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On May 21 2010 12:52 s2pid_loser wrote: so whats UDP.....? i still dont get what it is and how it works
a different protocol from TCP. These protocols are used to form the internet, that has a site called wikipedia where you can learn all kinds of things too.
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i really think ultras should just be able to push friendly units out of the way regardless of status. if zerglings have surrounded an army the ultra should be able to just push a couple out and start attacking
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On May 21 2010 12:40 cHaNg-sTa wrote:Show nested quote +On May 21 2010 12:33 sev1 wrote:Holy Overseer buffs. Every race will need to completely turret up their entire base vs. zerg, even if the zerg has zero air otherwise  That is, if they intend to have any production capabilities at all. I realize they want to make the unit more interesting, but for something so cheap and widely used already, it seems pretty ridiculous. Overreaction. Overseers still cost 100 gas. No zerg is gonna mass overseers just to have some infested terran in the mid-late phase. I'd rather have 10 mutas than 10 overseers. make 2-3 overseers, cycle them in to continuously and indefinitely stop any and all production from the robo facility. Toss either puts all his AA in his main base (unless this spell is channeled, no way in hell you can run your army back to stop/kill the overseer afterwards) and leave front door open, or split army 1/2 and 1/2 (bad if/when he attacks you), or just let him shut your robo bay down the entire game. 300 gas for no more robo fac units? good trade for zerg imo. plus its free scouting. Zerg are probably making them anyways, dont see why they wouldnt do this, other than apm requirements.
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On May 21 2010 12:53 buKe wrote: im running an older version of sc2 and im trying to download the patches i missed out on but they seem to not be downloading? whats up
Chances are they brought down the updating server to outfit it with the new one. I wouldn't worry too much unless your problem persists.
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I donno but siege tanks are mighty strong T.T. I was hoping that they would've done something about it. I have to mention that I loooooooove the new point system :D.
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On May 21 2010 12:53 blyn wrote:Show nested quote +On May 21 2010 12:51 oddsprout wrote:On May 21 2010 12:30 used man wrote: I'm really worried about people building a bunch of overseers and just flying by, dropping infested terrans and corrupting every building. They said they don't want this, but i really don't see how its preventable. because you'd be spending 100gas each overseer just to cast 1 infested terran the energy cost is high for that reason Also, it's really easy to get supply blocked when you attack with your farms.
This comment sent me into a ten minute gigglefit. Perhaps I should go to bed. 
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So now, a corruption spell + a frenzy spell = 50% more damage to affected unit correct?
Hypothetical: Corrupt Thor, Frenzy Ultra = Dead Thor, or tanks, etc.
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If I'm doing the math right, you only need 4 Overseers coming in every once in a while (read: Not as dangerous as you think) to completely shut down any one production building. That's 400 gas to screw over a Protoss player. Nice trade off.
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So zerg is where it was a few months ago. I was totally expecting a size decrease like the thor got. I really don't want to play vs terran now, cheaper upgrades and cost efficient units is really crazy. That first MMM push is going to be horrible for zerg with the roach nerf.
Wow, just wow.
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hopefully protoss players now will take notice of this threat and not dt rush zerg players otherwise... payback will be a bitch
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Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES?
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On May 21 2010 12:48 cartoon]x wrote: Ultras now do 40 massive splash against marauders and you think players are going to be going marauders against them? And Ultras can't be slowed by concussive shells when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL.
ultras couldnt be slowed by them anyways because you cant slow massive units since the begining. Didn't stop them from getting melted by marauder balls though. Now they have less HP :/ I like the buffs for ultras vs P though
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Ultra baneling will be so fun to watch.
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On May 21 2010 12:53 buKe wrote: im running an older version of sc2 and im trying to download the patches i missed out on but they seem to not be downloading? whats up
notes are up but the actual patch isnt
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lol, it's not hard to kill an overseer. You're acting like they're going to have free reign to your base. Your stalkers are usually around, aren't they? What about getting phoenixes or cannons like you usually do against a muta harass? lol noobs....
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On May 21 2010 12:56 ymirheim wrote: Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES? biological units only i think
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On May 21 2010 12:57 billyX333 wrote:Show nested quote +On May 21 2010 12:56 ymirheim wrote: Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES? biological units only i think Aww..
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will be very interesting to see this FF "crushing" in action
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On May 21 2010 12:56 Zeke50100 wrote: If I'm doing the math right, you only need 4 Overseers coming in every once in a while (read: Not as dangerous as you think) to completely shut down any one production building. That's 400 gas to screw over a Protoss player. Nice trade off.
probably less than whatever it would cost the protoss to make another building though
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On May 21 2010 12:56 oddsprout wrote:Show nested quote +On May 21 2010 12:48 cartoon]x wrote: Ultras now do 40 massive splash against marauders and you think players are going to be going marauders against them? And Ultras can't be slowed by concussive shells when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL. ultras couldnt be slowed by them anyways because you cant slow massive units since the begining. Didn't stop them from getting melted by marauder balls though. Now they have less HP :/ I like the buffs for ultras vs P though 
Overlords can drop, and Marauders can't shoot up. Have fun!
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