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Dimaga may switch to Terran - Page 20

Forum Index > SC2 General
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GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
August 14 2010 23:37 GMT
#381
Machine just said he might switch to Terran with Zerg being underpowered as the main reason. So Dimaga is not the only player facing this crisis.
eSports Prodigy & Illuminati member.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
Last Edited: 2010-08-14 23:37:49
August 14 2010 23:37 GMT
#382
As a Z player, I like this news (as in even pros believe there is something wrong with Z...)

As for people who hate TvT matchups...I kinda love them...they are very interesting to me.

Do I think there will be a Z buff/T nerf? Maybe...maybe not. More likely for Z buff because of the many threads that state zerg isn't "zergy" enough (really? lol). Anyways...only time can tell, and it would be amazing if Blizz would send some sort of response to this or to the many others challenging their statistical analysis...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 14 2010 23:37 GMT
#383
On August 15 2010 08:06 GTR wrote:
Show nested quote +
On August 15 2010 08:03 KiLL_ORdeR wrote:
I wonder how our lives would be different if Lim Yohwan decided to switch to Protoss because Terran was underpowered on the Korean Pro circuit.


i don't know if this has been said yet but around six years ago (Z)ChoJJa had this exact same thought for brood war, but stuck with zerg.

here is the thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=4145

Show nested quote +

"Although I need more advice, I think Terran is an attractive race" He is planning to play Terran after current OGN. He thinks zerg is not so strong, and ZvZ is boring, relative to other races. His manager wants to make him a random player, but Chojja refused, because Protoss is even worse than Zerg.



Clearly 3 weeks after release is enough to come to a conclusion about balance, lul.
savior did nothing wrong
Traveler
Profile Blog Joined September 2009
United States451 Posts
August 14 2010 23:37 GMT
#384
On August 15 2010 08:28 Meff wrote:
Show nested quote +
On August 15 2010 08:20 Traveler wrote:Hmm, so you are saying we introduce a race that has a 63% win ratio against each matchup, that it will always win 63% of the time. I think you are forgetting how this will affect the win ratios of the other races. If this race wins 63% of the time then the other races collectively are all averaging 37% against this race. Meaning all of their win ratios would decrease relative to this new race, meaning we would have imbalanced statistics.

Sorry nice try there, it almost got me for 10 seconds.

Oh, good observation. Scrap the 63%, in that case, and substitute it with the adjusted average of the other races at balance point (you've surely taken a dynamical systems course along the statistics one, right?)


Nope, simply an entering college freshman with two formulas to his name already (approximating factorials backwards, even without the need for integer factorials), I simply like mathematics.

Anyways, there are a lot of people on here that a proclaiming that zerg is imbalanced when they have no proof of imbalance, simply a lot of the "mass hysteria syndrome" that is fueling the economic situation. People say zerg is bad, then people don't play zerg because they believe it is bad, and thus you get a spirally race proportion.

Anyways, I watch a ton of zerg and I even play zerg, and I see a lot of people simply not utilizing some of the better capabilities of zerg anymore, like nydus's drops and abusing the mobility.
Can you ever argue in favor of something without first proving it?
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-08-14 23:40:02
August 14 2010 23:38 GMT
#385
dimaga, you are a stalwart visionary ! i pledge allegiance.
+ Show Spoiler +
this is a move which echoes to so many different caverns
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2010-08-14 23:41:21
August 14 2010 23:39 GMT
#386
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I've been pushing for Tier 1 Hydra since 3 years ago lol.

edit: only race with such shitty T1 anti-air makes Zerg sad. This forces fast lair [lest you die to any variety of strategies] and really spreads Zerg too thin. I agree totally that Zerg's mid/lategame issues stem purely from its inability to do anything except survive early game.
ㅋㄲㅈㅁ
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
August 14 2010 23:40 GMT
#387
what a drama
Traveler
Profile Blog Joined September 2009
United States451 Posts
August 14 2010 23:40 GMT
#388
On August 15 2010 08:39 Last Romantic wrote:
Show nested quote +
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I've been pushing for Tier 1 Hydra since 3 years ago lol.


Personally, I like that armor point back on roaches, they seem to be the unit that was the backbone of zerg until the huge nerfs. They were pretty much solely responsible for the high win rates of zergs.
Can you ever argue in favor of something without first proving it?
Sky.Technique
Profile Joined March 2010
United States271 Posts
August 14 2010 23:40 GMT
#389
sign me up for the fakesteve fanclub
iCCup account: 20_E.Reed play me :)
Sky.Technique
Profile Joined March 2010
United States271 Posts
August 14 2010 23:41 GMT
#390
btw, am i the only one thinking that they need to up the range on the roach ?? im thinking changing it to 4 or 5 with 1 armor increase would help so much with balance...
iCCup account: 20_E.Reed play me :)
Ouga
Profile Joined March 2008
Finland645 Posts
August 14 2010 23:41 GMT
#391
He better do well actually :D It's poor advertisement for zerg being bad if he fails to get at least similar results as terran rapidly. Of course you can't base balance on one pro's success as two races, but for sure people will do that if dimaga indeed switches.

