However, the AI is still easily abused by air (notably, void rays). Wait till they push out to your base and start taking out some of their structures and they'll withdraw their army to defend. Rinse and repeat. Currently at an 8 game insane AI win-streak in co-op 3v3 with a friend and random teammates. Other teammate always do nothing all game and we have to do all the work, it's pretty damn intense now and actually kind of addicting.
Undocumented Changes? - Page 20
Forum Index > SC2 General |
Kantutan
Canada1319 Posts
However, the AI is still easily abused by air (notably, void rays). Wait till they push out to your base and start taking out some of their structures and they'll withdraw their army to defend. Rinse and repeat. Currently at an 8 game insane AI win-streak in co-op 3v3 with a friend and random teammates. Other teammate always do nothing all game and we have to do all the work, it's pretty damn intense now and actually kind of addicting. | ||
ToxNub
Canada805 Posts
Not sure if that first sound is global, but its very noticeable for the player placing it. | ||
Ndugu
United States1078 Posts
On September 23 2010 07:35 Virtue wrote: So. Does anyone have any idea of why the 250mm Strike Cannons got that patch? Does anyone actually even think about using those in game? So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked. Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor. I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them. | ||
Khalleb
Canada1909 Posts
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MrCon
France29748 Posts
Seems only the lobby host can do it. | ||
TheFinalWord
Australia790 Posts
On September 23 2010 07:42 KiF1rE wrote: maps can change without a patch as you get them from bnet when you hit to search and it checks for changes. Maybe they changed the map as it wasnt the correct one on their end. Im going to go and try and confirm this and see if anything has changed. I played 2 games yesterday and the rocks were there both times.s Also the egg thing, larvae stack up a lot less, because they are spread out imo. | ||
BUBBABADJOOOO
Sweden5 Posts
250mm gun for thor New icon in the techlab for barracks Same goes with the starport ( seeker missile and cloak) New icons when you upgrade you CC, new icon for scan, extra depot When you drop an extra supply there is a different art than the previous one when it's attached. Edit: Some new sounds for the battlecruiser. | ||
Kantutan
Canada1319 Posts
The center gold expansions on Toxic Slums now have destructible rocks blocking either entrance. | ||
Hamlet
United States27 Posts
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Frunkis
United States146 Posts
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Psychatog
Philippines71 Posts
On September 23 2010 08:45 MrCon wrote: Don't know if this was mentionned already, but you can't ping map anymore when obsing the game (with alt g or with the icon that is grayed now) Seems only the lobby host can do it. If this is true. This is a welcome change that should have been mentioned. So many annoying observers pinging the map. | ||
Excalibur_Z
United States12181 Posts
On September 23 2010 07:07 mrmac wrote: I just watched a replay and my APM was suddenly lower than it used to be pre patch 1.1.. Is it possible that they fixed the APM misscalculation? If it were fixed, then your APM would be higher, not lower. I haven't confirmed whether it's fixed or not. | ||
Draken
Canada61 Posts
On September 22 2010 18:00 blade55555 wrote: Um how would it be a coin flipper? You have pylons/supply depos/overlords all around your base for vision and as long as you keep watching your mini map and stuff you should see something popping up... don't see how not having a global sound makes it a coin flipper Say we are playing late game 3 bases vs 3 bases. We are both at 100 supply, i position my army to attack near your main on lost temple, and you position to defend. Instead of attacking I nydus near your third expo and send ~6 banelings. You can't hear it, you didn't spot it since i put it on the side (nydus are not just for attacking main bases), and now all the 24 probes at your third expo are dead. Now i win because you can't replace that amount of workers fast enough. If i stall, i win because time/economy is on my side. If you attack all in we somewhat trade armies and i recuperate faster because of the better economy and I win. Sure there is a place for surprise attacks in starcraft, things like drops and tech switches etc are efficient but still balanced because you can counter them if your scouting skills are sharp enough. But with things like nukes and nydus that can pop out of thin air anywhere on the map, there needs to be a warning system so you don't get totally blindsided. //imo | ||
MindRush
Romania916 Posts
damn, that toss is detection hungry | ||
Sworn
Canada920 Posts
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Qikz
United Kingdom12011 Posts
On September 23 2010 08:10 Ndugu wrote: So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked. Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor. I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them. It will help so much I think, thors just got feedbacked if I ever tried to use them. Can you Yamato your own units? I've never really got BC's against Protoss, but I can see the excess energy could be quite a problem against Templar. | ||
KiF1rE
United States964 Posts
On September 23 2010 08:51 TheFinalWord wrote: I played 2 games yesterday and the rocks were there both times.s Also the egg thing, larvae stack up a lot less, because they are spread out imo. i played a few games didnt get desert oasis once in automatch, but the custom game version of the map has no rocks... | ||
munky9001
1 Post
Contrasted to the description which suggests forever. | ||
HuK
Canada1591 Posts
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FSP.Siggy
Canada138 Posts
On September 23 2010 11:34 HuK wrote: really need to add that worker sliding has been removed almost, like try blocking a zerg xpoing or harass a terran with a probe Added! I'm not familiar enough with worker micro to know what all that entails, but it's there now! | ||
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