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Patch 13 Discussion - Page 4

Forum Index > SC2 General
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Shade692003
Profile Joined August 2005
Canada702 Posts
May 21 2010 03:25 GMT
#61
wow, mega nerf on the ultralisk hp =/ I was totally expecting a cost and/or food nerf a few line underneath but there wasn't any. Frenzy sounds like it's a spell that was only made for ultralisks, on other units the mana cost would be too intensive for the number of units. Pretty bad spell overall honestly. The void ray nerf is exactly what I hoped it would be, a 1 range nerf, so I'm happy with that. Not too sure what to think of the 125 mana infested terran, is it one infested terran only?

But really, I'm super disappointed with the hp nerf of the ultras and ridiculous damage buff. They shouldn't be big cracklings, they should be damage soakers. And I agree that the speed upgrade should already be researched. A big problem with ultralisk is for them to be useful you NEED 3/3 upgrade, speed AND armor, otherwise they die too quick and can't deal damage. That's alot of overhead cost to get those ultralisks.
I hate the post below mine because it feels War3-ish.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 21 2010 03:26 GMT
#62
hmm, very interesting. I am loath to really call a 50 gas (which is really what it is) reduction for each spell a buff, all it really does is make the upgrades a tiny bit faster, upgrades the terran was going to get anyway. All it does is give terran a bit more staying power in the later stages of the early game.

Overseers are going to be tremendously annoying now though. Zerg will want one at each enemy expansion.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 21 2010 03:26 GMT
#63
Hmmmm... Frenzy will help ultras well...
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2010-05-21 03:29:26
May 21 2010 03:26 GMT
#64
frenzy? this is not WoW blizzard
ultras are now even more worthless, except maybe make 1 to break force fields with overlord
infested terran for 125 energy facepalm
and when is dustin browder gonna stop playing terran
How do you mine minerals?
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 21 2010 03:26 GMT
#65
wtf is this patch , how can we stop marines fast expo now
ur pro or ur noob , thats life
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
May 21 2010 03:26 GMT
#66
This whole patch confuses me so much.
Everyone knows cucumbers have terrible souls
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
May 21 2010 03:27 GMT
#67
Mmmm YEAH BABY! I don't agree with making the ultralisk even weaker when they just tried so hard to get people to use them...but I guess with frenzy they're actually decent. I AM LOVING these protoss and terran changes though (from a Terran perspective :D ) Now you can actually use a bunker against void rays, thank goodness. IMO Blizzard's pretty smart about this patch, they nerfed FF but not to the extent where it makes the spell useless or easily destroyable. No more pushing thors around
Sup.
kerr0r
Profile Joined September 2008
Norway319 Posts
May 21 2010 03:27 GMT
#68
On May 21 2010 12:19 stk01001 wrote:
why did they switch the zerg worker rally point again to "G' this time? I liked it at "R" since I was so used to using "R" to set rally from BW =(

You do know that you can set rally points with right click, no? Right click on a mineral patch or geyser -> worker rally, right click anywhere else -> unit rally.

(unless you're on a mac of course ^^)
Azuremen
Profile Joined May 2010
United States71 Posts
May 21 2010 03:27 GMT
#69
Bloodlust is back haha...

And Forcefields... I guess something had to be done but this just makes Thor is Here that much more dangerous, since Colossi don't generally wander into the front of the army... but it will help Zerg (provided they get Ultras, and those Ultras don't instantly die at 450 HP lol)

Interesting what they did with the League system... removed the bottom tier and added another top tier... so really, just 5 leagues still... imagine silver players will end up in gold more often? Or is Diamond going to end up being mainly the truly top tier players?

Void Ray change seems just about perfect, reduces the epic micro options with them and super harass you could do.

But why buff infantry... I could maybe understand the Marine Shield to encourage their use, but Stim Pack? It is already savage as it is... making it even faster to get will just make life as early Protoss even harder against MM balls.
The voice from up high spoke - "Build more pylons"
Z3kk
Profile Blog Joined December 2009
4099 Posts
May 21 2010 03:27 GMT
#70
Reading these posts, I'm very, very afraid for my PvT and PvZ.

