Patch 13 Discussion - Page 14
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Uriel_SVK
Slovakia427 Posts
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iggyfisk
Sweden212 Posts
On May 21 2010 13:01 Jinsin5 wrote: So frenzy makes you immune to stuns? which unit stuns? Thor. | ||
crate
United States2474 Posts
On May 21 2010 13:01 Jinsin5 wrote: So frenzy makes you immune to stuns? which unit stuns? Thor special stuns. | ||
iggyfisk
Sweden212 Posts
nope. | ||
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Lovedrop
2629 Posts
mmm, I'm sure that's classified as a snare, not a stun. Thor cannons = stun | ||
roark
United States187 Posts
On May 21 2010 13:01 Jinsin5 wrote: So frenzy makes you immune to stuns? which unit stuns? Concussive Shell, Fungal Growth, Vortex(?-not sure on this), 250mm Cannon that is all I can think of. | ||
ccdnl
United States611 Posts
On May 21 2010 12:44 Kishime wrote: Can everyone who's bitching about Frenzy please tell me how it's that different from D Matrix? Addressed to...Anti-bitching about Frenzy person? I'm not trying to provoke you with any ill intentions or anything; I am however trying to provoke you to see how your unnecessary vain comment is excessive. If you have a point, present it with integrity. Frenzy spell: Costs 25 energy - Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds. Defense matrix: Costs 100 energy - The Defensive Matrix absorbs 250 points of damage and reduces each hit to one damage for 60 seconds. The shield is not perfect; some damage will "leak" and reduce the unit's HP. Most Crucial Differences Frenzy-25 Energy D. Matrix-100 Energy D. Matrix is destructible before its alloted time. Frenzy is not destructible before its alloted time. E. Notes - 25% more damage is similar to the ~250 extra health. More life = more damage output. Maybe someone can do the math to see which one = more DPS. Although this wiki description says D. Matrix is not "perfect" and can reduce unit's HP. We can ignore the snare,stun and mind control because...wait...stun? I'm trying to rummage through my memory to think of a unit capable of stunning another unit...OH Thors...HAHA LOL Forgot I never upgrade to their ability. I can't help it but my mind keeps thinking about Heros and their stuns from DOTA...Anyways...Corrupters new +damage ability plus Frenzy--a spell similar to D. Matrix, what do you guys think? | ||
s2pid_loser
United States699 Posts
hopefully by tonight so i can try it and 3v3 with my friends | ||
AcrossFiveJulys
United States3612 Posts
On May 21 2010 13:01 Jinsin5 wrote: So frenzy makes you immune to stuns? which unit stuns? fungal growth, maybe vortex too? | ||
Mr.Pyro
Denmark959 Posts
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arb
Noobville17921 Posts
On May 21 2010 13:01 Jinsin5 wrote: So frenzy makes you immune to stuns? which unit stuns? 250mm strike cannons does as does fungal growth iirc | ||
Rintrah
United States25 Posts
mmm, I'm sure that's classified as a snare, not a stun. Thor cannons = stun Whoops, my bad then. | ||
Lunares
United States909 Posts
Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes. | ||
SLTorak.Hobo
Canada67 Posts
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nihlon
Sweden5581 Posts
On May 21 2010 13:01 Warrior Madness wrote: Well.... Frenzy is still viable in the midgame when you're switching to ultras. It only costs 25 energy, so with 4-5 infestors, you can frenzy 8-10 hydras fairly quickly before a big engagement. But really, would +3 damage make that much of a different in a big battle? Or does it just take valuable sp away from FG? Probably the latter. It's not only the damage that could be valuable. | ||
darmousseh
United States3437 Posts
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cartoon]x
United States606 Posts
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roark
United States187 Posts
Once you've mined enough tin, you can smelt them together to join the Bronze League. Honestly, we feel copper and bronze are a bit too similar and this should clear up some of the confusion. Source: http://forums.battle.net/thread.html?topicId=25026432545&sid=5000&pageNo=2 EDIT: More news, post by blue saying that notes are up and patch is scheduled for " the near future " seems like Blizzard is back on Blizzard Standard Time. Source: http://forums.battle.net/thread.html?topicId=25026562527&sid=5000 | ||
knyttym
United States5797 Posts
Hehe someone should mass overseer and drop tons of infested in opponents mineral line. Sounds like a good humiliation tactic | ||
PoD
Canada45 Posts
I don't mind the Force Field change that much. It's kind of a neat idea. However, with TLO's one of everything build Terrans are going to roll Protoss now with their Bio buff. You can get out a fast Tank and a fast Thor and there is nothing the Protoss can do to keep you out. The Void Ray change was just playing to the masses. The harass was only hard to stop on like 2 maps but most people just freaked out because they couldn't 1A and counter it with anything that shot up. Sure a fully charged Void Ray was a pain and 12 of them were deadly but 1) Don't build things at the edge of your base and out of range of your AA. 2) Don't let them get 12+ Void Rays. The Warpgate change was needed. Zerg I know everyone is all about the Frenzied Ultras and whatnot but Frenzied Banelings anyone (It would just be funny). I bet it's going to look a lot like Bloodlust. Overseers with full Manna are just going to be annoying now. sneak 8+ into a base while you are attacking the front and Contaminate + Infested Terran inside the base so people can't reinforce and lose Workers. Hell late enough games you could just convert your entire Overlord force into Overseers and pretty much double your force for any attack. The Ultralisk buff is kind of silly since Marauders already murder them and their super awesome damage will be reduced to 10 against an Immortal. I guess with enough of them in a Frenzy you could do some serious damage before a Protoss player could stop you but not a Terran. They just need to completely rework this unit. | ||
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