TvZ a little T
PvT clearly P favored.
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RoMarX
Argentina189 Posts
TvZ a little T PvT clearly P favored. | ||
Sadistx
Zimbabwe5568 Posts
On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. | ||
Philip2110
Scotland798 Posts
On July 14 2010 04:58 OneOther wrote: T>>P T>>Z Z==P This imo. I played as random for the most part of phase one. | ||
Crisium
United States1618 Posts
On July 14 2010 08:18 Dance.jhu wrote: Show nested quote + On July 14 2010 06:45 Kiburn wrote: Thank you crybabies idRa and Artosis for brainwashing the Zerg Swarm Like you know better...I'd rather get information from those two (idrA atleast) than someone like you or 99% of the people posting on TL anyday. Didn't IdrA say that 12 Nexus in PvT is a free Protoss win? Someone should have told ![]() ![]() | ||
Wormsign
United States7 Posts
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Wr3k
Canada2533 Posts
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nam nam
Sweden4672 Posts
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prodiG
Canada2016 Posts
On July 14 2010 09:33 Sadistx wrote: Show nested quote + On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. i agree completely! the majority of zerg users don't seem to be using all the tools in the toolbox~ | ||
Ryuu314
United States12679 Posts
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Severedevil
United States4838 Posts
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KaiserJohan
Sweden1808 Posts
On July 14 2010 09:48 prodiG wrote: Show nested quote + On July 14 2010 09:33 Sadistx wrote: On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. i agree completely! the majority of zerg users don't seem to be using all the tools in the toolbox~ You got to be kidding, this argument keeps comming up all the time and is horribly weak. If you havn't noticed Z units are very limited, there simply not many more "tools" to explore that actually are effective. t>>z still, because the nerfs to siege tanks are irrelevant, I think everyone understod it by now. It's not the damage thats making it imba it's the no-overkill AI which demolish the low-hp Z army. Now with roach as 2 supply, endgame you have no meatshields for hydras, which just melts. Ultras relies entirely on positioning, and if you catch T out of position he made a mistake. With the chokes on these maps Z ground is just worthless beyond T2 soley because of siege. That said Z isn't defenseless. It revolved around getting more expos while trying to deny him as much while teching quickly into broods with corruptors for the vikings. Again: Tanks are what''s causing the troubles in TvZ because Z ground is crap in comparison. No amount of damage reduction is going to help; the main problem is the no-overkill. | ||
Numy
South Africa35471 Posts
On July 14 2010 09:48 prodiG wrote: Show nested quote + On July 14 2010 09:33 Sadistx wrote: On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. i agree completely! the majority of zerg users don't seem to be using all the tools in the toolbox~ This is a rather strange concept. I would never have imagined a Terran telling a Zerg to use all the tools at his disposal when glancing at the races it seems T is the one with the massive toolbox. Are all Zerg players just completely limiting their scope of their race or is there something else at play? While I believe there's far too many things at play to say T is favoured in anything but the current time period, I do think maps in general seem to be narrowing the matchup into an unfavourable state. It's hard to tell any imbalances when working with such a limited scope of maps. I guess only time will tell the true reflection of the matchup. Then we can look back at perceived "facts" and laugh together. | ||
Turbo.Tactics
Germany675 Posts
On July 14 2010 09:48 prodiG wrote: Show nested quote + On July 14 2010 09:33 Sadistx wrote: On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. i agree completely! the majority of zerg users don't seem to be using all the tools in the toolbox~ I think it is funny how every Terran seems to have an answer for TvZ when they obviously haven't played Zerg for more than 10 games. Anyways....a funny Teamspeak quote I witnessed yesterday that fits into the context: A: "Dude, how did you get that FFA achievement against the 7 Insane Computers?! Have you used the liftoff on the island, did you rush them or what?!?" B: "Well, I chose 7 Zergs as enemys and meched." A: "..." | ||
