UPDATE: Still Unlisted Patch Balance Changes - Page 17
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EnderCN
United States499 Posts
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R0YAL
United States1768 Posts
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tarsier
United Kingdom223 Posts
On July 08 2010 22:56 Illva wrote: What is going on at blizzard? Its kinda obv that all the "anoying" and slightly difficult things terran has to deal with gets fixed. I mean: Thor splash against muta, void ray range nerf, tech getting cheaper (like stim etc). Doesnt anyone over there realise that terran might not be winning right now, but they are the race with by far the biggest potential. Its going to be all terran wins until HotS if they continue like this. I mean EMP alone is a cheaper, faster, longer range spell than feedback/storm and it does both in 1. Its unit can also attack and cloak. The stalker not being able to blink up destro rocks is retarded, it made sence, you can see part of the ramp and a stalker can blink where it can see. It wasnt inbalanced or OP at all, it was just the ONLY early/mid game harass protoss have. I guess harassing is reserved for terran with tanks and their range towards steppes nat for example, reapers, cloaked banshee, viking landing etc. all which are alot earlier than anything that protoss can do like storm drop or maybe phoenix lift. Two gate versus zerg was just fine, and tbh the only tactics that made the matchup balanced. Now its easy FE for zerg which means that their midgame push is going to overrun protoss. The change might have been needed for other reason but why does it feel like terran gets the creative buffs/nerf where the other races just gets the nurfbat which will create imbalanced in other places not intended? Zerg/Terran domination until the expansion or possible even the protoss expansion. Im playing terran for sure. I feel so much more relaxed with knowing that if I scout well (reapers/scans etc) I can always get a strong counter. mate, don't you realise that there's been like 1 week of playtime since tanks had their damage reduced by 20% ? blizzard will not risk 'over nerfing'. i agree that protoss are having a very hard time against terran, can't seem to find any high level replay where the protoss was able to get any control past the early game in that matchup... just exploit voidray until it's fixed i guess. | ||
Keren
United States67 Posts
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Jintetsu
Sweden152 Posts
i was so waiting for someone to say that | ||
abcd878787
France29 Posts
Why does the community has to find out all the changes ? .......... | ||
arb
Noobville17915 Posts
On July 09 2010 01:06 Keren wrote: The zealot nerf is absolutely retarded, pretty much makes PvZ on maps like Steppes unplayable if they decide they want a free win because even 10pylon-10gate with a chrono'd zealout is no where near done by the time a 6pool's set of lings arrive. Indeed it was hard enough to win before, usually this would almost 100% be followed up by banelings that were almost impossible to stop hopefully some silent zerg nerf has been done And yes maybe nerfing the rax and the reaper was a bit extreme, they should have did one or the other imo | ||
Graven
United States314 Posts
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koppik
United States676 Posts
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Melt
Switzerland281 Posts
On July 09 2010 01:18 abcd878787 wrote: Blizzard games patch notes always miss so many things .... Why does the community has to find out all the changes ? .......... I think that they don't want to risk an overreaction of the community. OR the changes are bugs. | ||
Postman
United States269 Posts
Some of these changes seems bad, others seem downright idiotic. | ||
BeMannerDuPenner
Germany5638 Posts
On July 09 2010 01:19 arb wrote: Indeed it was hard enough to win before, usually this would almost 100% be followed up by banelings that were almost impossible to stop hopefully some silent zerg nerf has been done dont see the huge problem. there is one map with close enough rush distances for it to even matter a tiny bit. and if you really really have such huge problems with it why not simply wall of? do standart wall and if they really arive super early just do a fullblock with another pylon or stall the 5 secs with probes. i really dont understand why people call "OMG UNBEATABLE IMBA!" before playing,testing or even thinking for a second about it. and why should banelings after a 6pool be hard to stop in any way? do you realise how low the drone count and how late the gas is after a 6pool? | ||
Killver
Austria88 Posts
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R0YAL
United States1768 Posts
On July 09 2010 01:28 Graven wrote: The NP nerf is devistating for ZvT. More importantly, it makes no sense...it'd be one thing if it was just a spell that allowed the Infestor to run away or recast something else afterward...but it ties up the unit...there's no reason for any time limit, especially one that short. If it is to prevent abuse, it should be made to last 20-30 seconds, ensuring that any major battle finished. They decided that infinity was too long, making it longer so that it would last until any major battles are over would be redundant. | ||
MorroW
Sweden3522 Posts
zerg creep seems to spread alittle spikier instead of a clean circle | ||
NATO
United States459 Posts
Also, the new MBS for terran is awesome except for the reactor bug where only one guy gets queued there until the tech labs are full. | ||
theDragoon
Canada307 Posts
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Silu
Finland165 Posts
On July 09 2010 01:35 Postman wrote: Does NP really only last 12 seconds now? Because they even added in an achievement for warping in a zealot while playing zerg, which makes me think you're supposed to NP a probe and throw down a gateway. Or, you know, throw down a Nexus. Or first a Pylon and a Gateway with another NP. With an infinite NP that wouldn't really be much of an achievement I don't really see what the big issue is with a duration after which the battle is decided anyway. | ||
Noev
United States1105 Posts
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InfiniteIce
United States794 Posts
On July 09 2010 01:18 abcd878787 wrote: Blizzard games patch notes always miss so many things .... Why does the community has to find out all the changes ? .......... Because they threw Beta up as quickly as possible to step the bloodflow from RealID backlash. Seriously. Think about the timing on how this all came up, and everything seemed to be bugged already. | ||
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