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Gretech, Kespa, and Why Sc2 Fans Should Care - Page 4

Forum Index > SC2 General
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Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-04 05:49:10
September 04 2010 05:38 GMT
#61


The least you could do is wait until opening day of the GSL is over before making a judgement like this. -_-


Key word. Had. Not "Will Have".

This perfectly sums up what I was thinking reading the post.

I mean I personally don't want BW scene to die, why would I? But I cannot see any reason why SC2's success lies in BW success. SC2 success is on a worldwide scale, so even if it does horrible in korea, it can still do well. I mean husky and hdh have been kicking ass on youtube, it doesn't require fancy jackets, cute girls, raised platform to make it a hit, with big enough potential of audience, the internet can even do better.


Let me help.


Which means that if BW is killed off at ten years, it sets a terrible precedent for all of esports. BW was the game that defied the yearly/bi-yearly cycle of video games. Every year, BW reappeared on tv, and the players got better and better. Even today, we cannot be sure that players have hit the skill and mental ceiling for BW. Kids like Jaedong, and Flash, Action and BaBy played the game through their teens, and were able to catch up after many years to the top players. Eventually, Flash and Jaedong would age, and they would be replaced by other players. If this doesn’t happen, then esports has been proven to be a useless venture, and one that cannot last. Which kids will play Sc2 with the dream of playing among the best players, if they know the game they’ve invested so much time into will promptly be washed away by Warcraft 4, or Starcraft 3? Which sponsors will put down money to help a league that will be ancient history in a few short years?



Edit: The fanbase of BW as far as I can tell isn't so great, even though a lot of people bought it 12 years ago. I mean I loved sc1 and bw 12 years ago, I played it way to much back then, then I moved on. Over the past years I've come back to BW at stuff like lans and felt it almost unplayable(due to being spoiled by such things as wc3). Am I in the "huge fanbase" even if I have hardly played the game last 10 years?


....What exactly are you saying? Yes, you may not be part of the BW scene. In fact, perhaps it isn't popular in your area at all. But the world does not revolve around you.


Wooden Rackets -> Metal Racket is a totally invalid comparison to SC2->BW btw. Wooden Rackets ->Metal Rackets would be like Blizzmaps->Iccup Map.

Show nested quote +
new sc2 players need to understand that bw in korea is what esports is at its best.

Regularly on tv,
players getting paid $100,000+
big audience that dont even play the game, but love watching it.


Sure...in Korea.

That has never been the case for BW in any other country. Certainly, American and European interest in BW is negligible by comparison.

If SC2 is going to be bigger than BW, it is going to have to succeed outside of Korea. And, if it *does* succeed outside of Korea, than it can afford to be less popular than BW in Korea.



This is such bullshit logic. This would be true if we were arguing against/for a development that would detriment the growth of SC2 in Korea, but promote it worldwide. This however, is not the case at all. In fact, SC2 actually less accessible then its predecessor was at release, because new players are introduced to a community of longexisting veterans.

There are very few inherent factors that would make SC2 any more successful as an Esport outside of Korea then SC1. I'll admit, SC2 has a bigger shot, but not because of how it how its been designed, and certainly not as a result of any "controversial" decision, but purely because gaming is just more socially accepted in general. And because that has nothing to do with SC2, it isn't relevant to this argument.


Also let's not forget what Kespa's been doing to the scene as well. Chat bans, PPP, unfair rulings (heater, anyone?), Mohime boycott, pulling NaDa out, the list goes on. They've done more bad than good.


lolwut? You've listed a bunch of specifics. On the bigger picture, they fund and manage progaming as an entity. If Kespa shut down today, BW progaming would cease to exist.. Now, I'll admit Kespa sucks, but to say "Kespa has done more harm then good" is so incredibly ignorant its not even funny.

Too Busy to Troll!
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-09-04 05:40:57
September 04 2010 05:40 GMT
#62
On September 04 2010 12:07 tree.hugger wrote:
Instead, I’d love to see the anger that was directed at GOM for it’s idiotic paying stream system to be focused at the Blizzard and their Gretech puppets.


