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Patch 13 Discussion - Page 22

Forum Index > SC2 General
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Prev 1 20 21 22 23 24 92 Next
baconbits
Profile Joined April 2010
United States419 Posts
May 21 2010 04:43 GMT
#421
Corruption used to disable static defense and contaminate only stops unit production. So it is a nerfed version of the old corruptor spell.

Fungal growth isnt a stun (units still attack) so frenzy won't get you out of it.

Ultra change is... weird. Theyre still going to be stuck on chokes, they still need a LOT of upgrades to be effective, though I do think they'll be viable anti-tank-- mass maurader will still be a problem for them due to stim unless theyre on creep. But mass stalkers they're gonna TRASH now I think.

Void ray change I so called it, -1 range, good now they can't outrange hydra and such with a cliff.

massive units walking thru FF, a little late in the game imo but it is nice.

Wondering if contaminate stops larva production, this could be a real, real gamestopper for ZvZ if one of them goes late lair and gets perma contaminated with 3-4 overseers. Add some queen sniping and GG!!!

stim cost reduc makes no sense. Atleast terran will stop meching maybe though?

I think the point of league changes they mean to change the skillgaps. All copper would just go to bronze, bronze through gold would remain unchanged (beyond new additions to bronze), and the top tier platinums will have a new, more balanced league.

Anyway, will be interesting to play out these new changes. Can't say I've made up my mind on them yet. Wondering though, if queens on offense with the new ultras will be viable for transfusion. Perhap via overlord drop?
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2010-05-21 04:44:25
May 21 2010 04:43 GMT
#422
"but now you can also use the Overseer’s energy to disrupt enemy production and research, or to make small drops that force the enemy to spread their forces."

So it's just worded badly on their part - it DOES disrupt production it seems.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Puosu
Profile Blog Joined April 2007
7005 Posts
May 21 2010 04:43 GMT
#423
Is the overseer buff going to be enough to stop terran mech against z? I can't see it being that but I guess we'll have to see. Ultralisks definitely still are far too late in the tech and I can't imagine them doing that well against tanks and hellions anyway.

The terran infantry upgrade changes are completely weird, I have no idea what the point is..
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 21 2010 04:44 GMT
#424
On May 21 2010 13:43 Superiorwolf wrote:
"but now you can also use the Overseer’s energy to disrupt enemy production and research, or to make small drops that force the enemy to spread their forces."


Exactly, clearly that is what is meant, otherwise it would have no use whatsoever. It halts a building completely for 30 seconds, and it uses that ability from a range from what I have read thus far, that seems too much.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 21 2010 04:44 GMT
#425
Was there a reset? I'll at least be out of copper now Everything looks sort of OK, we'll see...
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 04:44 GMT
#426
I'm thinking Fungal Growth might be under snare.
lebalebaleba
Profile Joined March 2010
United States71 Posts
Last Edited: 2010-05-21 04:45:37
May 21 2010 04:44 GMT
#427
lol protoss doesnt exist anymore in sc2..

gl my protoss brothers hopefully they will buff the least used race in top2000 rating.


as if we didnt get ran over by a bunch of shit already... such a joke of a patch.
cokencheese
Profile Joined October 2009
Philippines748 Posts
Last Edited: 2010-05-21 04:46:38
May 21 2010 04:45 GMT
#428
Sc2 is starting to go the Wc3 route with all these new abilities. Wind-walking Ultras please.
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 04:45 GMT
#429
Yeah that is super confusing wording.

Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.


I cannot tell if that means that it halts production, or if it means it cannot be cast on buildings with the capability to produce\research (aka Static D).
xnub
Profile Joined August 2009
Canada610 Posts
May 21 2010 04:45 GMT
#430
Soooo wait does colos going over FF kill them off as well ? cause they just step over them and shit
Loving the beta !! Weeeeeeee
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 21 2010 04:46 GMT
#431
My jaw absolutely dropped. They REALLY dropped the bomb on a lot of things this game has been in the past couple months. At least they listened to Artosis and made ultralisks roll over force fields lol. I really enjoy not having to use the stupid identifier system, as well as being able to get more people into a game much faster. I guess that's always good. Still, more terran buffs is SCARY as they are already strong and didn't even mention how all terrans are going mech every match up?

Wow. This is going to be a terran slaughter fest, worse than when maruaders could just roll you in the first 4 minutes.
twitch.tv/setz3r
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 04:46 GMT
#432
On May 21 2010 13:43 baconbits wrote:
Fungal growth isnt a stun (units still attack) so frenzy won't get you out of it.

But it is a snare.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-05-21 04:47:23
May 21 2010 04:46 GMT
#433
On May 21 2010 13:45 roark wrote:
Yeah that is super confusing wording.

Show nested quote +
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.


I cannot tell if that means that it halts production, or if it means it cannot be cast on buildings with the capability to produce\research (aka Static D).


That is, until you read the situation report XD

Now, quick, somebody make a build that utilizes a quick-ish Lair for Burrowing Roaches against Protoss.

It sounds viable to me >.>
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-05-21 04:47:49
May 21 2010 04:46 GMT
#434
I really like these changes. Pretty much the entire thing. As a protoss player I even like the sentry change.
edit: My only concern si the infantry upgrades. I really didn't feel like terran needed that buff.
Rintrah
Profile Joined May 2010
United States25 Posts
May 21 2010 04:46 GMT
#435
On May 21 2010 13:44 lebalebaleba wrote:
lol protoss doesnt exist anymore in sc2..

gl my protoss brothers hopefully they will buff the least used race in top2000 rating.


as if we didnt get ran over by a bunch of shit already... such a joke of a patch.



I guess I just hallucinated all those mass Void Ray rushes, huh?
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 21 2010 04:47 GMT
#436
Read:

Infestor: Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

Overseer: Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

using these two as a comparison, i think the contaminate ability will work as we thought. It will stop production and upgrades. it can work on all structures apparently.
iggyfisk
Profile Joined April 2008
Sweden212 Posts
May 21 2010 04:47 GMT
#437
On May 21 2010 13:45 roark wrote:
Yeah that is super confusing wording.

Show nested quote +
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.


I cannot tell if that means that it halts production, or if it means it cannot be cast on buildings with the capability to produce\research (aka Static D).

I can tell. It halts production. See if it meant you could only target non-production structures, it doesn't specify anywhere what effect it would have on them. The effect is halting production.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
May 21 2010 04:47 GMT
#438
I agree with the criticism on the Ultralisk changes, after this patch they will die even faster to mech blobs. The best and most obvious solution is buffing their survivability, instead they went the other route: making them into an over-expensive dps unit that cost too much. The Zerg still player still have to cast frenzy from Infesters on them to buff them as well. Zerg players require high APM already, and this unit composition will make them even more so.

Terran seems pretty fine right now, the upgrade reduction is a surprise, but then again terran players usually get those 2 upgrades pretty late in the game, compared to Brood Wars where infantry upgrades like stim were usually upgraded pretty early on. Tanks are perfectly fine right now, they die fast when they are not backed up and are still an auxiliary unit since they are so vulnerable even to ground units.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 21 2010 04:47 GMT
#439
I want to hear a StarCraft weekly with Artosis on all these changes.
KTY
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 21 2010 04:48 GMT
#440
On May 21 2010 13:41 graphene wrote:
Terrans really shouldnt be whining because mech laming still isnt fixed ffs!


mech is fine. stop whining and start building nydus worms.
Sup
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