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Patch 13 Discussion - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 92 Next
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 21 2010 04:08 GMT
#281
as a random player, i feel they should have kept the ultra hp at 600 and seen if it was in fact imbalanced or just useful. Protoss nerfs were all stuff that we saw coming, lets face it, protoss was raping terran senseless, however i dont agree with the terran buffs, shoulda waited to see if the protoss nerfs by themselves would fix the MU because a lot of the wins toss got were from void ray bullshit antics. buffing terran like that will make zvt quite a bit harder (faster push from t, less drones from z, playing with a weaker eco etc.)
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 21 2010 04:08 GMT
#282
wow...aside from the Terran buffs (said as a Protoss player) this patch was utter bullshit.

VRs were overpowered? No, they weren't. Just throw up missile turrets in time or get enough marines. Defense against VRs was very managable. Force field nerf...eh...kinda dumb imo but w/e I can live with it.
Zerg changes just make this game feel like DotA tbh..."frenzy."
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:08 GMT
#283
Questions I have about this patch:
  • Is contaminate a channeling spell?
  • What is the range of contaminate?


I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-05-21 04:09:30
May 21 2010 04:08 GMT
#284
On May 21 2010 13:04 Lunares wrote:
People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum.

Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes.
Honestly in most games I've seen with TvZ marauders, a marauder line can stim, focus fire, and kill the ultralisk before it gets a chance to do any damage. The idea that ultralisks can do more damage to marauders really isn't very appealing to me, especially now that ultralisks also have significantly less health.

Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
antelope591
Profile Joined October 2007
Canada820 Posts
Last Edited: 2010-05-21 04:09:50
May 21 2010 04:09 GMT
#285
I don't see why people are complaining about zerg "nerfs". Ultras will be used just as much as before (almost never) and the new spells only help so I would say its a small buff rather than a nerf. However the toss nerfs are uncalled for and the T buffs are retarded. I'll prolly switch to toss for the remainder of the beta was already playing a boring amount of TvT's before the patch, its gonna get a lot more stupid after.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 21 2010 04:09 GMT
#286
On May 21 2010 13:04 Lunares wrote:
People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum.

Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes.


I can only see this happening if the Zerg has pretty much already won and has the whole map covered in a carpet of creep.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
koppik
Profile Joined April 2010
United States676 Posts
May 21 2010 04:09 GMT
#287
They should have called it the "rhodium" division.

PvZ late game seems really, really hard for P now. Otherwise, TvP looks better. Ultras will probably still die pretty easily to marauders in TvZ, since the marauders are faster with stim. But . . . if you flank the marauders with ultralisks . . . .
synapse
Profile Blog Joined January 2009
China13814 Posts
May 21 2010 04:09 GMT
#288
On May 21 2010 13:08 Salv wrote:
Questions I have about this patch:
  • Is contaminate a channeling spell?
  • What is the range of contaminate?


I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this.


It's exactly the same as the old corrupter spell i think...
:)
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 21 2010 04:09 GMT
#289
well, looks like they removed the identifier. I like it better this way :D
LUCK IS NO EXCUSE
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:10 GMT
#290
On May 21 2010 13:09 synapse wrote:
Show nested quote +
On May 21 2010 13:08 Salv wrote:
Questions I have about this patch:
  • Is contaminate a channeling spell?
  • What is the range of contaminate?


I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this.


It's exactly the same as the old corrupter spell i think...


Which was? I don't recall ~~
bendez
Profile Joined February 2010
Canada283 Posts
May 21 2010 04:10 GMT
#291
My head is about to explode with all these new zerg utilities. Overseer to stop enemies from warping in, frenzied banelings, overseer infested marine harass, sajfla;fjs

Thank you blizzard....thank you.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:10 GMT
#292
On May 21 2010 13:09 Antisocialmunky wrote:
Show nested quote +
On May 21 2010 13:04 Lunares wrote:
People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum.

Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes.


I can only see this happening if the Zerg has pretty much already won and has the whole map covered in a carpet of creep.


Or you research ventral sacs?
Lovedrop
Profile Joined April 2010
2629 Posts
May 21 2010 04:10 GMT
#293
On May 21 2010 13:04 Lunares wrote:
Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s


Aren't they too fat for Overlords
Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
Rintrah
Profile Joined May 2010
United States25 Posts
May 21 2010 04:10 GMT
#294
On May 21 2010 13:08 Ryuu314 wrote:
wow...aside from the Terran buffs (said as a Protoss player) this patch was utter bullshit.


Really? ZvT was already a pain in the ass, now bio gets buffed.
Louder
Profile Blog Joined September 2002
United States2276 Posts
Last Edited: 2010-05-21 04:12:11
May 21 2010 04:11 GMT
#295
Fantastic patch though I'm not convinced the FF nerf is on the right track. It should still be a big deal - but it's just that Z and T don't use massive units as much as P does :|

And thank goodness they reduced VR range. VR were way OP with a range that allowed them to micro marines on ledges and force excess turrets. Going VR shouldn't require T to build 1000 minerals in turrets just to stay alive, as it has since the last VR change :|
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
May 21 2010 04:11 GMT
#296
u people say that as if ultras ever did unsatisfactory amount of dmg..
Ultras problem was always getting 1 shot by tanks/marauders/thors but i guess in this way it is a buff- theyre still getting 1 shot but doing mor dmg while at it now.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
heishe
Profile Blog Joined June 2009
Germany2284 Posts
May 21 2010 04:12 GMT
#297
I just came in my pants. Seriously. This gives Zerg players with high APM / multitasking capabilities SO many options now.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
junemermaid
Profile Joined September 2006
United States981 Posts
May 21 2010 04:12 GMT
#298
Well I guess they fixed one side of the marauder / void ray problem. Hopefully something is done with the marauder to make it not as glaringly useful with a simple A-click.

The overseer abilities are awesome, no doubt about that. Contaminate makes getting Thors in ZvT harder and more risky (harder to build up a critical mass!) and gives a timing window for muta attacks.

Love the decreased usability of forcefield in the end game. Theres no way a tier 1 spell should be s powerful (if not more powerful) in end game as it is in beginning / mid game.

Confused about the stim / shield upgrade. It just makes marauders stronger earlier vs protoss... which is definitely not needed.

Overall, pretty good patch, and I'm a protoss player.
the UMP says YER OUT
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:13 GMT
#299
Can someone tell me how the old contaminate spell from the corruptor used to work? Was it a channeling spell, or did you have to be near the building?
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:14 GMT
#300
On May 21 2010 13:08 Tsagacity wrote:
Show nested quote +
On May 21 2010 13:04 Lunares wrote:
People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum.

Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes.
Honestly in most games I've seen with TvZ marauders, a marauder line can stim, focus fire, and kill the ultralisk before it gets a chance to do any damage. The idea that ultralisks can do more damage to marauders really isn't very appealing to me, especially now that ultralisks also have significantly less health.

Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s


I don't think this Frenzy Spell + Ultra change has anything to do with Marauders. You can now not only break but full on SHIT on tank\mech contains.

Frenzy Ultra will absolutely destroy a bunch of tanks sitting next to each other in a line in siege mode. Even with lowered health you could either use zerglings to take the first few hits then send Ultras in right after, or: Overlord Drop on the tanks. Either way it will take 8 un upgraded tanks to 1 shot an Ultra. That is still alot.



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