• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 238ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7083 users

TvZ Balance Suggestions - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 82 Next
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 06 2010 17:10 GMT
#781
ZvT is not broken. It's just that people still do the same strats/tactics over and over again without much success. They keep trying to plug a square into a round hole. Instead of A-moving your hydras into siege tanks, why don't you use nydus worms and drops to force the terran to move out of his fortified position?
ellep200
Profile Joined May 2010
Sweden24 Posts
August 06 2010 17:12 GMT
#782
The problem with Terran is their versatility. It doesn't matter what they chose to do, because of tech labs and reactors they can tech switch as good as zerg if not better.

Also their unit composition possibilities are just insane, straight up.

Consider hellions + siege tanks + thors. Three splash damage units that do solid damage against pretty much any unit composition that you can throw at it without any reason for the terran to tweak his army composition. Timing push this at e.g. a Z. If the Z chose the wrong tech pattern he might aswell just quit out of the game.

Or the marauder/marine/tank/viking. Marauders and marines. Tier one units that deal MASSIVE amounts of damage when stim pack is upgraded for 100/100. As if this was not enough, you can also upgrade the marines' hit points and give the marauders' a slow.

(Fun fact: a 200/200 marauder army with no upgrades will kill any 200/200 army of gateway units at the same tier).

All you need these for are to wait by your tanks since they do FIFTY damage at a range of 13. When the opponent throws in all he's got in some kind of desperate manouvre trying to rescue what's left of his base these will do the clean-up job.

If the enemy brings air units that's fine, since you have Vikings with a range of 9, dealing 20 damage per shot (28 vs. armored), effectively making them the game's airborne siege tank. Also your marines are naturally VERY good against air since their DPS is huge.

Or why not just MMM? Load your entire army up into your healing units, go to your enemy's base and snipe whatever you want in a matter of milliseconds. Load up again and float away to safety.

Or the banshee. A flying unit used the same way as Void Rays and Mutalisk. Sure, they can't shoot air. But hey, you can always research stealth for it!

Sure, people with influence on others like Day[9] will say that "the terran army is so slow" and "that you should attack somewhere else". The problem is that people generally don't have 1200 effective APM to do drops at 12 different locations at the same time, while expanding, making units and harass.



I intended to write this in a thread that got closed before I could. Just wanted to share my point of view and blow off some steam.
ellep200
Profile Joined May 2010
Sweden24 Posts
August 06 2010 17:13 GMT
#783
On August 07 2010 02:10 cr4ckshot wrote:
ZvT is not broken. It's just that people still do the same strats/tactics over and over again without much success. They keep trying to plug a square into a round hole. Instead of A-moving your hydras into siege tanks, why don't you use nydus worms and drops to force the terran to move out of his fortified position?



How is it fair that Terran can train an army that you can't beat?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 06 2010 17:16 GMT
#784
On August 07 2010 02:08 sigma47 wrote:
In terms of the zerg macro mechanic...
Why not make Spawn Larva a spell similar to Spawn Creep Tumor?
The Queen would lay a egg on the creep that creates the larvas after about 5 seconds. Idra said that it's hard (impossible) to perfectly use up the energy on queens and i think this would adress this problem.
This spell could be restricted to be casted within a certain radius around the hachtery or on every single bit of creep (of course without any restrictions you might want to cut the spawned larvas to maybe 3).

that wouldnt really matter, the problem is establishing enough of an economy to use the larvae you have
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Prae
Profile Joined April 2010
Belgium77 Posts
August 06 2010 17:17 GMT
#785
On August 07 2010 02:13 ellep200 wrote:
Show nested quote +
On August 07 2010 02:10 cr4ckshot wrote:
ZvT is not broken. It's just that people still do the same strats/tactics over and over again without much success. They keep trying to plug a square into a round hole. Instead of A-moving your hydras into siege tanks, why don't you use nydus worms and drops to force the terran to move out of his fortified position?



