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Undocumented Changes? - Page 16

Forum Index > SC2 General
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Red_beard
Profile Joined September 2010
17 Posts
September 22 2010 09:07 GMT
#301
The infestor nerf, ekhm, "bug fix" is fairly huge balance-wise... I'd say it is the biggest nerf of all the "official" unit nerfs, too. Wouldn't you agree?
Hypatio
Profile Joined September 2010
549 Posts
September 22 2010 09:33 GMT
#302
Eggs can now overlap, which makes it difficult to tell the progress on them. :S

I play zerg. This has always been true.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 22 2010 09:45 GMT
#303
eggs have always overlapped -_-
Hypatio
Profile Joined September 2010
549 Posts
September 22 2010 09:50 GMT
#304
NEW BUG:

A neural parasited unit no longer shows the time-remaining bar, but still only appears to last ~8 seconds
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2010-09-22 09:52:33
September 22 2010 09:51 GMT
#305
Can someone please confirm the Nydus changes? It seems clear that it makes more noise while building, but people seem to disagree about the emerging-sound, is it still global or not? If not, it would be a huge change..
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
September 22 2010 09:56 GMT
#306
Another undocumented change:

Computer AI has increased quite drastically (Insane, at least). Doing co-op 3v3, AI now pulls for every single proxy and even does things like counter attack with all their workers. 15 coop streak is going to be a lot harder to get...
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-09-22 10:12:41
September 22 2010 10:00 GMT
#307
Stuff that I think is new in the options menu (untested..still waiting for EU to go back up):
- "Menu bar clickable" allows you to disable accidentally clicking the menu bar in the top during gameplay (this happened to me way too often lol)
- 1366 x 768 resolution added (first only 1360 x 768 was available. This seems to help a bit with alt tabbing speed if that's your native resolution)

Other stuff like "confine mouse" and the clock are new too but have already been mentioned by others.

Edit: It was pointed out that the first one wasn't new. Thanks. Wish I knew about that option sooner though^^;;
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 22 2010 10:06 GMT
#308
The "Menu bar clickable" option is not new, I've had that deactivated for quite a while. I don't know about the rest.
Triggi
Profile Joined September 2010
79 Posts
September 22 2010 10:06 GMT
#309
On September 22 2010 19:00 Glacius0 wrote:
- "Menu bar clickable" allows you to disable accidentally clicking the menu bar in the top during gameplay (this happened to me way too often lol)
.


Been using that since beta, not new.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 22 2010 10:07 GMT
#310
On September 22 2010 19:00 Glacius0 wrote:
Stuff that I think is new in the options menu (untested..still waiting for EU to go back up):
- "Menu bar clickable" allows you to disable accidentally clicking the menu bar in the top during gameplay (this happened to me way too often lol)
- 1366 x 768 resolution added (first only 1360 x 768 was available. This seems to help a bit with alt tabbing speed if that's your native resolution)

Other stuff like "confine mouse" and the clock are new too but have already been mentioned by others.

the first existed always
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
Last Edited: 2010-09-22 10:09:04
September 22 2010 10:08 GMT
#311
On September 22 2010 06:21 FSP.Siggy wrote:
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

Confirmed changes:

- Eggs can now overlap, which makes it difficult to tell the progress on them. :S

Unconfirmed:

- Ctrl+F5-F8 now works to assign location to hotkeys



These two are not new for sure. Eggs overlapping have made me construct dual overlords more than once.

Also Ctrl+F5-F8 have worked for a while - saw an a post older than the patch claiming it although I myself never have used it.
No Quote
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 22 2010 10:08 GMT
#312
i've noticed that onyxia deep breath's more since the update.
Matkap
Profile Blog Joined September 2010
Spain627 Posts
September 22 2010 10:42 GMT
#313
so how are people getting hot shot? you have to make a new team and win the 5 placement matches or is it bugged? (saw something about random 4 v 4)
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
leviathan20
Profile Joined April 2010
United Kingdom193 Posts
Last Edited: 2010-09-22 10:50:55
September 22 2010 10:50 GMT
#314
On September 22 2010 18:56 Kantutan wrote:
Another undocumented change:

Computer AI has increased quite drastically (Insane, at least). Doing co-op 3v3, AI now pulls for every single proxy and even does things like counter attack with all their workers. 15 coop streak is going to be a lot harder to get...


Yeah don't underestimate this change, I've been having my ass handed to me every time so far by the AI on Insane. I think it's other levels too, I played Very Hard and it seemed a lot tougher than it used to be (and it too was scouting for proxies inside and around it's base, I don't think I've seen it do that before).
"We better get that boy a waffle NOW or he gon' DIE!"
Iatrik
Profile Joined August 2010
Germany159 Posts
September 22 2010 11:12 GMT
#315
On September 22 2010 19:50 leviathan20 wrote:
Show nested quote +
On September 22 2010 18:56 Kantutan wrote:
Another undocumented change:

Computer AI has increased quite drastically (Insane, at least). Doing co-op 3v3, AI now pulls for every single proxy and even does things like counter attack with all their workers. 15 coop streak is going to be a lot harder to get...


Yeah don't underestimate this change, I've been having my ass handed to me every time so far by the AI on Insane. I think it's other levels too, I played Very Hard and it seemed a lot tougher than it used to be (and it too was scouting for proxies inside and around it's base, I don't think I've seen it do that before).


He did, but won't response.
Feed me more
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 22 2010 12:25 GMT
#316
The reaper icon is not new.
¯\_(ツ)_/¯
Croz
Profile Joined September 2010
Belgium17 Posts
September 22 2010 12:41 GMT
#317
The OP is saying that Nydus Worm sounds have changed while others refute this statement.

I'd like some clarity on this one! Enlighten me please! I'd be thrilled if the scream was removed but I'm hesitant to believe that they actually removed it!
Mithos09
Profile Joined September 2010
Germany4 Posts
September 22 2010 12:57 GMT
#318
On September 22 2010 19:08 hoovehand wrote:
i've noticed that onyxia deep breath's more since the update.

any news about the hogger encounter yet?
EnderCN
Profile Joined May 2010
United States499 Posts
September 22 2010 12:57 GMT
#319
On September 22 2010 18:51 Morphs wrote:
Can someone please confirm the Nydus changes? It seems clear that it makes more noise while building, but people seem to disagree about the emerging-sound, is it still global or not? If not, it would be a huge change..


Pretty sure it is still global. Someone was using a ton of them in a team game last night and we heard them. The first one was used to get workers to an island base and I scanned it like 30 seconds after I heard the noise and saw him starting a base and I was looking nowhere near that island or his base when he did it.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-22 14:07:15
September 22 2010 13:00 GMT
#320
On September 22 2010 19:42 Matkap wrote:
so how are people getting hot shot? you have to make a new team and win the 5 placement matches or is it bugged? (saw something about random 4 v 4)



Have you previously won all 5 placement matchs of a qualifing catagory (1v1, 2v2....)?

If so play a random 4v4 game and tell us if you get achievement after.

If you havnt won all than find a team mate, create a team and win all qualifiers and let us know.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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