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Patch 13 Discussion - Page 92

Forum Index > SC2 General
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onewingedmoogle
Profile Joined June 2009
Canada434 Posts
May 24 2010 07:48 GMT
#1821
+ Frenzy spell added:

# Costs 25 energy.
# Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

+ Contaminate spell added:

# Costs 75 energy.
# Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

+ Infested Terran spell added:

# Costs 125 energy.
# Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


frickin wc3 spells
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
May 25 2010 05:47 GMT
#1822
On May 23 2010 10:03 Aether wrote:
Getting early VRs damages your economy so horribly as Protoss, I really don't think they needed to be changed. A void ray costs as much as 5 marines +150 gas, plus the cost of the stargate. 1 VR has to do some pretty nice micro to deal with 5 marines, and even if you are able to do so, the terran can easily pump another 10 marines while you're dealing with those 5.


That is what people dont seem to realize.... I totally refuse to use VR's at the beginning of the game because killing them is as easy as pumping marines and then your economy as Toss is screwed... the only time I made them is after I was sure the guy was going mass marauders.

Now that they got nerfed, not only it broke the balance on PvP and PvZ, but now it is even more useless to do those units early on because now their range is less than before so microing wont help at all...
I won
Kyuki
Profile Joined February 2008
Sweden1867 Posts
May 25 2010 06:07 GMT
#1823
And at the same time, you could abuse it's range to infinity with a good cliff and bunkers were absolutly worthless.
Mada Mada Dane
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 25 2010 06:09 GMT
#1824
My economy with fast voidrays was fine. Not sure what you guys are doing.
Life is Good.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 25 2010 06:10 GMT
#1825
On May 24 2010 16:48 onewingedmoogle wrote:
Show nested quote +
+ Frenzy spell added:

# Costs 25 energy.
# Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

+ Contaminate spell added:

# Costs 75 energy.
# Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

+ Infested Terran spell added:

# Costs 125 energy.
# Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


frickin wc3 spells

Imagine if someone suggested those in here before the actual patch was implemented, that person would have gotten flamed and a ban.
Squisher
Profile Joined April 2010
Canada8 Posts
May 25 2010 14:57 GMT
#1826
On May 23 2010 04:33 Impervious wrote:
Show nested quote +
On May 23 2010 04:26 Two_DoWn wrote:
On May 23 2010 03:59 Impervious wrote:
On May 23 2010 03:32 Cheezy wrote:
Balancing a game for all skill levels is, to put it shortly, retarded.
How many beginners do you think can counter a 6pool? None.
Clearly Spawning Pool has to cost 300 minerals!

That was the mentality in BW that rose the cost from 150 to 200.....

If the game is going to live as long as BW did, it needs to be balanced at high level of play, as well as close enough at lower levels that it will prevent people from picking 1 race more than the other 2. BW at lower levels is still surprisingly well balanced, which is partially why it's still so popular. People may cry "P imba", but the hundreds of thousands/possibly millions of games on ICCUP showing nearly 50% win rates for each race show otherwise. SC2 deserves no less.

BW wasnt balanced well at all for low level play, what are you talking about? Have you ever tried to play d, d- games on iccup? Protoss is by far the most popular race, simply because so many units and strategies are easy to pull off with little micro, but are hard to stop. It takes a hell of a lot more skill to fend off dts than to make them and a move them.


Most games of BW on ICCUP are at the D+ or lower level..... And, if we look on Python, a pretty standard, overused, noob-friendly map, we see this. 51%, 52, and 48%. That's pretty damned close to 50% for each race. BW is very, very well balanced at the lower levels.....

P may be more popular, but that does not make it the better choice at lower levels.....


You are looking at win rate. If you look at the breakdown of race selection, you have:
Terran: 32%
Zerg: 30%
Protoss: 38%


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