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On September 22 2010 07:00 Sisko wrote:Ultralisks now shit all over PF like bruce lee.
The splash to SCV's is only 30% of 15 right?
or does the PF being armored means it actually splashes 30% of 15+20 instead.
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On September 22 2010 07:00 Sisko wrote:Ultralisks now shit all over PF like bruce lee.
If this is true that is just huge
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On September 22 2010 07:05 klauz619 wrote:Show nested quote +On September 22 2010 07:00 Sisko wrote:Ultralisks now shit all over PF like bruce lee. The splash to SCV's is only 30% of 15 right? or does the PF being armored means it actually splashes 30% of 15+20 instead.
Less talking more chopping.
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On September 22 2010 07:03 TheFinalWord wrote:+ Show Spoiler +On September 22 2010 07:00 Sisko wrote:Ultralisks now shit all over PF like bruce lee. Hey do ultras do splash to repairing scvs? I was under the impression that splash originated from center of building and thus wouldn't effect other units. You're thinking of tanks.
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On September 22 2010 06:59 Sisko wrote: burrow casting is gone, both for fungal and NP
Can you still cast Infested Terran underground? If so than nothing changed (you could never cast fungal or NP underground).
roach icons are still backwards.
ROLF
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is there any way to change back to the old icons? They were so much easier to look at -_-
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On September 22 2010 07:00 Sisko wrote:Ultralisks now shit all over PF like bruce lee. Hope that's true. Invincible PF are bs.
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ya i first noticed the creep icon.... then stim.... then my friend said Chrono
so apparently it's a lot of icons which is cool... (oh, and roach regen is diff)
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On September 22 2010 07:00 Sisko wrote:+ Show Spoiler +Ultralisks now shit all over PF like bruce lee.
Haha, guess bliz changed ultra splash so it's not centered in the middle of PF, that looks amazing
edit: people should spoiler pictures in quotes at least >_>
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and is another unnoticed change massive lag on the server now?
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Does the burrow upgrade have a new icon?
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I don't know understand they did not include some of these changes in the patch notes...
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On September 22 2010 06:51 Merikh wrote:Show nested quote +On September 22 2010 06:21 FSP.Siggy wrote: Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!
The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.
Found by others: - Missile Turret Base range: 7 (8 with upgrade) (Not new) - New, coloured icons for spells with monochrome icons - No rocks on Desert Oasis
Unconfirmed: - Vortex has a new graphic - Terran buildings count as complete before their animation finishes, as opposed to after it wtf? There are rocks on desert oasis ... ' nvm didn't see "during ladder matches" I don't get it. What is the point in changing a map if it's still the way it was before during ladder matches?
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On September 22 2010 06:59 Sisko wrote: roach icons are still backwards.
ROFL ... or are they? BUM BUM BUMMMMMMM!!!!
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+ Show Spoiler +On September 22 2010 07:11 jpaugh78 wrote:Show nested quote +On September 22 2010 06:51 Merikh wrote:On September 22 2010 06:21 FSP.Siggy wrote: Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!
The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.
Found by others: - Missile Turret Base range: 7 (8 with upgrade) (Not new) - New, coloured icons for spells with monochrome icons - No rocks on Desert Oasis
Unconfirmed: - Vortex has a new graphic - Terran buildings count as complete before their animation finishes, as opposed to after it wtf? There are rocks on desert oasis ... ' nvm didn't see "during ladder matches" I don't get it. What is the point in changing a map if it's still the way it was before during ladder matches?
edit: people should spoiler pictures in quotes at least >_>
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On September 22 2010 07:06 Archerofaiur wrote:Show nested quote +On September 22 2010 06:59 Sisko wrote: burrow casting is gone, both for fungal and NP Can you still cast Infested Terran underground? If so than nothing changed (you could never cast fungal or NP underground). ROLF
You can only cast IT underground, you can no longer cast NP or FG using queued commands.
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On September 22 2010 07:00 Black Gun wrote:wow, they look great! edit: i like the chance of the camera hotkeys. f5-f8 is a good choice imho.
I would still prefer f1-4, but f5-8 is better than having none (or just one).
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On September 22 2010 07:06 Archerofaiur wrote:Show nested quote +On September 22 2010 06:59 Sisko wrote: burrow casting is gone, both for fungal and NP If so than nothing changed (you could never cast fungal or NP underground).
No... you could cast NP & fungal underground. It was a "bug" so they just now removed it.
And yes, you can still cast IT underground.
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The Ultralisk splash increases by the size of the unit that they attacking. It's radius is 2 + unit radius. It is centered on the target. It can't hit behind the ultralisk(even if the AoE radius would reach behind the ultra). The damage dealt is 33% of their main damage. Obv. each unit takes damage depending on it's armor type, so SCVs will take only 5.
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On September 22 2010 07:11 Keitzer wrote:ROFL ... or are they? BUM BUM BUMMMMMMM!!!!
The picture of the Roach leg with motion blur on it: not roach speed. Explain that to me in any meaningful way.
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