• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CEST 12:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea How Can I Add Timer & APM Count?
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15336 users

Blizzard needs to get rid of the match history - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
tetracycloide
Profile Joined July 2010
295 Posts
September 15 2010 19:05 GMT
#81
Maybe Blizzard wants the meta game to be defined by sound strategy and solid builds instead of just trying to catch your opponent off-guard by throwing something wierd at them. I believe in game doing something that only works when your opponent has no knowledge of it is called cheese and is generally scorned. Why is this any different?
My vanity is justified
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 15 2010 19:10 GMT
#82
so i cant rate ppl based on their points on the ladder, but now i cant rate ppl by looking at their bo's as well now? its not uncommon at all to think, huh. this guys got alot of points and then go to match history and find they 4 gate every matchup.

i think playing the custom maps is a better solution than disabling match history. playing ladder should remain public though, since everyone is competing against each other anyways.
Ighox
Profile Joined July 2009
Norway580 Posts
September 15 2010 19:10 GMT
#83
On September 16 2010 03:46 BOOWOO wrote:
It's not a huge deal at all. Like the poster above you said (great point), even if you know Idra's BO 100%, if you are an inferior player you're still going to lose.

And its not like this option isn't available to everyone. There's no unfair adavatage to anyone because of this system.


It just makes certain aspects worse than they have to be so I don't really see how it's good.
Builds evolves quite often in Starcraft, and they are not the same on every map, one day someone is gonna come up with a cool new build, do we as spectators really want to see the build get countered before it even get aired?
And if you are the one coming up with a new build on a certain map and practicing it for a tournament, do you really want your opponents to know it before you can perform it?



They don't need to get totally rid of them though, just allowing people to toggle it off in options somewhere, the casuals and other people who don't care wouldn't even bother to turn it off or even have any idea that they could.
comis
Profile Joined April 2010
United States333 Posts
September 15 2010 19:20 GMT
#84
On September 16 2010 04:10 Ighox wrote:
Show nested quote +
On September 16 2010 03:46 BOOWOO wrote:
It's not a huge deal at all. Like the poster above you said (great point), even if you know Idra's BO 100%, if you are an inferior player you're still going to lose.

And its not like this option isn't available to everyone. There's no unfair adavatage to anyone because of this system.


It just makes certain aspects worse than they have to be so I don't really see how it's good.
Builds evolves quite often in Starcraft, and they are not the same on every map, one day someone is gonna come up with a cool new build, do we as spectators really want to see the build get countered before it even get aired?
And if you are the one coming up with a new build on a certain map and practicing it for a tournament, do you really want your opponents to know it before you can perform it?



They don't need to get totally rid of them though, just allowing people to toggle it off in options somewhere, the casuals and other people who don't care wouldn't even bother to turn it off or even have any idea that they could.


If it gets countered that fast, it was a bad build to begin with.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 15 2010 19:22 GMT
#85
People will find a way around it, even if it is using illegal software. And if enough people are using illegal software to get around a horrible feature then Blizzard should and probably would change it.
My. Copy. Is. Here.
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 15 2010 19:23 GMT
#86
Overall I think it is bad for the growth of SC2 as an ESPORT. If you can't develop a special build without it being know by your opponent we're going to get nothing but super standard play in tournaments. If tournaments become too predictable they'll get boring fast, people will lose interest and the scene will wither.

For me some of the best, most memorable BW games were upsets in which the underdog pulled off a perfectly timed nonstandard build. These kinds of games won't be happening with the build orders in the match history.

Two games that came to mind
+ Show Spoiler +
http://www.youtube.com/watch?v=yzDGNBKplVw




It's supposed to be automatic but actually you have to press this button.
lolbad
Profile Joined August 2010
Marshall Islands35 Posts
Last Edited: 2010-09-15 19:24:51
September 15 2010 19:24 GMT
#87
the topic is misleading but i fixed for you:

+ Show Spoiler +
blizzard needs to get rid of battlenet 0.2
SuperGnu
Profile Joined August 2010
Sweden240 Posts
September 15 2010 19:26 GMT
#88
On September 16 2010 04:22 Piy wrote:
People will find a way around it, even if it is using illegal software. And if enough people are using illegal software to get around a horrible feature then Blizzard should and probably would change it.


