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Patch 13 Discussion - Page 7

Forum Index > SC2 General
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Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-05-21 03:41:20
May 21 2010 03:36 GMT
#121
Don't like the zerg changes really at all. Frenzy especially makes me want to vomit. Looks like they took the ability straight out of WoW.

And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.

Seeing the previous blue post that hinted about some ability revamps got me excited, and now I'm just super let down
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 03:37 GMT
#122
i wasnt expecting this kind of change to ultralisks, but they'll defintely be used more against terran mech builds

so thats interesting

also sentry force field is gonna be a huge game changer, so pretty excited to see how that turns out (probably gonna need more zealots if one were to still go zealot/sentry in an early atk)
Et Ducit Mundum Per Luce
MurMur
Profile Joined May 2010
United States46 Posts
May 21 2010 03:37 GMT
#123
On May 21 2010 12:35 BroOd wrote:
im so good they put me in unobtanium


isn't that the stuff pipe blowers use to make glass glow in black lights? :D
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-21 03:39:39
May 21 2010 03:37 GMT
#124
Frenzy...? Am I the only one but with the Corrupter's new ability and now Frenzy...I feel like I'm playing DOTA/WC3...

Is the lead director of SC2 Dustin Browder? Not sure who it is--hence my question and thank you if you answer my question. Would like to know who is ultimately overseeing SC2.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Soulous
Profile Joined April 2010
United States133 Posts
May 21 2010 03:37 GMT
#125
No one cares about the map publishing? :O
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
Last Edited: 2010-05-21 03:38:03
May 21 2010 03:37 GMT
#126
I have no idea about the balance changes,

but fuck yeah 3v3, 4v4, UDP, no more ID, mute, Diamond, custom maps

this is awesome
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
love1another
Profile Blog Joined December 2009
United States1844 Posts
May 21 2010 03:37 GMT
#127
Guys! They're experimenting. It IS a beta after all! Stop the rage and start the love!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:37 GMT
#128
Frenzy is amazing because there are SO MANY UNITS you will want to use it on. Lol.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 21 2010 03:37 GMT
#129
Well, glad I went T/Z in Sc2, I used to play toss
Ultralisk "buffnerf" seems a little weird
Overseer buff..meh
Terran "buffs" not really buffs would be the same as a 20% faster research
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
May 21 2010 03:38 GMT
#130
Goatropes stream when this patch note was released is hilarious!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
May 21 2010 03:38 GMT
#131
3v3 and 4v4 along with UMS enabled has basically ended my laddering career. BGH 2.0 BABY
Photographer@shindags || twitch.tv/shindigs
slimdagger
Profile Blog Joined April 2010
United States84 Posts
May 21 2010 03:38 GMT
#132
Force field crush sounds like such a fun idea. It fits the idea really well. Props for the creativity.

I love how all the old War2 folks are showing their roots. Bloodlust, indeed . I wonder if anyone used to read old War2 strategies and recaps ... Schlongor, anyone?
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 03:38 GMT
#133
Blizzard obviously though terran mech build was overpowered and decided to buff terran infantry to compensate.
Banelings are too cute to blow up
Pervect
Profile Joined June 2007
1280 Posts
May 21 2010 03:38 GMT
#134
So...... they just changed the name of the leagues? It's not like... harder to get into Diamond?

The fuck?
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 21 2010 03:39 GMT
#135
frenzy means immune to concussive shot right?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 21 2010 03:39 GMT
#136
Will this come with a wipe as well?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 21 2010 03:39 GMT
#137
because zerg had so many options to stop mass terran mech..now we get a 300/200 6 food counter thats too slow to reach the cannons before being annihialted
Never do today what you can put off until tomorrow
0neder
Profile Joined July 2009
United States3733 Posts
May 21 2010 03:39 GMT
#138
Ultras still won't be able to rape anything if they can't make it there first. I hope this patch will be fruitful b/c blizz will see that their 'buff' didn't increase ultralisk usage, and will shrink it, buff HP again, etc.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 03:39 GMT
#139
125 energy infested terrans? Something seems odd there, a full energy bar would get you like 3 worker kills tops
http://Zangano431.tumblr.com/
Blekk101
Profile Joined April 2010
9 Posts
May 21 2010 03:39 GMT
#140
i don't understand where Blizz is getting their reasons for these changes all the time... Ultralisk damage isn't really a problem, it's the fact that they don't get close to the enemy to deal the damage - regardless of force fields. a marauder ball will decimate a ultra even faster now with the HP nerf and as for the force fields.. it's not like a good toss player is always going to wall you from getting to your army rather than just separating your army in two for the colossi to tear apart. might as well build an ultra to stay in the middle of your army to go back and forth to stop separation of your hydra/roach ball.
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