But really, I'm super disappointed with the hp nerf of the ultras and ridiculous damage buff. They shouldn't be big cracklings, they should be damage soakers. And I agree that the speed upgrade should already be researched. A big problem with ultralisk is for them to be useful you NEED 3/3 upgrade, speed AND armor, otherwise they die too quick and can't deal damage. That's alot of overhead cost to get those ultralisks.
Patch 13 Discussion - Page 4
Forum Index > SC2 General |
Shade692003
Canada702 Posts
But really, I'm super disappointed with the hp nerf of the ultras and ridiculous damage buff. They shouldn't be big cracklings, they should be damage soakers. And I agree that the speed upgrade should already be researched. A big problem with ultralisk is for them to be useful you NEED 3/3 upgrade, speed AND armor, otherwise they die too quick and can't deal damage. That's alot of overhead cost to get those ultralisks. | ||
Two_DoWn
United States13684 Posts
Overseers are going to be tremendously annoying now though. Zerg will want one at each enemy expansion. | ||
Anxiety
United States650 Posts
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poor newb
United States1879 Posts
ultras are now even more worthless, except maybe make 1 to break force fields with overlord infested terran for 125 energy facepalm and when is dustin browder gonna stop playing terran | ||
KiWiKaKi
Canada691 Posts
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TheNikeYork
United States389 Posts
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dudeman001
United States2412 Posts
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kerr0r
Norway319 Posts
On May 21 2010 12:19 stk01001 wrote: why did they switch the zerg worker rally point again to "G' this time? I liked it at "R" since I was so used to using "R" to set rally from BW =( You do know that you can set rally points with right click, no? Right click on a mineral patch or geyser -> worker rally, right click anywhere else -> unit rally. (unless you're on a mac of course ^^) | ||
Azuremen
United States71 Posts
And Forcefields... I guess something had to be done but this just makes Thor is Here that much more dangerous, since Colossi don't generally wander into the front of the army... but it will help Zerg (provided they get Ultras, and those Ultras don't instantly die at 450 HP lol) Interesting what they did with the League system... removed the bottom tier and added another top tier... so really, just 5 leagues still... imagine silver players will end up in gold more often? Or is Diamond going to end up being mainly the truly top tier players? Void Ray change seems just about perfect, reduces the epic micro options with them and super harass you could do. But why buff infantry... I could maybe understand the Marine Shield to encourage their use, but Stim Pack? It is already savage as it is... making it even faster to get will just make life as early Protoss even harder against MM balls. | ||
Z3kk
4099 Posts
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Traphik
United States3 Posts
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ymirheim
Sweden300 Posts
Clearly they altered the ratios because otherwise all this would do is to make bronze the new copper and diamond the new platinum and everything stays the same. (unless they just felt that "copper" was too much of a degrading title and having "bronze" be the lowest would make people feel a bit better about themselves). | ||
VdH
Romania78 Posts
On May 21 2010 12:15 -orb- wrote: This is the worst patch I've ever seen in my entire life by far DEAR FUCKING GOD ARE YOU SERIUOS totally agree there... | ||
Insanious
Canada1251 Posts
- took over seer and put on corruption from the corrupter, and infested terran from the infestor (@ 125 energy a pop when they were 25 on the infestor and UP and never used...) THEN! - Gave an BL / Ultra buff spell to infestor... I guess if you get like 5, and they spawn + get the +25 energy buff... they can just buff all my hydras from say 14 dmg (2/2 hydras) to 18 dmg... but then again they die so fast... Then, here's the Ultra... who got an HP nerf and a dmg buff... IMHO this is a nerf, their dmg wasn't a problem, their survivability was... I mean, ZvP is better (VR getting hit more) and ultras have a place (killing FF)... But ZvT was made worse... now T have even better marines and marauders to compliment that mech ball we all hate... awesome. Over all, decenet changes... just TvZ was ignored and needs to be fixed... | ||
imPERSONater
United States1324 Posts
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TheFinalWord
Australia790 Posts
I am a bit upset they ruined my mass infestor stratergy against copper players. How can I kill buildings when I can't spawn 50+ infested terrans at once? | ||
minus_human
4784 Posts
On May 21 2010 12:15 -orb- wrote: This is the worst patch I've ever seen in my entire life by far DEAR FUCKING GOD ARE YOU SERIUOS You say that every single time | ||
BeMannerDuPenner
Germany5638 Posts
might be hard lategame pvz once ultras get rolling. your only blockers are zeals which wont stay long against the splash and with the lolwtfbbq dmg against armored even immortals and such wont live long. maybe some kind of delay,limit or side effect(like a slow) to forcefield destroying could help there.. | ||
RisingBlade
39 Posts
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Tanatos
United States381 Posts
I am just sad as protoss player | ||
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