• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:13
CEST 21:13
KST 04:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3584 users

UPDATE: Still Unlisted Patch Balance Changes - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 42 Next All
Mortis
Profile Blog Joined April 2010
United States217 Posts
July 08 2010 11:41 GMT
#221
Do zerglings seem smaller to anyone else? I'm not sure why, but they just seem a tad smaller... perhaps it's a graphic thing they changed with their "wings" when you get the speed upgrade.
Fates
Profile Joined June 2010
United States91 Posts
July 08 2010 11:44 GMT
#222
Thanks for the updates zelniq and everyone who found them.

My infestor usually got picked off before 12 seconds anyways, cause I apparently suck at their placement, so we'll see how that change is gonna affect me.

But I hope the creep tumor thing is just a bug. I think there's been alot of complaining about how fast zerg can spread creep, so I wouldn't be surprised if it was just a nerf afterall.

Why do they hide these changes? I don't get it. Some of these are huge changes, and unlisting them makes no sense to me. Anyone know why they would want to hide them?
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 08 2010 11:45 GMT
#223
Am I the only one who noticed the new medivac drop animation? It's helluva cool! Drop marines/marauders from medivacs and they actually fall from the medivac, unlike the instant drop in phase 1.

England will fight to the last American
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 08 2010 11:48 GMT
#224
They appeared to have made the medivac a much better unit than it used to be. It is finally functioning the way it always should have.
Terran
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 08 2010 11:49 GMT
#225
I seriously hope creep tumor thing is a bug. I just can't picture trying to use hydra offensively when it takes double the time to get a creep highway
FTemplar
Profile Joined June 2010
Canada70 Posts
July 08 2010 11:53 GMT
#226
Oooo... critters!
I'm gonna miss Parasite from the SC1 queen
I have to vomit every 30 seconds, otherwise I don't feel so good.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 08 2010 11:54 GMT
#227
On July 08 2010 12:36 Zelniq wrote:
Critters now roam the maps.
Woah!
¯\_(ツ)_/¯
tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 08 2010 11:55 GMT
#228
On July 08 2010 16:21 TimeToPractice! wrote:
Show nested quote +
On July 08 2010 15:56 ZealousD wrote:
Okay, I'm pretty sure they've changed how medivacs behave when grouped with marines and marauders.

Get an MMM group, and do an attack command on the groups. Medivacs will now actually stay back behind the MM's, but still within healing range. So your medivacs are now actually better protected.


I sure hope not. Terran shouldn't get auto-micro - the other races have to manage their army positions on their own APM.

Tanks are already super buff now since Blizzard buffed their AI big time with two things: the splash centering (sure, this helped other units as well but most of all the tank - and then they made sure tanks don't over-fire on any unit, which is really what made them balanced in SC1)

Don't need the entire Terran army turning into auto-micro mode.


if you A-move the medivacs automatically stop to heal, i think that's what the other guy observed.

i doubt very much that blizzard would make medivacs reject an a-move command 'unless there are units infront of them'... wouldn't make any sense.

even though i believe medivacs attack priority makes them really lame infront as well - your units deciding to shoot the high armor high hp medivacs instead of the small damage dealing bio units like marines is a huge disadvantage for you... especially as the terran can also just micro the low hp medivacs to the back and not effect dps in the slightest.
Knutzi
Profile Joined July 2009
Norway664 Posts
July 08 2010 11:56 GMT
#229
so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs?

thats the final nail in the coffin for my protoss, hello terran : )
Sabresandiego
Profile Joined July 2010
United States227 Posts
Last Edited: 2010-07-08 11:58:43
July 08 2010 11:58 GMT
#230
they make balance changes based on data. Terran was losing more games than other races. Even the high level tournaments are being won by zerg or toss, not terran.
Terran
Pocketokun
Profile Joined May 2010
Canada74 Posts
July 08 2010 12:02 GMT
#231
On July 08 2010 19:26 jiabung wrote:
On low graphics setting, pylon power range is now indicated by only a dashed blue line, instead of an entire glowing circle. Best change yet for my crappy laptop as now I can actually play toss. Before, clicking on any pylon or trying to place a building would result in major lag spike.

if this is true i'd love it because it wouldnt happen to me untill it was on a 5 or 6 pylons when i had that graphs lag spike not too significant yet i rather a smooth play at all times even tho i love the graphics i think i just might play on low and watch my replays on mid/hig
If you gotta do something, DO IT
Pocketokun
Profile Joined May 2010
Canada74 Posts
July 08 2010 12:05 GMT
#232
On July 08 2010 20:56 Knutzi wrote:
so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs?

thats the final nail in the coffin for my protoss, hello terran : )


i'm toss at heart yet i am worried for a 6 pool rush or any rush now... i need to play to see how this affects me but i will stick with toss still one of the best and toughest races in mid-late game IMO.
If you gotta do something, DO IT
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 08 2010 12:06 GMT
#233
This is like the most important question of them all.