GOM concedes, will provide free LQ stream
♥
Vokasak
Profile Joined July 2010
United States388 Posts
September 04 2010 05:42 GMT
#63
On September 04 2010 14:38 Half wrote:
Show nested quote +


The least you could do is wait until opening day of the GSL is over before making a judgement like this. -_-


Key word. Had. Not "Will Have"


If you're comparing what BW has accomplished over the past decade to what SC2 has done in a few short months, then the proper response to you would be "duhhhh". I thought you were making a less-obvious, more meaningful point.
Practical wisdom is the combination of moral will and moral skill
Mindcrime
Profile Joined July 2004
United States6899 Posts
September 04 2010 05:43 GMT
#64
On September 04 2010 14:32 Vokasak wrote:
Show nested quote +
On September 04 2010 14:25 Evil_Monkey_ wrote:
On September 04 2010 14:22 Vokasak wrote:
On September 04 2010 14:21 Looky wrote:
new sc2 players need to understand that bw in korea is what esports is at its best.

Regularly on tv,
players getting paid $100,000+
big audience that dont even play the game, but love watching it.


In spite of KeSPA.

Do you know what Kespa is?


The group that killed off the BW league most open to foreign fans, and hand out punishments because players don't gg "properly", that forced Nada to cut his showmatch with TLO short, that completely mishandled the match fixing even though they admit to knowing it was going on. Yes, I know what Kespa is, but it doesn't seem like you do.


You've shown a shallow understanding of what kespa has done.

Now do you know what kespa is?
That wasn't any act of God. That was an act of pure human fuckery.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-09-04 06:03:05
September 04 2010 05:49 GMT
#65
Ok, sorry if this comes off as inflammatory because the first page or two of replies has really pissed me off.

To those of you jumping in and saying "Oh SC2 is a new game. BW is old, SC2 is new. BW is Korean, SC2 is global. BW is dying, SC2 has potential." You have absolutely no clue what you're talking about. You really don't. Every time you say "SC2 doesn't need Korea, it has the rest of the world! SC2 has achieved more greatness than BW ever has, just look at HD and Husky compared to nevake and Jon747!" you just make yourself look like an idiot. It's not about Youtube viewers. It's not about random tournaments like ESL/MLG. There's a difference between the little notion you have in your head of "eSports" and what eSports actually is and actually could be. eSports isn't just "oh, look it's SC2 in WCG and hey MLG is sponsoring SC2 as well, SC2 is doing great!" It's not about making a video game just another part of the video game industry, like SSB, WC3, DotA, WoW. It's about LONGEVITY. It's about building a fucking CULTURE. So you have your little SC2 "eSports" for what, two years? Three years? Then the next new awesome video game comes out and everyone jumps on the new bandwagon? What makes Starcraft stand out from all the others? What contributes to its longevity? No, it's not the fact that Blizzard made it. No, it's not the fact that it's a well-designed game. It's the fucking CULTURE. You CAN'T just isolate Korea and look at the rest of the world when it comes to eSports. Because Korea IS fucking eSports.

If you keep looking at SC2 in this way, despite all the hard work the members of the community put in, including HD, Husky, and Day9, SC2 will just end up as another "good" game that will quickly be replaced by the next "big" thing.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-04 06:01:22
September 04 2010 05:52 GMT
#66

Now, Blizzard is just another "big company" like Microsoft or Oracle.


Sadly, thus is the way of all things flesh. ;o.

Ok, sorry if this comes off as inflammatory because the first page or two of replies has really pissed me off.

To those of you jumping in and saying "Oh SC2 is a new game. BW is old, SC2 is new. BW is Korean, SC2 is global. BW is dying, SC2 has potential." You have absolutely no clue what you're talking about. You really don't. Every time you say "SC2 doesn't need Korea, it has the rest of the world! SC2 has achieved more greatness than BW ever has, just look at HD and Husky compared to nevake and Jon747!" you just make yourself look like an idiot. It's not about Youtube viewers. It's not about random tournaments like ESL/MLG. There's a difference between the little notion you have in your head of "eSports" and what eSports actually is and actually could be. eSports isn't just "oh, look it's SC2 in WCG and hey MLG is sponsoring SC2 as well, SC2 is doing great!" It's not about making a video game just another part of the video game industry, like SF, SSB, WC3, DotA, WoW. It's about LONGEVITY. It's about building a fucking CULTURE. So you have your little SC2 "eSports" for what, two years? Three years? Then the next new awesome video game comes out and everyone jumps on the new bandwagon? What makes Starcraft stand out from all the others? What contributes to its longevity? No, it's not the fact that Blizzard made it. No, it's not the fact that it's a well-designed game. It's the fucking CULTURE. You CAN'T just isolate Korea and look at the rest of the world when it comes to eSports. Because Korea IS fucking eSports.

