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Patch 13 Discussion - Page 5

Forum Index > SC2 General
Post a Reply
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Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 03:29 GMT
#81
Hey, people kept complaining about Immortals; now Zerg has one! :D

Except it's melee, and deals splash. And is fricken huge.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 03:29 GMT
#82
So the ultra does more damage and dies faster? Yippie?
Banelings are too cute to blow up
EvilMaishidon
Profile Joined May 2010
United States125 Posts
May 21 2010 03:30 GMT
#83
I'm really worried about people building a bunch of overseers and just flying by, dropping infested terrans and corrupting every building. They said they don't want this, but i really don't see how its preventable.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
May 21 2010 03:30 GMT
#84
Urgh.........

Decreased cost on stim and combat shields? That's gonna be great for me as a Terran....but I have a feeling that timing pushes with the reductions in cost are going to be hard to deal with.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
sknighti
Profile Joined May 2009
Canada22 Posts
May 21 2010 03:30 GMT
#85
interesting ultra changes, but I don't know if they are viable
yay for the marine changes
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 21 2010 03:30 GMT
#86
holy fucking christ balls

lol @ removing copper and adding diamond?
Weasel-
Profile Joined June 2009
Canada1556 Posts
Last Edited: 2010-05-21 03:31:43
May 21 2010 03:30 GMT
#87
Well. We're boned.

Then again this really doesn't hit me personally that hard, I haven't been using sentries/force fields since the last patch opting to go almost pure stalker/zealot and I've been doing better than before patch 12. I also never use void rays. I do think that giving the old corruption ability to the overseer for SEVENTY FIVE (!) energy is gonna make zerg really really really fucking strong if they use it right. Even if it's channeled, this still forces a protoss to bring most of his stalkers back to his base, and most likely will give the zerg complete map control for 30 seconds (with enough overseers of course). I definitely think we're going to see the energy cost on this ability nerfed into the ground.
-Simplicity-
Profile Joined May 2010
United States83 Posts
May 21 2010 03:30 GMT
#88
what the hell...
worst patch notes. ever.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
May 21 2010 03:30 GMT
#89
lol i'm a terran player but i will have to play some games as zerg and have fun with overseers.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:30 GMT
#90
On May 21 2010 12:26 poor newb wrote:
and when is dustin browder gonna stop playing terran


I know right?
Yeah lets buff terran infantry upgrades cause uhmm yeah terran wasn't quite competitive enough yeaaaaah.. uhm.. yeah.
poor newb
Profile Joined April 2004
United States1879 Posts
May 21 2010 03:31 GMT
#91
On May 21 2010 12:30 AcrossFiveJulys wrote:
holy fucking christ balls

lol @ removing copper and adding diamond?


that means everyone gets shifted 1 higher
How do you mine minerals?
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:31 GMT
#92
On May 21 2010 12:30 AcrossFiveJulys wrote:
holy fucking christ balls

lol @ removing copper and adding diamond?


EVERYONE is speshul now.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 03:31 GMT
#93
On May 21 2010 12:30 AcrossFiveJulys wrote:
holy fucking christ balls

lol @ removing copper and adding diamond?


So does this mean silver is the new bronze? What exactly does this accomplish?
Banelings are too cute to blow up
Sirot
Profile Joined March 2010
48 Posts
May 21 2010 03:32 GMT
#94
Ultralisks with Frenzy, will be doing 50 damage per attack versus armored in an area of effect. It's like a Immortal on crack.
DrBoo
Profile Joined April 2010
Canada1177 Posts
May 21 2010 03:32 GMT
#95
This isn't Warcraft! Why do we need Frenzy or Bloodlust or Heroism call it what you want its still the same idea :\
"DrBoo is an elaborate troll" -Pufftrees
Zhou
Profile Joined February 2009
United States832 Posts
May 21 2010 03:32 GMT
#96
Oh man. This is amazing.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2010 03:32 GMT
#97
On May 21 2010 12:31 nihlon wrote:
Show nested quote +
On May 21 2010 12:30 AcrossFiveJulys wrote:
holy fucking christ balls

lol @ removing copper and adding diamond?


So does this mean silver is the new bronze? What exactly does this accomplish?

diamonds are more expensive than platinum of course
Artillery spawned from the forges of Hell
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 03:32 GMT
#98
HELL YEA! THIS IS SUCH A GREAT PATCH! CANT WAIT TIL ITS READY!!
Et Ducit Mundum Per Luce
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
May 21 2010 03:33 GMT
#99
On May 21 2010 12:23 VdH wrote:
Forcefields removed by ultras simply by WALKING through them? That's incredibly stupid...it makes FF utterly useless in late game ZvP! how does blizz expect protoss players to stop ultra/ling/hydras now? are we supposed to make two dozen templars in each ZvP?


Overreacting much? The zerg player still needs to actually build ultralisk and physically move them so it destroys each FF. I feel like at this point, the ultralisk is just gonna destroy one FF and get stuck trying to move towards the Toss army because of other units clustering the spot. And basically just act as a FF against the Zerg army.

People are overreacting to the FF destruction debuff. Thors and Ultras are so slow that it would take awhile to physically move them to each FF and destroy it. The toss army meanwhile can probably pick off more units with less unit loss since the Thors/Ultras are trying to destroy the FF instead of dealing damage (not to mention the Ultra has less health now), and the Toss army can just retreat a little bit and volley another wave of FF's. Sorry you can't just spam all your FF constantly.

Jaedong <3 HOOK'EM HORNS!
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 21 2010 03:33 GMT
#100
On May 21 2010 12:28 imPERSONater wrote:
hmmmm..... I just clicked on SC2 and the upload did not start. Did I miss something or has this patch not been enabled yet.....?

yea i'm confused too
Shine[Kal] #1 fan
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