• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:20
CEST 07:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3598 users

Patch 13 Discussion - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 92 Next
junemermaid
Profile Joined September 2006
United States981 Posts
May 21 2010 04:35 GMT
#381
On May 21 2010 13:32 Salv wrote:
Show nested quote +
On May 21 2010 13:30 junemermaid wrote:
On May 21 2010 13:21 asdfTT123 wrote:
On May 21 2010 13:18 roark wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


In almost every PvZ I've played, the zerg always gets at least one overseer. WIth that overseer which was only originally used for changeling/scouting, you can now delay the P's colossi for basically no additional cost. I don't know about you, but I'd rather spend an extra 100-200 gas on another one or two overseers, keep them alive since they're pretty fast, and just corrupt the P's robo periodically. Good 200 gas well spent...don't care if it delays my spire. Hell, if I continue corrupting the robo, you won't NEED spire tech and you can safely go hydra to counter P's lack of colossi


Oh ffs, kill the overseer, problem solved. Or make sure your robo bay isn't exposed to an easy contaminate hit... There are so many things you can do.

Seriously you guys are complaining for nothing. Wait to see how it plays. You act like Blizzard didn't test out the patch internally.


The overseer is a fast flying unit, if they want to contaminate your robo then they will be able to. You can only protect it if you surround it with your units a few matrix's away in each direction.


I hear blink is a pretty useful ability.
the UMP says YER OUT
Chen
Profile Joined June 2009
United States6344 Posts
May 21 2010 04:35 GMT
#382
On May 21 2010 13:21 BigDates wrote:
Show nested quote +
On May 21 2010 13:08 Salv wrote:
Questions I have about this patch:
  • Is contaminate a channeling spell?
  • What is the range of contaminate?


I would be fine with contaminate if the overseer used the ability by dropping some sort of creep or goo on to the building which halts production for 30 seconds. If they can simply use the ability from a distance and then fly away I have problems with this. You can easily fuck up a Protoss most essential unit (the colossus) with this.



Well, before CORRUPTORS could do this, and you didnt have any problems?
Zerg ALWAYS were going to MASS corruptors anyways to get broodlords in the end, so now having overseers do it shouldnt be so bad (instead of ~10 corruptors sneaking in and doing it every minute, you'll have 2-3 overseers doing it to key tech buildings, mainly for the fact that No Z will mass overseers due to the cost of them) So it'll more than likely be a 1 time cast thing.

rofl. corrupters require a spire, take 2 food, and are only useful in AA or anti-colossi, it was a big investment to get them. overseers are basically required for zerg players as it requires no tech, and is a detector. corrupters were required to babysit the army most of the time in case you got attacked while your anti-colossi force was in his base so as to make sure your army didnt get roflstomped.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 21 2010 04:35 GMT
#383
On May 21 2010 13:24 PoD wrote:
This is a side note but I hope there are actually v3 v4 maps. I would laugh and laugh if they just enabled it but didn't have any new maps to play on.


Someone is bound to remake BGH
:)
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:35 GMT
#384
On May 21 2010 13:34 On_Slaught wrote:
Show nested quote +
On May 21 2010 12:41 Zato-1 wrote:
Whoa. Pretty substantial changes there- most of the changes look like they're taking the game in the right direction, but there's one change I'm immediately opposed to:

Overseer - Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy - Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.


This is absurd. They could of done this before the patch and it's no different than mass auto-cannons for terran or infinite hallucinations to soak up dmg for protoss.


well no, because templars and ravens both use supply and can't be made into infinity.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 21 2010 04:36 GMT
#385
On May 21 2010 12:47 TheYango wrote:
Show nested quote +
On May 21 2010 12:42 Skyze wrote:
Well.. thats rough for protoss. They got nerfed HARD with this whole force field crushing ability. As if it was bad enough that any Protoss not named White-Ra was getting owned hard lately, they have to nerf them more and buff terran even more.

Guess Im playing Z again. Which wasnt even fixed, Ultras problem wasnt dmg, they just died too fast.. and roaches not back to 1 supply.

