Blizzard needs to get rid of the match history - Page 14
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Capteone
United States197 Posts
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teh_longinator
Canada725 Posts
Cause now that I know this, I don't need my buddies stealing my builds. | ||
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Chen
United States6344 Posts
If this system was in place for BW, Movie's all-in goon rush vs Jaedong would've had absolutely 0 chance of working cause Jaedong/coaches or scouts on Oz would've looked in Movie's match history and seen it coming. The current system trivializes the impact of new innovative builds, something we should not want. | ||
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Liquid`Jinro
Sweden33719 Posts
On September 17 2010 01:11 tetracycloide wrote: I'd love to hear an argument for removing the match history that isn't just an analogy to another sport. What, specifically, about seeing the match history in SC2 makes it bad for the game overall and not just bad for 'surprise' build orders at a pro level and why? Often references to SC1 practice houses are made and how hard team organizers work to keep build orders and replays private. This isn't an argument for keeping them private in the SC2 though, it's just an appeal to maintain the status quo. If build orders remain public I think we'd see fewer matches where a player is caught off guard by something way out of left field and just looses because they've never had to deal with that before. I think this is a good thing because it would promote players who are well rounded and prepare over those that prepare a strategy tailored for a specific purpose. As a spectator I enjoy this more because I'd rather see a protracted macro battle that focuses on subtleties like timing and positioning. In the long term I think revealed BOs will result in much faster evolutions of the game. Instead of having to wait between tournaments to find out what's new the information is available right away. The faster the information is available the sooner pros can respond to it and come up with counters the sooner we can get over fad-of-the-month builds like 5 rax reapers and 4 gate pushes. Thats gonna happen either way, how about you think about the people who enjoy specially prepared 1-time-only builds? I mean, if this was in SC1, combined with the difficulty in obtaining smurf accounts (somewhat lessened on the Korean servers since the game is still in open beta mode), BoxeR would almost not have existed. Think about that for a second. On September 17 2010 10:15 Capteone wrote: This should never be a problem if you develop more than 1 build vs. a race... if you are entering a tournament and are one-sided... well you probably aren't that great to start with Not true - there are many potentially very good builds that rely on surprise. Even if you arent intending on using it in every game in a bo3, it still hurts you if its revealed. | ||
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terranghost
United States980 Posts
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professorjoak
318 Posts
Pros in a house only need to just chairs with the person right next to them. Problem solved. | ||
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tetracycloide
295 Posts
On September 17 2010 10:48 Liquid`Jinro wrote: Thats gonna happen either way, how about you think about the people who enjoy specially prepared 1-time-only builds? I mean, if this was in SC1, combined with the difficulty in obtaining smurf accounts (somewhat lessened on the Korean servers since the game is still in open beta mode), BoxeR would almost not have existed. Think about that for a second. Based on what I know about BoxeR, which is admittedly less than you most likely know, I don't really follow this example at all. Can you explain more specifically what you're getting at? | ||
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SnowFantasy
4173 Posts
http://www.teamliquid.net/tlpd/korean/games/4134_BoxeR_vs_iloveoov/vod Things like this were what made him famous. Unusual strategies that really caught his opponent off guard. Would he be anywhere near as successful if his opponent knew what was going on? Definitely not. | ||
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Disarray
United States1164 Posts
On September 16 2010 03:31 {88}iNcontroL wrote: sc2 players need to do more than 1 build per map/mu ^_^ I pitty the fool that looks at my matchlist for ideas. I try and do 4-5 builds per matchup and more depending on the map. I would indeed, pity the fool that looked at your matchlist for ideas | ||
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allyourbase
United States243 Posts
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Geekpower2000
United States5 Posts
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dogabutila
United States1437 Posts
On September 17 2010 00:52 Liquid`Jinro wrote: Uhm no, private practice is still private in MMA/boxing etc. Its not private in SC2 and thats the point. Practice is not private in combat sports. Everybody knows what you are working on. It's not like you can close the entire gym while you are training and other people are not allowed in. People talk, and everybody knows who visits which gym to roll/drill/spar. It's not hard to figure out what people are practicing. | ||
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Kmickelow
Canada106 Posts
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Headshot
United States1656 Posts
On September 16 2010 03:14 Dionyseus wrote: Nothing is stopping you from buying another account to practice on. If you think saving $60 is worth the risk of losing $85,000, something's wrong with you. And you think it's acceptable that people should have to pay 60 bucks just for a smurf account? Bnet 2.0 is the fucking worst. | ||
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Rabiator
Germany3948 Posts
Being able to hide something is a basic right to privacy, but Blizzard seems to have some problems with that since the "ever popular" Facebook integration. | ||
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verne
United States43 Posts
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artanis2
United States732 Posts
On September 16 2010 07:06 Snippa- wrote: No, no, no, no, and no. Lag issues, spectator cheat/misinformation issues. Even if the spectator were blocked from communicating directly with the players, if the spectator knew someone who knew the person playing, the info could be passed along. Obviously it'd be a lag free, one way communication only. Not like the existing shitty spectator lags everyone mode. I really fail to see the issue with "cheating" because there are regularly 30,000 games being played at once. The odds you jump into the one you want to view for your buddy would be very very slim. If it was an issue they could put a 5-10 minute delay on game data streams, but the longer this time delay is the more resources it will require. edit: It could also not tell you who the players are until the match finishes... there are trivial solutions to that problem. | ||
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Malabyte
Norway75 Posts
I, for one, find it to be an important part of my general play history. In the future, when I become a Pro (read: WHEN haha), it's nice to see my history of successes and failures. BUT - I can understand that people have reasons for this (whatever those reasons are). If it's a fair feature that doesn't directly or indirectly intervene with Blizzards intentions for the game, negatively speaking, then I support it. Even though I personally find it to be ridiculous. But that's me ![]() | ||
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MichaelJLowell
United States610 Posts
On September 17 2010 13:46 dogabutila wrote: Practice is not private in combat sports. Everybody knows what you are working on. It's not like you can close the entire gym while you are training and other people are not allowed in. People talk, and everybody knows who visits which gym to roll/drill/spar. It's not hard to figure out what people are practicing. "What they're looking to accomplish with practice" does not equal "taping their practice to determine nuances and tendencies of the athlete(s) in question". The only problem with this thread is that people are arguing for or against a public match history. It should be optional. | ||
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Ballistixz
United States1269 Posts
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