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Patch 13 Discussion - Page 18

Forum Index > SC2 General
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Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:24 GMT
#341
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


Hello, timing push!
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 04:25 GMT
#342
As a terran player, while I do love the cost decrease on stim/shield, we could of done without it. Would be fine with only zerg buffs this patch but for w/e reason blizzard felt we needed it.


I guess they just want you to go bio so we zerg players can test our new ultra pets against buffed M&M. This way it's easier for them to balance.. i just wished they nerfed marauders to stop terrans from going pure Marauder tank... it is just such an annoying push
Zerg - because Browders sons hate 'em
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:25 GMT
#343
On May 21 2010 13:23 KhAlleB wrote:
Show nested quote +
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.
Vattilega
Profile Joined April 2010
United States52 Posts
May 21 2010 04:25 GMT
#344
OK all that and we still cant watch replays together in the same party? wtf is wrong with their brains?!
master league
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 21 2010 04:26 GMT
#345
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


Or you could switch the race.
after 2 years i reached it = marine icon
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 21 2010 04:26 GMT
#346
Honestly if they were going to decrease ultra hp THAT MUCH they should of given it a slight cost decrease as well imo.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 21 2010 04:26 GMT
#347
On May 21 2010 13:25 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 04:27 GMT
#348
Also anything that forces you to build static defense or keep units in your base just in case a unit that costs no supply might come and harass you is kind of silly. None of the other races of units that cost no supply and they can use to harass with.
SSDD we all die in the end so que sera sera.
trucejl
Profile Joined May 2010
120 Posts
May 21 2010 04:27 GMT
#349
best upgrade in the game with stim packs gets cheaper. just the change needed
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 04:27 GMT
#350
Or you could switch the race.


Nah... just proxy gate again and ocasionally cannonrush
Zerg - because Browders sons hate 'em
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2010 04:27 GMT
#351
On May 21 2010 13:26 KhAlleB wrote:

ok make the robo able to move, detect invisible unit and spawn unit only by energie

If it did that, it would be the Orbital Command!
Moderator
graphene
Profile Joined May 2010
Finland211 Posts
May 21 2010 04:28 GMT
#352
Can someone confirm whether theoretically a 1 base fast ultra work? I saw a korean player do something like this and he won in the end, but fe into speeling muta and then into roaches will still be more popular and terran mech still is unsolved.
cloud computing is the future
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:28 GMT
#353
On May 21 2010 13:26 KhAlleB wrote:
Show nested quote +
On May 21 2010 13:25 Jyvblamo wrote:
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie

Ok, make the overseer able to create 4 different units with wide variety of roles.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:28 GMT
#354
On May 21 2010 13:19 MaD.pYrO wrote:
Show nested quote +
On May 21 2010 13:16 teamsolid wrote:
They still haven't fixed ZvT mech whatsoever. Zerg has no good counter to tank + thor + hellion or tank + thor + rines fast push.


Frenzied Ultralisk seem pretty good


Maybe I just suck at starcraft, but teching up to ultralisks to counter terran mech doesn't seem like a viable alternative in most matches. You might be able to get out a few that then get run over by a massive terran army.
Banelings are too cute to blow up
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-05-21 04:29:35
May 21 2010 04:28 GMT
#355
On May 21 2010 13:27 TheYango wrote:
Show nested quote +
On May 21 2010 13:26 KhAlleB wrote:

ok make the robo able to move, detect invisible unit and spawn unit only by energie

If it did that, it would be the Orbital Command!


LOL, nice find

On May 21 2010 13:28 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:26 KhAlleB wrote:
On May 21 2010 13:25 Jyvblamo wrote:
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie

Ok, make the overseer able to create 4 different units with wide variety of roles.


wait you was serious i tough you was just joking :O
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 04:28 GMT
#356
Thanks, Blizzard...for breaking the PvZ MU...a matchup that I actually enjoyed playing and that many others agreed was very well balanced. Now 99.999% instead of 99.9% (according to Artosis initially) of P's will do stupid all-ins and we'll never get past early game.

Really brilliant, Blizzard.
n.Die_Jaedong <3
MasterAsia
Profile Joined November 2009
United States170 Posts
May 21 2010 04:29 GMT
#357
The ultra thing is very stupid. They totally changed the role of ultralisk: from a damage taker to a damage maker. We zerg do not need another damage maker, what we really need is a damage taker, just like the old ultralisk.

What ultralisk really need is the movement speed, which should be as fast as zergling (as in SC1), or slightly slower. Now if we attack with ultralings, the zerglings and banelings will be in the front, its very bad for players that can't micro like pro.

Also lower the tech tree will help. My suggestion will be automaticly upgraded speed and armor, but we can make the slash damage and head-attack (structures) needed to research. In this case, the ultralisk can work as a pure damage taker earlier, which is exactly where we want it.
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:30 GMT
#358
On May 21 2010 13:23 Zeke50100 wrote:
Show nested quote +
On May 21 2010 13:18 roark wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


What happens when you can't use your Robo Fac, and suddenly see a frenzied Ultralisk accompanied by Hydras walk to your base? You can't use FF, Stalkers will get raped, Zealots will get raped, Sentries themselves will get raped, and air will get raped.

Much better than some Mutas, IMO.


This is still the same game where getting to Ultralisks still take a long ass time. And by then you could easily have more than 1 Robo.
Ighox
Profile Joined July 2009
Norway580 Posts
May 21 2010 04:30 GMT
#359
On May 21 2010 13:18 roark wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.

There's also the fact that Overseers aren't invulnerable, and if you make the robotics in a decent position while you have some spotters in your base I think the overseer will be sniped without too much effort.
But the protoss will definately get something else to watch out for now, you kinda have to be ready for some sort of harassment in your base.
And just the fact that zergs are now able to do some slight harass sounds awesome to me, and Contaminate might open up for some interesting strategies or timing pushes IF you manage to delay x unit or x tech, if it's one thing zerg has been lacking then it's interesting abilities so this doesn't sound that awful.

lunar3force
Profile Joined January 2010
78 Posts
May 21 2010 04:30 GMT
#360
This patch made Starcraft 2 to be even more like Warcraft 3 and less Starcraft:BW . Now it truly is Warcraft in space. They are ruining everything as fast as they can
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