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Patch 13 Discussion - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 92 Next
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
May 21 2010 04:03 GMT
#261
Oh, crap.... think i gonna switch to terran....
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:03 GMT
#262
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?

Thor.
crate
Profile Blog Joined May 2009
United States2474 Posts
May 21 2010 04:03 GMT
#263
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?

Thor special stuns.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:03 GMT
#264
On May 21 2010 13:02 Rintrah wrote:
Show nested quote +
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?


Marauder


nope.
Lovedrop
Profile Joined April 2010
2629 Posts
May 21 2010 04:03 GMT
#265
On May 21 2010 13:02 Rintrah wrote:
Show nested quote +
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?


Marauder


mmm, I'm sure that's classified as a snare, not a stun. Thor cannons = stun
Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:03 GMT
#266
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?


Concussive Shell, Fungal Growth, Vortex(?-not sure on this), 250mm Cannon

that is all I can think of.

ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-21 04:08:58
May 21 2010 04:03 GMT
#267
On May 21 2010 12:44 Kishime wrote:
Can everyone who's bitching about Frenzy please tell me how it's that different from D Matrix?


Addressed to...Anti-bitching about Frenzy person? I'm not trying to provoke you with any ill intentions or anything; I am however trying to provoke you to see how your unnecessary vain comment is excessive. If you have a point, present it with integrity.


Frenzy spell: Costs 25 energy - Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

Defense matrix: Costs 100 energy - The Defensive Matrix absorbs 250 points of damage and reduces each hit to one damage for 60 seconds. The shield is not perfect; some damage will "leak" and reduce the unit's HP.

Most Crucial Differences
Frenzy-25 Energy
D. Matrix-100 Energy

D. Matrix is destructible before its alloted time.
Frenzy is not destructible before its alloted time.

E. Notes - 25% more damage is similar to the ~250 extra health. More life = more damage output. Maybe someone can do the math to see which one = more DPS. Although this wiki description says D. Matrix is not "perfect" and can reduce unit's HP. We can ignore the snare,stun and mind control because...wait...stun? I'm trying to rummage through my memory to think of a unit capable of stunning another unit...OH Thors...HAHA LOL Forgot I never upgrade to their ability. I can't help it but my mind keeps thinking about Heros and their stuns from DOTA...Anyways...Corrupters new +damage ability plus Frenzy--a spell similar to D. Matrix, what do you guys think?
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 21 2010 04:03 GMT
#268
i wonder when the patch will go up
hopefully by tonight so i can try it
and 3v3 with my friends
Et Ducit Mundum Per Luce
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 21 2010 04:03 GMT
#269
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?


fungal growth, maybe vortex too?
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-05-21 04:05:26
May 21 2010 04:03 GMT
#270
Don't underestimate Frenzy, look at the cost of it, imagine having like 4-5 infestors with 100 energy with a bit of clickety-click you can frenzy quite a lot of units.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 21 2010 04:04 GMT
#271
On May 21 2010 13:01 Jinsin5 wrote:
So frenzy makes you immune to stuns? which unit stuns?

250mm strike cannons does as does fungal growth iirc
Artillery spawned from the forges of Hell
Rintrah
Profile Joined May 2010
United States25 Posts
May 21 2010 04:04 GMT
#272
mmm, I'm sure that's classified as a snare, not a stun. Thor cannons = stun


Whoops, my bad then.
Lunares
Profile Joined May 2010
United States909 Posts
May 21 2010 04:04 GMT
#273
People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum.

Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes.
SLTorak.Hobo
Profile Joined February 2010
Canada67 Posts
Last Edited: 2010-05-21 04:05:05
May 21 2010 04:04 GMT
#274
Does that mean its also immune to the stun of 250mm Strike Cannons? I would imagine the answer is yes but I wonder if the damage is still applied just not the stun.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:05 GMT
#275
On May 21 2010 13:01 Warrior Madness wrote:
Well.... Frenzy is still viable in the midgame when you're switching to ultras. It only costs 25 energy, so with 4-5 infestors, you can frenzy 8-10 hydras fairly quickly before a big engagement. But really, would +3 damage make that much of a different in a big battle? Or does it just take valuable sp away from FG? Probably the latter.


It's not only the damage that could be valuable.
Banelings are too cute to blow up
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 21 2010 04:06 GMT
#276
now the newbies are all gonna go terran
Developer for http://mtgfiddle.com
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-21 04:07:53
May 21 2010 04:07 GMT
#277
bloodlust had no effect on slows or stuns and was autocasted on the whole army.. This is only really useful on Ultras or Broodlords, or in other special situations
It is not enough to conquer; one must learn to seduce.
roark
Profile Joined April 2010
United States187 Posts
Last Edited: 2010-05-21 04:09:24
May 21 2010 04:07 GMT
#278
Seems like my guess about getting rid of Copper was right, here is a post from Blue:

Once you've mined enough tin, you can smelt them together to join the Bronze League.

Honestly, we feel copper and bronze are a bit too similar and this should clear up some of the confusion.


Source: http://forums.battle.net/thread.html?topicId=25026432545&sid=5000&pageNo=2

EDIT: More news, post by blue saying that notes are up and patch is scheduled for " the near future " seems like Blizzard is back on Blizzard Standard Time.

Source: http://forums.battle.net/thread.html?topicId=25026562527&sid=5000
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 21 2010 04:07 GMT
#279
I guess it looks ok. I've never had a big problem adjusting to patches.
Hehe someone should mass overseer and drop tons of infested in opponents mineral line. Sounds like a good humiliation tactic
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 04:07 GMT
#280
Protoss

I don't mind the Force Field change that much. It's kind of a neat idea. However, with TLO's one of everything build Terrans are going to roll Protoss now with their Bio buff. You can get out a fast Tank and a fast Thor and there is nothing the Protoss can do to keep you out.

The Void Ray change was just playing to the masses. The harass was only hard to stop on like 2 maps but most people just freaked out because they couldn't 1A and counter it with anything that shot up. Sure a fully charged Void Ray was a pain and 12 of them were deadly but 1) Don't build things at the edge of your base and out of range of your AA. 2) Don't let them get 12+ Void Rays.

The Warpgate change was needed.

Zerg

I know everyone is all about the Frenzied Ultras and whatnot but Frenzied Banelings anyone (It would just be funny). I bet it's going to look a lot like Bloodlust.

Overseers with full Manna are just going to be annoying now. sneak 8+ into a base while you are attacking the front and Contaminate + Infested Terran inside the base so people can't reinforce and lose Workers. Hell late enough games you could just convert your entire Overlord force into Overseers and pretty much double your force for any attack.

The Ultralisk buff is kind of silly since Marauders already murder them and their super awesome damage will be reduced to 10 against an Immortal. I guess with enough of them in a Frenzy you could do some serious damage before a Protoss player could stop you but not a Terran. They just need to completely rework this unit.
SSDD we all die in the end so que sera sera.
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