Or just ban the users.
From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
s4m222
Profile Joined March 2010
United States272 Posts
September 15 2010 19:29 GMT
#89
if your a pro to where this really matters.... you will already have youtube videos, vods, streams etc that they can study even without your match history...
PeRk
Profile Joined May 2010
United States73 Posts
September 15 2010 19:29 GMT
#90
Pretty sure the very game that brought this up supports the fact that there is no need to remove it. The Protoss WON because he did something ELSE. I don't see the issue here either.
whathappened
Profile Joined December 2009
United States213 Posts
September 15 2010 19:29 GMT
#91
I'm surprised that no one mentioned the whole replay debacle from SC1 where BoxeR and the like were being vocal with knowledge gained from watching replays of other players and learning their builds. The main counter-point to this feature [Replays and now Build Order statistics] was that it was limiting creativity and rendering hours of preparing a build almost pointless because everyone could (and had) study it night and day. It seems to be the same story for SC2, now with it being possible to view the build order of a certain player in a certain match-up on a certain map.

Sure, the argument that 'knowing as much as you can about the other player' is the key role of the meta-game and that should make for a better player is true. But, think about how standard everything is when everyone is doing the same thing each game, which can be caused by the fact that someone has found such a good build/opening. (Sorry for the SC:BW references: Like Flash's 14cc into 2/1 or 2hatch muta).

From a fan/viewer point of view, the public Build Order tidbit can decrease the entertainment (read: excitement of something new)-- unless you like to watch the meta-game unfold (SC1 TvT, for instance.) From a 'professional' (read: anyone who tries to play at a competitive level) the Build Order bit can be a saving grace.. or such a disadvantage.

I think that the only way to view this data is if you actually played the game. If you have access to the replay, from first hand experience, you should have access to the statistics and whatnot. Otherwise, it should be private.

+ Show Spoiler [This kind of sounds philosophical..] +

My honest opinion on the matter: Replays shouldn't even be available, when everyone is in the dark then those who are the brightness shine the most. Oh wow.. I can't believe I said that, more cheesy than a pizza. Ugh, I need to stop.


But that is my two cents. I doubt Blizzard will make these changes since they were boasting on and on about the Observation enhancements and the statistics that were available from prior games to help people learn and get better.
Ighox
Profile Joined July 2009
Norway580 Posts
September 15 2010 19:31 GMT
#92
On September 16 2010 04:20 comis wrote:

If it gets countered that fast, it was a bad build to begin with.

Pretty much every surprise-build in history of both BW and SC2 so far has been easy to counter, that's not really the issue, point is people should be able to come up with surprise-builds for a specific map or another non-standard build without having it spoiled before they even use it.
Do you think it took a long time for people to figure out possible counters to PvZ FE on LT/Steppes/Metal?
It was pretty much done in the first game someone fast expanded, yet it's still a great build so your argument doesn't even work.
samalie
Profile Joined May 2010
Canada87 Posts
September 15 2010 19:38 GMT
#93
OK, I understand that I'm a Gold player & completely unworthy in many's eyes to comment, but this whole discussion is a giant pile of bullshit that doesn't matter in the end.

If anything, scouting BO's has just been demonstrated to be not onbly ineffective, but downright dangerous to sit back & rely upon. IdrA, love him or hate him, got fucking worked in Game 2 because he used his BO scouting to make an assumption & didn't even seem to think that his opponent could just...do something else entirely. THis strategy, and its underlying "flaw" that we're all discussing right now...isn't worth shit to use. It promotes lazy behavior, which is obviously not the way to win a tourney.

The only reason that this is an issue right now, bottom line, is because a bunch of us westerners are butthurt because our "greatest player" or "biggest villian" (depending on your point of view) is now out of a major tourny. Well seriously, bottom line, in my opinion...tough shit for IdrA. He tried to use a player scouting option available, and got suprise-fucked for it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2010 19:40 GMT
#94
tbh players that are relying on match history if your opponent thinks thats what you do for tournaments you can trick your opponent into thinking this is what your going to do but you really do something else.

Idra vs lotze is a great example. Idra looked at his opponents match history and saw what he does on Lost temple for instance. He figured he knew so he didn't really scout as good as he could have to see there were like no units coming out and thats why void rays killed him.

Lotze tricked Idra pretty good because Idra thought he "knew" what he was doing due to this match history. While I don't like the build order tab either I don't think players should rely on it as I think more players are just going to use that to their advantage with their opponent thinking they know what they are doing.
When I think of something else, something will go here
DreamOen
Profile Joined March 2010
Spain1400 Posts
September 15 2010 19:42 GMT
#95
Like I said in other thread, Like in steam community there is the option to hide the profile.
Tester | MC | Crank | Flash | Jaedong | MVP
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
September 15 2010 19:44 GMT
#96
They just need to allow private custom games.
Tanatos
Profile Joined April 2010
United States381 Posts
September 15 2010 19:46 GMT
#97
If you are playing competitively, I really think it is better to have two account. One for practice and the other for laddering or tournament.

