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UPDATE: Still Unlisted Patch Balance Changes - Page 17

Forum Index > SC2 General
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EnderCN
Profile Joined May 2010
United States499 Posts
July 08 2010 16:04 GMT
#321
Hallucinated Colossi no longer break force fields.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
July 08 2010 16:05 GMT
#322
Xel'Naga Towers appear as an eye on the minimap now.
Absence of evidence is not evidence of absence.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 08 2010 16:05 GMT
#323
On July 08 2010 22:56 Illva wrote:
What is going on at blizzard? Its kinda obv that all the "anoying" and slightly difficult things terran has to deal with gets fixed. I mean: Thor splash against muta, void ray range nerf, tech getting cheaper (like stim etc).

Doesnt anyone over there realise that terran might not be winning right now, but they are the race with by far the biggest potential. Its going to be all terran wins until HotS if they continue like this. I mean EMP alone is a cheaper, faster, longer range spell than feedback/storm and it does both in 1. Its unit can also attack and cloak.

The stalker not being able to blink up destro rocks is retarded, it made sence, you can see part of the ramp and a stalker can blink where it can see. It wasnt inbalanced or OP at all, it was just the ONLY early/mid game harass protoss have.

I guess harassing is reserved for terran with tanks and their range towards steppes nat for example, reapers, cloaked banshee, viking landing etc. all which are alot earlier than anything that protoss can do like storm drop or maybe phoenix lift.

Two gate versus zerg was just fine, and tbh the only tactics that made the matchup balanced. Now its easy FE for zerg which means that their midgame push is going to overrun protoss.

The change might have been needed for other reason but why does it feel like terran gets the creative buffs/nerf where the other races just gets the nurfbat which will create imbalanced in other places not intended?

Zerg/Terran domination until the expansion or possible even the protoss expansion. Im playing terran for sure. I feel so much more relaxed with knowing that if I scout well (reapers/scans etc) I can always get a strong counter.


mate, don't you realise that there's been like 1 week of playtime since tanks had their damage reduced by 20% ?

blizzard will not risk 'over nerfing'.

i agree that protoss are having a very hard time against terran, can't seem to find any high level replay where the protoss was able to get any control past the early game in that matchup... just exploit voidray until it's fixed i guess.
Keren
Profile Joined June 2010
United States67 Posts
July 08 2010 16:06 GMT
#324
The zealot nerf is absolutely retarded, pretty much makes PvZ on maps like Steppes unplayable if they decide they want a free win because even 10pylon-10gate with a chrono'd zealout is no where near done by the time a 6pool's set of lings arrive.
Jintetsu
Profile Joined May 2010
Sweden152 Posts
July 08 2010 16:14 GMT
#325
On July 08 2010 13:26 teamsolid wrote:
Show nested quote +
On July 08 2010 12:58 theDragoon wrote:
Critters are back! I just killed a bear at steppes of war.

Panda bear guy!


i was so waiting for someone to say that
http://www.alien-invasion.eu
abcd878787
Profile Joined May 2010
France29 Posts
Last Edited: 2010-07-08 16:18:33
July 08 2010 16:18 GMT
#326
Blizzard games patch notes always miss so many things ....

Why does the community has to find out all the changes ? ..........
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2010-07-08 16:31:56
July 08 2010 16:19 GMT
#327
On July 09 2010 01:06 Keren wrote:
The zealot nerf is absolutely retarded, pretty much makes PvZ on maps like Steppes unplayable if they decide they want a free win because even 10pylon-10gate with a chrono'd zealout is no where near done by the time a 6pool's set of lings arrive.

Indeed it was hard enough to win before, usually this would almost 100% be followed up by banelings that were almost impossible to stop

hopefully some silent zerg nerf has been done
And yes maybe nerfing the rax and the reaper was a bit extreme, they should have did one or the other imo
Artillery spawned from the forges of Hell
Graven
Profile Joined June 2010
United States314 Posts
July 08 2010 16:28 GMT
#328
The NP nerf is devistating for ZvT. More importantly, it makes no sense...it'd be one thing if it was just a spell that allowed the Infestor to run away or recast something else afterward...but it ties up the unit...there's no reason for any time limit, especially one that short. If it is to prevent abuse, it should be made to last 20-30 seconds, ensuring that any major battle finished.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-07-08 16:34:59
July 08 2010 16:33 GMT
#329
I can't believe Blizzard would add 20% to the zealot cooldown time (or 15% to the build time) and not mention it in the patch notes. What's up with that?
Melt
Profile Joined May 2010
Switzerland281 Posts
July 08 2010 16:35 GMT
#330
On July 09 2010 01:18 abcd878787 wrote:
Blizzard games patch notes always miss so many things ....

