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On July 16 2010 00:52 Logo wrote: By comparison when an upgrade is deemed necessary for a Terran or Protoss unit (Conc shell, Siege mode, and Psi Storm) it's always available as a sub 100 research. .
Erm, Siege mode is 100/100, and I was under the impression Psi Storm is 200/200, unless it's been reduced in some patch, and I didn't notice.
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On July 16 2010 02:21 FabledIntegral wrote:Show nested quote +On July 16 2010 00:52 Logo wrote: By comparison when an upgrade is deemed necessary for a Terran or Protoss unit (Conc shell, Siege mode, and Psi Storm) it's always available as a sub 100 research. . Erm, Siege mode is 100/100, and I was under the impression Psi Storm is 200/200, unless it's been reduced in some patch, and I didn't notice.
Time, not resources.
Siege mode is 80s, Conc is 60s, Psi is 110s but you have chronoboost.
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Pretty clear that T is pretty OP in the mind of the vast majority... let's see if Blizzard can clean up some of the crap they've taken on Z as of the last 12 patches or so now...
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I don't think mech is AS imba as people think vZ but I do agree that the upgrades for Z like ovie drop/tunneling claws need to come faster or cheaper or perhaps both.
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instead of nerfing T what is required is a upgrade buff for tunneling claws to come out faster
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On July 16 2010 03:40 1egend wrote: instead of nerfing T what is required is a upgrade buff for tunneling claws to come out faster
and that would change??
i'm sorry but I'm currently playing in diamond vs top terrans (500-600 diamond) and it seems that they advance while using towers for detection or 1-2 ravens. Getting tunneling claw faster would be............. useless!
tanks just need to be like in SC:BW (overkill and all that crap) or tanks get a serious nerf or thors get a serious air nerf.
Either way
Overkill will make sure that some unit survives damage nerf will make sure that some unit survives air nerf would make sure that we could use air to counter tank.
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On July 14 2010 11:01 arb wrote:Show nested quote +On July 14 2010 03:23 Sadistx wrote: Just like the previous poll showed, the general public has no idea wtf it's talking about.
TvZ is Z favored atm (tank nerfs, continuous ultra buffs, fungal growth = rofl)
TvP is T favored.
ZvP is Z favored again.
After the game i just play i absolutely 100% agree fungal = rofl, atleast with fucking plague you had a way to save your army with this they hit 1 key aclick and your entire army dies, with the way that shit clumps up this is like 100x easier PvZ is so fucking hard for protoss also, push out? what mass speedling counter? die. or some other retarded shit like mutas that just lol rape rape rape all over your shit. TvP LOL I EMP YOU CANT DODGE GG NO RE NOOB. thats just me though. Ive managed to BM quite a few people because of dumb shit like this -.-
could u do the community a favor and play a different game? It's people like you that blame imbalance every time they lose a game then proceed to ragequit and BM instead of saying gg. Don't deny it either... you admit it yourself at the end of your post. Multiplayer would just be so much more pleasent without morons like you...
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The sole problem with the TvZ match-up is late game mech. Once it gets to late game, T has his macro up enough to counter basically anything.
before late game is mech's weakness. Yea, mech has the tools to counter everything, but T is still an incredibly timing-intense race and getting out enough Thors, Tanks, or Hellions to counter Mutas/Hydras/Speedlings takes a hefty amount of time, especially since mech is incredibly gas intense. This, combined with mech being without a doubt the slowest army in the game, is mechs sole weakness.
However, this doesn't make up for the fact that Z still doesn't have any army that can compete (with either race really) late game. That is just bad design. What simply needs to happen is Tanks need to overkill. No, you don't need to make everything else overkill, just Tanks. Why? Because they're fucking awesome and need to be toned down in a way that makes them not destroy every ground unit in the game except Ultralisks and Immortals (without EMP), yet still make them valuable and keep their role and place and keep mech a viable option.
The solution to Terran mech is just to make mutalisk viable. You do this by making Thor range shorter and/or making it an upgrade. Terrans can still use marines and turrets, but this slows down the power of the mech by forcing terran to go bio.
This is a terrible idea. Thors are one of the slowest units in the game. Doing this would make Turrets and Marines the only viable defense against Mutalisks, which would make mech basically a useless build.
