UPDATE: Still Unlisted Patch Balance Changes - Page 12
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Mortis
United States217 Posts
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Fates
United States91 Posts
My infestor usually got picked off before 12 seconds anyways, cause I apparently suck at their placement, so we'll see how that change is gonna affect me. But I hope the creep tumor thing is just a bug. I think there's been alot of complaining about how fast zerg can spread creep, so I wouldn't be surprised if it was just a nerf afterall. Why do they hide these changes? I don't get it. Some of these are huge changes, and unlisting them makes no sense to me. Anyone know why they would want to hide them? | ||
KaiserJohan
Sweden1808 Posts
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Sabresandiego
United States227 Posts
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Numy
South Africa35471 Posts
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FTemplar
Canada70 Posts
I'm gonna miss Parasite from the SC1 queen | ||
cocosoft
Sweden1068 Posts
On July 08 2010 12:36 Zelniq wrote: Woah!Critters now roam the maps. | ||
tarsier
United Kingdom223 Posts
On July 08 2010 16:21 TimeToPractice! wrote: I sure hope not. Terran shouldn't get auto-micro - the other races have to manage their army positions on their own APM. Tanks are already super buff now since Blizzard buffed their AI big time with two things: the splash centering (sure, this helped other units as well but most of all the tank - and then they made sure tanks don't over-fire on any unit, which is really what made them balanced in SC1) Don't need the entire Terran army turning into auto-micro mode. if you A-move the medivacs automatically stop to heal, i think that's what the other guy observed. i doubt very much that blizzard would make medivacs reject an a-move command 'unless there are units infront of them'... wouldn't make any sense. even though i believe medivacs attack priority makes them really lame infront as well - your units deciding to shoot the high armor high hp medivacs instead of the small damage dealing bio units like marines is a huge disadvantage for you... especially as the terran can also just micro the low hp medivacs to the back and not effect dps in the slightest. | ||
Knutzi
Norway664 Posts
thats the final nail in the coffin for my protoss, hello terran : ) | ||
Sabresandiego
United States227 Posts
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Pocketokun
Canada74 Posts
On July 08 2010 19:26 jiabung wrote: On low graphics setting, pylon power range is now indicated by only a dashed blue line, instead of an entire glowing circle. Best change yet for my crappy laptop as now I can actually play toss. Before, clicking on any pylon or trying to place a building would result in major lag spike. if this is true i'd love it because it wouldnt happen to me untill it was on a 5 or 6 pylons when i had that graphs lag spike not too significant yet i rather a smooth play at all times even tho i love the graphics i think i just might play on low and watch my replays on mid/hig | ||
Pocketokun
Canada74 Posts
On July 08 2010 20:56 Knutzi wrote: so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs? thats the final nail in the coffin for my protoss, hello terran : ) i'm toss at heart yet i am worried for a 6 pool rush or any rush now... i need to play to see how this affects me but i will stick with toss still one of the best and toughest races in mid-late game IMO. | ||
Piski
Finland3461 Posts
Is there a pandabearguy? | ||
tarsier
United Kingdom223 Posts
On July 08 2010 18:28 Mjolnir wrote: I still can't get over this NP nerf. It's not like Infestors were ever hard to kill in combat given the range of NP. Never mind the fact that once NP'd you can't move the unit very far - or the Infestor at all. Do you think they nerfed NP to "compensate" for the Infested Terrans ability going back to Infestors? Am I completely off-base? Do non-Zerg players feel this was a necessary change? i don't feel it was a necessary change, but infinite duration was 'meh'. basically it's still great in battle but it's not so great to 'steal' units outside battle then manipulate it for 5 minutes while your army arrives to snipe it off. | ||
Back
Canada505 Posts
On July 08 2010 20:56 Knutzi wrote: so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs? thats the final nail in the coffin for my protoss, hello terran : ) Stalkers nerfed to oblivion? I hope I missed something. Surely you don't just mean because of the scrap station island and highground destructable rock fix... | ||
k!llua
Australia895 Posts
On July 08 2010 21:07 tarsier wrote: i don't feel it was a necessary change, but infinite duration was 'meh'. basically it's still great in battle but it's not so great to 'steal' units outside battle then manipulate it for 5 minutes while your army arrives to snipe it off. was pretty homo on LT trying to take the island near your main as your third only to have protoss just blink up and take it out. | ||
Lighioana
Norway466 Posts
On July 08 2010 19:11 ChaosShadow wrote: You could be placed in platinum at the end of phase 1, it was diamond that you had to win your way into. Yeah. Sorry, I got confused by the addition of Diamond level. | ||
Resilient
United Kingdom1431 Posts
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TRAP[yoo]
Hungary6026 Posts
two gate builds are too good | ||
dogabutila
United States1437 Posts
Protoss is weaker against early aggression because of longer zeal build times. + stalkers fixed // sortof nerf. I'm not convinced they should have had the ability to blink up rocks like they did before. Reapers are almost useless now since the window vs protoss is smaller. | ||
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