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Patch 13 Discussion - Page 11

Forum Index > SC2 General
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Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 21 2010 03:51 GMT
#201
Just curious, has protoss been nerfed in some aspect every single patch? It sure feels like it.
blyn
Profile Joined April 2010
Canada57 Posts
May 21 2010 03:51 GMT
#202
On May 21 2010 12:48 j4vz wrote:
hey you should look at this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122295&currentpage=9#173

and bow down to your god

:D

ill have to play a couple game to get an opinion about this patch... very odd changes.


Haha very impressive. I do agree wholeheartedly with your implementation too. You should not be able to get into diamond from placement matches. They are simply too unreliable unless they bump it back to 10 (which i don't think is reasonable for casual players).
sk`
Profile Joined November 2008
Japan442 Posts
Last Edited: 2010-05-21 03:53:46
May 21 2010 03:51 GMT
#203
So... another patch in which T gets a buff, Z gets several nerfs, and P gets nerfed for no reason. K... wtf are they smoking over there?

Nobody makes Ultra because the pathing sucks on them and Maruaders rape them horridly. So... they ignore the pathing issues and nerf the HP. K, so now, Maruaders will rape them quicker. Yes... let me line up to waste tons of resources on a shit unit that gets raped by the one unit T masses anyway (especially now that Stim is even cheaper). Yes... I like losing so I'm going to definitely do this and not just keep making Broodlords which are still better in every conceivable way versus T or P and certainly wouldn't benefit tremendous from the Frenzy... no 25% attack to my Broodlords would suck. Thank god for this Ultra "buff"...

The change to the Overseer is stupid. Essentially they want me to risk a food supply unit to stop production on one building!? Yes... because that's a better use of resources that shitting a free scout. And for 125 energy I can make the shittiest unit in the Z line-up? Really? Indeed, free scouting be damned, sign me up for 1 Infested Terran every 10 minutes. Dot dot fucking dot...

The Void Ray nerf was unneeded. P is weaker than T, period. If P can contain T just a little with effective Void Ray harass then it should help P climb that mountain. More over, don't Vikings still grossly out range Void Rays? What's the problem here? In a cost battle the Vikings should win 100% of the time already...

And fuck them on this T change... not that it really matters... T will get those upgrade anyway, but now they get them earlier. Lovely, earlier timing pushes by T... because their timing push wasn't already broke due to Maruader imbal. I don't understand what they're trying to achieve with this change... it is just giving T the same things; quicker. Why?


Either way, we were promised a patch that would make the Ultra viable, they made it more shitty. K...

www.pureesports.com
oddsprout
Profile Joined October 2009
53 Posts
May 21 2010 03:51 GMT
#204
On May 21 2010 12:30 used man wrote:
I'm really worried about people building a bunch of overseers and just flying by, dropping infested terrans and corrupting every building. They said they don't want this, but i really don't see how its preventable.


because you'd be spending 100gas each overseer just to cast 1 infested terran the energy cost is high for that reason
If youre a shichibukai... then Im a hachibukai!
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 03:51 GMT
#205
On May 21 2010 12:47 arb wrote:
Show nested quote +
On May 21 2010 12:46 s2pid_loser wrote:
so what exactly is UDP and how will it change lag?

im guessing things like ex high high low latency

or maybe something like chaos launcher style lan?


remarkably this was probably more accurate than any of the posts griping about balance changes
Owarida
Profile Joined April 2010
United States333 Posts
May 21 2010 03:51 GMT
#206
Welp its final.....Full time terran.


We should get ultra charge like zealot charge...Now then we could use ultras!
Grimjim
Profile Joined May 2010
United States395 Posts
May 21 2010 03:51 GMT
#207
lol.. 40 massive splash against marauders and you think players are going to be going marauders against Ultras? And Ultras can't be slowed when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL.


And what the fuck are you doing for 10 minutes while the Zerg tries to get his first Ultra out? Picking your nose?

Dammit Blizz, the problem is we can't even get to the Ultra fast enough to use them, and when we can, they melt so fast they do absolutely no damage. So your logic is to lower their HP? The shit?
I am serious. And my name is Shirley.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 03:51 GMT
#208
On May 21 2010 12:48 Lollersauce wrote:
Show nested quote +
On May 21 2010 12:47 TheElitists wrote:
On the league change:

Basically the reasoning behind the change is that the skill curve int he leagues isn't matching the leagues. Functionally there is actually not much difference between Copper and Bronze players, but there is a ton of scale in skill level in platinum.


So, entirely removing the copper league is just going to move everyone up one league?
wow, that's really helpful.


It's based off percentiles, so there will likely be an adjustment and yes everyone will probably move up a little bit but not much. If you are in copper or bottom to mid bronze you'll be Bronze, higher bronze players will maybe bump up to silver and etc, but it does mean that the tiny percentile of REALLY good platinum players (progamers and other very talented players) will have a league of their own with fewer divisions better competition and in the end more bragging rights.

