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Patch 13 Discussion - Page 21

Forum Index > SC2 General
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Prev 1 19 20 21 22 23 92 Next
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 21 2010 04:39 GMT
#401
honestly i am most excited about the UDP implementation. iccup ping here we come
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:40 GMT
#402
We all just got trolled by blizzard.

Targets a single enemy structure which cannot train units or research upgrades for 30 seconds


You can't even use this ability in the way we have been debating for last 2 pages.

Source: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
hzhao
Profile Joined June 2007
China75 Posts
May 21 2010 04:40 GMT
#403
On May 21 2010 13:38 Attica wrote:
"The Ultralisk can now ignore Force Fields and with the Infestor’s Frenzy ability he can ignore all of the ways that the enemy could slow or disable him."

Do they even know their own game? Ultralisks couldn't be slowed by marauders anyway.

I think this patch looks good for zerg. I also think a lot of you are underestimating the power of frenzy. 25 energy isn't that much and having 2 infestors with 100 energy can frenzy 8 units. 8 units dealing 25% more dmg for 30 seconds could certainly turn the tide of a game.


Zerg can slow them
Attica
Profile Joined February 2010
United States277 Posts
May 21 2010 04:40 GMT
#404
On May 21 2010 13:36 xnub wrote:
Ugggg this is going to suck for PF now that all army have atleast 1 overseer with them. : ( knocks that out like all the time GG PF : (

Broodlord + 25 % more dmg go go lol inferstor broodlords RAWR lol funny stuff will be cool.


It doesn't say anything about disabling static defense usage. I think it only stop production and research now.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:40 GMT
#405
On May 21 2010 13:38 iggyfisk wrote:
Show nested quote +
On May 21 2010 13:36 Zeke50100 wrote:
Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac.


Twenty spacebux this will not work out as dramatically in practice as I'm sure it is in your head


I'm not saying it's a game-winning maneuver; it's just an example of what can be done with Contaminate. Of course, it could have been done before with Corruptors, but that required and additional tech-building, so it wasn't as common.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 21 2010 04:40 GMT
#406
On May 21 2010 13:39 KsBerzerk wrote:
I'm afraid of mass frenzy on ultralisks ><


Then you march in with your army and smash them to pieces. The end.
Banelings are too cute to blow up
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 21 2010 04:40 GMT
#407
Thors and tanks are still going to totally rape ultralisks before they can even close the gap. Roaches were alright in dealing with thors and tanks when they only cost 1 supply. Lings and hydras get melted in a few volleys by tanks, and you just can't get enough roaches now to deal with lots of tanks since they now cost 2 supply. Zerg has no good way to stop mech.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
graphene
Profile Joined May 2010
Finland211 Posts
May 21 2010 04:41 GMT
#408
Terrans really shouldnt be whining because mech laming still isnt fixed ffs!
cloud computing is the future
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
May 21 2010 04:41 GMT
#409
well this is interesting. zerg is gonna have more micro opportunities, which is neato, plus the ultra buff (?) seems like it may make it more viable, though the health is still really low. I'm just intrigued for now, testing phase begins tomorrow!
How's the weather down there?
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:41 GMT
#410
On May 21 2010 13:40 roark wrote:
We all just got trolled by blizzard.

Show nested quote +
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds


You can't even use this ability in the way we have been debating for last 2 pages.

Source: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000


I think that's exactly what we thought it was??
roark
Profile Joined April 2010
United States187 Posts
Last Edited: 2010-05-21 04:42:20
May 21 2010 04:41 GMT
#411
edit: double post \ quote


Soulous
Profile Joined April 2010
United States133 Posts
May 21 2010 04:41 GMT
#412
What if frenzy was like a dark swarm that applied the affects of frenzy underneaths its area? Then zerg would have a no-go zone again and it wouldn't feel so Warcraftish. Might be imba though
MasterAsia
Profile Joined November 2009
United States170 Posts
May 21 2010 04:42 GMT
#413
The new ultralisk is just nolonger ultralisk. Its something else.

Recall that in SC1, the ultralisk only does 20 damage (+15% each attack upgrade)/ 15 cd. The zergling does 5 damage (+20% each attack upgrade) / 6 cd. The DPS of one zergling is approximately 62.5% of the DPS of one Ultralisk.

The 3/5 ultralisk takes 134 shoots by 3/3 marine, while 3/3 zergling takes 7 shoots to die.

The A/D ratio of zergling is 62.5% * 134/7 = 12 times the A/D ratio of ultralisk. It is so huge.

