Except it's melee, and deals splash. And is fricken huge.
Patch 13 Discussion - Page 5
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Zeke50100
United States2220 Posts
Except it's melee, and deals splash. And is fricken huge. | ||
nihlon
Sweden5581 Posts
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EvilMaishidon
United States125 Posts
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Zergneedsfood
United States10671 Posts
Decreased cost on stim and combat shields? That's gonna be great for me as a Terran....but I have a feeling that timing pushes with the reductions in cost are going to be hard to deal with. | ||
sknighti
Canada22 Posts
yay for the marine changes | ||
AcrossFiveJulys
United States3612 Posts
lol @ removing copper and adding diamond? | ||
Weasel-
Canada1552 Posts
Then again this really doesn't hit me personally that hard, I haven't been using sentries/force fields since the last patch opting to go almost pure stalker/zealot and I've been doing better than before patch 12. I also never use void rays. I do think that giving the old corruption ability to the overseer for SEVENTY FIVE (!) energy is gonna make zerg really really really fucking strong if they use it right. Even if it's channeled, this still forces a protoss to bring most of his stalkers back to his base, and most likely will give the zerg complete map control for 30 seconds (with enough overseers of course). I definitely think we're going to see the energy cost on this ability nerfed into the ground. | ||
-Simplicity-
United States83 Posts
worst patch notes. ever. | ||
REDBLUEGREEN
Germany1903 Posts
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Lollersauce
United States357 Posts
On May 21 2010 12:26 poor newb wrote: and when is dustin browder gonna stop playing terran I know right? Yeah lets buff terran infantry upgrades cause uhmm yeah terran wasn't quite competitive enough yeaaaaah.. uhm.. yeah. | ||
poor newb
United States1879 Posts
On May 21 2010 12:30 AcrossFiveJulys wrote: holy fucking christ balls lol @ removing copper and adding diamond? that means everyone gets shifted 1 higher | ||
Lollersauce
United States357 Posts
On May 21 2010 12:30 AcrossFiveJulys wrote: holy fucking christ balls lol @ removing copper and adding diamond? EVERYONE is speshul now. | ||
nihlon
Sweden5581 Posts
On May 21 2010 12:30 AcrossFiveJulys wrote: holy fucking christ balls lol @ removing copper and adding diamond? So does this mean silver is the new bronze? What exactly does this accomplish? | ||
Sirot
48 Posts
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DrBoo
Canada1177 Posts
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Zhou
United States832 Posts
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arb
Noobville17915 Posts
On May 21 2010 12:31 nihlon wrote: So does this mean silver is the new bronze? What exactly does this accomplish? diamonds are more expensive than platinum of course | ||
s2pid_loser
United States699 Posts
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cHaNg-sTa
United States1058 Posts
On May 21 2010 12:23 VdH wrote: Forcefields removed by ultras simply by WALKING through them? That's incredibly stupid...it makes FF utterly useless in late game ZvP! how does blizz expect protoss players to stop ultra/ling/hydras now? are we supposed to make two dozen templars in each ZvP? Overreacting much? The zerg player still needs to actually build ultralisk and physically move them so it destroys each FF. I feel like at this point, the ultralisk is just gonna destroy one FF and get stuck trying to move towards the Toss army because of other units clustering the spot. And basically just act as a FF against the Zerg army. People are overreacting to the FF destruction debuff. Thors and Ultras are so slow that it would take awhile to physically move them to each FF and destroy it. The toss army meanwhile can probably pick off more units with less unit loss since the Thors/Ultras are trying to destroy the FF instead of dealing damage (not to mention the Ultra has less health now), and the Toss army can just retreat a little bit and volley another wave of FF's. Sorry you can't just spam all your FF constantly. | ||
Xenocide_Knight
Korea (South)2625 Posts
On May 21 2010 12:28 imPERSONater wrote: hmmmm..... I just clicked on SC2 and the upload did not start. Did I miss something or has this patch not been enabled yet.....? yea i'm confused too | ||
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