AoE is currently based off the size of the unit/building it is attacking (radius of building/unit + 2).
"Dimaga getting just the right amount of banelings to kill 100% of everything!" - Day[9]
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