ionlyplayPROtoss
Canada573 Posts
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Melt
Switzerland281 Posts
Mech was the hardest thing and with the tanknervs and the ultrabuffs, you really should be able to win. Sure, Marauders really kill Ultras, but Bio was never the problem! Everything except Marauders pretty much gets eaten alive, especially Thors and Tanks. And if T has Mech Tech, it's hard to get out enough Marauders to beat the Ultras (after all, Ultras don't just receive more damage from marauders, but they also deal more damage to them!). btw, i'm a zerg player | ||
IdrA
United States11541 Posts
then realize no one near tester's caliber plays terran then consider that 90% of the top tier rts players playing sc2 right now chose zerg if the game were balanced zerg would be winning 70%+ at high levels. | ||
prodiG
Canada2016 Posts
On July 14 2010 10:28 Turbo.Tactics wrote: Show nested quote + On July 14 2010 09:48 prodiG wrote: On July 14 2010 09:33 Sadistx wrote: On July 14 2010 08:04 prodiG wrote: EDIT: tvz is fine. I don't see zergs trying to dismantle my army properly, almost ever. 90% of the zergs I play get a hydra infestor ling army and try to 1a2a3a into my tanks, and then die after their whole army gets annihilated in two volleys. I played a game last night where the zerg screwed my timing attack up, kept me in my base with mutas long enough to build up a strong econonmy and a ling/baneling force to constantly bash my expansion in until i died. The game was sloppy on my part, but I was still really surprised at home much trouble it gave me. Long story short: Stop being bad, use tech paths that don't revolve around "derp i make guise LoL 1a2a3a into tank ball" Use mutas to pick off and delay whatever you can. If you let the terran turtle his way to 200/200 + 3/3 + map covered in turrets and towers, and you haven't taken the map already and can throw 150 supply at him every 30 seconds then you deserve to lose. Dude, it's not even that. Zerg can STILL 1a2a3a into a terran army and win. Before T has critical mass of tanks with upgrades and 3-4 thors all of which cost like 4000 gas, Z can easily overpower T's position with a good unit mix and some micro. MMM dies to fungal + anything, ultras actually rape everything now like they were supposed to and banelings are still OP. Unless you turtle HARDCORE, Z will have the advantage. And I didn't even mention broodlords/nydus/disable building spell. TvZ is definitely NOT T favored. i agree completely! the majority of zerg users don't seem to be using all the tools in the toolbox~ I think it is funny how every Terran seems to have an answer for TvZ when they obviously haven't played Zerg for more than 10 games. Anyways....a funny Teamspeak quote I witnessed yesterday that fits into the context: A: "Dude, how did you get that FFA achievement against the 7 Insane Computers?! Have you used the liftoff on the island, did you rush them or what?!?" B: "Well, I chose 7 Zergs as enemys and meched." A: "..." I played zerg for the first half of beta phase 1. ![]() That doesn't necessarily mean I have any idea what I'm talking about ![]() At any rate, Idra brings up a good point. We need someone "of tester's caliber" to play T :D | ||
Logo
United States7542 Posts
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Ryuu314
United States12679 Posts
On July 14 2010 10:46 IdrA wrote: look at the difference between tester and every other protoss player then realize no one near tester's caliber plays terran then consider that 90% of the top tier rts players playing sc2 right now chose zerg if the game were balanced zerg would be winning 70%+ at high levels. I've heard rumors that Tester will be switching to Terran somewhere. Is that true? Personally, I think that Terran's no-overkill tanks (that damage "nerf" did nothing) are just killing the balance of the game. Other than that, the game's pretty well balanced now. | ||
Melt
Switzerland281 Posts
Sure, we watch the zotac cup and the invitationals and all that good stuff, but it would be nice to know more about the korean players. I personally believe that the maps from the blizzard map pool are quite imbalanced and maybe that would be the starting point to really balance the matchups. | ||
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