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UPDATE: Still Unlisted Patch Balance Changes - Page 15

Forum Index > SC2 General
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Sixes
Profile Joined July 2010
Canada1123 Posts
July 08 2010 13:57 GMT
#281
Going through the list:

Zerg (my race):

NP is a bit annoying but possibly necessary, now that ultras don't get stunned we may see fewer thors anyways.

Roach burrow under FF is annoying ... I mean, the other units with special movement (flying) can get around them, they aren't 100% impassable, so why isn't under them an option ? (especially when that option requires 2 upgrades and a branched out 1.5 tech and tier 2).

The IT is looking like it could even be useful ... thinking of IT harass much like raven turret harass. The upgrade to 30 secs seemed necessary, they just died too fast. The ability co cast when burrowed seems fun ... can't wait to throw one at the marines beside their sieged tanks.

Protoss:

Zealots and WGs ... guess that will avoid the default 2 gating of zerg. I don't 6 pool but hope that won't become an issue. We will have to see what this does, if it promotes more econ games I like it,

Stalkers are a fix not a nerf, up the rocks was silly, and if you can't out macro an enemy confined to 1 island location, you deserve to lose lol. Blink seems to otherwise work as normal.

Terran:

Nothing much changed, slightly smarter AI probably isn't a bad thing.
chieftan
Profile Joined July 2010
United States62 Posts
July 08 2010 13:59 GMT
#282
On July 08 2010 21:59 arb wrote:
Show nested quote +
On July 08 2010 21:51 Liquid`Jinro wrote:
On July 08 2010 21:39 arb wrote:
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not

I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working...

Well when i did play terran you clicked them they said
"No patience for shitting around"

This time when Psy clicked it they just said
"No patience"

Test when it works unless someone else can now.


The siege tanks say both "no patience for shitting around" and "no patience", same as before...
"my mental vagina gets soaked just to think about sending minerals to a computer ally. I'd truly do that all day if i was allowed to. just mine and send without getting a thx." - Comrade
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 08 2010 14:04 GMT
#283
On July 08 2010 22:59 chieftan wrote:
Show nested quote +
On July 08 2010 21:59 arb wrote:
On July 08 2010 21:51 Liquid`Jinro wrote:
On July 08 2010 21:39 arb wrote:
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not

I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working...

Well when i did play terran you clicked them they said
"No patience for shitting around"

This time when Psy clicked it they just said
"No patience"

Test when it works unless someone else can now.


The siege tanks say both "no patience for shitting around" and "no patience", same as before...

ahh okay i only noticed them saying the first, never a shortened version of it
Artillery spawned from the forges of Hell
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-08 14:23:36
July 08 2010 14:04 GMT
#284
wait are these notes actually 100% true and legit? this zealot change is absolutely huge, wow so uncalled for

absolutely love the cooldown over weapon change, also like the critters, they will give a nice touch to maps

im never gonna build a reaper again <.< )

edit: nvm xD
Progamerpls no copy pasterino
Aikin
Profile Joined April 2010
Austria532 Posts
July 08 2010 14:14 GMT
#285
What??? Is the zealot build time legit? If so why are they doing huge changes without listing them in the patch notes. I mean ~15% longer build time out of the blue.

The storm cooldown would be n1 if its true because it just sucked having templers with energy and cooldown die.

Infestors throwing terrans while burrowed sounds pretty cool tough. If infested teranns last longer it can be nice to spam some in a big fight. Its like getting marins with +2(well no stim) and you can get out 8 of a full infestor n1.
[A]dmiral Bulldog | Naniwa | [A]lliance
Xeken
Profile Joined May 2010
United States77 Posts
July 08 2010 14:17 GMT
#286
I think ultra dmg got a buff. I haven't played yet, but from editor data, it looks like there is a proc of 33% dmg within an arc of 45 degrees (the new one), and a proc of another 33% dmg within an arc of 180 degrees (the old one). Both have a range of 2. I am interpreting it as within 45 degrees, the dmg output will be 33% + 33%, and then outside of that arc, the dmg is 33%. Correct me if I'm wrong.
wintergt
Profile Joined February 2010
Belgium1335 Posts
Last Edited: 2010-07-08 14:22:10
July 08 2010 14:20 GMT
#287
On July 08 2010 22:56 Illva wrote:
The stalker not being able to blink up destro rocks is retarded, it made sence, you can see part of the ramp and a stalker can blink where it can see. It wasnt inbalanced or OP at all, it was just the ONLY early/mid game harass protoss have.

Defending unwanted glitches, nothing is to silly to post right?