BTW I heard idra lost 2nd game of today because his opponent find out idra was practicing against what he was going to do on that game, so that he used VR instead of colossi that he was practicing. Of course both player used this match history, but idra's opponent used it better.

I am not critizing anyone nor Blizzard who made this thing. It is really helpful to review your game and analyze your opponent who you are going to face, if you know the value of this system.

So, just take advantage! That's all im saying

blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-09-15 19:49:24
September 15 2010 19:46 GMT
#98
On September 16 2010 04:29 PeRk wrote:
Pretty sure the very game that brought this up supports the fact that there is no need to remove it. The Protoss WON because he did something ELSE. I don't see the issue here either.

It's still hard to practice for a match because in the back of your head you're thinking "my opponent may be able to see what I'm practicing." I don't get why you guys want to deal with this. Just give the option to hide the match history or at least the build order.

tbh players that are relying on match history if your opponent thinks thats what you do for tournaments you can trick your opponent into thinking this is what your going to do but you really do something else.

Idra vs lotze is a great example. Idra looked at his opponents match history and saw what he does on Lost temple for instance. He figured he knew so he didn't really scout as good as he could have to see there were like no units coming out and thats why void rays killed him.

Lotze tricked Idra pretty good because Idra thought he "knew" what he was doing due to this match history. While I don't like the build order tab either I don't think players should rely on it as I think more players are just going to use that to their advantage with their opponent thinking they know what they are doing.

wouldn't it be better to not just have to deal with someone being able to look at your match history? You people are trying to figure out ways to "counter" people looking at your match history. Why not just remove the entire thing? It'd make it much easier.
blabberrrrr
thundertoss
Profile Joined March 2010
United States1166 Posts
September 15 2010 19:48 GMT
#99
1. most big players/ tournaments are streamed or have vod's available. Every pro game in SCBW is available for everyone to study and that hasn't "ruined" the game whatsoever.
2. if you have the same opening build order so frequently that your opponent will have a sizable advantage from knowing this than you probably need to be able to vary your play. They would know your opening just from scouting and if you know they aren't scouting because they are assuming your are going a certain build than you should easily be able to respond and punish this. Even if you opened up 14 hatch 80% of the time but went like 7 pool 5% of the time your opponent would not be able to counter you with confidence.
3. match history is available for both parties and if you are getting good enough to enter high level tournaments where this minor 'advantage' is what is going to decide the match then their will probably be enough people talking about you to give your opponent a sense of what you favor anyhow.
4. The build order only shows the first few minutes of what your BO is. The only reason this should make difference is if you have a very specific, nonstandard opening you are planning to do vs a specific MU or opponent. If this is the case you should just practice in something like YABOT, use a friends account, or buy another copy. If you need this element of surprise to give you the advantage you are essentially cheesing and he same argument you opened with can be used because you are relying on something other than your own skill and decision making to win the game.
Underneath David Kims banelings is another control group of banelings.
ArbAttack
Profile Blog Joined September 2010
Canada198 Posts
September 15 2010 19:48 GMT
#100
Blizzard needs to in your view.

But they certainly don't want to and won't.

Why would they get rid of a feature that generates more $$$?
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 4: Playoffs Day 7
MaxPax vs RogueLIVE!
Tasteless2078
ComeBackTV 546
CranKy Ducklings131
Rex123
3DClanTV 83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 2078
ProTech138
Rex 123
LamboSC2 98
MindelVK 28
Codebar 14
StarCraft: Brood War
Larva 501
Pusan 169
hero 141
Mini 128
Last 109
Dewaltoss 101
Shinee 89
Light 85
Soulkey 83
Hm[arnc] 79
[ Show more ]
sorry 77
NaDa 62
Hyun 49
sSak 45
Sharp 41
Free 39
Sacsri 27
zelot 24
NotJumperer 16
Movie 15
HiyA 14
Dota 2
XaKoH 1009
XcaliburYe347
NeuroSwarm152
canceldota125
Counter-Strike
edward47
Heroes of the Storm
Khaldor154
Other Games
singsing1984
Organizations
Counter-Strike
PGL17872
Other Games
BasetradeTV209
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 19
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1488
• Stunt442
Upcoming Events
uThermal 2v2 Circuit
3h 28m
BSL
8h 28m
Afreeca Starleague
23h 28m
Wardi Open
23h 28m
Replay Cast
1d 13h
Sparkling Tuna Cup
1d 23h
Kung Fu Cup
3 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.