Stupid patch

I think you're overreacting to the Force Field change. Ultras weren't getting used much, and Colossi are in the mirror, making it hardly a "balance" issue. The Thor is the biggest issue, and they're not exactly commonly used in TvP. Admittedly, I think with the size reduction, Thors deserve to lose the Massive modifier. You can't be both tiny and massive. That just doesn't work.

Colossi arent that huge either ... Thors arent really a problem, because even though they were reduced in size they dont move any faster and having a Thor move instead of shooting isnt a bad thing.
If you cant say what you're meaning, you can never mean what you're saying.
Assault_1
Profile Joined April 2009
Canada1950 Posts
May 21 2010 04:36 GMT
#386
# Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

what happens when u use it on a hatchery??
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:36 GMT
#387
Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac.
xnub
Profile Joined August 2009
Canada610 Posts
May 21 2010 04:36 GMT
#388
Ugggg this is going to suck for PF now that all army have atleast 1 overseer with them. : ( knocks that out like all the time GG PF : (

Broodlord + 25 % more dmg go go lol inferstor broodlords RAWR lol funny stuff will be cool.
Loving the beta !! Weeeeeeee
italiangymnast
Profile Joined December 2009
United States246 Posts
May 21 2010 04:37 GMT
#389
On May 21 2010 13:33 cHaNg-sTa wrote:
Show nested quote +
On May 21 2010 13:27 PoD wrote:
Also anything that forces you to build static defense or keep units in your base just in case a unit that costs no supply might come and harass you is kind of silly. None of the other races of units that cost no supply and they can use to harass with.


Except that it will cost you 8 supply, 150 minerals, and 100 gas if it gets killed (not to mention the potential supply block and larve cost). And who said that each race needed the same thing? That goes against the whole idea of Starcraft's racial uniqueness.


i agree - i really hope they dont turn it into wow where they homogenize the whole game.
SCII ID: Sanctuary LoL ID: erzin
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 21 2010 04:37 GMT
#390
also i think the forcefield nerf is good. being able to endlessly forcefield a ramp while toss is free to annihilate ur expo AND take any base he wants on the map was stupid as fuck. having a way to break forcefield now atleast gives us a chance to stop that type of pure BS.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 21 2010 04:37 GMT
#391
This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.


I say Terrans should get to increase there army to 250 with Calldown supply :p
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 21 2010 04:37 GMT
#392
STIMPACK AND ARMOR COST LESS :D, brace yourself, stim rushes coming in, and Void Rays range down to 6, god damn this just made my opening so much stronger
Be kind whenever possible. It is always possible.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 21 2010 04:37 GMT
#393
lets make overseer cost 2 food and its fixed.
after 2 years i reached it = marine icon
Wire
Profile Joined July 2009
United States494 Posts
May 21 2010 04:37 GMT
#394
yeah the frenzy really looks like warcraft in space...

especially the way they phrased stuns and mind control >.>

overseers appear imba. this does not look good. There are too many theorycrafting opportunities that is wayyy to imbalanced. 30 seconds, does not look good on paper.

lastly, terran could have done without the research buff. it seemed okay before even without the buff.

ps: lol @ orb his favorite spell has been officially ruined. RIP Force Field.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:38 GMT
#395
On May 21 2010 13:35 junemermaid wrote:
Show nested quote +
On May 21 2010 13:32 Salv wrote:
On May 21 2010 13:30 junemermaid wrote:
On May 21 2010 13:21 asdfTT123 wrote:
On May 21 2010 13:18 roark wrote:
On May 21 2010 13:16 asdfTT123 wrote:
OMFG is Blizzard fucking retarded? Zerg is going to be so broken right now with the new Overseer and it doesn't take an "theory-crafting" to figure that out...

You can now get the same ability that the corruptor originally had without a spire from a unit that you probably were going to make anyways for scouting and detection. In PvZ, Robo tech will no longer be viable because they can just constantly delay units be sending in Overseers and corrupting the building. Thirty seconds is a LONG time in SC terms and 75 energy is NOT a lot of energy requirement to cast such a ridiculously power spell. Hell, if I was Z I would make three overseers if I saw the zerg going 2 robo colossi and just constantly corrupt the robotics so the protoss can do nothing. It's basically instant win right there... Seeing how it also works against upgrades, I'd probably cast in on their archives to delay storm or even weapon upgrades, which already take so damn long to finish in the first place.