On July 08 2010 23:17 Xeken wrote:
I think ultra dmg got a buff. I haven't played yet, but from editor data, it looks like there is a proc of 33% dmg within an arc of 45 degrees (the new one), and a proc of another 33% dmg within an arc of 180 degrees (the old one). Both have a range of 2. I am interpreting it as within 45 degrees, the dmg output will be 33% + 33%, and then outside of that arc, the dmg is 33%. Correct me if I'm wrong.

Hm interesting, someone should test this. I'm predicting we're gonna be seeing quite a lot from the ultralisk.
here i am
CauthonLuck
Profile Joined July 2009
United States93 Posts
July 08 2010 14:24 GMT
#288
On July 08 2010 18:52 krell wrote:
I believe the barracks build time has been increased to 65. (I'm 90% sure it was 60 before). I noted some other small changes:



Yea, I'm pretty sure it was 60 as well. I noticed all my timings were way off in the early game.
+5 sec on rax
-5 sec on pool
6 pool rebirth?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2010-07-08 14:30:29
July 08 2010 14:29 GMT
#289
Eh critter without parasite spell

I just loved to parasite those criters in sc1 and have vision all over the map
lololol
Profile Joined February 2006
5198 Posts
July 08 2010 14:35 GMT
#290
Spawning pool is still 65, Barracks have increased to 65.
Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade.
I'll call Nada.
FecalFrown
Profile Joined June 2010
215 Posts
July 08 2010 14:37 GMT
#291
The control groups are different now. If you have made a control group, you cant just overwrite it by selecting other units and hitting shift - #, it will simply add those units to that control group.

Its pretty obnoxious, I don't know if thats intended or what...
Sixes
Profile Joined July 2010
Canada1123 Posts
July 08 2010 14:38 GMT
#292
On July 08 2010 23:24 CauthonLuck wrote:
Show nested quote +
On July 08 2010 18:52 krell wrote:
I believe the barracks build time has been increased to 65. (I'm 90% sure it was 60 before). I noted some other small changes:



Yea, I'm pretty sure it was 60 as well. I noticed all my timings were way off in the early game.
+5 sec on rax
-5 sec on pool
6 pool rebirth?


Not against terran I don't think, you can probably still wall (or just maybe just micro a few SCVs over). Remember that if you don't instantly die to a 6pool, you win.

Against protoss it could be an issue ...

Though really, just thumbs down Steppes of War and the other 1 or 2 maps where it is actually possible (long rush distances or 4 spawn locations make 6 pool void).
skYfiVe
Profile Joined April 2010
United States382 Posts
July 08 2010 14:38 GMT
#293
On July 08 2010 23:37 FecalFrown wrote:
The control groups are different now. If you have made a control group, you cant just overwrite it by selecting other units and hitting shift - #, it will simply add those units to that control group.

Its pretty obnoxious, I don't know if thats intended or what...


Been that way, its control - # to make a control group/overwrite it.
"1baseiwa"
Rkie
Profile Blog Joined October 2009
United States1278 Posts
July 08 2010 14:42 GMT
#294
that means pandabearguy is back? yay!
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 08 2010 14:44 GMT
#295
On July 08 2010 18:31 Klockan3 wrote:
Guys, the only thing that was fixed with the stalker was that they removed this bug:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123178

They can still blink over anything as long as they are in range, it was bugged before so that you could blink further than you should be able to.

Here you can see:

I must disagree with you. The island on Scrap Station is a very short blink distance from the bottom base, but I was not able to enter it. The distance is as short as a regular (on land) stalker blink, and I should have been able to get at least one stalker up there. I think they specifically made the edges of that island into a "no-Blink zone".

How is Protoss supposed to break a Terran turtling on an island with mass Vikings now? I guess mass VRs is my only option...
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
kAz3
Profile Joined July 2010
United States56 Posts
July 08 2010 14:46 GMT
#296
On July 08 2010 14:41 EssayReader wrote:
Confirmed: Spawning Pool's building time is now 60 seconds (hence some of you may be seeing 88 gas instead of 100 gas when going 14gas/14pool since I did that too).


how long did the pool take before? 65?
lololol
Profile Joined February 2006
5198 Posts
July 08 2010 14:49 GMT
#297
Unless there's 2 different new patches, the spawning pool buildtime is still 65 seconds.
I'll call Nada.
InRaged
Profile Joined February 2007
1047 Posts
July 08 2010 14:49 GMT
#298
+5 on reaper AND barracks? Why? It's a sad excuse of a unit now.
Maybe there's some changes to it or it's upgrade that went unnoticed?
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 08 2010 14:50 GMT
#299
Update your roach patch changes. The hotkeys were NOT switched. Only the icons were switched. G is still Glial Reconstitution and T is still Tunneling claws.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 08 2010 14:51 GMT
#300
I've recognized a few new fonts. In tool tips for example.
¯\_(ツ)_/¯
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