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Undocumented Changes? - Page 19

Forum Index > SC2 General
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Mortis
Profile Blog Joined April 2010
United States217 Posts
September 22 2010 20:19 GMT
#361
On September 23 2010 05:09 D-wreck wrote:
You can no longer generate creep after the lair is gone, though overlords will keep generating creep if they were doing so already.

It's always been this way, unless you mean moving the overlord instantly halts the creep and doesn't let you resume.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 22 2010 20:44 GMT
#362
You can no longer generate creep after the lair is gone, though overlords will keep generating creep if they were doing so already.

Then turn ALL overlords into creep-mode
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
September 22 2010 20:51 GMT
#363
Point Defense Drones count as structures now and you can not feedback them.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 20:54 GMT
#364
On September 23 2010 05:51 SinCitta wrote:
Point Defense Drones count as structures now and you can not feedback them.


Whoa! Good catch.

Makes Ravens a decent bit stronger against P in that situation, then.
Dirge
Profile Joined April 2010
Sweden13 Posts
September 22 2010 21:14 GMT
#365
Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 22 2010 21:17 GMT
#366
On September 23 2010 06:14 Dirge wrote:
Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S


Sounds like a gameplay fix; if it's unpowered, you shouldn't be getting the benefits.
Yargh
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 21:22 GMT
#367
On September 23 2010 06:17 JinDesu wrote:
Show nested quote +
On September 23 2010 06:14 Dirge wrote:
Just me who noticed or doesnt warp gate cooldown stop when there isnt any pylons? IT wasnt like this before... and this is crazy if u play against zergs who snipes ure pylons:S


Sounds like a gameplay fix; if it's unpowered, you shouldn't be getting the benefits.


I had no idea it wasn't like this before, interesting catch if this is an actual change-- makes depowering warpgates more effective.
Dirge
Profile Joined April 2010
Sweden13 Posts
September 22 2010 21:49 GMT
#368
Im not 100% but it just felt like that when i played just now, i was like what the.. why cant i warp in ><

And did creep tumors always count as "structures razed" XD
broney
Profile Joined September 2010
United States6 Posts
September 22 2010 21:53 GMT
#369
I'm pretty sure I've seen warpgate cooldown stop from pylon destruction before the patch.
vega12
Profile Joined April 2010
Japan73 Posts
September 22 2010 21:55 GMT
#370
Yeah, I noticed this when I would start a warp in with warp prisms, but then immediately deactivate the power field and the warping in units would just die/cancel. I think you get the money back.... but that is just a guess. So make sure your units finish warping in before running off with the warp prism!
Hydrogen is a light odorless gas, which, given enough time, turns into people.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 22 2010 21:57 GMT
#371
On September 23 2010 06:55 vega12 wrote:
Yeah, I noticed this when I would start a warp in with warp prisms, but then immediately deactivate the power field and the warping in units would just die/cancel. I think you get the money back.... but that is just a guess. So make sure your units finish warping in before running off with the warp prism!


I don't think this is from the patch. If you remove the warp field previously (whether from turning into transport mode or having it be killed), those units would not be made.
Yargh
Uncultured
Profile Joined September 2010
United States1340 Posts
September 22 2010 22:00 GMT
#372
On September 23 2010 05:51 SinCitta wrote:
Point Defense Drones count as structures now and you can not feedback them.



IF this is true we should check to see if they can be EMP'd by terrans. Because they can emp buildings like Command centers and such.

I know starcraft doesn't use direct comparisons for balance, but doesn't it feel more fair that if ghosts can emp them, that Templars should be able to use feedback on them? Feedback is certainly harder to use than EMP.
Don't you rage when you lose too? -FruitDealer
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 22 2010 22:02 GMT
#373
On September 23 2010 07:00 Uncultured wrote:
Show nested quote +
On September 23 2010 05:51 SinCitta wrote:
Point Defense Drones count as structures now and you can not feedback them.



IF this is true we should check to see if they can be EMP'd by terrans. Because they can emp buildings like Command centers and such.

I know starcraft doesn't use direct comparisons for balance, but doesn't it feel more fair that if ghosts can emp them, that Templars should be able to use feedback on them? Feedback is certainly harder to use than EMP.


Ghosts can EMP structures, feedback can only get units.

This change makes sense.
mrmac
Profile Joined January 2010
Sweden38 Posts
September 22 2010 22:07 GMT
#374
I just watched a replay and my APM was suddenly lower than it used to be pre patch 1.1.. Is it possible that they fixed the APM misscalculation?
Crono1
Profile Joined February 2003
United States5 Posts
Last Edited: 2010-09-22 22:07:42
September 22 2010 22:07 GMT
#375
Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!

Dont know if this has been said
I'm a so-so Panda
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
September 22 2010 22:07 GMT
#376
Confirming f5-f8 change
[image loading]

Change a vote, and change the world
Fitzhunt1
Profile Joined February 2010
United States169 Posts
September 22 2010 22:24 GMT
#377
Gateway cool down says 29 secs in game while notes say 80. When in a replay you cant select on Warpgates to see the cool down time
Blizzcon exclusive no donuts.
Virtue
Profile Joined July 2010
United States318 Posts
September 22 2010 22:35 GMT
#378
So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?

Does anyone actually even think about using those in game?
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
September 22 2010 22:42 GMT
#379
On September 23 2010 07:07 Crono1 wrote:
Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!

Dont know if this has been said



maps can change without a patch as you get them from bnet when you hit to search and it checks for changes.

Maybe they changed the map as it wasnt the correct one on their end. Im going to go and try and confirm this and see if anything has changed.
KillerPlague
Profile Joined June 2010
United States1386 Posts
September 22 2010 22:43 GMT
#380
i dont play zerg much so i dont know if this is old, but the hydralisk den shakes after taking consecutive damage
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
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