Patch 13 Discussion - Page 15
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TheAntZ
Israel6248 Posts
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Ryuu314
United States12679 Posts
VRs were overpowered? No, they weren't. Just throw up missile turrets in time or get enough marines. Defense against VRs was very managable. Force field nerf...eh...kinda dumb imo but w/e I can live with it. Zerg changes just make this game feel like DotA tbh..."frenzy." | ||
Salv
Canada3083 Posts
I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this. | ||
Tsagacity
United States2124 Posts
On May 21 2010 13:04 Lunares wrote: Honestly in most games I've seen with TvZ marauders, a marauder line can stim, focus fire, and kill the ultralisk before it gets a chance to do any damage. The idea that ultralisks can do more damage to marauders really isn't very appealing to me, especially now that ultralisks also have significantly less health.People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum. Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes. Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s | ||
antelope591
Canada820 Posts
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Antisocialmunky
United States5912 Posts
On May 21 2010 13:04 Lunares wrote: People are missing that they redid the logic for the leagues. So likely it will be harder to get into diamond than it was to get into platinum. Also on the ultralisk issue. We don't know how melee upgrades affect the damage. 3 frenzied ultras SPLASH ONE SHOT marauders. With upgrades or 4 you ONE SHOT tanks. They can literally SLAUGHTER them IF they close. yes closing may be hard but you have the ability to one shot splash them. Seriously don't complain when are doing one shot splashes. I can only see this happening if the Zerg has pretty much already won and has the whole map covered in a carpet of creep. | ||
koppik
United States676 Posts
PvZ late game seems really, really hard for P now. Otherwise, TvP looks better. Ultras will probably still die pretty easily to marauders in TvZ, since the marauders are faster with stim. But . . . if you flank the marauders with ultralisks . . . . | ||
synapse
China13814 Posts
On May 21 2010 13:08 Salv wrote: Questions I have about this patch:
I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this. It's exactly the same as the old corrupter spell i think... | ||
DrivE
United States2554 Posts
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Salv
Canada3083 Posts
On May 21 2010 13:09 synapse wrote: It's exactly the same as the old corrupter spell i think... Which was? I don't recall ~~ | ||
bendez
Canada283 Posts
Thank you blizzard....thank you. | ||
Zeke50100
United States2220 Posts
On May 21 2010 13:09 Antisocialmunky wrote: I can only see this happening if the Zerg has pretty much already won and has the whole map covered in a carpet of creep. Or you research ventral sacs? | ||
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Lovedrop
2629 Posts
On May 21 2010 13:04 Lunares wrote: Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s Aren't they too fat for Overlords ![]() | ||
Rintrah
United States25 Posts
On May 21 2010 13:08 Ryuu314 wrote: wow...aside from the Terran buffs (said as a Protoss player) this patch was utter bullshit. Really? ZvT was already a pain in the ass, now bio gets buffed. | ||
Louder
United States2276 Posts
And thank goodness they reduced VR range. VR were way OP with a range that allowed them to micro marines on ledges and force excess turrets. Going VR shouldn't require T to build 1000 minerals in turrets just to stay alive, as it has since the last VR change :| | ||
Sfydjklm
United States9218 Posts
Ultras problem was always getting 1 shot by tanks/marauders/thors but i guess in this way it is a buff- theyre still getting 1 shot but doing mor dmg while at it now. | ||
heishe
Germany2284 Posts
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junemermaid
United States981 Posts
The overseer abilities are awesome, no doubt about that. Contaminate makes getting Thors in ZvT harder and more risky (harder to build up a critical mass!) and gives a timing window for muta attacks. Love the decreased usability of forcefield in the end game. Theres no way a tier 1 spell should be s powerful (if not more powerful) in end game as it is in beginning / mid game. Confused about the stim / shield upgrade. It just makes marauders stronger earlier vs protoss... which is definitely not needed. Overall, pretty good patch, and I'm a protoss player. | ||
Salv
Canada3083 Posts
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roark
United States187 Posts
On May 21 2010 13:08 Tsagacity wrote: Honestly in most games I've seen with TvZ marauders, a marauder line can stim, focus fire, and kill the ultralisk before it gets a chance to do any damage. The idea that ultralisks can do more damage to marauders really isn't very appealing to me, especially now that ultralisks also have significantly less health. Maybe if I use ultras I'll just be dropping them on top of the marauder balls so they can actually get a few hits off :s I don't think this Frenzy Spell + Ultra change has anything to do with Marauders. You can now not only break but full on SHIT on tank\mech contains. Frenzy Ultra will absolutely destroy a bunch of tanks sitting next to each other in a line in siege mode. Even with lowered health you could either use zerglings to take the first few hits then send Ultras in right after, or: Overlord Drop on the tanks. Either way it will take 8 un upgraded tanks to 1 shot an Ultra. That is still alot. | ||
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