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UPDATE: Still Unlisted Patch Balance Changes - Page 14

Forum Index > SC2 General
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Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 08 2010 12:56 GMT
#261
On July 08 2010 21:45 Graven wrote:
Show nested quote +
On July 08 2010 21:40 lololol wrote:
The addon change is AWESOME. WTF are people complaining about?
You just queue the tech lab units first and you don't need to know which ones you have selected or tab between them and you have letters indicating what kind of addon each building has.
They just need to fix it so reactors queue 2 units initially instead of just 1.


If that's true, I might be able to finally play Terran competently. My macro with Terran has been retarded because of all the need for tabbing.


Tabbing between building types was too diffucult? what?
johngalt90
Profile Joined May 2010
United States357 Posts
July 08 2010 12:57 GMT
#262
zealot build time nerf completely unwarranted and BS. if this means we cant FE anymore against zerg that would be really bad
fuck the haters
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 08 2010 12:57 GMT
#263
"Zealot buildtime increased from 33 to 38 and cooldown increased from 23 to 28."

What the hell? Is this true? Why would they nerf the zealots is beyond me.
Sets
Profile Joined February 2009
United States59 Posts
July 08 2010 12:57 GMT
#264
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


Logic cannot explain this. My head exploded.
Half Awake; Half Dreaming
lebalebaleba
Profile Joined March 2010
United States71 Posts
July 08 2010 12:58 GMT
#265
why nerf the zelot???
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 08 2010 12:59 GMT
#266
On July 08 2010 21:51 Liquid`Jinro wrote:
Show nested quote +
On July 08 2010 21:39 arb wrote:
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not

I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working...

Well when i did play terran you clicked them they said
"No patience for shitting around"

This time when Psy clicked it they just said
"No patience"

Test when it works unless someone else can now.
Artillery spawned from the forges of Hell
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-07-08 13:04:51
July 08 2010 12:59 GMT
#267
On July 08 2010 21:57 Sets wrote:
Show nested quote +
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


Logic cannot explain this. My head exploded.


Can't we change that back with our own hotkey setups, though? I thought retail would have support for this.

On July 08 2010 21:52 kentonator wrote:
I bet half the people crying about the stalker fix have never even blinked to an island before. Seriously how often does that happen?


Trust me, I have. I have a Terran buddy that absolutely loves basetrading me, because he knows he can just float off.
I can normally counter it if I see it coming by just saving up some money to build probes or a nexus, but still.

Also, the insanely lame 'Float CC to island, fortify with a million turrets' trick was easiest to beat with Blink Stalkers. Sure, there are other ways, but this was the quickest and most convenient.

Also, by your logic, why would it even have to be changed if no one used it to great effect?
wintergt
Profile Joined February 2010
Belgium1335 Posts
July 08 2010 13:05 GMT
#268
Marines and marauder visually dropping out of medivacs is so awesome.

Love these changes, terran needed some help despite the running joke of them being "the strongest race".
here i am
lololol
Profile Joined February 2006
5198 Posts
July 08 2010 13:06 GMT
#269
On July 08 2010 21:59 arb wrote:
Show nested quote +
On July 08 2010 21:51 Liquid`Jinro wrote:
On July 08 2010 21:39 arb wrote:
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not

I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working...

Well when i did play terran you clicked them they said
"No patience for shitting around"

This time when Psy clicked it they just said
"No patience"

Test when it works unless someone else can now.


It's "no patience for SITTING around" and they still say that.
I'll call Nada.
vic_gn
Profile Joined March 2010
Austria50 Posts
July 08 2010 13:08 GMT
#270
On July 08 2010 21:58 lebalebaleba wrote:
why nerf the zelot???


The only thing I can think of would be PvZ early game.
kentonator
Profile Joined July 2010
Vatican City State95 Posts
July 08 2010 13:09 GMT
#271
On July 08 2010 21:59 DarQraven wrote:

Show nested quote +
On July 08 2010 21:52 kentonator wrote:
I bet half the people crying about the stalker fix have never even blinked to an island before. Seriously how often does that happen?


Trust me, I have. I have a Terran buddy that absolutely loves basetrading me, because he knows he can just float off.
I can normally counter it if I see it coming by just saving up some money to build probes or a nexus, but still.

Also, the insanely lame 'Float CC to island, fortify with a million turrets' trick was easiest to beat with Blink Stalkers. Sure, there are other ways, but this was the quickest and most convenient.

Also, by your logic, why would it even have to be changed if no one used it to great effect?


It was fixed for the way that it was intended to be, and if a Terran lifts off his base to an island he is going to fall behind, and it should be an easy win for you.
Nokeboy
Profile Joined December 2008
United States1009 Posts
July 08 2010 13:18 GMT
#272
On July 08 2010 21:19 Jibba wrote:
Is anyone else somewhat worried about all the hidden changes that keep showing up, like these or the ultralisk AoE damage nerf?

It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in.

They do the same thing in WoW, I don't really know the reason for it though. Sometimes they use the excuse its a last minute change they didn't add in notes but seems way to many things here to make that excuse.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-07-08 13:20:54
July 08 2010 13:19 GMT
#273
On July 08 2010 22:09 kentonator wrote:
Show nested quote +
On July 08 2010 21:59 DarQraven wrote:

On July 08 2010 21:52 kentonator wrote:
I bet half the people crying about the stalker fix have never even blinked to an island before. Seriously how often does that happen?


Trust me, I have. I have a Terran buddy that absolutely loves basetrading me, because he knows he can just float off.
I can normally counter it if I see it coming by just saving up some money to build probes or a nexus, but still.