If you keep looking at SC2 in this way, despite all the hard work the members of the community put in, including HD, Husky, and Day9, SC2 will just end up as another "good" game that will quickly be replaced by the next "big" thing.


<3.

edit:

Only thing I disagree with

SF, SSB, WC3, DotA, WoW


Saying all these games don't have their own cultures that exist independently of the video game industry imo, is kind of elitist (minus Wc3, which really doesn't have a very developed culture anymore, except maybe outside of China). Especially games like Street Fighter have forums that are just as "elite" as teamliquid (http://shoryuken.com/). There are plenty of good example of games that are successful as competitive games, but failures as esports (MW2, GoW, WoW Arenas (but not WoW in its entirety)), but imo, games like Dota and Sf aren't one of them.
Too Busy to Troll!
nerium
Profile Blog Joined November 2007
Philippines512 Posts
September 04 2010 05:53 GMT
#67
On September 04 2010 14:49 Saracen wrote:
Ok, sorry if this comes off as inflammatory because the first page or two of replies has really pissed me off.

To those of you jumping in and saying "Oh SC2 is a new game. BW is old, SC2 is new. BW is Korean, SC2 is global. BW is dying, SC2 has potential." You have absolutely no clue what you're talking about. You really don't. Every time you say "SC2 doesn't need Korea, it has the rest of the world! SC2 has achieved more greatness than BW ever has, just look at HD and Husky compared to nevake and Jon747!" you just make yourself look like an idiot. It's not about Youtube viewers. It's not about random tournaments like ESL/MLG. There's a difference between the little notion you have in your head of "eSports" and what eSports actually is and actually could be. eSports isn't just "oh, look it's SC2 in WCG and hey MLG is sponsoring SC2 as well, SC2 is doing great!" It's not about making a video game just another part of the video game industry, like SF, SSB, WC3, DotA, WoW. It's about LONGEVITY. It's about building a fucking CULTURE. So you have your little SC2 "eSports" for what, two years? Three years? Then the next new awesome video game comes out and everyone jumps on the new bandwagon? What makes Starcraft stand out from all the others? What contributes to its longevity? No, it's not the fact that Blizzard made it. No, it's not the fact that it's a well-designed game. It's the fucking CULTURE. You CAN'T just isolate Korea and look at the rest of the world when it comes to eSports. Because Korea IS fucking eSports.

If you keep looking at SC2 in this way, despite all the hard work the members of the community put in, including HD, Husky, and Day9, SC2 will just end up as another "good" game that will quickly be replaced by the next "big" thing.


Thank you Saracen! Reading your reply made me feel much better
Lulz is a corrupted version of LOL
gaggar
Profile Joined July 2009
Canada118 Posts
September 04 2010 05:58 GMT
#68
On September 04 2010 14:21 Looky wrote:
new sc2 players need to understand that bw in korea is what esports is at its best.

Regularly on tv,
players getting paid $100,000+
big audience that dont even play the game, but love watching it.



Actually the reality of it is that most koreans don't get MBCgames or OGN as part of their cable plan. The basic and premium plans for both cables and satellite often omit those two channels so either you have to pick the channels manually or buy the complete package to have them.

Despite the prevalence of HD channels in Korea, both channels have no HD offerings.

Also there are like at most 10 players out of 500+ players get paid that amount of money. Most others do with less than $1000 per month. I think Idra got paid less than that prior to his switch to SC2.

And here's the thing about the audiences. The finals usually draw large amount of audience but that's about it. Studio attendance are meager compared to even other less-popular sports like volleyball or handball in Korea. And although there's a huge potential in this market, that's why you see crappy special force ads popping up for OGN/MBC commercial breaks. The audiences are small, and the target audience doesn't spend much money to begin with.

the scene will not expand with Kespa holding its heels back. Reform is in order and it'll soon be bigger and better.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 04 2010 05:58 GMT
#69
On September 04 2010 14:49 Saracen wrote:
Ok, sorry if this comes off as inflammatory because the first page or two of replies has really pissed me off.