This could be false threatening though? I wonder why does he do statement and then keep laddering as zerg. People usually do their switches at the same time as they do statements
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 14 2010 23:41 GMT
#392
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I'm 100% with you, but more than that, they should make hydras and roaches to walk faster and also speed upgrades, faster than it is for roaches. it's retarded how slow hydras are, specially not in the creep.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 14 2010 23:44 GMT
#393
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


while you are at it make hydras a little faster and push down a little bit the larvae per base limit. Sounds like a whole new world for z.
"When the geyser died, a probe came out" - SirJolt
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 14 2010 23:44 GMT
#394
On August 15 2010 08:41 ilbh wrote:
Show nested quote +
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I'm 100% with you, but more than that, they should make hydras and roaches to walk faster and also speed upgrades, faster than it is for roaches. it's retarded how slow hydras are, specially not in the creep.


no! it is up to the zerg to spread creep. it is a necessary skill that seperates good players from shitty players. hydras are plenty quick on creep.
Moderatormy tatsu loops r fuckin nice
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
August 14 2010 23:45 GMT
#395
On August 15 2010 08:44 FakeSteve[TPR] wrote:
Show nested quote +
On August 15 2010 08:41 ilbh wrote:
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I'm 100% with you, but more than that, they should make hydras and roaches to walk faster and also speed upgrades, faster than it is for roaches. it's retarded how slow hydras are, specially not in the creep.


no! it is up to the zerg to spread creep. it is a necessary skill that seperates good players from shitty players. hydras are plenty quick on creep.


maybe a tiny speed boost, but agreed in principle. when hydra had speed upgrade, they practically teleported on creep; air harass was nearly impossible.
ㅋㄲㅈㅁ
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 14 2010 23:46 GMT
#396
then just make hydras a little faster off creep and keep same speed as of now on creep.
"When the geyser died, a probe came out" - SirJolt
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-08-14 23:50:53
August 14 2010 23:49 GMT
#397
On August 15 2010 08:14 Logo wrote:
To bring this discussion back to Dimaga....

Hasn't anyone noticed that regardless of balance Dimaga is probably better off as Terran?

What's DiMaga's 'style'... aggressive play.

What race is the worst for aggressive play? Zerg.
What race is the best for aggressive play? Probably Terran.

Even if the races were balanced, why would DiMaga stay on Zerg when Terran fits his style much better. the entire beta DiMaga has pretty much been fighting an uphill battle imo to make aggressive zerg work.


Dimaga's "aggressive" play comes from that fact he knows he will lose to a inferior Terran of adequate skill in the mid / late game and he has no "edge" over them.
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
August 14 2010 23:50 GMT
#398
On August 15 2010 04:15 KenShi wrote:
LOL. Nope Terran isnt OP he's just bad with Zerg. Oh god


LMFAO.
Oh thats a good one XD.

Nice joke bud.
Tritonus
Profile Joined August 2010
Denmark125 Posts
August 14 2010 23:50 GMT
#399
On August 15 2010 08:41 Ouga wrote:
He better do well actually :D It's poor advertisement for zerg being bad if he fails to get at least similar results as terran rapidly. Of course you can't base balance on one pro's success as two races, but for sure people will do that if dimaga indeed switches.

This could be false threatening though? I wonder why does he do statement and then keep laddering as zerg. People usually do their switches at the same time as they do statements


It's not about laddering, it's about tournament timing. He stated that he'd switch after the tournament. Switching right before a tournament would be just plain stupid.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 14 2010 23:51 GMT
#400
On August 15 2010 08:39 Last Romantic wrote:
Show nested quote +
On August 15 2010 08:34 FakeSteve[TPR] wrote:
give roaches back an armor point and move hydra den to tier 1.

zerg needs more options than just lings and two queens to defend against various bullshit because it severely limits their ability to play different openings. the problem i'm seeing my opponents run into is if i open hellion, in the pre-lair stages they have no option to defend besides very strong ling/queen micro, or roach. if they go roach, where does that leave 'em? with a weak midgame army and a huge weakness to a hellion/marauder bust.

zerg's problems lie entirely in the early game. mid-game and late-game i don't see anything glaringly wrong. you don't 1a into tanks and everything is ok! an extra armor or two on roaches would make them a viable backbone unit again, cuz right now while they're certainly powerful, the terran and protoss counters dominate in small numbers; immortals crush and marauders with concussive shells is easy micro. moving hydra den to tier 1 would give zerg a new wealth of safe openings and force terran players to make more marines.

btw i'm a die-hard terran fanboy~ LOL


I've been pushing for Tier 1 Hydra since 3 years ago lol.

edit: only race with such shitty T1 anti-air makes Zerg sad. This forces fast lair [lest you die to any variety of strategies] and really spreads Zerg too thin. I agree totally that Zerg's mid/lategame issues stem purely from its inability to do anything except survive early game.


Those early vikings / banshees are so damn annoying!
I think bringing back the speed upgrade and making hydras T1 makes a lot of sense; as Z, if you're going for a fast expand using speedlings (or any other build/strategy that avoids the fast lair), you're forced to make 2-3 extra queens that become entirely useless later in the game. Moving hydras to T1 might warrant moving roaches or banelings to T2, though... that'd be awkward.

T3 spellcaster might seem necessary, but Zergs are fine if they can fairly safely set up 2-3 base economy.
:)
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