How is it fair that Terran can train an army that you can't beat?


sorry you didn't mention its an army that can't move & is standing still
ellep200
Profile Joined May 2010
Sweden24 Posts
August 06 2010 17:25 GMT
#786
On August 07 2010 02:17 Prae wrote:

sorry you didn't mention its an army that can't move & is standing still



It's not an army that can't move and is standing still. It's an army that progresses as fast as siege tanks can unsiege, move a few squares and then re-siege. On a map like Steppes of War there is, ultimately, little you can do to avoid colission.
Quark
Profile Joined August 2010
5 Posts
August 06 2010 17:26 GMT
#787
Being able to put it down on creep anywhere would shake up a lot of balance, I think. It's a relatively risk-free way of having a proxy production (especially midgame where creep tumors should be everywhere and overlords can lay creep).

I don't know. It feels like a zerg could just create a cache of larva and then grossly outproduce his opponents in the mid and late game. Given that larva are so hard to kill....

I like the idea but I think that these spawned larva should be on a timer, that is, if you could lay multiple eggs at once with saved up energy, but those larva need to be spent within a minute of hatching, etc.

Again I'm too nub to have anything but vague feelings about this.
tampix
Profile Joined August 2010
France20 Posts
August 06 2010 17:45 GMT
#788
this
Terran: 235 seconds (rax+fac+star+fusion)
Protoss: 290 seconds (pylon+gate+cyber+twilight+dark shrine (DT is the longest thing to tech to, surprisingly))
Zerg: 425 seconds (pool+lair+infest pit+hive+transport)

from Zerg Observations
comparing it with bw shows some imbalances there too (that may be one the problems ?)

On August 07 2010 02:10 cr4ckshot wrote:
ZvT is not broken. It's just that people still do the same strats/tactics over and over again without much success. They keep trying to plug a square into a round hole. Instead of A-moving your hydras into siege tanks, why don't you use nydus worms and drops to force the terran to move out of his fortified position?

yeah right IdrA, decemvre, Lalush and others might just be some epic fail noobs that a-move 200/200 hydra every time in TvZ
obvious troll is obvious ?
wizerd
Profile Joined May 2010
United States26 Posts
August 06 2010 17:56 GMT
#789
why not give tanks a fast projectile attack? this would give them slight overkill without making it obscene, and it would make tvz a little better. Also, it would make tvt epic because ravens would PDD tanks....... =D


also, why not be able to have a queen spawn larva on any creep tumor, once?
When the pin is pulled, Mr. Grenade is not our friend
Pandain
Profile Blog Joined May 2010
United States12989 Posts
August 06 2010 17:57 GMT
#790
I mentioned this somewhere else, so I'm going to mention it here because it didn't get commented on and the thread got closedl.

What if they give the queen like a two second stun spell. Could help deal with reapers and helions. But the final thing would be micro on both sides. And you'd have to react quick since it's only stunning for a few seconds. Don't know how much the spell should cost thoug..
Any thoughts?
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 06 2010 18:02 GMT
#791
this is from the Zerg Observations thread, but I figured it's going to get burried in the forum too much:

On August 07 2010 00:49 AdonaiMSRT wrote:
Did some more math, Zerg definitely got the short end of the stick in SC2. The same formulas applied in SC1:

T: 330 (rax+fac+star+science+phys lab)
P: 280 (pylon+gate+cyber+stargate+fleet)
Z: 520 (pool+lair+Q nest+hive+ventral)

If the zerg time was scaled down in proportion to the new terran tech time, the 425 number two posts up should actually be 370, or 340 if you discount transport research (520/330 *235 =370 or 480/330 *235 =340, subtracted 40 numerator for the difference b/w ventral and greater spire). Relatively speaking, the Zerg must hold out much longer than they used to against the other two races before reaching maximum tech.


I always thought that the only problem of Zerg in any matchup was that they're just teching waaaayyyy too slow. If you could actually get some Ultras out when the Terran does his T3 timing push it would be reasonably easy to counter these strats. It would also be way easier to defend those stupid Protoss 1-base-5gate cheeses if you could get to hydras just a little faster. At the moment it's basically always a fight of getting the perfect amount of spine crawlers out and a few lings to delay his push.

the problem is that the other races have many units available with one building, while we have buildings for each specific unit. and even then, we have to tech our main building (hatch/hive) just to enable these buildings. imo the building time of these should be made shorter to compensate.