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Ultralisks need to be the damage sponge vs. tanks, but they can't do it.
I don't see why they shouldn't have at least 600 HP, or even more.
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Personally I feel that Hispanics and Asians are underrepresented in this game.
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Dont mistake race specific pressure for balance issues. I feel as a protoss player that zerg is the hardest race to fight aginst, I also feel that it is the most fun to play aginst. so many things to keep track of. Similar to BW when i played terran tvz was the most fun matchup I could ask for but it aginst my hardest match up.
When you vote a race to have a better chance of winning over your own find out why, if its just 1 specific build that gives you trouble (such as mech in tvz) then find a way to beat it by trying not to think so linearly, then see if the polls dont change
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Artosis
United States2138 Posts
i see a few problems with these polls:
TvZ is Zerg Favored: 113 votes - i didnt know they had that many different computers in louisiana??
Which matchup is the MOST fun (ZvZ - 49 votes) 49 people actually think this matchup is fun?????
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It is pretty fun...
If you don't play 50 games a day and for that get, understandably, annoyed by it .
ZvZ = fast dirty games = fun.
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It's pretty clear wut the majority of players think as seen by the OP. Hopefully Blizzard gets the hint somehow...
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On July 14 2010 04:28 JohannesH wrote: Why do maps so rarely get mentioned in SC2 balance discusions...
I second that. Maps currently favor Terran pretty heavily. Especially the maps that has high ground near the mineral patch of main or natural. Tanks can abuse that so incredibly easily.
I also said ZvT favors Terrans, ZvP favors neither, ZvP is the most fun. Except when the Protoss goes Void Ray rush. That gets annoying ;/
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they have got to be terran nerfs inc sometime after release, i mean if solely for the fact people have whined about it more than anything else. I wouldn't be very upset if they chose to keep terran the way it is, but one thing that pisses me off is they nerfed protoss for a lot less than what terran has been pulling in the past few patches. i mean P was just strung up with nerfs one after the other (i dont think they were unfair) and people expressed even less complaint about some of the things they nerfed, and now an overwhelming majorit of people are declaring T a little imba (i say a littlebecause dont think the message is they are OP just a little too good). and blizzard seems to ignore the complaints even though they have basis.
I do feel bad for zergs they have had it rough for the entire beta (everything except the roach has been pretty mediocre). the problem isnt the units imo its the design, the zerg have to be susceptible to so many different timing pushes and unit composition because if they were any more pwerful it would be way too hard to disrupt their economy (something you have to do or you will lose). honestly i think 250/250 food cap would make this a lot better
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On July 16 2010 00:21 Lite.wasalreadytaken wrote: You should add mirror matches, heh. I think TvT is imba. It would be the clear winner if there was a least fun category.
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TvZ even as a terran player I think it's harder for zerg to win. (Need to allow more Roach play since the food increase.) TvP its fairly balanced protoss seem to cry to much imo.
ZvP couple times i've played as zerg I find it balanced and a fun match up. (almost got me to switch zerg)
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On July 23 2010 16:41 Nexic wrote:Show nested quote +On July 16 2010 00:21 Lite.wasalreadytaken wrote: You should add mirror matches, heh. I think TvT is imba. It would be the clear winner if there was a least fun category.
TvT is pretty decent. imho PvP is the by far worst mirror. the matchup is so retarded on so many levels. after some time at the end of p2 i just left evry pvp i randomed the second the game started. couldnt stand it anymore.
TvT can be very fun if it doesnt end up in the huge mass viking+ few tanks turtle partys. the dynamic between marauders,tanks,vikings,thors and banshees is pretty cool.
imho TvT > ZvZ >>>>>PvP as far as mirrors go.
I second that. Maps currently favor Terran pretty heavily. Especially the maps that has high ground near the mineral patch of main or natural. Tanks can abuse that so incredibly easily.
what ive been saying for months. so much of the balance problems are related to the horrible maps. outside of metalopolis there is not a single decent map in the pool. ofc Mech is imba when we are playing on maps like steppes where you leapfrog once and can siege your enemys natural.
i really think ZvT is super fine on metalopolis. not so much on steppes or kulas.
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i really think ZvT is super fine on metalopolis. not so much on steppes or kulas. kulas is fun but way too t favored
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