Patch 13 Discussion - Page 8
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Three
Japan278 Posts
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Lollersauce
United States357 Posts
On May 21 2010 12:38 nihlon wrote: Blizzard obviously though terran mech build was overpowered and decided to buff terran infantry to compensate. hahahahaha too bad it's probably what happened -_- | ||
s2pid_loser
United States699 Posts
only allowed 3v3 and 4v4's possible to play on the new UMS maps | ||
arb
Noobville17921 Posts
On May 21 2010 12:38 Pervect wrote: So...... they just changed the name of the leagues? It's not like... harder to get into Diamond? The fuck? yes, you start with 0 points instead of 1000, so it'll take longer to ladder or something im guessing. but really i have no idea.. + Show Spoiler + ![]() | ||
Trok67
France384 Posts
Ultralisk change ==> stats change won't make the ultra more viable... The problem for using ultra you have to do unfestor pit ==> hibe ===> ultra den and 2 research to make him usefull so its take really too long. This is ridiculous they just don't get whats the problem Fenzy infestor spell ==> another one-target-super-boring spell, could be used with ultra but we are playing starcraft not warcraft 3 right ? that just doesn't sound like a starcraft-like-fun-spell Overseer spell : at least overseer won't be as useless as it is now, need to see how it affects gameplay Zerg gameplay will be as boring as it is now, nothing changes, maybe I was expecting too much, we'll have to keep massing roaches/hydra It looks like the only thing that blizzard cares about is that we play with their big massive power-ranger-like units (thor, ultralisk....) and nothing else, I'm sorry but that's not the starcraft spirit as we know it. They make some stupid caster/big unit combo that's pretty boring gameplay... | ||
slimdagger
United States84 Posts
On May 21 2010 12:37 Soulous wrote: No one cares about the map publishing? :O Map publishing is going to be huge. What will be extra awesome is upping the player count for the games. They have shortcut keys for up to 15 right? | ||
cHaNg-sTa
United States1058 Posts
On May 21 2010 12:33 sev1 wrote: Holy Overseer buffs. Every race will need to completely turret up their entire base vs. zerg, even if the zerg has zero air otherwise ![]() Overreaction. Overseers still cost 100 gas. No zerg is gonna mass overseers just to have some infested terran in the mid-late phase. I'd rather have 10 mutas than 10 overseers. | ||
Salv
Canada3083 Posts
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Amber[LighT]
United States5078 Posts
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turnip
United States193 Posts
The void ray change was necessary and perfect, ultras may be useful vs protoss late game now (where zerg didn't really need them) and nowhere else, the overseer corruption spell will be absolutely game-breaking against some builds... Terran infantry with cheaper (faster) stim and shields? wat ... wat wat edit: by the way I think that the copper/diamond change was just to remove some of the negative psychological effects of being in the worst league. Bronze sounds so much better than copper. Good change! | ||
Doc Daneeka
United States577 Posts
frenzy is kind of a weird choice, i would've preferred some updated version of dark swarm, but hey at least they're trying something new out. seems designed specifically for ultras... i was hoping for something that would bring cracklings back. we'll see how it pans out. only problem is i really wanted to see the queen get another ability, like that old defensive ability it used to have, maybe researchable at tier 2 or something. terran buff kinda pisses me off. i have enough trouble breaking the infantry ball as it is. | ||
RiGun
Argentina155 Posts
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Foreplay
United States1154 Posts
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TheYango
United States47024 Posts
I play Terran and even I think this Marine buff is total bullshit. Void ray nerf seems fairly inconsequential, seeing as Hydralisks and Marines only have range 5 anyway. I like the new Zerg spells, though. | ||
0neder
United States3733 Posts
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Zato-1
Chile4253 Posts
Overseer - Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy - Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned. This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength. | ||
Tristan
Canada566 Posts
On May 21 2010 12:41 0neder wrote: One thing I don't like about 'frenzy' is that I can't think of a unit besides ultras it would be useful on. Swarm was useful for a variety of units. It's headed in the right direction though. lord of the brood | ||
Glaven
Canada554 Posts
+ Show Spoiler + yeah its me | ||
Bosu
United States3247 Posts
On May 21 2010 12:40 Trok67 wrote: I'm so disapointing as a zerg player, this patch is just a big joke from blizzard. Ultralisk change ==> stats change won't make the ultra more viable... The problem for using ultra you have to do unfestor pit ==> hibe ===> ultra den and 2 research to make him usefull so its take really too long. This is ridiculous they just don't get whats the problem Fenzy infestor spell ==> another one-target-super-boring spell, could be used with ultra but we are playing starcraft not warcraft 3 right ? that just doesn't sound like a starcraft-like-fun-spell Overseer spell : at least overseer won't be as useless as it is now, need to see how it affects gameplay Zerg gameplay will be as boring as it is now, nothing changes, maybe I was expecting too much, we'll have to keep massing roaches/hydra It looks like the only thing that blizzard cares about is that we play with their big massive power-ranger-like units (thor, ultralisk....) and nothing else, I'm sorry but that's not the starcraft spirit as we know it. They make some stupid caster/big unit combo that's pretty boring gameplay... I don't think the ultra changes are good, but the contaminate spell is amazing. I think it could definitely change the way zergs play in a lot of ways. | ||
Captain Peabody
United States3099 Posts
The new Zerg spells look really good, though, and I'm interested in seeing how the Ultra changes pan out..but I think they definitely have potential. The Marine changes are obviously a way to get people to use more Marines as opposed to pure Marauder...but I think I already have a suggestion that would do the same thing. Like, say...nerfing Marauders? Apparently, Blizzard is still very afraid to do anything that would at all nerf Terran; which I'm not sure is at all justified. But we'll see. Oh, and in case anyone is keeping track, that's a Terran buff, many Zerg buffs, and two Protoss nerfs in this patch. So everyone can go ahead and switch races like they've been threatening to do since Patch One... | ||
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