Also, the ling speed upgrade needs way too long imo. We have to go special gas->pool builds before expanding just to be able to defend against reapers/hellions in time.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
sigma47
Profile Joined August 2010
Germany11 Posts
August 06 2010 18:05 GMT
#792
On August 07 2010 02:26 Quark wrote:
Being able to put it down on creep anywhere would shake up a lot of balance, I think. It's a relatively risk-free way of having a proxy production (especially midgame where creep tumors should be everywhere and overlords can lay creep).

I don't know. It feels like a zerg could just create a cache of larva and then grossly outproduce his opponents in the mid and late game. Given that larva are so hard to kill....

I like the idea but I think that these spawned larva should be on a timer, that is, if you could lay multiple eggs at once with saved up energy, but those larva need to be spent within a minute of hatching, etc.

Again I'm too nub to have anything but vague feelings about this.


I also thought whether this would drift into the imba section but basicaly it would be compareable to toss warp in pylons. You have to bring your queen to spawn the egg and get some creep over there. Though zerg units on creep have a fast movementspeed this way of proxy larva wouldn't be as effective as a warp in pylon (regarding the fact that zerg units have to hatch for a much longer time then warped in toss units).

On August 07 2010 02:16 IdrA wrote:
that wouldnt really matter, the problem is establishing enough of an economy to use the larvae you have


if thats the case then you would have to change up something concerning the drones (or the macro mechanic in total... or something i can't come up with)
f.e. their cost, buildtime, ressource gathering time, ressource gathering amount
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 06 2010 18:16 GMT
#793
I think my biggest problem with playing zerg is all the cutesy things that they COULD have done were nerfed or are too expensive to do early enough to force another player to respond. Many terran units and/or compositions force a zerg to go a specific tech tree or risk losing. I can't really say the same for anything that the zerg can do because most of the terran buildings and units are so flexible.

Most notably missing from Zerg:
-Decent speed while burrowed for roaches
-attacking while burrowed (rip lurker)
-Cliff walking
-Ground units with a range greater than 3 other than the hydralisk (which is supposed to be an anti-air unit)
-cheap massable units that cost 1 food - ironically terran and protoss have more 1 food units than zerg (probe, observer, marine, reaper, scv vs just drone)
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-06 18:25:40
August 06 2010 18:22 GMT
#794
On August 07 2010 03:16 Phrost wrote:
I think my biggest problem with playing zerg is all the cutesy things that they COULD have done were nerfed or are too expensive to do early enough to force another player to respond. Many terran units and/or compositions force a zerg to go a specific tech tree or risk losing. I can't really say the same for anything that the zerg can do because most of the terran buildings and units are so flexible.

Most notably missing from Zerg:
-Decent speed while burrowed for roaches
-attacking while burrowed (rip lurker)
-Cliff walking
-Ground units with a range greater than 3 other than the hydralisk (which is supposed to be an anti-air unit)
-cheap massable units that cost 1 food - ironically terran and protoss have more 1 food units than zerg (probe, observer, marine, reaper, scv vs just drone)


Well to be fair it should be massable units that cost <= 1 food and the zerg technically does win that (baneling, zergling, drone) but still there's no 1 pop well rounded unit like the marine which does make them feel less swarm-like as mid/late game the majority of your army is made up of 2 food or greater units.

Anyways, and more importantly, this is really the problem on Zerg's end and more people need to be talking about and pushing this rather than some of the crazy anti-unit arguments that people come up with. All of zerg's potential cute stuff is too slow, too expensive, and is too risky of an investment. The only other problem with zerg might be the lack of a defensive or 'hero hold mode' unit like the other races, but that could easily be made a stylistic choice if the zerg's cute harassment stuff is stronger.
Logo
Psykhe
Profile Joined May 2010
39 Posts
August 06 2010 18:25 GMT
#795
On August 07 2010 03:16 Phrost wrote:-cheap massable units that cost 1 food - ironically terran and protoss have more 1 food units than zerg (probe, observer, marine, reaper, scv vs just drone)


Uh.. What? The only massable unit there is the marine. And Zergling is very massable up to a certain extend (certainably more massable than observer and reaper :p)
Ruthless
Profile Joined August 2008
United States492 Posts
August 06 2010 18:33 GMT
#796
The fact this game is so new and the player base so insistent on being creative is why t is not doing better. Every game i play vs t i just hope they dont do mech appropriately and abuse drops on cliffs i cannot touch. And more often than not im surprised to see t doing all sorts of stupid things when they could just mech correctly and win. The t players who mech decently every game i am tempted to just say gg vs right when the game starts.

watch silver stomp idra the lt game silver just wins anyone could play z there. Then the other game he times everything pretty well and idra has no chance again. T has more army that is stronger while easily expanding and turreting up.

