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Patch 13 Discussion - Page 17

Forum Index > SC2 General
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Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 04:19 GMT
#321
Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi


Hell, if I saw the zerg go 2 robo colossi i would argue he hacks or is reeaaaally good with his neural parasite
Zerg - because Browders sons hate 'em
Garnet
Profile Blog Joined February 2006
Vietnam9030 Posts
May 21 2010 04:19 GMT
#322
Wow the whole battle system got reworked!. Diamond league here I go!
And what exactly does the UDP thing do? Do I have to open ports now???
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 04:20 GMT
#323
Ha HTs that will lose to the infested terran and won't have storm because the archives has been corrupted >.<
SSDD we all die in the end so que sera sera.
haitike
Profile Joined June 2009
Spain2718 Posts
May 21 2010 04:20 GMT
#324
On May 21 2010 13:18 roark wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


Everybody nows that overseer waste a different type of gas that mutas. Yo can do a lot of overseer without waste vespene.
SpaceChick
Profile Joined February 2010
173 Posts
May 21 2010 04:20 GMT
#325
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon
teamsolid
Profile Joined October 2007
Canada3668 Posts
May 21 2010 04:21 GMT
#326
On May 21 2010 13:19 MaD.pYrO wrote:
Show nested quote +
On May 21 2010 13:16 teamsolid wrote:
They still haven't fixed ZvT mech whatsoever. Zerg has no good counter to tank + thor + hellion or tank + thor + rines fast push.


Frenzied Ultralisk seem pretty good

The problem is surviving to T3... if it was that easy you'd get broodlords instead. Ultras still worthless being on the same tier as a far superior unit.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 04:21 GMT
#327
On May 21 2010 13:18 roark wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


In almost every PvZ I've played, the zerg always gets at least one overseer. WIth that overseer which was only originally used for changeling/scouting, you can now delay the P's colossi for basically no additional cost. I don't know about you, but I'd rather spend an extra 100-200 gas on another one or two overseers, keep them alive since they're pretty fast, and just corrupt the P's robo periodically. Good 200 gas well spent...don't care if it delays my spire. Hell, if I continue corrupting the robo, you won't NEED spire tech and you can safely go hydra to counter P's lack of colossi
n.Die_Jaedong <3
BigDatez
Profile Joined April 2010
Canada434 Posts
May 21 2010 04:21 GMT
#328
On May 21 2010 13:08 Salv wrote:
Questions I have about this patch:
  • Is contaminate a channeling spell?
  • What is the range of contaminate?


I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this.



Well, before CORRUPTORS could do this, and you didnt have any problems?
Zerg ALWAYS were going to MASS corruptors anyways to get broodlords in the end, so now having overseers do it shouldnt be so bad (instead of ~10 corruptors sneaking in and doing it every minute, you'll have 2-3 overseers doing it to key tech buildings, mainly for the fact that No Z will mass overseers due to the cost of them) So it'll more than likely be a 1 time cast thing.
Video games > sex (Proven fact)
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 21 2010 04:21 GMT
#329
As a terran player, while I do love the cost decrease on stim/shield, we could of done without it. Would be fine with only zerg buffs this patch but for w/e reason blizzard felt we needed it.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:21 GMT
#330
I like this patch. Not because I think it's necessarily balanced, but because ZERG GOT MORE DIVERSITY. YEAH.

Also, 3v3, 4v4, custom maps, fuck yeah.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 21 2010 04:22 GMT
#331
On May 21 2010 13:20 haitike wrote:
Show nested quote +
On May 21 2010 13:18 roark wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


Everybody nows that overseer waste a different type of gas that mutas. Yo can do a lot of overseer without waste vespene.


wut
payed off security
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 04:22 GMT
#332
On May 21 2010 13:20 SpaceChick wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....
n.Die_Jaedong <3
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:23 GMT
#333
On May 21 2010 13:22 asdfTT123 wrote:
Show nested quote +
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
May 21 2010 04:23 GMT
#334
Any thoughts on the energy cost of Infested terran? I cant see anyone using 125 overseer energy for a weak marine that dies too fast to even kill one worker.
http://Zangano431.tumblr.com/
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:23 GMT
#335
On May 21 2010 13:15 hzhao wrote:
for Ultralisk, noone use burrow or overlord drop? which make them really useful for flank attack or just pure bomb with other forces together.


I always research burrow when I use ultras just for the hilarity of watching their burrow animation.
Banelings are too cute to blow up
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 21 2010 04:23 GMT
#336
Agreed, shitty patch. These are the great new abilities they gave zerg? The same shit they removed from the game and then shuffled around? IT blows but let's give it to the overseer at 125 energy. WTF?

Ultralisk hp nerfed and damage buffed? BECAUSE THAT IS THE ISSUE WITH ULTRAS RIGHT? It certainly isn't the stupid size, terrible pathing, slow/expensive tech or 23 required upgrades.

Blizzard hates zerg.

On a positive note, I was playing terran tonight and kept having trouble researching stim and shields while grabbing tanks too. I did think they were a bit expensive so kudos to that.

Also, I hope diamond means something and isn't just the new plat. So many noobs in plat.
I am not nice.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:23 GMT
#337
On May 21 2010 13:18 roark wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


What happens when you can't use your Robo Fac, and suddenly see a frenzied Ultralisk accompanied by Hydras walk to your base? You can't use FF, Stalkers will get raped, Zealots will get raped, Sentries themselves will get raped, and air will get raped.

Much better than some Mutas, IMO.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 21 2010 04:23 GMT
#338
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 04:23 GMT
#339
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


ROFL
n.Die_Jaedong <3
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 04:24 GMT
#340
This is a side note but I hope there are actually v3 v4 maps. I would laugh and laugh if they just enabled it but didn't have any new maps to play on.
SSDD we all die in the end so que sera sera.
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