I don't play T but I can see zergs getting fancy and pooping on factories to delay thors while mutas rip terrans to shreds. WTF

And wtf buff to terran infantry upgrades? What is blizzard thinking? I can live with the void ray nerf and sentry nerf (neither bug me that much) but I question where Blizzard is getting their figures from.



Here is the flaw with your argument. If you buy a bunch of Overseers, you can't buy the Mutas. Zerg has to be super careful about their gas. 100g can go to either a Muta OR an Overseer but not both.


In almost every PvZ I've played, the zerg always gets at least one overseer. WIth that overseer which was only originally used for changeling/scouting, you can now delay the P's colossi for basically no additional cost. I don't know about you, but I'd rather spend an extra 100-200 gas on another one or two overseers, keep them alive since they're pretty fast, and just corrupt the P's robo periodically. Good 200 gas well spent...don't care if it delays my spire. Hell, if I continue corrupting the robo, you won't NEED spire tech and you can safely go hydra to counter P's lack of colossi


Oh ffs, kill the overseer, problem solved. Or make sure your robo bay isn't exposed to an easy contaminate hit... There are so many things you can do.

Seriously you guys are complaining for nothing. Wait to see how it plays. You act like Blizzard didn't test out the patch internally.


The overseer is a fast flying unit, if they want to contaminate your robo then they will be able to. You can only protect it if you surround it with your units a few matrix's away in each direction.


I hear blink is a pretty useful ability.


Yeah, because I have blink right after I expand, right? I don't prioritize a citadel and the blink upgrade over a robotics, support bay, thermal lance, and colossi. Overseers are units that all Zerg's make regardless, and they will come before I can do any thing reasonable to stop them from contaminating my building. The options are to either make high templar instead, or really focus on surrounding your robotics with your units so that it's very difficult to contaminate.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:38 GMT
#396
On May 21 2010 13:36 Assault_1 wrote:
# Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

what happens when u use it on a hatchery??


It says, "WHY THE FRACK ARE YOU POOPING ON ME?!?!"
Banelings are too cute to blow up
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:38 GMT
#397
On May 21 2010 13:37 Archerofaiur wrote:
Show nested quote +
This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.


I say Terrans should get to increase there army to 250 with Calldown supply :p

Terran can already jump past the supply cap with mules. More mules, less scvs, larger maxed army!
Attica
Profile Joined February 2010
United States277 Posts
May 21 2010 04:38 GMT
#398
"The Ultralisk can now ignore Force Fields and with the Infestor’s Frenzy ability he can ignore all of the ways that the enemy could slow or disable him."

Do they even know their own game? Ultralisks couldn't be slowed by marauders anyway.

I think this patch looks good for zerg. I also think a lot of you are underestimating the power of frenzy. 25 energy isn't that much and having 2 infestors with 100 energy can frenzy 8 units. 8 units dealing 25% more dmg for 30 seconds could certainly turn the tide of a game.
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:38 GMT
#399
On May 21 2010 13:36 Zeke50100 wrote:
Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac.


Twenty spacebux this will not work out as dramatically in practice as I'm sure it is in your head
KsBerzerk
Profile Joined July 2009
Japan105 Posts
May 21 2010 04:39 GMT
#400
I'm afraid of mass frenzy on ultralisks ><
Prev 1 18 19 20 21 22 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft476
ProTech85
FoxeR 72
StarCraft: Brood War
Rain 3357
GuemChi 2312
Snow 103
Bale 53
Icarus 8
League of Legends
JimRising 615
Counter-Strike
summit1g6942
m0e_tv610
Super Smash Bros
Mew2King233
Other Games
C9.Mang0355
NeuroSwarm121
Organizations
Other Games
gamesdonequick638
[ Show 14 non-featured ]
StarCraft 2
• practicex 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2142
League of Legends
• Rush1247
• Lourlo753
• Stunt461
Upcoming Events
Sparkling Tuna Cup
4h 40m
PiG Sty Festival
6h 40m
PiGosaur Cup
18h 40m
Replay Cast
1d 3h
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.