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On May 21 2010 13:23 Jyvblamo wrote:Show nested quote +On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility.
Hello, timing push!
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As a terran player, while I do love the cost decrease on stim/shield, we could of done without it. Would be fine with only zerg buffs this patch but for w/e reason blizzard felt we needed it.
I guess they just want you to go bio so we zerg players can test our new ultra pets against buffed M&M. This way it's easier for them to balance.. i just wished they nerfed marauders to stop terrans from going pure Marauder tank... it is just such an annoying push
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On May 21 2010 13:23 KhAlleB wrote:Show nested quote +On May 21 2010 13:23 Jyvblamo wrote:On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility. grats by wasting another 200/100 Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.
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OK all that and we still cant watch replays together in the same party? wtf is wrong with their brains?!
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On May 21 2010 13:23 Jyvblamo wrote:Show nested quote +On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility.
Or you could switch the race.
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Honestly if they were going to decrease ultra hp THAT MUCH they should of given it a slight cost decrease as well imo.
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On May 21 2010 13:25 Jyvblamo wrote:Show nested quote +On May 21 2010 13:23 KhAlleB wrote:On May 21 2010 13:23 Jyvblamo wrote:On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility. grats by wasting another 200/100 Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off.
ok make the robo able to move, detect invisible unit and spawn unit only by energie
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Also anything that forces you to build static defense or keep units in your base just in case a unit that costs no supply might come and harass you is kind of silly. None of the other races of units that cost no supply and they can use to harass with.
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best upgrade in the game with stim packs gets cheaper. just the change needed
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Or you could switch the race.
Nah... just proxy gate again and ocasionally cannonrush
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United States47024 Posts
On May 21 2010 13:26 KhAlleB wrote:
ok make the robo able to move, detect invisible unit and spawn unit only by energie
If it did that, it would be the Orbital Command!
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Can someone confirm whether theoretically a 1 base fast ultra work? I saw a korean player do something like this and he won in the end, but fe into speeling muta and then into roaches will still be more popular and terran mech still is unsolved.
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On May 21 2010 13:26 KhAlleB wrote:Show nested quote +On May 21 2010 13:25 Jyvblamo wrote:On May 21 2010 13:23 KhAlleB wrote:On May 21 2010 13:23 Jyvblamo wrote:On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility. grats by wasting another 200/100 Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off. ok make the robo able to move, detect invisible unit and spawn unit only by energie Ok, make the overseer able to create 4 different units with wide variety of roles.
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On May 21 2010 13:19 MaD.pYrO wrote:Show nested quote +On May 21 2010 13:16 teamsolid wrote: They still haven't fixed ZvT mech whatsoever. Zerg has no good counter to tank + thor + hellion or tank + thor + rines fast push. Frenzied Ultralisk seem pretty good
Maybe I just suck at starcraft, but teching up to ultralisks to counter terran mech doesn't seem like a viable alternative in most matches. You might be able to get out a few that then get run over by a massive terran army.
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On May 21 2010 13:27 TheYango wrote:Show nested quote +On May 21 2010 13:26 KhAlleB wrote:
ok make the robo able to move, detect invisible unit and spawn unit only by energie
If it did that, it would be the Orbital Command! 
LOL, nice find
On May 21 2010 13:28 Jyvblamo wrote:Show nested quote +On May 21 2010 13:26 KhAlleB wrote:On May 21 2010 13:25 Jyvblamo wrote:On May 21 2010 13:23 KhAlleB wrote:On May 21 2010 13:23 Jyvblamo wrote:On May 21 2010 13:22 asdfTT123 wrote:On May 21 2010 13:20 SpaceChick wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection..available from the start of lair tech! In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place. What is P going to do against hydra now without colossi?
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Or put 2-3 Stalkers near your Robo Or a cannon Have you forgotten how fast a overseer is? How do you expect to kill it when it can corrupt your building, run away, and regen health? And putting a cannon next to your robo? That will do nothing and waste 150 minerals.... Or you could make another robotics facility. grats by wasting another 200/100 Well, the zerg spent resources getting all those overseers to contaminate your buildings right? There's a trade-off. ok make the robo able to move, detect invisible unit and spawn unit only by energie Ok, make the overseer able to create 4 different units with wide variety of roles.
wait you was serious i tough you was just joking :O
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Thanks, Blizzard...for breaking the PvZ MU...a matchup that I actually enjoyed playing and that many others agreed was very well balanced. Now 99.999% instead of 99.9% (according to Artosis initially) of P's will do stupid all-ins and we'll never get past early game.
Really brilliant, Blizzard.
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The ultra thing is very stupid. They totally changed the role of ultralisk: from a damage taker to a damage maker. We zerg do not need another damage maker, what we really need is a damage taker, just like the old ultralisk.
What ultralisk really need is the movement speed, which should be as fast as zergling (as in SC1), or slightly slower. Now if we attack with ultralings, the zerglings and banelings will be in the front, its very bad for players that can't micro like pro.
Also lower the tech tree will help. My suggestion will be automaticly upgraded speed and armor, but we can make the slash damage and head-attack (structures) needed to research. In this case, the ultralisk can work as a pure damage taker earlier, which is exactly where we want it.
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On May 21 2010 13:23 Zeke50100 wrote:Show nested quote +On May 21 2010 13:18 roark wrote:On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both. What happens when you can't use your Robo Fac, and suddenly see a frenzied Ultralisk accompanied by Hydras walk to your base? You can't use FF, Stalkers will get raped, Zealots will get raped, Sentries themselves will get raped, and air will get raped. Much better than some Mutas, IMO.
This is still the same game where getting to Ultralisks still take a long ass time. And by then you could easily have more than 1 Robo.
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On May 21 2010 13:18 roark wrote:Show nested quote +On May 21 2010 13:16 asdfTT123 wrote: OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...
You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.
I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF
And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from. Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both. There's also the fact that Overseers aren't invulnerable, and if you make the robotics in a decent position while you have some spotters in your base I think the overseer will be sniped without too much effort. But the protoss will definately get something else to watch out for now, you kinda have to be ready for some sort of harassment in your base. And just the fact that zergs are now able to do some slight harass sounds awesome to me, and Contaminate might open up for some interesting strategies or timing pushes IF you manage to delay x unit or x tech, if it's one thing zerg has been lacking then it's interesting abilities so this doesn't sound that awful.
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This patch made Starcraft 2 to be even more like Warcraft 3 and less Starcraft:BW . Now it truly is Warcraft in space. They are ruining everything as fast as they can
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