• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:44
CEST 13:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1725 users

Patch 13 Discussion - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 92 Next
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:24 GMT
#341
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


Hello, timing push!
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 04:25 GMT
#342
As a terran player, while I do love the cost decrease on stim/shield, we could of done without it. Would be fine with only zerg buffs this patch but for w/e reason blizzard felt we needed it.


I guess they just want you to go bio so we zerg players can test our new ultra pets against buffed M&M. This way it's easier for them to balance.. i just wished they nerfed marauders to stop terrans from going pure Marauder tank... it is just such an annoying push
Zerg - because Browders sons hate 'em
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:25 GMT
#343
On May 21 2010 13:23 KhAlleB wrote:
Show nested quote +
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.
Vattilega
Profile Joined April 2010
United States52 Posts
May 21 2010 04:25 GMT
#344
OK all that and we still cant watch replays together in the same party? wtf is wrong with their brains?!
master league
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 21 2010 04:26 GMT
#345
On May 21 2010 13:23 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


Or you could switch the race.
after 2 years i reached it = marine icon
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 21 2010 04:26 GMT
#346
Honestly if they were going to decrease ultra hp THAT MUCH they should of given it a slight cost decrease as well imo.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 21 2010 04:26 GMT
#347
On May 21 2010 13:25 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 04:27 GMT
#348
Also anything that forces you to build static defense or keep units in your base just in case a unit that costs no supply might come and harass you is kind of silly. None of the other races of units that cost no supply and they can use to harass with.
SSDD we all die in the end so que sera sera.
trucejl
Profile Joined May 2010
120 Posts
May 21 2010 04:27 GMT
#349
best upgrade in the game with stim packs gets cheaper. just the change needed
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 04:27 GMT
#350
Or you could switch the race.


Nah... just proxy gate again and ocasionally cannonrush
Zerg - because Browders sons hate 'em
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2010 04:27 GMT
#351
On May 21 2010 13:26 KhAlleB wrote:

ok make the robo able to move, detect invisible unit and spawn unit only by energie

If it did that, it would be the Orbital Command!
Moderator
graphene
Profile Joined May 2010
Finland211 Posts
May 21 2010 04:28 GMT
#352
Can someone confirm whether theoretically a 1 base fast ultra work? I saw a korean player do something like this and he won in the end, but fe into speeling muta and then into roaches will still be more popular and terran mech still is unsolved.
cloud computing is the future
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:28 GMT
#353
On May 21 2010 13:26 KhAlleB wrote:
Show nested quote +
On May 21 2010 13:25 Jyvblamo wrote:
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie

Ok, make the overseer able to create 4 different units with wide variety of roles.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:28 GMT
#354
On May 21 2010 13:19 MaD.pYrO wrote:
Show nested quote +
On May 21 2010 13:16 teamsolid wrote:
They still haven't fixed ZvT mech whatsoever. Zerg has no good counter to tank + thor + hellion or tank + thor + rines fast push.


Frenzied Ultralisk seem pretty good


Maybe I just suck at starcraft, but teching up to ultralisks to counter terran mech doesn't seem like a viable alternative in most matches. You might be able to get out a few that then get run over by a massive terran army.
Banelings are too cute to blow up
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-05-21 04:29:35
May 21 2010 04:28 GMT
#355
On May 21 2010 13:27 TheYango wrote:
Show nested quote +
On May 21 2010 13:26 KhAlleB wrote:

ok make the robo able to move, detect invisible unit and spawn unit only by energie

If it did that, it would be the Orbital Command!


LOL, nice find

On May 21 2010 13:28 Jyvblamo wrote:
Show nested quote +
On May 21 2010 13:26 KhAlleB wrote:
On May 21 2010 13:25 Jyvblamo wrote:
On May 21 2010 13:23 KhAlleB wrote:
On May 21 2010 13:23 Jyvblamo wrote:
On May 21 2010 13:22 asdfTT123 wrote:
On May 21 2010 13:20 SpaceChick wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.

Or put 2-3 Stalkers near your Robo
Or a cannon


Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals....

Or you could make another robotics facility.


grats by wasting another 200/100

Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.


ok make the robo able to move, detect invisible unit and spawn unit only by energie

Ok, make the overseer able to create 4 different units with wide variety of roles.


wait you was serious i tough you was just joking :O
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 21 2010 04:28 GMT
#356
Thanks, Blizzard...for breaking the PvZ MU...a matchup that I actually enjoyed playing and that many others agreed was very well balanced. Now 99.999% instead of 99.9% (according to Artosis initially) of P's will do stupid all-ins and we'll never get past early game.

