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Patch 13 Discussion - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 92 Next
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-05-21 03:43:21
May 21 2010 03:42 GMT
#161
Well.. thats rough for protoss. They got nerfed HARD with this whole force field crushing ability. As if it was bad enough that any Protoss not named White-Ra was getting owned hard lately, they have to nerf them more and buff terran even more.

Guess Im playing Z again. Which wasnt even fixed, Ultras problem wasnt dmg, they just died too fast.. and roaches not back to 1 supply.

Stupid patch
Canada Gaming ~~ The-Feared
exegr
Profile Joined May 2010
Greece1 Post
May 21 2010 03:43 GMT
#162
On May 21 2010 12:35 Tanatos wrote:
imagine frenzy on baneling...


or mutas.. crazy aoe :S
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 03:43 GMT
#163
On May 21 2010 12:41 Zato-1 wrote:
Whoa. Pretty substantial changes there- most of the changes look like they're taking the game in the right direction, but there's one change I'm immediately opposed to:

Show nested quote +
Overseer - Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy - Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.


Infested terrans are like ridiculously weak and have a very short duration. This ability is basically just for harassing an unsuspecting mineral line, and even them at 125 energy you won't get a lot of harassment out of it.
http://Zangano431.tumblr.com/
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 21 2010 03:43 GMT
#164
I think my ZvP got a lot easier but my ZvT is gonna be exactly the same as pre-patch although 50 dmg ultras sound like they have some potential.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 21 2010 03:44 GMT
#165
This is interesting. I'm still worried about the ultralisk. The cost to create ultras has seemingly increased if it is indeed a requirement to have infestors with them. They still have their extremely long build time/upgrade time. So I guess it all comes down to how effective they will be. For the time/cost investment they would have to be borderline overpowered to justify making them still. I am still in favor of making them less effective but faster to obtain much like the colossus and thor are.

I am really excited about the overseer changes. That will definitely be fun and justify spending 100 gas on them.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 21 2010 03:44 GMT
#166
On May 21 2010 12:40 Three wrote:
Contaminate should really slow production, not completely halt it.

yea this seems like a much better idea imo

btw Map Publishing ftw =D
Deadlift
Profile Blog Joined June 2009
United States358 Posts
May 21 2010 03:44 GMT
#167
Can everyone who's bitching about Frenzy please tell me how it's that different from D Matrix?
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 21 2010 03:44 GMT
#168
On May 21 2010 12:12 Crabman123 wrote:
Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds

The amount of theory crafting I'm doing in my head right now is really giving me a headache.


This is the old corruption ability corruptors had before. Very useful spell
My lips are sealed
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 03:44 GMT
#169
Sentry Force Fields - Force Fields can now be destroyed by Massive ground units walking over them.


I can hear orb's screams from here
http://Zangano431.tumblr.com/
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 21 2010 03:44 GMT
#170
Frenzy spell will make Hydralisks become even deadlier. Not good IMO. At 25 energy and 30 seconds duration you get a lot of utility from it and the Infestor can stay safe in the back and still deal damage. Very bad decision IMO.
If you cant say what you're meaning, you can never mean what you're saying.
Centrin
Profile Joined March 2010
United States72 Posts
May 21 2010 03:45 GMT
#171
I hope enabling UDP will help solve the massive ping problems bnet 2.0 has
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 21 2010 03:45 GMT
#172
as usual, excellent patch by blizzard.
Sup
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 21 2010 03:45 GMT
#173
when is this patch supposed to go online?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2010 03:45 GMT
#174
On May 21 2010 12:42 Skyze wrote:
Well.. thats rough for protoss. They got nerfed HARD with this whole force field crushing ability. As if it was bad enough that any Protoss not named White-Ra was getting owned hard lately, they have to nerf them more and buff terran even more.

Guess Im playing Z again. Which wasnt even fixed, Ultras problem wasnt dmg, they just died too fast.. and roaches not back to 1 supply.

Stupid patch

the problem wasnt them dying too fast because in mass they were still hard to kill, it was not getting cluttered or stuck on shit to actually be able to get into battle

with frenzy/FF crush it will be alot easier.

THEN AGAIN, we also havent considered the hidden changes blizz always makes, that they dont list. i mean hell u ltras could walk over lings now for all we know
Artillery spawned from the forges of Hell
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:45 GMT
#175
so basically they added a requirement to "efficient" use of ultras (frenzy) and nerfed their hp by 25%. I can totally see how they're going to reach the enemy to get a few swings in now. thanks Blizzard!

PS Dustin Browder is a tard.
Triik
Profile Joined January 2010
Canada51 Posts
May 21 2010 03:45 GMT
#176
"Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey."

More lols, but seriously terrans getting stronger and stronger by the patch, protoss getting weaker and weaker every patch. zerg basically getting the exact same spells switched between units.

But hey, ladder resets incoming, thats nice, oh and diamond leagues inc and removing copper leagues, so basically the exact same thing except previous copper leaguers feel better cuz now they are in a league made with a better metal.

is it just me or is blizzard's gold -> platinum -> diamond copying OSL golden mouse -> plat mouse -> diamond mouse concept?
slimdagger
Profile Blog Joined April 2010
United States84 Posts
May 21 2010 03:45 GMT
#177
On May 21 2010 12:41 TheElitists wrote:
Show nested quote +
On May 21 2010 12:41 0neder wrote:
One thing I don't like about 'frenzy' is that I can't think of a unit besides ultras it would be useful on. Swarm was useful for a variety of units. It's headed in the right direction though.


lord
of the brood

Yes, oh man. Pouring rain of the little monsters.
Shatter
Profile Joined October 2009
United States1401 Posts
May 21 2010 03:46 GMT
#178
This patch just makes me want SC1 promod for SC2 even more.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 21 2010 03:46 GMT
#179
i loved how in their explanation they said ultras would be stronger against marauders. when in reality nerfing their hp is going to make them so so so much weaker. stimmed marauders could already completely annihilate ultras before they can get in range to attack. now it's just going to be worse. also no addressing the issue that ultras are like protoss casting 2 forcefields. often times it's a hindrance to the efficiency of your army to produce ultralisks. the only time i can see them being useful is if they come in from a flank (side/behind)

but really. i. like alot of people feel like sinking the massive resource cost into ultras. just puts you behind and feels like your throwing the game away. broodlords are still much better
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 03:46 GMT
#180
so what exactly is UDP and how will it change lag?
Et Ducit Mundum Per Luce
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