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UPDATE: Still Unlisted Patch Balance Changes - Page 13

Forum Index > SC2 General
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Jibba
Profile Blog Joined October 2007
United States22883 Posts
July 08 2010 12:19 GMT
#241
Is anyone else somewhat worried about all the hidden changes that keep showing up, like these or the ultralisk AoE damage nerf?

It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in.
ModeratorNow I'm distant, dark in this anthrobeat
Seltsam
Profile Blog Joined April 2010
United States343 Posts
July 08 2010 12:20 GMT
#242
Well 6 pools are going to be unstoppable if the Zealot takes longer to build. A 10 gate + boosted zealot barely gets out in time to stop it as it is. If you're like 2 seconds late starting either the pylon or the gateway, the zerglings tend to get through anyway. Obviously it kind of depends on rush distance, but if I'm on a map like Steppes with a crazy short rush distance and I get 6-pooled, Zealots are barely quick enough. If they take longer now, 6pools are going to be (more) retarded...
Team Limited ftw! www.teamltd.net
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 08 2010 12:20 GMT
#243
I also really don't get why these things aren't included in the patch notes... it seems pretty obvious that they do matter
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Effect010
Profile Joined May 2010
Germany89 Posts
July 08 2010 12:23 GMT
#244
infested terran ---> infestor? did they change the ability back to infestor from the overseer?
"Keep stepping over dead bodys." - day9
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
July 08 2010 12:25 GMT
#245
That rax-addon MBS change sounds really stupid =/
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 08 2010 12:27 GMT
#246
Does anybody have anymore GRAPHICAL or AUDIO changes?

Please report here...


ANy new unit fire or move sounds? Any new animations, or graphics changes? Overall artwork rehaul somewhere ingame ????

It's important peoplez
WHO is this who speaks to me as though I needed his advice?
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
Last Edited: 2010-07-08 12:28:26
July 08 2010 12:27 GMT
#247
You can now upgrade your medivacs to have them get 25 more starting energy. I didn't see this before.
Nuke has a new icon as well.
Watch the minimap.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 08 2010 12:28 GMT
#248
On July 08 2010 20:56 Knutzi wrote:
so, they completly screw 2 gate openings against zerg and stalkers have been nerfed into oblivion while at the same time terran gets huge ai buffs on their medivacs?

thats the final nail in the coffin for my protoss, hello terran : )

I never used stalkers to blink to islands at all and i never had any problems..

"Nerfed into oblivion" is a bit of an overstatement here i think
Artillery spawned from the forges of Hell
Back
Profile Joined May 2010
Canada505 Posts
July 08 2010 12:31 GMT
#249
On July 08 2010 21:28 arb wrote:
I never used stalkers to blink to islands at all and i never had any problems..

"Nerfed into oblivion" is a bit of an overstatement here i think


Someone also confirmed that it is possible to blink to the Lost Temple islands but only "one at a time", which I assume can be worked around by queueing up a move after the blink.
JamSan
Profile Joined June 2010
4 Posts
July 08 2010 12:31 GMT
#250
If "fazing" charged void rays is now possible, that means that they can no longer hold their charge without doing damage, making it a mixed buff I suppose.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 08 2010 12:33 GMT
#251
On July 08 2010 21:19 Jibba wrote:
Is anyone else somewhat worried about all the hidden changes that keep showing up, like these or the ultralisk AoE damage nerf?

It seems like it defeats the purpose of having patch notes at all, since people need to go through and check each variable anyways because so much is unlisted, and I worry they'll use it to slip changes in.

It is only when they apply many patches at once, then they for some reason only show us the latest changelog. For example when they said that they reduced fungal growths damage to 35 when it was 20 damage before that so people believed that it was nerfed when it was actually buffed in that patch.
soki
Profile Joined March 2010
United States40 Posts
July 08 2010 12:34 GMT
#252
On July 08 2010 21:27 Deyster wrote:
You can now upgrade your medivacs to have them get 25 more starting energy. I didn't see this before.

that was always there o_O

http://wiki.teamliquid.net/starcraft2/Tech_Lab
http://us.battle.net/sc2/en/profile/270391/1/Soki/
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-07-08 12:39:08
July 08 2010 12:36 GMT
#253
Damn, the Stalker Blink nerf is going to make PvT that much more annoying. It's already frustrating as hell to basetrade with a Terran and have them float off to an island, but at least you could get over there with relatively cheap units. Now I have to tech all the way back up to air or prisms, if possible at all.

Also, I get the feeling that siege expand will be a lot harder to stop now, particularly on LT. One of my counters to it was making blink stalkers and blinking them in right next to the nat from the gold expo. That way I could do some damage and have the tanks to the bulk of the damage to their own CC. Can't do that now, so instead I'll have to just suicide run them through the choke. =/
Going to have to rethink that one.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 08 2010 12:39 GMT
#254
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not
Artillery spawned from the forges of Hell
lololol
Profile Joined February 2006
5198 Posts
July 08 2010 12:40 GMT
#255
The addon change is AWESOME. WTF are people complaining about?
You just queue the tech lab units first and you don't need to know which ones you have selected or tab between them and you have letters indicating what kind of addon each building has.
They just need to fix it so reactors queue 2 units initially instead of just 1.
I'll call Nada.
Graven
Profile Joined June 2010
United States314 Posts
July 08 2010 12:45 GMT
#256
On July 08 2010 21:40 lololol wrote:
The addon change is AWESOME. WTF are people complaining about?
You just queue the tech lab units first and you don't need to know which ones you have selected or tab between them and you have letters indicating what kind of addon each building has.
They just need to fix it so reactors queue 2 units initially instead of just 1.


If that's true, I might be able to finally play Terran competently. My macro with Terran has been retarded because of all the need for tabbing.
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
July 08 2010 12:48 GMT
#257
On July 08 2010 21:34 soki wrote:
Show nested quote +
On July 08 2010 21:27 Deyster wrote:
You can now upgrade your medivacs to have them get 25 more starting energy. I didn't see this before.

that was always there o_O

http://wiki.teamliquid.net/starcraft2/Tech_Lab

Well, don't blame me for not seeing it :X I didn't sleep yet nor did I ever even consider such upgrade useful at all. I need to rest.

I really like the AI so far, it scouts actively, it expands actively (even to gold, I've had AI attack rocks to make an expansion at gold, but the game was finished before the rocks died, and it also try to sneak a hidden expansion when I crushed it's main) and that's not even at insane level.
The only thing though is that if you play against 2 AI and both are same race, they will do the same exact build.
Watch the minimap.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 08 2010 12:51 GMT
#258
On July 08 2010 21:39 arb wrote:
Was watching Psyonics stream and.. did they remove the siege tank saying

"No patience for shitting around" ?

He just said "No Patience" i hope not

I think the no patience is a follow up remark? I'm not sure tho, I'll test when SC2 starts working...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
kentonator
Profile Joined July 2010
Vatican City State95 Posts
July 08 2010 12:52 GMT
#259
I bet half the people crying about the stalker fix have never even blinked to an island before. Seriously how often does that happen?

Can't blink past rocks? Move to the side where theres a cliff and just blink up the cliff instead....works like it should now
DivinO
Profile Blog Joined July 2009
United States4796 Posts
July 08 2010 12:53 GMT
#260
Psionic Storm speedup was huge.

Hope that doesn't impact the game too much?
LiquipediaBrain in my filth.
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