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Patch 13 Discussion - Page 8

Forum Index > SC2 General
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Three
Profile Joined April 2010
Japan278 Posts
May 21 2010 03:40 GMT
#141
Contaminate should really slow production, not completely halt it.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:40 GMT
#142
On May 21 2010 12:38 nihlon wrote:
Blizzard obviously though terran mech build was overpowered and decided to buff terran infantry to compensate.


hahahahaha
too bad it's probably what happened -_-
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 03:40 GMT
#143
they didnt add any offical 3v3 and 4v4 maps, huh?
only allowed 3v3 and 4v4's possible to play on the new UMS maps
Et Ducit Mundum Per Luce
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 21 2010 03:40 GMT
#144
On May 21 2010 12:38 Pervect wrote:
So...... they just changed the name of the leagues? It's not like... harder to get into Diamond?

The fuck?

yes, you start with 0 points instead of 1000, so it'll take longer to ladder or something im guessing.

but really i have no idea..

+ Show Spoiler +
[image loading]
Artillery spawned from the forges of Hell
Trok67
Profile Joined May 2010
France384 Posts
May 21 2010 03:40 GMT
#145
I'm so disapointing as a zerg player, this patch is just a big joke from blizzard.

Ultralisk change ==> stats change won't make the ultra more viable... The problem for using ultra you have to do unfestor pit ==> hibe ===> ultra den and 2 research to make him usefull so its take really too long. This is ridiculous they just don't get whats the problem

Fenzy infestor spell ==> another one-target-super-boring spell, could be used with ultra but we are playing starcraft not warcraft 3 right ? that just doesn't sound like a starcraft-like-fun-spell

Overseer spell : at least overseer won't be as useless as it is now, need to see how it affects gameplay

Zerg gameplay will be as boring as it is now, nothing changes, maybe I was expecting too much, we'll have to keep massing roaches/hydra

It looks like the only thing that blizzard cares about is that we play with their big massive power-ranger-like units (thor, ultralisk....) and nothing else, I'm sorry but that's not the starcraft spirit as we know it. They make some stupid caster/big unit combo that's pretty boring gameplay...
slimdagger
Profile Blog Joined April 2010
United States84 Posts
May 21 2010 03:40 GMT
#146
On May 21 2010 12:37 Soulous wrote:
No one cares about the map publishing? :O


Map publishing is going to be huge. What will be extra awesome is upping the player count for the games. They have shortcut keys for up to 15 right?
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
May 21 2010 03:40 GMT
#147
On May 21 2010 12:33 sev1 wrote:
Holy Overseer buffs. Every race will need to completely turret up their entire base vs. zerg, even if the zerg has zero air otherwise That is, if they intend to have any production capabilities at all. I realize they want to make the unit more interesting, but for something so cheap and widely used already, it seems pretty ridiculous.


Overreaction. Overseers still cost 100 gas. No zerg is gonna mass overseers just to have some infested terran in the mid-late phase. I'd rather have 10 mutas than 10 overseers.
Jaedong <3 HOOK'EM HORNS!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 03:41 GMT
#148
I am fine with everything this patch introduces EXCEPT contaminate. The robotics facility is absolutely essential to PvZ and you only get one to two, and both can be shut down for long periods of time. It seems like high templar might be more viable option at this point, because if you are being delayed and delayed from using colossus then you cannot win.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 21 2010 03:41 GMT
#149
definitely can't wait to try this stuff out
"We have unfinished business, I and he."
turnip
Profile Joined May 2010
United States193 Posts
Last Edited: 2010-05-21 03:43:02
May 21 2010 03:41 GMT
#150
Patch 13: wat

The void ray change was necessary and perfect, ultras may be useful vs protoss late game now (where zerg didn't really need them) and nowhere else, the overseer corruption spell will be absolutely game-breaking against some builds...

Terran infantry with cheaper (faster) stim and shields? wat ... wat
wat

edit: by the way I think that the copper/diamond change was just to remove some of the negative psychological effects of being in the worst league. Bronze sounds so much better than copper. Good change!
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 21 2010 03:41 GMT
#151
thinking some of this stuff is gonna have to swing back the other way before the game is released, but i'm glad they're at least trying to make zerg more interesting. very glad about the overseer changes. i don't think it's gonna be OP cos 1) every overseer is 100 gas not being spent on a muta or 2 hydras, 2) overseers are valuable supply and detection so it's a huge risk sending a ton of them behind enemy lines to really abuse their new abilities en masse and 3) one infested terran is how i'm understanding this? think about how easy infested terrans are to kill... seems like more an opportunistic/situational ability, plus it takes energy away from more flexible scouting (changeling) and the ability to shut structures down (which didn't exactly break the game when corrupters had it, and there's far more incentive to go mass corrupter than mass overseer...) i'm just so glad to have another bonafide spellcaster.

