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Undocumented Changes? - Page 20

Forum Index > SC2 General
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Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
September 22 2010 22:45 GMT
#381
The AI isn't just better with proxies by the way. It's just generally a lot smarter now and does a wide range of strategies. Cannon your front and if you have cliffs it might hop in with 15 reapers and target your nexus. Remember how the AI would often glitch if you had cannons on your ramp? They'd take a few hits and run away. Now they seem to know whether or not they can break it and will simply just run up and tank the damage. It's also super aggressive and expands all over the place.

However, the AI is still easily abused by air (notably, void rays). Wait till they push out to your base and start taking out some of their structures and they'll withdraw their army to defend. Rinse and repeat. Currently at an 8 game insane AI win-streak in co-op 3v3 with a friend and random teammates. Other teammate always do nothing all game and we have to do all the work, it's pretty damn intense now and actually kind of addicting.
ToxNub
Profile Joined June 2010
Canada805 Posts
September 22 2010 22:46 GMT
#382
Nydus makes a sound when placing, and not just when it bursts.

Not sure if that first sound is global, but its very noticeable for the player placing it.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-22 23:11:25
September 22 2010 23:10 GMT
#383
On September 23 2010 07:35 Virtue wrote:
So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?

Does anyone actually even think about using those in game?


So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast

Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked.

Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them
b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor.

I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 22 2010 23:40 GMT
#384
all worker stop doing a slide when they attact, this make the scouting worker harras alot harder
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 22 2010 23:45 GMT
#385
Don't know if this was mentionned already, but you can't ping map anymore when obsing the game (with alt g or with the icon that is grayed now)
Seems only the lobby host can do it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-22 23:53:34
September 22 2010 23:51 GMT
#386
On September 23 2010 07:42 KiF1rE wrote:
Show nested quote +
On September 23 2010 07:07 Crono1 wrote:
Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!

Dont know if this has been said



maps can change without a patch as you get them from bnet when you hit to search and it checks for changes.

Maybe they changed the map as it wasnt the correct one on their end. Im going to go and try and confirm this and see if anything has changed.

I played 2 games yesterday and the rocks were there both times.s

Also the egg thing, larvae stack up a lot less, because they are spread out imo.
BUBBABADJOOOO
Profile Joined August 2010
Sweden5 Posts
Last Edited: 2010-09-23 00:01:46
September 22 2010 23:52 GMT
#387
New icons terran:

250mm gun for thor
New icon in the techlab for barracks
Same goes with the starport ( seeker missile and cloak)
New icons when you upgrade you CC, new icon for scan, extra depot
When you drop an extra supply there is a different art than the previous one when it's attached.

Edit: Some new sounds for the battlecruiser.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
September 22 2010 23:53 GMT
#388
Map Change:

The center gold expansions on Toxic Slums now have destructible rocks blocking either entrance.
Hamlet
Profile Joined May 2010
United States27 Posts
September 22 2010 23:55 GMT
#389
The ground decal after Terran building cancellation seems to be buggy--it's much larger than it should be.
Frunkis
Profile Joined August 2010
United States146 Posts
September 22 2010 23:55 GMT
#390
They fixed the problem where the lefty grid prevented you from typing question marks in chat.
Psychatog
Profile Joined August 2010
Philippines71 Posts
September 22 2010 23:57 GMT
#391
On September 23 2010 08:45 MrCon wrote:
Don't know if this was mentionned already, but you can't ping map anymore when obsing the game (with alt g or with the icon that is grayed now)
Seems only the lobby host can do it.


If this is true. This is a welcome change that should have been mentioned. So many annoying observers pinging the map.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 22 2010 23:58 GMT
#392
On September 23 2010 07:07 mrmac wrote:
I just watched a replay and my APM was suddenly lower than it used to be pre patch 1.1.. Is it possible that they fixed the APM misscalculation?


If it were fixed, then your APM would be higher, not lower. I haven't confirmed whether it's fixed or not.
Moderator
Draken
Profile Joined May 2010
Canada61 Posts
September 23 2010 00:01 GMT
#393
On September 22 2010 18:00 blade55555 wrote:
Show nested quote +
On September 22 2010 17:58 Draken wrote:
- Nydus worms are noisier while building, but don't make a global sound when emerging.

If true, i don't like it. Nydus are like nukes, you need to hear them because they can totally spin a game. We want a strategy game not a coin flipper right?


Um how would it be a coin flipper? You have pylons/supply depos/overlords all around your base for vision and as long as you keep watching your mini map and stuff you should see something popping up... don't see how not having a global sound makes it a coin flipper

Say we are playing late game 3 bases vs 3 bases. We are both at 100 supply, i position my army to attack near your main on lost temple, and you position to defend. Instead of attacking I nydus near your third expo and send ~6 banelings.

You can't hear it, you didn't spot it since i put it on the side (nydus are not just for attacking main bases), and now all the 24 probes at your third expo are dead. Now i win because you can't replace that amount of workers fast enough. If i stall, i win because time/economy is on my side. If you attack all in we somewhat trade armies and i recuperate faster because of the better economy and I win.

Sure there is a place for surprise attacks in starcraft, things like drops and tech switches etc are efficient but still balanced because you can counter them if your scouting skills are sharp enough. But with things like nukes and nydus that can pop out of thin air anywhere on the map, there needs to be a warning system so you don't get totally blindsided.

//imo
MindRush
Profile Joined April 2010
Romania916 Posts
September 23 2010 00:04 GMT
#394
On September 22 2010 06:21 FSP.Siggy wrote:

+ Show Spoiler +
[image loading]




damn, that toss is detection hungry
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 23 2010 00:08 GMT
#395
I <3 new icons.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 23 2010 01:39 GMT
#396
On September 23 2010 08:10 Ndugu wrote:
Show nested quote +
On September 23 2010 07:35 Virtue wrote:
So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?

Does anyone actually even think about using those in game?


So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast

Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked.

Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them
b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor.

I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them.


It will help so much I think, thors just got feedbacked if I ever tried to use them.

Can you Yamato your own units? I've never really got BC's against Protoss, but I can see the excess energy could be quite a problem against Templar.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
September 23 2010 01:49 GMT
#397
On September 23 2010 08:51 TheFinalWord wrote:
Show nested quote +
On September 23 2010 07:42 KiF1rE wrote:
On September 23 2010 07:07 Crono1 wrote:
Just recently had a ladder match with rocks in D.O. The list says that they arent there but they are!

Dont know if this has been said



maps can change without a patch as you get them from bnet when you hit to search and it checks for changes.

Maybe they changed the map as it wasnt the correct one on their end. Im going to go and try and confirm this and see if anything has changed.

I played 2 games yesterday and the rocks were there both times.s

Also the egg thing, larvae stack up a lot less, because they are spread out imo.


i played a few games didnt get desert oasis once in automatch, but the custom game version of the map has no rocks...
munky9001
Profile Joined September 2010
1 Post
September 23 2010 02:27 GMT
#398
Neural parasite only lasts 15 seconds or so

Contrasted to the description which suggests forever.
HuK
Profile Blog Joined March 2010
Canada1591 Posts
September 23 2010 02:34 GMT
#399
really need to add that worker sliding has been removed almost, like try blocking a zerg xpoing or harass a terran with a probe
ProgamerLive like a God or die like a Slave 11:11
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 23 2010 02:45 GMT
#400
On September 23 2010 11:34 HuK wrote:
really need to add that worker sliding has been removed almost, like try blocking a zerg xpoing or harass a terran with a probe


Added! I'm not familiar enough with worker micro to know what all that entails, but it's there now!
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
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