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On September 22 2010 06:21 FSP.Siggy wrote: - PDD now counts as a building and cannot be feedbacked.
This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes.
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On September 24 2010 09:56 Mastermind wrote:Show nested quote +On September 22 2010 06:21 FSP.Siggy wrote: - PDD now counts as a building and cannot be feedbacked.
This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes. Agreed...
I also don't like this change at all.
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If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.
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On September 24 2010 11:14 SixtusTheFifth wrote: If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range. marine have .5 more range this maybe why reaper have less range in the bunker
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On September 24 2010 11:14 SixtusTheFifth wrote: If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range.
Lets see:
Reaper: range 4.5 Marine: range 5 marauder: range 6
reaper in bunker: 5.5
i am pretty sure that 5.5<6.
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On September 24 2010 11:21 KhAlleB wrote:Show nested quote +On September 24 2010 11:14 SixtusTheFifth wrote: If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range. marine have .5 more range this maybe why reaper have less range in the bunker
Yoicks, I never knew that, my apologies - fancy me thinking that a range of 5 might actually mean 5.
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On September 24 2010 09:56 Mastermind wrote:Show nested quote +On September 24 2010 09:40 Ndugu wrote:On September 24 2010 09:23 heronz wrote: patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now. That's actually pretty huge, wow. That is not huge at all. That is actually completely insignificant. After you upgrade the necessary units you need to easily beat the campaign on brutal you still have credits left over. Orbital command+ Marines+ what?
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i dont know if posted but you can change single player game speed with + and - like in sc1. i remember this didnt work when i was playing single player right after release.
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I get really disturbed everytime an scv finishes building a depot and walks away before the job seems finished.
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On September 24 2010 11:36 SixtusTheFifth wrote:Show nested quote +On September 24 2010 11:21 KhAlleB wrote:On September 24 2010 11:14 SixtusTheFifth wrote: If a marauder attacks a bunker full of reapers he is safe since the reapers can't shoot back. However a bunker full of marines can shoot back. It seems reapers don't get the +1 range. marine have .5 more range this maybe why reaper have less range in the bunker Yoicks, I never knew that, my apologies - fancy me thinking that a range of 5 might actually mean 5.
It says 4.5 in the tooltip, it's not listed as 5 anywhere. The D-8 has arange of 5, but that's only used against buildings.
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I just saw in the OP that I cant feedback PDD anymore wtf. So now there is no option other then to just sit there shooting wasting DPS while my probes get slaughtered by 1 banshee that i cant shoot because they dropped 2 PDD. Guess the best way to counter PDD now is carriers just because they shoot so many attacks.
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CTRL+F5-F8 works here now.
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ICONS!!!!!!!! Look at the overseeer goop icon. More of the icons have been made pretty. Thank god.
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On September 24 2010 09:56 Mastermind wrote:Show nested quote +On September 22 2010 06:21 FSP.Siggy wrote: - PDD now counts as a building and cannot be feedbacked.
This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes. I gotta think this one was unintended, because PDD is fucking strong as is, even with the ability to Feedback them.
How are you supposed to win versus PDD now as Protoss?
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SCV don't work how they were in BW now. Where they had to seemingly attach themselves to the unit then the fusion cutter would go on. Now they are more like drones/probes where they have to just touch the unit and the attack animaton will go off regardless if the SCV was still in the range. Which btw, The scv/drone sc2 attack animation is so fucking hard to see in this game. Drones used to have green spit and scv had that blue lazer which was really clear. If you don't have sound on, you can't even tell if the unit attacked.
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Anyone with us battle net access can make a post and ask there about PDD if it's intended?I'm on eu but it seems they always answer slowly to this kind of things.
It's a pretty huge hidden change anyway because already PDD pushes were hard, now they're a nightmare...Only thing I've found is that sentries kinda save the day if they can bring pdd down fast enough.
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On September 25 2010 13:26 Tump wrote:Show nested quote +On September 24 2010 09:56 Mastermind wrote:On September 22 2010 06:21 FSP.Siggy wrote: - PDD now counts as a building and cannot be feedbacked.
This is a significant balance change. I gotta wonder why they wouldnt mention this in the patch notes. I gotta think this one was unintended, because PDD is fucking strong as is, even with the ability to Feedback them. How are you supposed to win versus PDD now as Protoss?
More a bugfix than anything. If Terran is OP versus Toss, it should be balanced assuming stuff like PDD = structure, because that just makes sense.
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Yeah, considering that the Turret is considered a structure I agree that this is a bug fix more than anything else. If it was intended as a balance change I am sure it would have been listed.
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i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal
even in a tourney when i saw kiwi trying to block the ramp he didnt succed
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On September 26 2010 04:21 KhAlleB wrote: i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal
even in a tourney when i saw kiwi trying to block the ramp he didnt succed
They ninja patched the pathing around pylons? That'd be HUGE if it's true
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