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Undocumented Changes? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 25 26 27 Next All
klauz619
Profile Joined July 2010
453 Posts
September 21 2010 22:05 GMT
#41
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.



The splash to SCV's is only 30% of 15 right?

or does the PF being armored means it actually splashes 30% of 15+20 instead.
EnderCN
Profile Joined May 2010
United States499 Posts
September 21 2010 22:05 GMT
#42
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.



If this is true that is just huge
Sisko
Profile Joined May 2010
United States121 Posts
September 21 2010 22:06 GMT
#43
On September 22 2010 07:05 klauz619 wrote:
Show nested quote +
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.



The splash to SCV's is only 30% of 15 right?

or does the PF being armored means it actually splashes 30% of 15+20 instead.


Less talking more chopping.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 22:06 GMT
#44
On September 22 2010 07:03 TheFinalWord wrote:
+ Show Spoiler +
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.

Hey do ultras do splash to repairing scvs? I was under the impression that splash originated from center of building and thus wouldn't effect other units.

You're thinking of tanks.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 21 2010 22:06 GMT
#45
On September 22 2010 06:59 Sisko wrote:
burrow casting is gone, both for fungal and NP


Can you still cast Infested Terran underground? If so than nothing changed (you could never cast fungal or NP underground).



roach icons are still backwards.



ROLF
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 21 2010 22:06 GMT
#46
is there any way to change back to the old icons? They were so much easier to look at -_-
Sup
Ancient.eu
Profile Joined July 2010
Romania621 Posts
September 21 2010 22:08 GMT
#47
On September 22 2010 07:00 Sisko wrote:
[image loading]
Ultralisks now shit all over PF like bruce lee.

Hope that's true. Invincible PF are bs.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 21 2010 22:08 GMT
#48
ya i first noticed the creep icon.... then stim.... then my friend said Chrono


so apparently it's a lot of icons which is cool... (oh, and roach regen is diff)
I'm like badass squared | KeitZer.489
Toadily
Profile Blog Joined April 2010
United States837 Posts
Last Edited: 2010-09-21 22:09:29
September 21 2010 22:08 GMT
#49
On September 22 2010 07:00 Sisko wrote:
+ Show Spoiler +
[image loading]

Ultralisks now shit all over PF like bruce lee.


Haha, guess bliz changed ultra splash so it's not centered in the middle of PF, that looks amazing

edit: people should spoiler pictures in quotes at least >_>
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 21 2010 22:09 GMT
#50
and is another unnoticed change massive lag on the server now?
Sup
Al Bundy
Profile Joined April 2010
7257 Posts
September 21 2010 22:09 GMT
#51
Does the burrow upgrade have a new icon?
o choro é livre
Ancient.eu
Profile Joined July 2010
Romania621 Posts
September 21 2010 22:10 GMT
#52
I don't know understand they did not include some of these changes in the patch notes...
jpaugh78
Profile Joined May 2010
United States179 Posts
September 21 2010 22:11 GMT
#53
On September 22 2010 06:51 Merikh wrote:
Show nested quote +
On September 22 2010 06:21 FSP.Siggy wrote:
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.

Found by others:
- Missile Turret Base range: 7 (8 with upgrade) (Not new)
- New, coloured icons for spells with monochrome icons
- No rocks on Desert Oasis

Unconfirmed:
- Vortex has a new graphic
- Terran buildings count as complete before their animation finishes, as opposed to after it


wtf? There are rocks on desert oasis ...

[image loading]'

nvm didn't see "during ladder matches"

I don't get it. What is the point in changing a map if it's still the way it was before during ladder matches?
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 21 2010 22:11 GMT
#54
On September 22 2010 06:59 Sisko wrote:
roach icons are still backwards.


ROFL ... or are they?
BUM BUM BUMMMMMMM!!!!
I'm like badass squared | KeitZer.489
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-21 22:12:10
September 21 2010 22:11 GMT
#55
+ Show Spoiler +
On September 22 2010 07:11 jpaugh78 wrote:
Show nested quote +
On September 22 2010 06:51 Merikh wrote:
On September 22 2010 06:21 FSP.Siggy wrote:
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.

Found by others:
- Missile Turret Base range: 7 (8 with upgrade) (Not new)
- New, coloured icons for spells with monochrome icons
- No rocks on Desert Oasis

Unconfirmed:
- Vortex has a new graphic
- Terran buildings count as complete before their animation finishes, as opposed to after it


wtf? There are rocks on desert oasis ...

[image loading]'

nvm didn't see "during ladder matches"

I don't get it. What is the point in changing a map if it's still the way it was before during ladder matches?

edit: people should spoiler pictures in quotes at least >_>

Sisko
Profile Joined May 2010
United States121 Posts
September 21 2010 22:11 GMT
#56
On September 22 2010 07:06 Archerofaiur wrote:
Show nested quote +
On September 22 2010 06:59 Sisko wrote:
burrow casting is gone, both for fungal and NP


Can you still cast Infested Terran underground? If so than nothing changed (you could never cast fungal or NP underground).


Show nested quote +

roach icons are still backwards.



ROLF


You can only cast IT underground, you can no longer cast NP or FG using queued commands.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 21 2010 22:12 GMT
#57
On September 22 2010 07:00 Black Gun wrote:
Show nested quote +
On September 22 2010 06:53 Bloodyrock wrote:
[image loading]

wow, they look great!

edit: i like the chance of the camera hotkeys. f5-f8 is a good choice imho.


I would still prefer f1-4, but f5-8 is better than having none (or just one).
_Darwin_
Profile Joined August 2010
United States2374 Posts
September 21 2010 22:12 GMT
#58
On September 22 2010 07:06 Archerofaiur wrote:
Show nested quote +
On September 22 2010 06:59 Sisko wrote:
burrow casting is gone, both for fungal and NP

If so than nothing changed (you could never cast fungal or NP underground).


No... you could cast NP & fungal underground. It was a "bug" so they just now removed it.

And yes, you can still cast IT underground.
I cant stop lactating
lololol
Profile Joined February 2006
5198 Posts
September 21 2010 22:12 GMT
#59
The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius.
It is centered on the target.
It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra).
The damage dealt is 33% of their main damage.
Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5.
I'll call Nada.
Sisko
Profile Joined May 2010
United States121 Posts
September 21 2010 22:13 GMT
#60
On September 22 2010 07:11 Keitzer wrote:
Show nested quote +
On September 22 2010 06:59 Sisko wrote:
roach icons are still backwards.


ROFL ... or are they?
BUM BUM BUMMMMMMM!!!!


The picture of the Roach leg with motion blur on it: not roach speed. Explain that to me in any meaningful way.
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