Also, the insanely lame 'Float CC to island, fortify with a million turrets' trick was easiest to beat with Blink Stalkers. Sure, there are other ways, but this was the quickest and most convenient.

Also, by your logic, why would it even have to be changed if no one used it to great effect?


It was fixed for the way that it was intended to be, and if a Terran lifts off his base to an island he is going to fall behind, and it should be an easy win for you.


Yes, but it can take ages. Similarly, I had a new player do this to me: he genuinely had no idea that his base didn't need 50 cannons to be defended. I had full map control, the guy only managed to build a few Carriers, but I still spent 45 minutes in-game before I could take his base down.

Difference is, against Terran you could avoid the Turrets by just using ground units ... Stalkers. Not anymore.

That aside, it doesn't make any sense logically either. A Stalker can blink straight through a rock cliff as long as a teammate has vision on the other side, yet he can't blink to a ledge on the other side of a chasm - even though he has clear vision of it, nothing is impeding his movement and it doesn't exceed the blink range.
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-07-08 13:31:46
July 08 2010 13:30 GMT
#274
[Edited - Nevermind]
And forgive me nothing for I truly meant it all
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-08 13:32:17
July 08 2010 13:30 GMT
#275
On July 08 2010 22:19 DarQraven wrote:
That aside, it doesn't make any sense logically either. A Stalker can blink straight through a rock cliff as long as a teammate has vision on the other side, yet he can't blink to a ledge on the other side of a chasm - even though he has clear vision of it, nothing is impeding his movement and it doesn't exceed the blink range.

You can blink if you got blink range, the blink range is just extremely small and you need full pathing on the other side. It blinks roughly as far as it can shoot, can it shoot to the other side?
Back
Profile Joined May 2010
Canada505 Posts
July 08 2010 13:33 GMT
#276
On July 08 2010 22:19 DarQraven wrote:
That aside, it doesn't make any sense logically either. A Stalker can blink straight through a rock cliff as long as a teammate has vision on the other side, yet he can't blink to a ledge on the other side of a chasm - even though he has clear vision of it, nothing is impeding his movement and it doesn't exceed the blink range.


Where are you getting that stalkers can't blink accross chasms anymore?

From what I gather, the only thing that was fixed was the blink distance bug and the rock vision bug.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
July 08 2010 13:35 GMT
#277
On July 08 2010 22:33 Back wrote:
Show nested quote +
On July 08 2010 22:19 DarQraven wrote:
That aside, it doesn't make any sense logically either. A Stalker can blink straight through a rock cliff as long as a teammate has vision on the other side, yet he can't blink to a ledge on the other side of a chasm - even though he has clear vision of it, nothing is impeding his movement and it doesn't exceed the blink range.


Where are you getting that stalkers can't blink accross chasms anymore?

From what I gather, the only thing that was fixed was the blink distance bug and the rock vision bug.


From OP.
"Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)"

Maybe I'm misunderstanding here.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-08 13:37:18
July 08 2010 13:36 GMT
#278
On July 08 2010 22:35 DarQraven wrote:
Show nested quote +
On July 08 2010 22:33 Back wrote:
On July 08 2010 22:19 DarQraven wrote:
That aside, it doesn't make any sense logically either. A Stalker can blink straight through a rock cliff as long as a teammate has vision on the other side, yet he can't blink to a ledge on the other side of a chasm - even though he has clear vision of it, nothing is impeding his movement and it doesn't exceed the blink range.


Where are you getting that stalkers can't blink accross chasms anymore?

From what I gather, the only thing that was fixed was the blink distance bug and the rock vision bug.


From OP.
"Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)"

Maybe I'm misunderstanding here.

OP is wrong, they just removed this bug which have the side effects that you can't blink over rocks without vision and you now don't have the range to blink to most islands:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123178
Back
Profile Joined May 2010
Canada505 Posts
July 08 2010 13:37 GMT
#279
On July 08 2010 22:35 DarQraven wrote:
From OP.
"Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)"

Maybe I'm misunderstanding here.


The OP most likely misunderstood. Someone in this thread even confirmed that you can still blink to the Lost Temple islands if you find the sweet spot.
Illva
Profile Joined May 2010
Sweden137 Posts
July 08 2010 13:56 GMT
#280
What is going on at blizzard? Its kinda obv that all the "anoying" and slightly difficult things terran has to deal with gets fixed. I mean: Thor splash against muta, void ray range nerf, tech getting cheaper (like stim etc).

Doesnt anyone over there realise that terran might not be winning right now, but they are the race with by far the biggest potential. Its going to be all terran wins until HotS if they continue like this. I mean EMP alone is a cheaper, faster, longer range spell than feedback/storm and it does both in 1. Its unit can also attack and cloak.

The stalker not being able to blink up destro rocks is retarded, it made sence, you can see part of the ramp and a stalker can blink where it can see. It wasnt inbalanced or OP at all, it was just the ONLY early/mid game harass protoss have.

I guess harassing is reserved for terran with tanks and their range towards steppes nat for example, reapers, cloaked banshee, viking landing etc. all which are alot earlier than anything that protoss can do like storm drop or maybe phoenix lift.

Two gate versus zerg was just fine, and tbh the only tactics that made the matchup balanced. Now its easy FE for zerg which means that their midgame push is going to overrun protoss.

The change might have been needed for other reason but why does it feel like terran gets the creative buffs/nerf where the other races just gets the nurfbat which will create imbalanced in other places not intended?

Zerg/Terran domination until the expansion or possible even the protoss expansion. Im playing terran for sure. I feel so much more relaxed with knowing that if I scout well (reapers/scans etc) I can always get a strong counter.
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