To those of you jumping in and saying "Oh SC2 is a new game. BW is old, SC2 is new. BW is Korean, SC2 is global. BW is dying, SC2 has potential." You have absolutely no clue what you're talking about. You really don't. Every time you say "SC2 doesn't need Korea, it has the rest of the world! SC2 has achieved more greatness than BW ever has, just look at HD and Husky compared to nevake and Jon747!" you just make yourself look like an idiot. It's not about Youtube viewers. It's not about random tournaments like ESL/MLG. There's a difference between the little notion you have in your head of "eSports" and what eSports actually is and actually could be. eSports isn't just "oh, look it's SC2 in WCG and hey MLG is sponsoring SC2 as well, SC2 is doing great!" It's not about making a video game just another part of the video game industry, like SF, SSB, WC3, DotA, WoW. It's about LONGEVITY. It's about building a fucking CULTURE. So you have your little SC2 "eSports" for what, two years? Three years? Then the next new awesome video game comes out and everyone jumps on the new bandwagon? What makes Starcraft stand out from all the others? What contributes to its longevity? No, it's not the fact that Blizzard made it. No, it's not the fact that it's a well-designed game. It's the fucking CULTURE. You CAN'T just isolate Korea and look at the rest of the world when it comes to eSports. Because Korea IS fucking eSports.

If you keep looking at SC2 in this way, despite all the hard work the members of the community put in, including HD, Husky, and Day9, SC2 will just end up as another "good" game that will quickly be replaced by the next "big" thing.


This man has hit the nail on the head. SC2 players, please read this.
8/4/12 never forget, never forgive.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 04 2010 06:00 GMT
#70
On September 04 2010 14:38 Half wrote:
Show nested quote +


The least you could do is wait until opening day of the GSL is over before making a judgement like this. -_-


Key word. Had. Not "Will Have".

Show nested quote +
This perfectly sums up what I was thinking reading the post.

I mean I personally don't want BW scene to die, why would I? But I cannot see any reason why SC2's success lies in BW success. SC2 success is on a worldwide scale, so even if it does horrible in korea, it can still do well. I mean husky and hdh have been kicking ass on youtube, it doesn't require fancy jackets, cute girls, raised platform to make it a hit, with big enough potential of audience, the internet can even do better.


Let me help.

Show nested quote +

Which means that if BW is killed off at ten years, it sets a terrible precedent for all of esports. BW was the game that defied the yearly/bi-yearly cycle of video games. Every year, BW reappeared on tv, and the players got better and better. Even today, we cannot be sure that players have hit the skill and mental ceiling for BW. Kids like Jaedong, and Flash, Action and BaBy played the game through their teens, and were able to catch up after many years to the top players. Eventually, Flash and Jaedong would age, and they would be replaced by other players. If this doesn’t happen, then esports has been proven to be a useless venture, and one that cannot last. Which kids will play Sc2 with the dream of playing among the best players, if they know the game they’ve invested so much time into will promptly be washed away by Warcraft 4, or Starcraft 3? Which sponsors will put down money to help a league that will be ancient history in a few short years?


Show nested quote +

Edit: The fanbase of BW as far as I can tell isn't so great, even though a lot of people bought it 12 years ago. I mean I loved sc1 and bw 12 years ago, I played it way to much back then, then I moved on. Over the past years I've come back to BW at stuff like lans and felt it almost unplayable(due to being spoiled by such things as wc3). Am I in the "huge fanbase" even if I have hardly played the game last 10 years?


....What exactly are you saying? Yes, you may not be part of the BW scene. In fact, perhaps it isn't popular in your area at all. But the world does not revolve around you.

First quote I cannot see anything to respond to you. The argument is that players cannot be good at a game because it cannot last a lifetime? Esport is doomed because players have 'only' 10 years to play it? I don't really get your response. All I've read is that SC2 is doomed if korea doesn't play it, while getting no real indications as to why it would be so, just predictions being laid out as facts.