frenzy is kind of a weird choice, i would've preferred some updated version of dark swarm, but hey at least they're trying something new out. seems designed specifically for ultras... i was hoping for something that would bring cracklings back. we'll see how it pans out.

only problem is i really wanted to see the queen get another ability, like that old defensive ability it used to have, maybe researchable at tier 2 or something.

terran buff kinda pisses me off. i have enough trouble breaking the infantry ball as it is.
payed off security
RiGun
Profile Joined February 2010
Argentina155 Posts
May 21 2010 03:41 GMT
#152
Infested terrans are free harras, so 125 enery doesn't seem too bad, terran bio buff might be needed if the corrupt ability is used on the tech labs.
Foreplay
Profile Joined May 2008
United States1154 Posts
May 21 2010 03:41 GMT
#153
and god i wish they would stop changing hotkeys around just so zerg can select all warpgates. NO ZERG IS MIND CONTROLLING A PROBE AND TECHING TO WARPGATES
Better than Pokebunny
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-05-21 03:44:50
May 21 2010 03:41 GMT
#154
LMAO what is this...

I play Terran and even I think this Marine buff is total bullshit.

Void ray nerf seems fairly inconsequential, seeing as Hydralisks and Marines only have range 5 anyway.

I like the new Zerg spells, though.
Moderator
0neder
Profile Joined July 2009
United States3733 Posts
May 21 2010 03:41 GMT
#155
One thing I don't like about 'frenzy' is that I can't think of a unit besides ultras it would be useful on. Swarm was useful for a variety of units. It's headed in the right direction though.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 21 2010 03:41 GMT
#156
Whoa. Pretty substantial changes there- most of the changes look like they're taking the game in the right direction, but there's one change I'm immediately opposed to:

Overseer - Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy - Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 03:41 GMT
#157
On May 21 2010 12:41 0neder wrote:
One thing I don't like about 'frenzy' is that I can't think of a unit besides ultras it would be useful on. Swarm was useful for a variety of units. It's headed in the right direction though.


lord
of the brood
http://Zangano431.tumblr.com/
Glaven
Profile Blog Joined April 2010
Canada554 Posts
May 21 2010 03:42 GMT
#158
Now that the ratings start at zero, can you have a negative score? This could be potentially embarrassing for someone. (not me)

+ Show Spoiler +
yeah its me
Special Tactics
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 21 2010 03:42 GMT
#159
On May 21 2010 12:40 Trok67 wrote:
I'm so disapointing as a zerg player, this patch is just a big joke from blizzard.

Ultralisk change ==> stats change won't make the ultra more viable... The problem for using ultra you have to do unfestor pit ==> hibe ===> ultra den and 2 research to make him usefull so its take really too long. This is ridiculous they just don't get whats the problem

Fenzy infestor spell ==> another one-target-super-boring spell, could be used with ultra but we are playing starcraft not warcraft 3 right ? that just doesn't sound like a starcraft-like-fun-spell

Overseer spell : at least overseer won't be as useless as it is now, need to see how it affects gameplay

Zerg gameplay will be as boring as it is now, nothing changes, maybe I was expecting too much, we'll have to keep massing roaches/hydra

It looks like the only thing that blizzard cares about is that we play with their big massive power-ranger-like units (thor, ultralisk....) and nothing else, I'm sorry but that's not the starcraft spirit as we know it. They make some stupid caster/big unit combo that's pretty boring gameplay...


I don't think the ultra changes are good, but the contaminate spell is amazing. I think it could definitely change the way zergs play in a lot of ways.
#1 Kwanro Fan
Captain Peabody
Profile Blog Joined May 2009
United States3134 Posts
Last Edited: 2010-05-21 03:44:42
May 21 2010 03:42 GMT
#160
I really like this patch. However...still...Blizzard has not nerfed the Marauder. I find this...questionable, to say the least.

The new Zerg spells look really good, though, and I'm interested in seeing how the Ultra changes pan out..but I think they definitely have potential. The Marine changes are obviously a way to get people to use more Marines as opposed to pure Marauder...but I think I already have a suggestion that would do the same thing. Like, say...nerfing Marauders? Apparently, Blizzard is still very afraid to do anything that would at all nerf Terran; which I'm not sure is at all justified. But we'll see.

Oh, and in case anyone is keeping track, that's a Terran buff, many Zerg buffs, and two Protoss nerfs in this patch. So everyone can go ahead and switch races like they've been threatening to do since Patch One...
Dies Irae venit. youtube.com/SnobbinsFilms
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