But unless you're really bad or really good i dont anticipate you changing leagues any more than a typical reset would.
http://Zangano431.tumblr.com/
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 21 2010 03:52 GMT
#209
im happy that i switched more or less from protoss to terran.
after 2 years i reached it = marine icon
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 03:52 GMT
#210
so whats UDP.....? i still dont get what it is and how it works
Et Ducit Mundum Per Luce
Trok67
Profile Joined May 2010
France384 Posts
May 21 2010 03:52 GMT
#211
I really don't see how it's gonna change zerg gameplay and diversity, The only good thing is the overseer ability, but since it was removed from the corruptor I don't really see the point of putting it on the overseer now.
JaspluR
Profile Joined April 2010
Australia174 Posts
Last Edited: 2010-05-21 04:30:10
May 21 2010 03:52 GMT
#212
wtf at terran buffs wow.. gg marauder stim lol
and good idea with forcefield being removed with massive units, good decision to make, move your thors to front and get focus fired or not
toss nerf every patch lol sigh
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 03:52 GMT
#213
On May 21 2010 12:47 TheYango wrote:
Show nested quote +
On May 21 2010 12:42 Skyze wrote:
Well.. thats rough for protoss. They got nerfed HARD with this whole force field crushing ability. As if it was bad enough that any Protoss not named White-Ra was getting owned hard lately, they have to nerf them more and buff terran even more.

Guess Im playing Z again. Which wasnt even fixed, Ultras problem wasnt dmg, they just died too fast.. and roaches not back to 1 supply.

Stupid patch

I think you're overreacting to the Force Field change. Ultras weren't getting used much, and Colossi are in the mirror, making it hardly a "balance" issue. The Thor is the biggest issue, and they're not exactly commonly used in TvP. Admittedly, I think with the size reduction, Thors deserve to lose the Massive modifier. You can't be both tiny and massive. That just doesn't work.


Marauders are massive
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2010-05-21 03:55:05
May 21 2010 03:52 GMT
#214
Diamond League sounds so crass, please rename it.

Making terran even stronger? I think these changes must have been made a while ago.

Overseer and Infestor "spells" (hate that word) are stupid just like the new Corrupter ones.

Basically, Frenzy is a buff like in WoW, Contaminate is just so random and unneeded. I think they made it with no plan, just to "make zerg more diverse". It will just be spammed.

Oh, and there's no reason why infested terran need to stay in the game. No reason.

I wish they hadn't made these new zerg spells and had taken back the Corrupter one from last patch.

Horray for the influence of W3....

The idea of Frenzy as a fix for Ultralisks is so crude and simple minded I want to break something.
KTY
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 21 2010 03:52 GMT
#215
On May 21 2010 12:50 Lollersauce wrote:
Show nested quote +
On May 21 2010 12:48 cartoon]x wrote:
Ultras now do 40 massive splash against marauders and you think players are going to be going marauders against them? And Ultras can't be slowed by concussive shells when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL.


The problem with ZvT is mech. Not marauders.


whine more at your lack of using nydus worms and overlord drops. WHINE MORE!!! lol seriously, all I read nowadays is zerg whining that they can't 1a roaches into a mech ball, it's getting tiring.
Sup
j4vz
Profile Joined March 2010
Canada976 Posts
May 21 2010 03:52 GMT
#216
On May 21 2010 12:51 blyn wrote:
Show nested quote +
On May 21 2010 12:48 j4vz wrote:
hey you should look at this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122295&currentpage=9#173

and bow down to your god

:D

ill have to play a couple game to get an opinion about this patch... very odd changes.


Haha very impressive. I do agree wholeheartedly with your implementation too. You should not be able to get into diamond from placement matches. They are simply too unreliable unless they bump it back to 10 (which i don't think is reasonable for casual players).



when i read the patch note i was like wtf ? they took my idea ?
im braggin so much right now

:D
someone_elses_lies@live.fr
buKe
Profile Joined February 2010
Canada168 Posts
May 21 2010 03:53 GMT
#217
im running an older version of sc2 and im trying to download the patches i missed out on but they seem to not be downloading? whats up
blyn
Profile Joined April 2010
Canada57 Posts
May 21 2010 03:53 GMT
#218
On May 21 2010 12:51 oddsprout wrote:
Show nested quote +
On May 21 2010 12:30 used man wrote:
I'm really worried about people building a bunch of overseers and just flying by, dropping infested terrans and corrupting every building. They said they don't want this, but i really don't see how its preventable.


because you'd be spending 100gas each overseer just to cast 1 infested terran the energy cost is high for that reason


Also, it's really easy to get supply blocked when you attack with your farms.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 21 2010 03:54 GMT
#219
oh, and overseer buff is so clutch for Zerg, the corruption spell is fucking amazing. Zergs should be saying "thank you," not whining.
Sup
tofucake
Profile Blog Joined October 2009
Hyrule19189 Posts
May 21 2010 03:54 GMT
#220
LP2 updated with patch 13 notes and changes, except for Frenzy and Contaminate spells (which I don't have images for).

I like the changes a lot. Overseers won't be such easy targets for feedback anymore, and Ultras will rape buildings even more than they already do.
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