Why does the community has to find out all the changes ? ..........


I think that they don't want to risk an overreaction of the community.

OR

the changes are bugs.


Postman
Profile Joined July 2010
United States269 Posts
July 08 2010 16:35 GMT
#331
Does NP really only last 12 seconds now? Because they even added in an achievement for warping in a zealot while playing zerg, which makes me think you're supposed to NP a probe and throw down a gateway.

Some of these changes seems bad, others seem downright idiotic.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 08 2010 16:36 GMT
#332
On July 09 2010 01:19 arb wrote:
Show nested quote +
On July 09 2010 01:06 Keren wrote:
The zealot nerf is absolutely retarded, pretty much makes PvZ on maps like Steppes unplayable if they decide they want a free win because even 10pylon-10gate with a chrono'd zealout is no where near done by the time a 6pool's set of lings arrive.

Indeed it was hard enough to win before, usually this would almost 100% be followed up by banelings that were almost impossible to stop

hopefully some silent zerg nerf has been done


dont see the huge problem. there is one map with close enough rush distances for it to even matter a tiny bit. and if you really really have such huge problems with it why not simply wall of?

do standart wall and if they really arive super early just do a fullblock with another pylon or stall the 5 secs with probes.

i really dont understand why people call "OMG UNBEATABLE IMBA!" before playing,testing or even thinking for a second about it.


and why should banelings after a 6pool be hard to stop in any way? do you realise how low the drone count and how late the gas is after a 6pool?

life of lively to live to life of full life thx to shield battery
Killver
Profile Joined May 2010
Austria88 Posts
July 08 2010 16:37 GMT
#333
Is the Zealot nerf really, really confirmed? If so it is such a hard nerf.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
July 08 2010 16:37 GMT
#334
On July 09 2010 01:28 Graven wrote:
The NP nerf is devistating for ZvT. More importantly, it makes no sense...it'd be one thing if it was just a spell that allowed the Infestor to run away or recast something else afterward...but it ties up the unit...there's no reason for any time limit, especially one that short. If it is to prevent abuse, it should be made to last 20-30 seconds, ensuring that any major battle finished.

They decided that infinity was too long, making it longer so that it would last until any major battles are over would be redundant.
Absence of evidence is not evidence of absence.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-08 16:39:48
July 08 2010 16:38 GMT
#335
pylon build field for protoss got a much cleaner animation, now its a blue circle instead of a filled blue circle

zerg creep seems to spread alittle spikier instead of a clean circle
Progamerpls no copy pasterino
NATO
Profile Joined April 2010
United States459 Posts
July 08 2010 16:40 GMT
#336
Confirmed that the only think about blink that was changed was the bug about blink range: they can still blink to unpathable areas as long as it is within range.

Also, the new MBS for terran is awesome except for the reactor bug where only one guy gets queued there until the tech labs are full.
theDragoon
Profile Joined June 2010
Canada307 Posts
July 08 2010 16:41 GMT
#337
I just don't appreciate how they changed so much without telling us in the patch notes. I thought the game was pretty well balanced pre-phase 2 and these changes may disrupt the balance.
Silu
Profile Joined June 2010
Finland165 Posts
July 08 2010 16:42 GMT
#338
On July 09 2010 01:35 Postman wrote:
Does NP really only last 12 seconds now? Because they even added in an achievement for warping in a zealot while playing zerg, which makes me think you're supposed to NP a probe and throw down a gateway.


Or, you know, throw down a Nexus. Or first a Pylon and a Gateway with another NP. With an infinite NP that wouldn't really be much of an achievement

I don't really see what the big issue is with a duration after which the battle is decided anyway.
Noev
Profile Blog Joined January 2010
United States1105 Posts
July 08 2010 16:44 GMT
#339
I gotta say some of these changes i just don't get, but oh well i have yet to really get any games in so i can't speak from experience that they make that huge of a difference, i can agree with some of the other people here that the zealot time increase is going to make early game pvz so much harder, but im hoping that someone will find something clever to do to keep us alive or that the change won't be as dramatic as we all think
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 08 2010 16:44 GMT
#340
On July 09 2010 01:18 abcd878787 wrote:
Blizzard games patch notes always miss so many things ....

Why does the community has to find out all the changes ? ..........


Because they threw Beta up as quickly as possible to step the bloodflow from RealID backlash.

Seriously. Think about the timing on how this all came up, and everything seemed to be bugged already.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
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