And 2nd response, thank you for telling me the world doesn't revolve around me, was quite a wakeup call. I certainly know that BW is popular, especially considering it's a 12 year old game, but my point remains that I am uncertain that your "I don't understand why you would say BW isn't worth saving when it has a larger worldwise fanbase then SC2.". I bought the game 12 years ago, are you counting me into the worldwide fanbase? Because I highly doubt that outside of Korea BW is being played more than SC2.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-09-04 06:02:35
September 04 2010 06:02 GMT
#71
On September 04 2010 14:52 Half wrote:
Only thing I disagree with

Show nested quote +
SF, SSB, WC3, DotA, WoW


Saying all these games don't have their own cultures that exist independently of the video game industry imo, is kind of elitist (minus Wc3, which really doesn't have a very developed culture anymore, except maybe outside of China). Especially games like Street Fighter have forums that are just as "elite" as teamliquid (http://shoryuken.com/). There are plenty of good example of games that are successful as competitive games, but failures as esports (MW2, GoW, WoW Arenas (but now WoW in its entirety)), but imo, games like Dota and Sf aren't one of them.

Yes, I am aware of the SF and SSB culture, and the longevity as well. Maybe I shouldn't have used those as examples (especially SF). But still, neither compare in the slightest to Brood War. Like, you really can't compare them, they're so different.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-04 06:15:17
September 04 2010 06:04 GMT
#72

First quote I cannot see anything to respond to you. The argument is that players cannot be good at a game because it cannot last a lifetime? Esport is doomed because players have 'only' 10 years to play it? I don't really get your response. All I've read is that SC2 is doomed if korea doesn't play it, while getting no real indications as to why it would be so, just predictions being laid out as facts.


I'll just direct you to Saracens post...


And 2nd response, thank you for telling me the world doesn't revolve around me, was quite a wakeup call. I certainly know that BW is popular, especially considering it's a 12 year old game, but my point remains that I am uncertain that your "I don't understand why you would say BW isn't worth saving when it has a larger worldwise fanbase then SC2.".


I honestly don't even get what you're trying to say. What does this statement

]I bought the game 12 years ago, are you counting me into the worldwide fanbase? Because I highly doubt that outside of Korea BW is being played more than SC2.


Even mean? Are you saying your anecdotal experience is relevant to a debate on statistics, or that somehow your anecdotal experiences has a direct effect on statistics? Either way, I'm confuse.

Regarding the actual statistics, none exist on BW. However, I'd be considering the popularity of BW in countries like China and russia combined with economic conditions that limit the purchase of SC2 (and considering SC2 has not seen a release in China), globally, I think its pretty even atm.


Yes, I am aware of the SF and SSB culture, and the longevity as well. Maybe I shouldn't have used those as examples (especially SF). But still, neither compare in the slightest to Brood War. Like, you really can't compare them, they're so different.


Well, yeah, I'll agree SSB and SF's cultures have never made any relevancy to mainstream culture beyond a few movie references, as opposed to SC1s monstrous effect on Korean culture, but still, imo, the culture itself is just as vibrant.

And Dota has made quite the impact as well. For instance, major universities in China, of all places, have there own official DoTa teams which represent them in televised tournaments. They also have there own CS teams, but not SC teams.
Too Busy to Troll!
pieisamazing
Profile Joined May 2009
United States1234 Posts
September 04 2010 06:05 GMT
#73
Ah, tree.hugger always has something good to say.
connoisseur
gaggar
Profile Joined July 2009
Canada118 Posts
Last Edited: 2010-09-04 06:09:30
September 04 2010 06:08 GMT
#74
On September 04 2010 14:38 Half wrote:
Show nested quote +

Also let's not forget what Kespa's been doing to the scene as well. Chat bans, PPP, unfair rulings (heater, anyone?), Mohime boycott, pulling NaDa out, the list goes on. They've done more bad than good.


lolwut? You've listed a bunch of specifics. On the bigger picture, they fund and manage progaming as an entity. If Kespa shut down today, BW progaming would cease to exist.. Now, I'll admit Kespa sucks, but to say "Kespa has done more harm then good" is so incredibly ignorant its not even funny.



Sure, If Kespa shut down today, BW progaming will disappear, but the players will resurface back. I'm not worried about that.