._.
Failure is not falling down over and over again. Failure is refusing to get back up.
Traphik
Profile Joined May 2010
United States3 Posts
May 21 2010 03:27 GMT
#71
fuckin shitty patch buff terran more plox because terrans arent op at all
ymirheim
Profile Joined April 2010
Sweden300 Posts
Last Edited: 2010-05-21 03:28:38
May 21 2010 03:27 GMT
#72
Adding diamond and removing copper seems a bit odd. At least it is a bit pointless to state this change without actually explaining what they changed in the underlying mechanics.

Clearly they altered the ratios because otherwise all this would do is to make bronze the new copper and diamond the new platinum and everything stays the same. (unless they just felt that "copper" was too much of a degrading title and having "bronze" be the lowest would make people feel a bit better about themselves).
The only thing you should feel when you shoot someone... is the recoil
VdH
Profile Joined May 2010
Romania78 Posts
May 21 2010 03:28 GMT
#73
On May 21 2010 12:15 -orb- wrote:
This is the worst patch I've ever seen in my entire life by far

DEAR FUCKING GOD ARE YOU SERIUOS


totally agree there...
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
May 21 2010 03:28 GMT
#74
Wow... Z isn't fixed at all basically they:

- took over seer and put on corruption from the corrupter, and infested terran from the infestor (@ 125 energy a pop when they were 25 on the infestor and UP and never used...)

THEN!

- Gave an BL / Ultra buff spell to infestor...

I guess if you get like 5, and they spawn + get the +25 energy buff... they can just buff all my hydras from say 14 dmg (2/2 hydras) to 18 dmg... but then again they die so fast...

Then, here's the Ultra... who got an HP nerf and a dmg buff... IMHO this is a nerf, their dmg wasn't a problem, their survivability was...

I mean, ZvP is better (VR getting hit more) and ultras have a place (killing FF)...

But ZvT was made worse... now T have even better marines and marauders to compliment that mech ball we all hate... awesome.

Over all, decenet changes... just TvZ was ignored and needs to be fixed...
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
May 21 2010 03:28 GMT
#75
hmmmm..... I just clicked on SC2 and the upload did not start. Did I miss something or has this patch not been enabled yet.....?
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
TheFinalWord
Profile Joined May 2010
Australia790 Posts
May 21 2010 03:29 GMT
#76
Is everyone going to be moved up a division, assuming they play at the same skill level? I wouldn't mind being in platinum now . It's nice to see that zerg got buffed with ALOT of variation in there spellcastors, it basically doubled there spellcasting options, pretty awesome.

I am a bit upset they ruined my mass infestor stratergy against copper players. How can I kill buildings when I can't spawn 50+ infested terrans at once?
minus_human
Profile Blog Joined November 2006
4784 Posts
May 21 2010 03:29 GMT
#77
On May 21 2010 12:15 -orb- wrote:
This is the worst patch I've ever seen in my entire life by far

DEAR FUCKING GOD ARE YOU SERIUOS



You say that every single time
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-05-21 03:30:08
May 21 2010 03:29 GMT
#78
really interesting changes. agree with pretty much evrything but we have to wait and see how ultras will do.also frenzy... meh. dont like such spells making it into sc.

might be hard lategame pvz once ultras get rolling. your only blockers are zeals which wont stay long against the splash and with the lolwtfbbq dmg against armored even immortals and such wont live long.

maybe some kind of delay,limit or side effect(like a slow) to forcefield destroying could help there..
life of lively to live to life of full life thx to shield battery
RisingBlade
Profile Joined November 2008
39 Posts
May 21 2010 03:29 GMT
#79
Horrible patch time to switch races!
Tanatos
Profile Joined April 2010
United States381 Posts
May 21 2010 03:29 GMT
#80
Is Blizzard going nut? Isn't zerg already GREAT enough?? Can't you see how many zerg players are dominating in the most recent tourney like WORLD CUP??

I am just sad as protoss player
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