If there were a good guide on how to mech a zerg i bet t would be absurdly favored in the matchup
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
August 06 2010 18:38 GMT
#797
On August 04 2010 01:56 Lucius2 wrote:


Show nested quote +
A good move against tanks is to throw infested terran into groups of them and watch the booms.



since tanks dont overshoot anymore not that effective as u might think....



Tanks don't overkill anymore. I'd rather save that energy and fungal growth the lot when you unsiege and move out. It'll deal more dmg AND make u unable to move.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 06 2010 18:38 GMT
#798
i think they should change Concussive shells from, "Massive units are immune" to "Only effects light units" this will still effect the core units of protoss and zerg, keeping the zealots at bay, while also helping the "terran are OP" threads
Fall down 7 times, stand up 8.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2010-08-06 18:39:54
August 06 2010 18:39 GMT
#799
On August 07 2010 03:33 Ruthless wrote:
The fact this game is so new and the player base so insistent on being creative is why t is not doing better. Every game i play vs t i just hope they dont do mech appropriately and abuse drops on cliffs i cannot touch. And more often than not im surprised to see t doing all sorts of stupid things when they could just mech correctly and win. The t players who mech decently every game i am tempted to just say gg vs right when the game starts.

watch silver stomp idra the lt game silver just wins anyone could play z there. Then the other game he times everything pretty well and idra has no chance again. T has more army that is stronger while easily expanding and turreting up.

If there were a good guide on how to mech a zerg i bet t would be absurdly favored in the matchup

The fact this game is so new and the player base so insistent on being uncreative is why z is not doing better. Every game i play vs z i just hope they dont macro appropriately and abuse drops on mains i have to run back for. And more often than not im surprised to see z doing all sorts of stupid things when they could just macro correctly and win. The z players who macro decently every game i am tempted to just say gg vs right when the game starts.

see what i did there? sure are a lot of ways to say a lot without saying anything aren't there?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
MuTT
Profile Joined July 2010
United States398 Posts
August 06 2010 18:41 GMT
#800
terran is so fucking ridiculous i swear to god. I would be happy if they were a fun race but they are fucking boring as fuck to fucking play.... fuck!
MC's strength: confidence weakness: over confidence
Prev 1 38 39 40 41 42 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 44
SHIN 11
StarCraft: Brood War
Britney 64255
Calm 5995
Hyuk 1180
Jaedong 1143
Shuttle 828
Mini 559
EffOrt 528
Soma 502
Light 298
BeSt 269
[ Show more ]
actioN 257
Stork 248
firebathero 239
Soulkey 172
ZerO 171
Last 161
ggaemo 146
hero 110
Mong 89
ToSsGirL 77
Free 66
Sea.KH 58
Sharp 50
Killer 41
sorry 37
scan(afreeca) 36
soO 35
Aegong 29
HiyA 26
Sacsri 19
Hm[arnc] 16
Sexy 15
Rock 14
NaDa 13
yabsab 12
Noble 11
zelot 9
Purpose 8
Icarus 8
Dota 2
Gorgc7190
Dendi754
qojqva694
XaKoH 359
XcaliburYe27
Counter-Strike
byalli422
Sick177
kRYSTAL_78
Other Games
gofns7424
FrodaN6282
B2W.Neo753
crisheroes291
Pyrionflax265
KnowMe211
Livibee152
ZerO(Twitch)17
Organizations
Other Games
BasetradeTV153
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP53
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2117
Upcoming Events
IPSL
2h 18m
Bonyth vs Hawk
OSC
10h 18m
GSL
21h 18m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
WardiTV Weekly
1d 21h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.