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Patch 13 Discussion - Page 3

Forum Index > SC2 General
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Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 21 2010 03:22 GMT
#41
Contaminate on overseers will be amazing. OSOSOSOSOSOSO excited to make people rage with contaminate wow.

Frenzy in 2v2 and on ultras may be awesome too.

#1 Kwanro Fan
mrgoochio
Profile Joined April 2009
United States557 Posts
May 21 2010 03:22 GMT
#42
interesting indeed
chengysogood
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 21 2010 03:23 GMT
#43
I don't want to say these changes are horrible before I try them out but I really don't understand what Blizzard's doing atm.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
HyoSang
Profile Blog Joined March 2008
United States194 Posts
May 21 2010 03:23 GMT
#44
wat.

The MMM ball was already strong to begin with, making the upgrades easier seems like a sledgehammer approach to a problem that requires a scalpels delicate touch.

The infestor spell seems like its only viable for ultralisk..
EE HAN TIMING!!
potatomash3r
Profile Joined April 2010
Australia417 Posts
May 21 2010 03:23 GMT
#45
Woah wait an infantry buff? What was the problem before?


What's next an air buff for the terrans? As a terran player I'm all smiles
Part of being mature is to accept your loss.
VdH
Profile Joined May 2010
Romania78 Posts
May 21 2010 03:23 GMT
#46
Forcefields removed by ultras simply by WALKING through them? That's incredibly stupid...it makes FF utterly useless in late game ZvP! how does blizz expect protoss players to stop ultra/ling/hydras now? are we supposed to make two dozen templars in each ZvP?
CheAse
Profile Blog Joined July 2009
Canada919 Posts
May 21 2010 03:23 GMT
#47
is it just me or does it feel like the wow balance changers was in charge of this

o Player ratings start at 0, rather than 1000.



+ Frenzy spell added:

# Costs 25 energy.
# Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.
SCV good to go sir
Z3kk
Profile Blog Joined December 2009
4099 Posts
May 21 2010 03:23 GMT
#48
Will there be a ladder reset? I'm guessing yes, because there's info on league changes and also ratings start at 0 right? Please, preeesuu let there be a ladder reset....
Failure is not falling down over and over again. Failure is refusing to get back up.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:23 GMT
#49
ultra hp to 450? lololol. even more of a glass cannon now... little too expensive for that too..
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 21 2010 03:23 GMT
#50
i dont understand why blizz still buffs terran o.O
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 21 2010 03:23 GMT
#51
On May 21 2010 12:17 fellcrow wrote:
Don't know what to think about the Ultralisk. Its damage has been buffed and it now is gonna destroy armored units and structures like the beast that it is, which i am totally cool with, but the hp nerf Honestly they just die SO FAST. Ever tried attacking thors or siege tank with ultralisks. They die before they get to the intrechment. In BW you had swarm to help you move up, now you have...nothing. Your shit is gonna die before it makes it there to do its damage. I dunno. What do you guys think?


In ZvP, obviously the most troublesome thing to deal with are FFs. So in ZvP this won't be much of a problem.

In ZvT however... With a nice tank spread, thors with the cannon, mauaraders/helions, I don't see ultras surviving long enough to deal frenzied damage. However, before a critical mass of tanks are reached, it could be a possibility.

Terrans are going to have to time their Thors very carefully now, with the new overseer corruptor ability. I can see mass mutas being viable against mech now.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 21 2010 03:23 GMT
#52
man blizzard go from one extreme to another, huge changes here
ViRuS171
Profile Joined May 2010
United States10 Posts
May 21 2010 03:24 GMT
#53
Going to be interesting for protoss going robo/stargate against zerg, because they usually only get 1-2 in early game and now can be disabled for 30 seconds by the overseer =O.
Sentient66
Profile Joined July 2009
United States651 Posts
May 21 2010 03:24 GMT
#54
So basically they took the useless old corrupter and infestor abilities to the overseer? Also, I really hope I'm not the only one that thinks that massive units breaking forcefields is just ridiculous...
seNsiX.421
calvinL
Profile Joined October 2007
Canada416 Posts
May 21 2010 03:24 GMT
#55
I feel horrible for protoss players, and I'm a terran player. I wish protoss was the ez race again like bw.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 21 2010 03:24 GMT
#56
On May 21 2010 12:23 JiYan wrote:
i dont understand why blizz still buffs terran o.O


Yeah, it boggles the mind.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 21 2010 03:24 GMT
#57
On May 21 2010 12:22 TheAngelofDeath wrote:
This patch is epic!!! Strange that they implement this right before beta shut down though IMO.

personally i think blizzard is trolling.

im not seeing a huge assp atch like this then close beta like 9 days later
Artillery spawned from the forges of Hell
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2010 03:25 GMT
#58
yay more terran boost woo (sarcasm). Hmmm idk if this change will actually help ultra's or not but who knows just seems like mass marauder would still rape them before they get to the marauders but won't know without testing...
When I think of something else, something will go here
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
May 21 2010 03:25 GMT
#59
Not sure why Blizzard improved Terran through infantry... what's so fun about using mass marauders. I also am uncertain about Frenzy ability and overseer receiving Infested Terran. Frenzy seems to be made exclusively for ultralisks since it's single target, and sort of takes away the swarm aspect of the Zerg (although it's only 25 energy so I may be completely wrong). As for Infested Terrans, I really don't see why they added it to the overseer other than to keep the ability in the game to be honest.

I like all the other changes though. Good job Blizzard.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 21 2010 03:25 GMT
#60
love the new anti armored unti role for the ultra Baneling+ultra is gonna be hilarious xD
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
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