Is there a pandabearguy?
tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 08 2010 12:07 GMT
#234
On July 08 2010 18:28 Mjolnir wrote:
Show nested quote +
On July 08 2010 17:49 Mjolnir wrote:

Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)

Neural Parasite lasts about 12-ish in-game seconds.


Lame. Were these really game-breaking?



I still can't get over this NP nerf. It's not like Infestors were ever hard to kill in combat given the range of NP. Never mind the fact that once NP'd you can't move the unit very far - or the Infestor at all.

Do you think they nerfed NP to "compensate" for the Infested Terrans ability going back to Infestors?

Am I completely off-base? Do non-Zerg players feel this was a necessary change?



i don't feel it was a necessary change, but infinite duration was 'meh'.

basically it's still great in battle but it's not so great to 'steal' units outside battle then manipulate it for 5 minutes while your army arrives to snipe it off.
Back
Profile Joined May 2010
Canada505 Posts
July 08 2010 12:09 GMT
#235
On July 08 2010 20:56 Knutzi wrote:
so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs?

thats the final nail in the coffin for my protoss, hello terran : )


Stalkers nerfed to oblivion? I hope I missed something. Surely you don't just mean because of the scrap station island and highground destructable rock fix...
k!llua
Profile Blog Joined March 2010
Australia895 Posts
July 08 2010 12:11 GMT
#236
On July 08 2010 21:07 tarsier wrote:
Show nested quote +
On July 08 2010 18:28 Mjolnir wrote:
On July 08 2010 17:49 Mjolnir wrote:

Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)

Neural Parasite lasts about 12-ish in-game seconds.


Lame. Were these really game-breaking?



I still can't get over this NP nerf. It's not like Infestors were ever hard to kill in combat given the range of NP. Never mind the fact that once NP'd you can't move the unit very far - or the Infestor at all.

Do you think they nerfed NP to "compensate" for the Infested Terrans ability going back to Infestors?

Am I completely off-base? Do non-Zerg players feel this was a necessary change?



i don't feel it was a necessary change, but infinite duration was 'meh'.

basically it's still great in battle but it's not so great to 'steal' units outside battle then manipulate it for 5 minutes while your army arrives to snipe it off.


was pretty homo on LT trying to take the island near your main as your third only to have protoss just blink up and take it out.
my hair is a wookie, your argument is invalid
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-07-08 12:13:31
July 08 2010 12:13 GMT
#237
On July 08 2010 19:11 ChaosShadow wrote:
Show nested quote +
On July 08 2010 19:10 Lighioana wrote:
Apparently you can be placed directly in Platinum again, opposed to how phase 1 ended.


You could be placed in platinum at the end of phase 1, it was diamond that you had to win your way into.

Yeah. Sorry, I got confused by the addition of Diamond level.
And forgive me nothing for I truly meant it all
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
July 08 2010 12:13 GMT
#238
Can anyone else confirm that Zealots have an increased build time? That's ridiculous if so.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
July 08 2010 12:16 GMT
#239
no its not...
two gate builds are too good
FTD
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
July 08 2010 12:18 GMT
#240
So, zerg takes some heavy nerfs (NP + creep tumors + changelings broken and roach//ff).

Protoss is weaker against early aggression because of longer zeal build times. + stalkers fixed // sortof nerf. I'm not convinced they should have had the ability to blink up rocks like they did before.

Reapers are almost useless now since the window vs protoss is smaller.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Prev 1 10 11 12 13 14 42 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:00
#2
RotterdaM1365
TaKeTV 365
TKL 313
IndyStarCraft 228
SteadfastSC134
ZombieGrub75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1365
TKL 313
IndyStarCraft 228
MaxPax 141
SteadfastSC 134
UpATreeSC 92
BRAT_OK 87
ZombieGrub75
StarCraft: Brood War
BeSt 259
Hm[arnc] 44
scan(afreeca) 18
HiyA 18
Dota 2
qojqva2562
Counter-Strike
Fnx 1063
Super Smash Bros
C9.Mang0180
Heroes of the Storm
Liquid`Hasu355
Other Games
Grubby2209
FrodaN1579
Beastyqt726
ArmadaUGS199
ceh9134
QueenE77
MindelVK2
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 178
• Shameless 23
• Reevou 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2771
• TFBlade1008
• Shiphtur549
Other Games
• WagamamaTV696
Upcoming Events
Sparkling Tuna Cup
14h 48m
PiG Sty Festival
16h 48m
PiGosaur Cup
1d 4h
Replay Cast
1d 13h
Kung Fu Cup
1d 15h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.