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On May 17 2010 12:23 VX14 wrote: problem with $5 mins give only 5 not 9
problem with broodlords not following the path and just floating around.
I fixed those things in earlier Revisions man -- I think you should update!
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On May 17 2010 12:32 Ner0 wrote: So our group of 3 keep making it to phoenix and we lose. We had I think 10 lives and 6 got in, it lags, red text on side (trigger something) then we lose.
Additionally it seems like pure turrets are more effective than heroes. I've gotten the hydra 2 times and marine once making full use of it (attack,move,attack,move + using drop ships on every corner but it doesn't seem as effective).
I've forgotten if some units count as 2 or 3 lives, but perhaps you could make the game trigger a delay of 1 second per unit so it: 1) Doesn't lag 2) Suspense 3) Not error and deduct more than 1 life per unit.
Thanks! You were probably playing with Revision 7 -- I already fixed it and apologized. I tried to fix an error in R6 but I inadvertently caused an even more severe error to occur, so I fixed the problem in R6 a different way and released R8, which is the most frequent one.
I apologize for that shitty occurance -- please update the map — I promise it won't happen again
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On May 17 2010 12:16 wanderer wrote:Show nested quote +On May 17 2010 11:57 GX.Sigma wrote: Despite your claims of rigorous playtests, it feels ludicrously unpolished. I played Easy mode, and it seemed impossible. The level names are SC1 units, and the units themselves are completely different than the units named. The units have egregious pathfinding bugs, especially the Interceptor ("Scourge"), which are all stacked on top of each other so it's impossible to see how many. The SCV and the dropship move way too slow; an artifact of the feeble SC1 editor which need not plague us in 2010. And the brightness! Dear God, the brightness! Does this game take place inside the Sun or something? I'm not in the mood right now to even think about where I should begin with this ignorant babble of yours. Read the original post and go buy Brood War. I've been playing Brood War my whole life, and much of the time it was Turret Defense 8000. I'm criticizing your map because I loved Turret Defense too, and I feel you're taking it in the wrong direction. Ghost[Yoon] will not turn over in his grave if you call a Corrupter a Corrupter. Having Turrets come out of slow-moving SCVs (rather than just being able to build them anywhere on the map instantly) isn't nostalgic, it's just annoying.
Care to respond to my arguments rather than just insulting me?
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Again, I'm not in the mood. Read the original post, if its true that you're not new to Brood War. I've already answered your criticisms in the thread.
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On May 17 2010 12:50 wanderer wrote: Read the original post, I did. Apparently I missed something.
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you seem to miss a lot of things because i've said twice that i'm not in the mood right now
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On May 17 2010 12:58 wanderer wrote: you seem to miss a lot of things because i've said twice that i'm not in the mood right now Honestly, neither am I. Good luck and have fun.
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Seems really unfinished. Didn't the heroes in SC1 have abilities? I remember there being plague and ensnare and stuff. So what we have is a really boring TD cut and paste from SC1, with no innovation whatsoever. You build missile turrets, the end.
Brood lords seem to path out of the map every time we played it too.
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This map is really tough single player, even if you've played lots tower defense games. I've gotten to the phoenix on easy, was fun, but took a lot of tries.
My suggestions - increase shuttle speed a little more. It just feels like it moves slightly too slow and makes heros less useful. - for easy mode, give 2 scvs and 2 mins per level completion. this lower the barrier of entry for people new to td ums maps. - change the stacking on the interceptor, it is frustrating to waste lives or place unneeded turrets near the end of the course because you don't know how many are left.
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Thanks for the feedback mucker -- I'll look into doing that tomorrow when my head clears up a bit. I've been at this constantly for 2 and a half days now it seems.
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On May 17 2010 12:35 wanderer wrote:Show nested quote +On May 17 2010 12:32 Ner0 wrote: So our group of 3 keep making it to phoenix and we lose. We had I think 10 lives and 6 got in, it lags, red text on side (trigger something) then we lose.
Additionally it seems like pure turrets are more effective than heroes. I've gotten the hydra 2 times and marine once making full use of it (attack,move,attack,move + using drop ships on every corner but it doesn't seem as effective).
I've forgotten if some units count as 2 or 3 lives, but perhaps you could make the game trigger a delay of 1 second per unit so it: 1) Doesn't lag 2) Suspense 3) Not error and deduct more than 1 life per unit.
Thanks! You were probably playing with Revision 7 -- I already fixed it and apologized. I tried to fix an error in R6 but I inadvertently caused an even more severe error to occur, so I fixed the problem in R6 a different way and released R8, which is the most frequent one. I apologize for that shitty occurance -- please update the map — I promise it won't happen again Alright I'll give it another go, hopefully the lives bug will make it more clear if getting that hydra is worth it.
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Yeah fix the corruptor level spawning a million if you dont kill all the interceptors. Add more heroes/upgrades or something. It's very basic and difficult right now ^_^ Other than job well done, Got to the flying zealot level.
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Yeah I also got about 200 corruptors... ah well.
edit: made it to battlecruisers now, but yeah I dunno about 'easy' mode (solo at least), or maybe I got double spawns (again), I don't know. Giving up for now.
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yeah, i got a double spawn on the floating sentries i think.
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by myself i cud only get up to battle cruisers and im am pretty sure my turret placement is flawless.
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Got to level 21, i loved the flying ground units. great game!
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Any one wanna do some games together?
Footymd.justin
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Trying the final version, and there's no proper text at all. Every time some kind of trigger goes off, the text on the left is HY83GA785 or something similar. Corruptor level spawned triple one time.
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is it possible to do any sort of "stacking"? off with the lights
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