Really brilliant, Blizzard.
n.Die_Jaedong <3
MasterAsia
Profile Joined November 2009
United States170 Posts
May 21 2010 04:29 GMT
#357
The ultra thing is very stupid. They totally changed the role of ultralisk: from a damage taker to a damage maker. We zerg do not need another damage maker, what we really need is a damage taker, just like the old ultralisk.

What ultralisk really need is the movement speed, which should be as fast as zergling (as in SC1), or slightly slower. Now if we attack with ultralings, the zerglings and banelings will be in the front, its very bad for players that can't micro like pro.

Also lower the tech tree will help. My suggestion will be automaticly upgraded speed and armor, but we can make the slash damage and head-attack (structures) needed to research. In this case, the ultralisk can work as a pure damage taker earlier, which is exactly where we want it.
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:30 GMT
#358
On May 21 2010 13:23 Zeke50100 wrote:
Show nested quote +
On May 21 2010 13:18 roark wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


What happens when you can't use your Robo Fac, and suddenly see a frenzied Ultralisk accompanied by Hydras walk to your base? You can't use FF, Stalkers will get raped, Zealots will get raped, Sentries themselves will get raped, and air will get raped.

Much better than some Mutas, IMO.


This is still the same game where getting to Ultralisks still take a long ass time. And by then you could easily have more than 1 Robo.
Ighox
Profile Joined July 2009
Norway580 Posts
May 21 2010 04:30 GMT
#359
On May 21 2010 13:18 roark wrote:
Show nested quote +
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.

There's also the fact that Overseers aren't invulnerable, and if you make the robotics in a decent position while you have some spotters in your base I think the overseer will be sniped without too much effort.
But the protoss will definately get something else to watch out for now, you kinda have to be ready for some sort of harassment in your base.
And just the fact that zergs are now able to do some slight harass sounds awesome to me, and Contaminate might open up for some interesting strategies or timing pushes IF you manage to delay x unit or x tech, if it's one thing zerg has been lacking then it's interesting abilities so this doesn't sound that awful.

lunar3force
Profile Joined January 2010
78 Posts
May 21 2010 04:30 GMT
#360
This patch made Starcraft 2 to be even more like Warcraft 3 and less Starcraft:BW . Now it truly is Warcraft in space. They are ruining everything as fast as they can
Prev 1 16 17 18 19 20 92 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
SHIN vs Nicoract
Solar vs Nice
WardiTV485
Rex105
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro8 Match 4
Snow vs FlashLIVE!
Afreeca ASL 26172
StarCastTV_EN800
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #130 (TLMC 22 Edition)
herO vs TriGGeR
ByuN vs Classic
CranKy Ducklings142
StrangeGG70
CranKy Ducklings SOOP28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko301
TKL 156
Rex 98
StarCraft: Brood War
Britney 27899
Calm 16839
Bisu 9300
Sea 8942
BeSt 3502
Horang2 1383
Mini 1314
Light 1178
EffOrt 928
Pusan 623
[ Show more ]
Zeus 483
Hyun 442
actioN 281
ZerO 234
Leta 232
PianO 114
ToSsGirL 104
Mind 103
hero 89
Aegong 70
Sharp 59
Killer 55
Backho 51
Hm[arnc] 44
sSak 39
Sea.KH 34
JulyZerg 28
Sexy 28
ggaemo 26
Terrorterran 16
Bale 16
Sacsri 16
IntoTheRainbow 15
Noble 14
Nal_rA 8
ajuk12(nOOB) 7
SilentControl 6
Dota 2
BananaSlamJamma116
NeuroSwarm107
XcaliburYe85
ODPixel71
Counter-Strike
olofmeister2449
byalli656
x6flipin382
allub222
markeloff43
Other Games
singsing1777
B2W.Neo612
Sick275
Mew2King160
monkeys_forever132
ArmadaUGS27
Organizations
Other Games
gamesdonequick536
StarCraft: Brood War
UltimateBattle 384
Dota 2
PGL Dota 2 - Main Stream42
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1282
• Stunt478
Other Games
• WagamamaTV225
Upcoming Events
PiGosaur Cup
12h 16m
GSL
21h 46m
Classic vs Cure
Maru vs Rogue
GSL
1d 21h
SHIN vs Zoun
ByuN vs herO
OSC
1d 23h
OSC
2 days
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.