Most importantly how is Kespa beneficial to the scene AT ALL?


Let's get few things straight:

-OGN and MBCgames existed YEARS before Kespa

-Teams and Sponsor systeam also existed before Kespa

-It's only after big companies like KT, Samsung and SKT thought, 'Hey, we're sponsoring the teams. We could hold them as hostages!' the idea of association of teams began.

-Kespa forms, and DEMANDS OGN and MBCgames for millions of dollars for broadcasting rights to the game they didn't own, and lives of players they didn't have. They can't even free trade themselves without the team's consent, fgs.

-God knows how they spend those millions of dollars because what players are getting paid isn't adding up, as well as the overall expenditure of Kespa.


So the millions of dollars that could have gone into supporting teams and larger prize money basically now fuels the cabaret nights for Kespa board members.

How is that beneficial at all?
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-04 06:12:47
September 04 2010 06:10 GMT
#75


Most importantly how is Kespa beneficial to the scene AT ALL?


....Is this a trick question?

They fund it. They organize it. They popularize it.

Perhaps in a crazy hypothetical world, if key founding members were mysterious shot in the face, we'd have a better organization taking, but that really isn't the point. The point is Kespa, as it currently exists, provides vital functions to the survival of the BW progaming scene.




Let's get few things straight:

-OGN and MBCgames existed YEARS before Kespa


And I never said Kespa was the sole party responsible for the success of BW. Nor did I say they were somehow utterly irreplaceable. But to say its hurt it more then it helped, is pretty naive.
Too Busy to Troll!
unindel
Profile Joined April 2010
United States206 Posts
September 04 2010 06:13 GMT
#76
On September 04 2010 15:04 Half wrote:

Show nested quote +
]I bought the game 12 years ago, are you counting me into the worldwide fanbase? Because I highly doubt that outside of Korea BW is being played more than SC2.


Even mean? Are you saying your anecdotal experience is relevant to a debate on statistics, or that somehow your anecdotal experiences has a direct effect on statistics? Either way, I'm confuse.

Regarding the actual statistics, none exist on BW. However, I'd be considering the popularity of BW in countries like China and russia combined with economic conditions that limit the purchase of SC2 (and considering SC2 has not seen a release in China), globally, I think its pretty even atm.


I'm not saying anything on either side of the issue since I don't really know enough to make any informed comments, but I think what he is trying to say is that a lot of people throw around BW sales statistics as evidence of BW being a huge thing globally (which it is, in terms of sales, but many posts are trying to talk beyond simple sales which sc2 will probably do well in as well), but hes bringing up the point that for a lot of people outside of Korea they may have purchased the game at some time in the course of the last decade, but that doesn't mean that they grew attached to it for a significant time compared to other games, as was the case with him (he bought it and enjoyed it, but then he moved on). That was certainly the case with me as well (though I got back into bw eventually, for the most part I moved on after playing it a bit), so I can see his point.
Vokasak
Profile Joined July 2010
United States388 Posts
September 04 2010 06:14 GMT
#77
On September 04 2010 15:10 Half wrote:
Show nested quote +


Most importantly how is Kespa beneficial to the scene AT ALL?


....Is this a trick question?

They fund it. They organize it. They popularize it.

Perhaps in a crazy hypothetical world, if key founding members were mysterious shot in the face, we'd have a better organization taking, but that really isn't the point. The point is Kespa, as it currently exists, provides vital functions to the survival of the BW progaming scene.


I'm pretty sure the team sponser companies fund the teams/players, and that OGN/MBC fund the broadcasting. I'm not sure what other funding you could be refering to.
As far as I can tell, organization is handled by the leagues (MSL, OSL, PL) itself and not by KeSPA, and the only "organization" I've seen come from KeSPA have been steps in the wrong direction like the gg nonsense and the like. Wouldn't things like handling match fixing fall under "organization"? Why didn't they do that before the whole thing exploded into a publicity shitstorm?
They popularize it? No, that honor goes to the passionate fans and talented players. Just admit it, KeSPA doesn't do shit.
Practical wisdom is the combination of moral will and moral skill
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 04 2010 06:16 GMT
#78
The ignorance and irreverence of BW I see in many posts in these parts of TL are... heartbreaking.