That is what makes it the best combination for zerg. Ultralisks take the damage, zerglings make the damage.

Now see what we got: ultralisks are slower - they are behind zerglings and will be unable to take the damage; ultralisk hp nerf - they are unwilling to take the damagel; ultralisk slash damage + damage buff - they are more willing to make the damage.

Are they still ultralisks?
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 21 2010 04:42 GMT
#414
That is just worded badly... what can you use it on then? Only Static Defense? You can't even use it in planetary fortress o.o ...
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 21 2010 04:42 GMT
#415
On May 21 2010 13:40 roark wrote:
We all just got trolled by blizzard.

Show nested quote +
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds


You can't even use this ability in the way we have been debating for last 2 pages.

Source: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000


eh.. how the theorycrafting don't work ?

we talk about stoping robo production or templar archive reshearch
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:42 GMT
#416
On May 21 2010 13:41 roark wrote:
Show nested quote +
On May 21 2010 13:40 Zeke50100 wrote:
On May 21 2010 13:38 iggyfisk wrote:
On May 21 2010 13:36 Zeke50100 wrote:
Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac.


Twenty spacebux this will not work out as dramatically in practice as I'm sure it is in your head


I'm not saying it's a game-winning maneuver; it's just an example of what can be done with Contaminate. Of course, it could have been done before with Corruptors, but that required and additional tech-building, so it wasn't as common.


Only it can't, reads my post above.

Contaminate only affects buildings that cannot produce units or research upgrades.

Source: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000




What would you use it on then? That's retarded. It's clearly just worded in an awkward way, why would you want to shut down a building that doesn't do anything? The only thing useful would be to use it on a cannon.
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
May 21 2010 04:42 GMT
#417
I have to say I think this is the best patch thus far in the beta. I feel like Blizzard has fixed Zerg for the most part and tweaked TvP in the correct direction. Protoss should still be relatively fine in all of their matchups.
Sulfur
hzhao
Profile Joined June 2007
China75 Posts
May 21 2010 04:42 GMT
#418
On May 21 2010 13:41 roark wrote:
Show nested quote +
On May 21 2010 13:40 Zeke50100 wrote:
On May 21 2010 13:38 iggyfisk wrote:
On May 21 2010 13:36 Zeke50100 wrote:
Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac.


Twenty spacebux this will not work out as dramatically in practice as I'm sure it is in your head


I'm not saying it's a game-winning maneuver; it's just an example of what can be done with Contaminate. Of course, it could have been done before with Corruptors, but that required and additional tech-building, so it wasn't as common.


Only it can't, reads my post above.

Contaminate only affects buildings that cannot produce units or research upgrades.

Source: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000



you read wrong. otherwise, why use it.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 21 2010 04:43 GMT
#419
On May 21 2010 13:32 KhAlleB wrote:
Show nested quote +
On May 21 2010 13:31 Doc Daneeka wrote:
it won't be that ridiculously easy to abuse contaminate. once it happens to you once, you'll be on the alert for it. overseers aren't THAT fast. if you don't build your robo facility at the very freaking edge of your base, the overseer will have to run the gamut of whatever's in your base. i use changelings to scout bases because i'm terrified of losing the overseer. you know why? because that's valuable supply and a whole mutalisk or corrupter or TWO hydras, plus valuable detection.. what if i lose all my overseers trying to be cute with this new ability, and then you drop some DT's on me? there's a million reasons this is not that big a deal. to abuse this ability that badly, you'll need insane multitasking. like basically inhumanly perfect play.



ok with what will you kill the OS if you army get kill by the fight just bfr ?


nothing obviously but that's like saying, for example, 'i just lost my entire army so what do i defend this thor drop/viking harrass/etc etc etc with'... there's situations you can abuse. you need to find ways not to get stuck in those corners cos there's always gonna be abilities that are super strong in certain situations. that doesn't mean you can't. try putting like one cannon inbetween the blind spot at the back of your base and your production line. i don't even move my overseer in to drop a changeling if there's a cannon cos it alerts them to my overseer. i don't want them to know the changeling is there until my overseer has moved a decent ways away. if they find out where my overseer has been hiding, one phoenix can hunt it down.

and like i said, you can't ignore the fact that losing an overseer is a big deal for the zerg.
payed off security
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:43 GMT
#420
You realize it's just bad wording on their part? If that was the case, there would be no effect. Obviously, there is an effect, and they were being stupid with wording.
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