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UPDATE: Still Unlisted Patch Balance Changes - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 42 Next All
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
July 08 2010 10:07 GMT
#201
You guys are confusing the hell out of me with the stalkers...

Can they or can't they blink to an island within range when they have vision (true island, no path for normal units to take, just void or water or abiss or unpassable terrain)?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
ChaosShadow
Profile Joined April 2010
United States79 Posts
July 08 2010 10:08 GMT
#202
On July 08 2010 19:07 Doctorasul wrote:
You guys are confusing the hell out of me with the stalkers...

Can they or can't they blink to an island within range when they have vision (true island, no path for normal units to take, just void or water or abiss or unpassable terrain)?


Yes, they should be able to, but only to the limit of their blink range (which usually isn't enough to get them to most islands).
Lighioana
Profile Joined March 2010
Norway466 Posts
July 08 2010 10:10 GMT
#203
Apparently you can be placed directly in Platinum again, opposed to how phase 1 ended.
And forgive me nothing for I truly meant it all
ChaosShadow
Profile Joined April 2010
United States79 Posts
July 08 2010 10:11 GMT
#204
On July 08 2010 19:10 Lighioana wrote:
Apparently you can be placed directly in Platinum again, opposed to how phase 1 ended.


You could be placed in platinum at the end of phase 1, it was diamond that you had to win your way into.
Psychopomp
Profile Joined April 2010
United States237 Posts
July 08 2010 10:12 GMT
#205
Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands)


What.
RisingTide
Profile Joined December 2008
Australia769 Posts
July 08 2010 10:12 GMT
#206
On July 08 2010 19:08 ChaosShadow wrote:
Show nested quote +
On July 08 2010 19:07 Doctorasul wrote:
You guys are confusing the hell out of me with the stalkers...

Can they or can't they blink to an island within range when they have vision (true island, no path for normal units to take, just void or water or abiss or unpassable terrain)?


Yes, they should be able to, but only to the limit of their blink range (which usually isn't enough to get them to most islands).

Actually.... They can't. Tried it on Scrap Station, they give an error message when trying to blink to a true island.
Fivecent
Profile Joined June 2010
4 Posts
Last Edited: 2010-07-08 10:13:50
July 08 2010 10:12 GMT
#207
Just jumping in here to say that the new terran build system is far inferior to what it was before. I've figured that the best bet is to start with the high-tier units and move down, the only problem is that it's just entirely too vulnerable to mis-keys and over-pressing. It also removes that "at-a-glance" sense of what types of buildings you had available and what their workload was like in addition to somewhat of a tactile feel of "oh, alright, 2 reactors, 2 labs, 1... nothing?" I should probably just shut up though because the cure for this is simply improving accuracy, but still, it wouldn't have been necessary before.

To contribute though, the Terran scan radius has increased, in addition to the size of the graphic. First time I dropped one after the patch I had to comment on how huge it was.
Only in America could you find a way to earn a healthy buck and still keep your attitude on self distruct.
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
July 08 2010 10:15 GMT
#208
Question for ppl who are still in game.. has nydus rally been changed from attack move to move as well?

thanks ;x
perbarian
Profile Joined April 2010
Sweden42 Posts
July 08 2010 10:19 GMT
#209
When I saw ZealousDs video I noticed that the Xel'Naga Watch Towers icon on the minimap now is an eye instead of a white dot. Don't think anyone has mentioned this yet.
Puts the fun in fundamentalist.
jiabung
Profile Blog Joined December 2007
United States720 Posts
July 08 2010 10:26 GMT
#210
On low graphics setting, pylon power range is now indicated by only a dashed blue line, instead of an entire glowing circle. Best change yet for my crappy laptop as now I can actually play toss. Before, clicking on any pylon or trying to place a building would result in major lag spike.
ChaosShadow
Profile Joined April 2010
United States79 Posts
Last Edited: 2010-07-08 10:31:41
July 08 2010 10:29 GMT
#211
On July 08 2010 19:12 RisingTide wrote:
Show nested quote +
On July 08 2010 19:08 ChaosShadow wrote:
On July 08 2010 19:07 Doctorasul wrote:
You guys are confusing the hell out of me with the stalkers...

Can they or can't they blink to an island within range when they have vision (true island, no path for normal units to take, just void or water or abiss or unpassable terrain)?


Yes, they should be able to, but only to the limit of their blink range (which usually isn't enough to get them to most islands).

Actually.... They can't. Tried it on Scrap Station, they give an error message when trying to blink to a true island.



The 2 islands on Lost Temple can be blinked to, so I'm pretty sure that blizzard just fixed blink to not let stalkers blink to terrain outside of blink range.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
July 08 2010 10:29 GMT
#212
Zealot buildtime increased from 33 to 38 and cooldown increased from 23 to 28.

DUDE I KNEW MY TIMINGS WERE OFF SOMEHOW! I thought i was just rusty and constantly fcking something up with my 13-15 gate build hahaha
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2010-07-08 10:40:01
July 08 2010 10:39 GMT
#213
Critter explodes if you spam click on them... and leaves a hole in the terrain (i'm not kidding).
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
vic_gn
Profile Joined March 2010
Austria50 Posts
July 08 2010 10:41 GMT
#214
On July 08 2010 19:39 Qzy wrote:
Critter explodes if you spam click on them... and leaves a hole in the terrain (i'm not kidding).


critters explode since warcraft 2 thats not new, but the hole is.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 08 2010 11:13 GMT
#215
They changed "We need more mineralzzzzzzzzzzzz" also - Its much better
Your strength is just an accident arising from the weakness of others -Heart of Darkness
ComaCat
Profile Joined April 2009
United Kingdom33 Posts
July 08 2010 11:21 GMT
#216
Are there any new battle.net changes?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 08 2010 11:32 GMT
#217
On July 08 2010 19:12 RisingTide wrote:
Show nested quote +
On July 08 2010 19:08 ChaosShadow wrote:
On July 08 2010 19:07 Doctorasul wrote:
You guys are confusing the hell out of me with the stalkers...

Can they or can't they blink to an island within range when they have vision (true island, no path for normal units to take, just void or water or abiss or unpassable terrain)?


Yes, they should be able to, but only to the limit of their blink range (which usually isn't enough to get them to most islands).

Actually.... They can't. Tried it on Scrap Station, they give an error message when trying to blink to a true island.

Then it is too far away, the real blink range is really small. And the reason you could blink over rocks before witout vision is because you actually blinked on the rocks and was pathed to the other side, you can no longer blink on unpathable areas.
Noocta
Profile Joined June 2010
France12578 Posts
July 08 2010 11:35 GMT
#218
I don't see the point of the Neural Parasite nerf. I mean, it's research + 100 mana + extreemly vulnerable unit easy to snipe... For 10 SECONDES ?!

Comon Blizzard.. Infinite mc was fine. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
simme123
Profile Blog Joined February 2010
Sweden810 Posts
July 08 2010 11:36 GMT
#219
ctrl f8-f12 is better than f5-f8 imo at least now i can easily do it with the right control however I haven't really used the f binds that much in sc2 since I can macro with 5 and tab so no real need for them imo for precise scans in your enemies base.
MucK
Profile Joined July 2010
Germany59 Posts
July 08 2010 11:41 GMT
#220
what about someone gather and list up all changes found till page 11?
www.prototype-gaming.de
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