Times change, though, and I must admit that SC2's caretakers are sufficiently monied, experienced, supported, and known to generate revenue from SC2 for at least half of BW's lifespan. They will be able to provide events and opportunities for gamers to earn money regardless of the continuity of the system currently in place for BW.

SC2 is popular in the west. Its planned expansion model will keep the state of the game in flux for years to come. There's no reason its popularity should wane since most of the fans will not find a viable alternative (an RTS so shiny and positioned as a sport. No other developer has demonstrated the balls to put out the assets to even ostensibly take this position). As long as SC2 remains popular by virtue of its own fanbase, it shall survive.

SC2 may, or may not ever, evince the vision of a sport as the BW old guard enjoyed for so many years. In fact the very goal of attempting to take root in the west requires that its paradigm be completely novel.

One unrelated point I want to consider... is what happens to this old guard and its relationship with Team Liquid? What place do those have, who are forever disciples of a now forgotten empire? Plainly put, what happens to those who came here for the love of BW, yet are utterly disinterested in SC2? If BW dies, its events disappear, its players disappear, its live reports disappear, its strategy, tournament, and general threads... everything will inevitably vanish, leaving General... and Blogs... a derelict husk of a vessel, a drifting memoir of better times.

I personally play and am mildly interested in SC2, but I do mourn with those who see coming the end of an era, and who see no hope of another golden age on the horizon.
面白くない世の中, 面白くすればいいさ
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-04 06:19:56
September 04 2010 06:17 GMT
#79
On September 04 2010 15:14 Vokasak wrote:
Show nested quote +
On September 04 2010 15:10 Half wrote:


Most importantly how is Kespa beneficial to the scene AT ALL?


....Is this a trick question?

They fund it. They organize it. They popularize it.

Perhaps in a crazy hypothetical world, if key founding members were mysterious shot in the face, we'd have a better organization taking, but that really isn't the point. The point is Kespa, as it currently exists, provides vital functions to the survival of the BW progaming scene.


I'm pretty sure the team sponser companies fund the teams/players, and that OGN/MBC fund the broadcasting. I'm not sure what other funding you could be refering to.
As far as I can tell, organization is handled by the leagues (MSL, OSL, PL) itself and not by KeSPA, and the only "organization" I've seen come from KeSPA have been steps in the wrong direction like the gg nonsense and the like. Wouldn't things like handling match fixing fall under "organization"? Why didn't they do that before the whole thing exploded into a publicity shitstorm?
They popularize it? No, that honor goes to the passionate fans and talented players. Just admit it, KeSPA doesn't do shit.


luls. If they don't do shit why do they exist? This seems incredibly reminiscent of that debate on Anarchy on the GDF lol. Organizations like Kespa are a bureaucracy. And Kespa serves that role. Its the coordinator, the organizer, the manager. Esports in Korea is a multi-billion dollar enterprise. Are you somehow argueing that that could without any organizers?
Too Busy to Troll!
Cynoks
Profile Joined May 2010
United States87 Posts
September 04 2010 06:17 GMT
#80
On September 04 2010 14:37 Evil_Monkey_ wrote:
Show nested quote +
On September 04 2010 14:11 Cynoks wrote:
On September 04 2010 14:06 Amnesia wrote:
Ah right, this is the SC2 forum. Of course they want BW dead lol.

I wouldn't say that I want BW dead. I'm just of the opinion that it's vastly out dated and it's only a matter of time before the focus of e-sports(In both Korea and globally) shifts to a newer technology SC2 or otherwise.

So, if what you write makes any sense why hasn't it happened in Korea and why didn't it happen with wc3?

As I said in another post: prize money will follow the biggest trend, players follow the money, and fans follow the players.

Obviously all of the sponsors weren't going to just jump ship as soon as SC2 came out. That would have been too risky if SC2 was a flop. I guess SC2 could still flop but I highly doubt it will, maybe in Korea but again I doubt it. It's been out for what a month now? Give it time. Personally I find SC2 MUCH more appealing to watch than BW. Even Tasteless who commentated BW for how long said he liked SC2 in an interview.

Personally I'm of the opinion that there hasn't been an RTS developed quite as good as BW since it came out until SC2.

wc3 is still alive? News to me.
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