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Patch 13 Discussion - Page 12

Forum Index > SC2 General
Post a Reply
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iggyfisk
Profile Joined April 2008
Sweden212 Posts
Last Edited: 2010-05-21 03:54:32
May 21 2010 03:54 GMT
#221
On May 21 2010 12:52 s2pid_loser wrote:
so whats UDP.....? i still dont get what it is and how it works


a different protocol from TCP. These protocols are used to form the internet, that has a site called wikipedia where you can learn all kinds of things too.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 21 2010 03:54 GMT
#222
i really think ultras should just be able to push friendly units out of the way regardless of status. if zerglings have surrounded an army the ultra should be able to just push a couple out and start attacking
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Chen
Profile Joined June 2009
United States6344 Posts
May 21 2010 03:54 GMT
#223
On May 21 2010 12:40 cHaNg-sTa wrote:
Show nested quote +
On May 21 2010 12:33 sev1 wrote:
Holy Overseer buffs. Every race will need to completely turret up their entire base vs. zerg, even if the zerg has zero air otherwise That is, if they intend to have any production capabilities at all. I realize they want to make the unit more interesting, but for something so cheap and widely used already, it seems pretty ridiculous.


Overreaction. Overseers still cost 100 gas. No zerg is gonna mass overseers just to have some infested terran in the mid-late phase. I'd rather have 10 mutas than 10 overseers.

make 2-3 overseers, cycle them in to continuously and indefinitely stop any and all production from the robo facility. Toss either puts all his AA in his main base (unless this spell is channeled, no way in hell you can run your army back to stop/kill the overseer afterwards) and leave front door open, or split army 1/2 and 1/2 (bad if/when he attacks you), or just let him shut your robo bay down the entire game. 300 gas for no more robo fac units? good trade for zerg imo. plus its free scouting. Zerg are probably making them anyways, dont see why they wouldnt do this, other than apm requirements.
blyn
Profile Joined April 2010
Canada57 Posts
May 21 2010 03:54 GMT
#224
On May 21 2010 12:53 buKe wrote:
im running an older version of sc2 and im trying to download the patches i missed out on but they seem to not be downloading? whats up


Chances are they brought down the updating server to outfit it with the new one. I wouldn't worry too much unless your problem persists.
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
May 21 2010 03:55 GMT
#225
I donno but siege tanks are mighty strong T.T. I was hoping that they would've done something about it. I have to mention that I loooooooove the new point system :D.
IUFam Golf Wang~ NrGsteve
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 21 2010 03:55 GMT
#226
On May 21 2010 12:53 blyn wrote:
Show nested quote +
On May 21 2010 12:51 oddsprout wrote:
On May 21 2010 12:30 used man wrote:
I'm really worried about people building a bunch of overseers and just flying by, dropping infested terrans and corrupting every building. They said they don't want this, but i really don't see how its preventable.


because you'd be spending 100gas each overseer just to cast 1 infested terran the energy cost is high for that reason


Also, it's really easy to get supply blocked when you attack with your farms.


This comment sent me into a ten minute gigglefit. Perhaps I should go to bed.
The only thing you should feel when you shoot someone... is the recoil
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 03:55 GMT
#227
So now, a corruption spell + a frenzy spell = 50% more damage to affected unit correct?

Hypothetical: Corrupt Thor, Frenzy Ultra = Dead Thor, or tanks, etc.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 03:56 GMT
#228
If I'm doing the math right, you only need 4 Overseers coming in every once in a while (read: Not as dangerous as you think) to completely shut down any one production building. That's 400 gas to screw over a Protoss player. Nice trade off.
Playguuu
Profile Joined April 2010
United States926 Posts
May 21 2010 03:56 GMT
#229
So zerg is where it was a few months ago. I was totally expecting a size decrease like the thor got. I really don't want to play vs terran now, cheaper upgrades and cost efficient units is really crazy. That first MMM push is going to be horrible for zerg with the roach nerf.

Wow, just wow.
I used to be just like you, then I took a sweetroll to the knee.
Neosta2
Profile Joined March 2010
China117 Posts
May 21 2010 03:56 GMT
#230
hopefully protoss players now will take notice of this threat and not dt rush zerg players otherwise... payback will be a bitch
My country is the world and my religion is to do good. - Thomas Paine
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 21 2010 03:56 GMT
#231
Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES?
The only thing you should feel when you shoot someone... is the recoil
oddsprout
Profile Joined October 2009
53 Posts
May 21 2010 03:56 GMT
#232
On May 21 2010 12:48 cartoon]x wrote:
Ultras now do 40 massive splash against marauders and you think players are going to be going marauders against them? And Ultras can't be slowed by concussive shells when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL.


ultras couldnt be slowed by them anyways because you cant slow massive units since the begining. Didn't stop them from getting melted by marauder balls though. Now they have less HP :/ I like the buffs for ultras vs P though
If youre a shichibukai... then Im a hachibukai!
Xinliben
Profile Joined May 2009
United States931 Posts
May 21 2010 03:56 GMT
#233
Ultra baneling will be so fun to watch.
"life of lively to live to life of full life thx to shield battery"
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 21 2010 03:57 GMT
#234
On May 21 2010 12:53 buKe wrote:
im running an older version of sc2 and im trying to download the patches i missed out on but they seem to not be downloading? whats up


notes are up but the actual patch isnt
cartoon]x
Profile Joined March 2010
United States606 Posts
May 21 2010 03:57 GMT
#235
lol, it's not hard to kill an overseer. You're acting like they're going to have free reign to your base. Your stalkers are usually around, aren't they? What about getting phoenixes or cannons like you usually do against a muta harass? lol noobs....
It is not enough to conquer; one must learn to seduce.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 21 2010 03:57 GMT
#236
On May 21 2010 12:56 ymirheim wrote:
Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES?

biological units only i think
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 21 2010 03:57 GMT
#237
On May 21 2010 12:57 billyX333 wrote:
Show nested quote +
On May 21 2010 12:56 ymirheim wrote:
Oh btw, frenzy is going to be sick in 2v2. A zerg player spamming frenzy on a Thor army? Yes? YES?

biological units only i think

Aww..
The only thing you should feel when you shoot someone... is the recoil
DannyJ
Profile Joined March 2010
United States5110 Posts
May 21 2010 03:57 GMT
#238
will be very interesting to see this FF "crushing" in action
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 03:57 GMT
#239
On May 21 2010 12:56 Zeke50100 wrote:
If I'm doing the math right, you only need 4 Overseers coming in every once in a while (read: Not as dangerous as you think) to completely shut down any one production building. That's 400 gas to screw over a Protoss player. Nice trade off.


probably less than whatever it would cost the protoss to make another building though
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 03:57 GMT
#240
On May 21 2010 12:56 oddsprout wrote:
Show nested quote +
On May 21 2010 12:48 cartoon]x wrote:
Ultras now do 40 massive splash against marauders and you think players are going to be going marauders against them? And Ultras can't be slowed by concussive shells when Frenzied, AND get plus 25 percent attack? So what is that - 50 splash damage against marauders? And you are whining over 150 HPs? LoL.


ultras couldnt be slowed by them anyways because you cant slow massive units since the begining. Didn't stop them from getting melted by marauder balls though. Now they have less HP :/ I like the buffs for ultras vs P though


Overlords can drop, and Marauders can't shoot up. Have fun!
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