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On August 07 2010 01:38 Zergling4life wrote:Show nested quote +On August 06 2010 13:17 MrBarryObama wrote: Bring back Lurkers! Zerg need a proper siege unit that doesn't get lol sniped by vikings. Also, I'd love to see some reps of people using this mod. GJ OP TY! Im trying to balance him the most possible to give him a chance.
Well we tested it a bit.... and relatively high diamond level... and since he's a hive tech and takes almost as long as the spire to build up... he has basicaly no utility. We've sucesfuly used him once or twice I'd say.
To be honest having him at T2.5 would be good. T3~3.5 seems a bit ridiculous cause at this stage of the game... ultras and broodlords just seems better answers!
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United States7166 Posts
if the OP does not try changing lurkers to tier 2 (tier 2.5 to be exact), I'll try and figure this out when I get a chance, today probably if not tomorrow.
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It should be able to directly morph from the Hydra den with no requirements :p. That would make like a Banelings Nest or a Roach Warren, filling a missing gap of t2.5 in zerg tech, and have a nice dynamic in its conflict with hydra range. 150/150 cost im thinkin.
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On August 09 2010 03:35 Konsume wrote:Show nested quote +On August 07 2010 01:38 Zergling4life wrote:On August 06 2010 13:17 MrBarryObama wrote: Bring back Lurkers! Zerg need a proper siege unit that doesn't get lol sniped by vikings. Also, I'd love to see some reps of people using this mod. GJ OP TY! Im trying to balance him the most possible to give him a chance. Well we tested it a bit.... and relatively high diamond level... and since he's a hive tech and takes almost as long as the spire to build up... he has basicaly no utility. We've sucesfuly used him once or twice I'd say. To be honest having him at T2.5 would be good. T3~3.5 seems a bit ridiculous cause at this stage of the game... ultras and broodlords just seems better answers!
I love that high level players are getting involved and posting there feedback. We should organize the feedback in some way...
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Blizzard sure did mess up with Zerg...they basically released a gimped race...
But you knows that is why i pick them and main Zerg because it adds that extra bit of excitement...you know your playing with the gimped race and have to literally always be better then your opponent.
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On August 08 2010 08:54 pzea469 wrote: definitely make it morph from the roach and make the lurker an upgrade at the roach den. It would create this cool dimension for zerg where they could choose to keep their roaches that can move under ground, or morph them to lurkers which can attack underground but are sieged.
That is a nice point of view and will make the game much more interesting in tier 2.5 stage, but I highly wish you will bring this mod in EU servers too, in any form...
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On August 06 2010 02:51 MangoTango wrote:Make the DT and HT both come from the same building. 
EF to the YEAH
Can some people that know how to use the map editor to make these changes please make a thread and start making these changes and release new versions to discuss.
I think we can all agree that the lurker is almost useless where its at right now and needs to come a lot earlier.
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Lurkers should be 2 pop tho. (Uless you meant increase of 1 pop. from 1 pop. hydra by 50/100/1)
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the problem i have is the life for the lurker, yes this is T3 but as protoss i can see to get hard time to kill mass lurker if they have as much range as colossus, maybe change for making the storm usefull against them like in bw, and i wonder how good a toss will be to break a mass lurker countaine
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K, im making a new mod with lurkers at tier 2.5 and slightly less powerful but have a research at tier 3 to buff him back.
Working on it, shouldnt take too long...
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btw can you tell me how you succed to get the lurker from the editor i can't find how to get them
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On August 09 2010 11:22 Zergling4life wrote: K, im making a new mod with lurkers at tier 2.5 and slightly less powerful but have a research at tier 3 to buff him back.
Working on it, shouldnt take too long...
Take your time, good sir! The whole community is behind you, because we would all like to have a balanced, interesting lurker added.
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On August 09 2010 11:31 KhAlleB wrote: btw can you tell me how you succed to get the lurker from the editor i can't find how to get them
You have to make a new map or add the campaign dependencies to an already made map. When making a new one, somewhere on the top, there should be soemthing called "Dependencies"; Change that to campaign and you should get lurker but the rest will also be campaign (many standard multiplayer units are different in small stats.)
OR
You could open a map then go in files -> Dependencies and click "Add standard" and add then check every box and then the lurker along with every other unit should be there.
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On August 09 2010 11:38 Paper117 wrote:Show nested quote +On August 09 2010 11:22 Zergling4life wrote: K, im making a new mod with lurkers at tier 2.5 and slightly less powerful but have a research at tier 3 to buff him back.
Working on it, shouldnt take too long... Take your time, good sir! The whole community is behind you, because we would all like to have a balanced, interesting lurker added.
I dont know if you can say the whole community but certainly allot of people
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On August 09 2010 11:39 Zergling4life wrote:Show nested quote +On August 09 2010 11:31 KhAlleB wrote: btw can you tell me how you succed to get the lurker from the editor i can't find how to get them You have to make a new map or add the campaign dependencies to an already made map. When making a new one, somewhere on the top, there should be soemthing called "Dependencies"; Change that to campaign and you should get lurker but the rest will also be campaign (many standard multiplayer units are different in small stats.) OR You could open a map then go in files -> Dependencies and click "Add standard" and add then check every box and then the lurker along with every other unit should be there.
thanks man
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Done!
Added it but just as Jungle Basin. Check the OP to see how to play it.
Please, people give me some feedback.
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for a zerg t2.5 200 hp is alot imo
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On August 09 2010 12:02 KhAlleB wrote: for a zerg t2.5 200 hp is alot imo
We need some way to corrdinate feedback. Blizzard collects stats. We should too.
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On August 09 2010 12:07 Archerofaiur wrote:We need some way to corrdinate feedback. Blizzard collects stats. We should too.
this is hard to get data from game against AI, and no 1 join because this map isnt ''popular''
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