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Undocumented Changes? - Page 24

Forum Index > SC2 General
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Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 24 2010 00:56 GMT
#461
On September 22 2010 06:21 FSP.Siggy wrote:
- PDD now counts as a building and cannot be feedbacked.

This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes.
Draken
Profile Joined May 2010
Canada61 Posts
September 24 2010 01:11 GMT
#462
On September 24 2010 09:56 Mastermind wrote:
Show nested quote +
On September 22 2010 06:21 FSP.Siggy wrote:
- PDD now counts as a building and cannot be feedbacked.

This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes.

Agreed...

I also don't like this change at all.
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
September 24 2010 02:14 GMT
#463
If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 24 2010 02:21 GMT
#464
On September 24 2010 11:14 SixtusTheFifth wrote:
If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.

marine have .5 more range this maybe why reaper have less range in the bunker
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Grummler
Profile Joined May 2010
Germany743 Posts
September 24 2010 02:35 GMT
#465
On September 24 2010 11:14 SixtusTheFifth wrote:
If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.


Lets see:

Reaper: range 4.5
Marine: range 5
marauder: range 6

reaper in bunker: 5.5

i am pretty sure that 5.5<6.

workers, supply, money, workers, supply, money, workers, ...
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
September 24 2010 02:36 GMT
#466
On September 24 2010 11:21 KhAlleB wrote:
Show nested quote +
On September 24 2010 11:14 SixtusTheFifth wrote:
If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.

marine have .5 more range this maybe why reaper have less range in the bunker


Yoicks, I never knew that, my apologies - fancy me thinking that a range of 5 might actually mean 5.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 24 2010 17:03 GMT
#467
On September 24 2010 09:56 Mastermind wrote:
Show nested quote +
On September 24 2010 09:40 Ndugu wrote:
On September 24 2010 09:23 heronz wrote:
patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now.


That's actually pretty huge, wow.

That is not huge at all. That is actually completely insignificant. After you upgrade the necessary units you need to easily beat the campaign on brutal you still have credits left over.

Orbital command+ Marines+ what?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 24 2010 17:52 GMT
#468
i dont know if posted but you can change single player game speed with + and - like in sc1.
i remember this didnt work when i was playing single player right after release.
age: 84 | location: california | sex: 잘함
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
September 24 2010 17:56 GMT
#469
I get really disturbed everytime an scv finishes building a depot and walks away before the job seems finished.
lololol
Profile Joined February 2006
5198 Posts
September 24 2010 19:52 GMT
#470
On September 24 2010 11:36 SixtusTheFifth wrote:
Show nested quote +
On September 24 2010 11:21 KhAlleB wrote:
On September 24 2010 11:14 SixtusTheFifth wrote:
If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.

marine have .5 more range this maybe why reaper have less range in the bunker


Yoicks, I never knew that, my apologies - fancy me thinking that a range of 5 might actually mean 5.


It says 4.5 in the tooltip, it's not listed as 5 anywhere.
The D-8 has arange of 5, but that's only used against buildings.
I'll call Nada.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 24 2010 19:56 GMT
#471
I just saw in the OP that I cant feedback PDD anymore wtf. So now there is no option other then to just sit there shooting wasting DPS while my probes get slaughtered by 1 banshee that i cant shoot because they dropped 2 PDD. Guess the best way to counter PDD now is carriers just because they shoot so many attacks.
When you play the game of drones you win or you die.
Fosfor
Profile Joined February 2010
Norway54 Posts
September 24 2010 20:01 GMT
#472
CTRL+F5-F8 works here now.
Better than yesterday, better than before.
Crushgroove
Profile Joined July 2010
United States793 Posts
September 24 2010 21:22 GMT
#473
ICONS!!!!!!!! Look at the overseeer goop icon. More of the icons have been made pretty. Thank god.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-09-25 04:27:18
September 25 2010 04:26 GMT
#474
On September 24 2010 09:56 Mastermind wrote:
Show nested quote +
On September 22 2010 06:21 FSP.Siggy wrote:
- PDD now counts as a building and cannot be feedbacked.

This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes.

I gotta think this one was unintended, because PDD is fucking strong as is, even with the ability to Feedback them.

How are you supposed to win versus PDD now as Protoss?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 25 2010 04:31 GMT
#475
SCV don't work how they were in BW now. Where they had to seemingly attach themselves to the unit then the fusion cutter would go on. Now they are more like drones/probes where they have to just touch the unit and the attack animaton will go off regardless if the SCV was still in the range. Which btw, The scv/drone sc2 attack animation is so fucking hard to see in this game. Drones used to have green spit and scv had that blue lazer which was really clear. If you don't have sound on, you can't even tell if the unit attacked.
..and then I would, ya know, check em'. (Aka SpoR)
Bad_Attitude
Profile Joined January 2010
Italy51 Posts
September 25 2010 04:31 GMT
#476
Anyone with us battle net access can make a post and ask there about PDD if it's intended?I'm on eu but it seems they always answer slowly to this kind of things.

It's a pretty huge hidden change anyway because already PDD pushes were hard, now they're a nightmare...Only thing I've found is that sentries kinda save the day if they can bring pdd down fast enough.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 25 2010 04:32 GMT
#477
On September 25 2010 13:26 Tump wrote:
Show nested quote +
On September 24 2010 09:56 Mastermind wrote:
On September 22 2010 06:21 FSP.Siggy wrote:
- PDD now counts as a building and cannot be feedbacked.

This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes.

I gotta think this one was unintended, because PDD is fucking strong as is, even with the ability to Feedback them.

How are you supposed to win versus PDD now as Protoss?


More a bugfix than anything. If Terran is OP versus Toss, it should be balanced assuming stuff like PDD = structure, because that just makes sense.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 25 2010 04:35 GMT
#478
Yeah, considering that the Turret is considered a structure I agree that this is a bug fix more than anything else. If it was intended as a balance change I am sure it would have been listed.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-25 19:23:18
September 25 2010 19:21 GMT
#479
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 25 2010 19:28 GMT
#480
On September 26 2010 04:21 KhAlleB wrote:
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed


They ninja patched the pathing around pylons? That'd be HUGE if it's true
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
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